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How long will it take to patch ALL of the bugs?


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#1
Biotic Flash Kick

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Anyone got any guesses? 

 

Maybe about the same time it would have taken to polish the game? 

 

I'm thinking it will be 3 months before 70% of everything that is broken gets fixed. 



#2
Panda

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I think the more important guestion is that will they even patch all bugs and issues with the game cause I'm afraid they won't D:


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#3
Captain Wiseass

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I don't know if ANY game ever gets ALL the bugs patched. I mean, there's such a thing as triage.


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#4
JumboWheat01

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By Bioware?  Never.  By modders for PC-players?  Soon™.  Just the way it is.


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#5
Abyss108

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ALL? Never. No software is bug free.

The important ones? Few months maybe. Maybe longer depending on what the bugs actually are.



#6
Biotic Flash Kick

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months?

really?

 

should have delayed the game a few more months or skipped multiplayer


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#7
Winged Silver

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I'm going to guess that they'll do their best to patch major game breaking/locked content stuff first (missions that don't properly unlock, glitches that make missions unplayable, etc.).

 

If they can't even do that, then I would hope they might at least allow dev console commands so that we the players can at least force start a mission if we have to (or end one. It irritates me to no end that a mission is considered "incomplete" for me because I went into a temple before I listened to all the dialog my companions were yammering and therefore didn't get a check for the first tier (and yet it lets me continue the mission anyway. Stupid))

 

Given how little information they're sharing at the moment, it seems difficult to predict a timeline. I'm no expert on these things, but wouldn't most games have at least announced their intentions for future content? (like DLCs, expansions, sequels...whatever lies in store next in the Dragon Age universe). If they're not announcing that, or even what they're looking at the fix, in great detail, it may be some time while they get themselves sorted out.



#8
Benman1964

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Age of Conan took about a year before it played really well. It's a lot of code that has to be searched for, checked, rechecked, changed, rechanged, tested etc. Some things can be recoded pretty easy, other stuff is like searching for a needle in a haystack.

So i guess it'll be far beyond our summer holiday (Europe) before the nasty bugs and glitches will be gone. My guess is like August.



#9
Keitaro57

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The first patch for Skyrim was released the 28th November 2011.

The last one was released the 20th March 2013.

 

Way to go to beat Bethesda!

 

More seriously, it is only the BIG AAA that have so many bugs. Yeah, they are big games so they have more badluck to have some. But they have more team members too, bigger budget and the best hard and soft to work on it.

I play a lot of JRPG and the bugs are ultra-rares, even on games with 500+ hours and levels going over 9000 for the characters.

 

Just stop to pre-order games and wait three or four months before buying a game. Hit them at the wallet!


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#10
Etragorn

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All of the bugs will not be patched. Heck, in DA:O they left several rather significant bugs that glitched out entire minor storylines. I think we should feel "fortunate" that the majority of game breaking bugs will be fixed before they stop caring about DA:I and move their staff onto other big projects (ME 4, etc...), and that's about it. Forget any small or medium sized bugs ever getting fixed unless they're really easy to fix and one of the programmers happens to be really bothered with it.



#11
b10d1v

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Bioware and EA have vested interest to fix DA3 because it WILL be the platform for future games.  Bioware/EA should approach the problems in parallel to the other planned developments in as much as possible.  Using DA3 as a test bed makes good business sense - DA3 continuously improves and they get focused feedback and the consumer can have faith in the next generation.  That is not to say that all will be fixed, but much more could be improved while building a more stable platform.

 

I would like a DLC just to explore the aspects for more intelligent NPC behaviors, perhaps in a mini game, as there would be drastic changes to game play.  These could be research DLC where we evaluate how the game play changes with complex character behaviors.



#12
Bioware-Critic

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Is that a serious question? :huh:

 

 

"How long will it take to fix ALL of the bugs?"

 

I think the the game-development was an enormous undertaking for Inquisition and that the time they had to do it was a little bit too short. Like it is normal for some years now in this industry. And for me the more pressing question is, what else will they do besides fixing bugs? Like for example changing some of the design-choices they made and that really many fans are very angry about! Rightfully so - I might add.

 

Bioware has truly a whole lot on it's plate right now! And I am enormously curious to find out what they will do with the opportunities they have now ... to do what can be done before they run out of money and time <_<



#13
AlanC9

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months?
really?
 
should have delayed the game a few more months or skipped multiplayer


The latter is not a viable strategy. Dropping MP is counterproductive, since that's the part of the project with the higher ROI. If anything, MP subsidizes SP to some extent.

In theory, delaying a game until it's nearly bug-free could work, as long as your pockets are deep enough to wait for the game's income. It's not like the expenses are any higher; the people Bio's got on bug fixing now are still getting paid, after all. OTOH, three or four months is a financial hit in itself, and the marketplace doesn't seem to really punish you for releasing with a fair amount of bugs. Skyrim certainly got away with it.
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#14
Octarin

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Forever.


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#15
Rawgrim

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Fifa 15 came out in October. EA hasn't properly patched that yet. The goalkeepers don't work. Stunning. Looks like they don't care because everytime people brings it up, on their facebook page, the posts gets deleted.


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#16
Octarin

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Fifa 15 came out in October. EA hasn't properly patched that yet. The goalkeepers don't work. Stunning. Looks like they don't care because everytime people brings it up, on their facebook page, the posts gets deleted.

 

Well, every time we bring up the bugs and glitches on their Dragon Age Facebook page, our comments get deleted and we're also banned from further posting as well. 


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#17
Octarin

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The latter is not a viable strategy. Dropping MP is counterproductive, since that's the part of the project with the higher ROI. If anything, MP subsidizes SP to some extent.

In theory, delaying a game until it's nearly bug-free could work, as long as your pockets are deep enough to wait for the game's income. It's not like the expenses are any higher; the people Bio's got on bug fixing now are still getting paid, after all. OTOH, three or four months is a financial hit in itself, and the marketplace doesn't seem to really punish you for releasing with a fair amount of bugs. Skyrim certainly got away with it.

 

If that's their conclusion, Alan, they should have just made another MMO and be done with it, no point in making a placeholder/carrot SP just to have MP and boost MP. Doesn't make sense, and isn't good practice in the long run, cause they're losing customers.


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#18
Syre297

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Well, every time we bring up the bugs and glitches on their Dragon Age Facebook page, our comments get deleted and we're also banned from further posting as well. 

They must not have caught mine... haha! w5xk5.png


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#19
Octarin

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They must not have caught mine... haha! 

 

I'm bugging them too almost daily now, but I'm not getting any replies at all. Does not bode well.


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#20
zeypher

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Btw inquisition was a MP/MMO only game.

http://www.gamespot....y/1100-6423362/



#21
Octarin

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Btw inquisition was a MP/MMO only game.

http://www.gamespot....y/1100-6423362/

 

I see. Regardless of how it started however, it ended up majorly single player, and therefore they have a responsibility to address the gaps and holes and bugs and glitches and all the all-around ridiculousness of the SP first. But, as others have already commented, MP is the main cash bringer, so it's logical from that POV to take care of it first. I hear alot of players say "I'll never buy a Bioware game again", and I realize that for many that's just an empty threat born out of frustration, but I'm slowly coming to realize within myself that as far as I'm concerned, DA:I will most likely be the last game I ever buy from Bioware. Even if they release a new ME, I don't trust them with it anymore, after the ME3 ending and the DA:I fiasco. Not because the games suck all that bad, but because of the blatant and complete disregard they are showing their very loyal customers who are being treated as milking cows and nothing else. Faeryia is correct in saying I'd rather go back to Blizzard. Through 15 years more or less of direct Blizzard experience (I almost worked for them at some point) I've never been made to feel so disregarded. I don't like being made to feel ignored and disregarded, it feels like a toxic relationship, and I tend to avoid those whenever and as much as I can. I'm sorry if I strayed a bit. I'm tired, and quite a bit disappointed at the moment.



#22
Viper371

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I don't know if ANY game ever gets ALL the bugs patched. I mean, there's such a thing as triage.

Blizzard games are patched a decade after release.  I think they still release bugfix for Warcraft 3.



#23
Kwetosch

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When I reinstalled BG2 last week to run it again, I saw the game was patched in late 2014, which is about 15 years after I played it the first time. Extrapolating from that data maybe DAI gets a patch in late 2030.  ^_^



#24
Octarin

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When I reinstalled BG2 last week to run it again, I saw the game was patched in late 2014, which is about 15 years after I played it the first time. Extrapolating from that data maybe DAI gets a patch in late 2030.  ^_^

 

Well, that's good news for me then. I'll most definitely will have gotten an xbone by then :P :D



#25
Keitaro57

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Well, you must not forget one thing about the patchs.

 

Most of the time, patchs bring new bugs.

 

Don't remember who said that, but patching after release is not economically relevant : You still pay a team for working on a game that is released and it makes a lack of personnal to work on new projects!