Actually, at the end of the Heart Shall Burn quest you emerged victorious. You whupped Cory's ass, destroyed his army, and only lost a few soldiers. Sure Haven was destroyed, but that was only a few buildings. Everyone should have been celebrating. Having everyone act all depressed made no sense under the circumstances. It's like "oh no! we just won the war! how terrible!"
I also don't get how it took so long for the Inquisitor to catch up to a large group of people who had left the building only a few minutes before the Inquisitor did. Did they all get into the snowmobiles that were carefully hidden behind Haven? This is a large group of people, they aren't going to be moving that quickly. And why did they all just up and abandon the Inquisitor? They couldn't wait even 5 minutes for the Inquisitor to make it out of Haven? I mean according to the number of fires you find, it took days for the Inquisitor to catch up to the Inquisition. And how is that the only thing the Inquisition left behind were 3 firebeds? There were hundreds of people who made it out of Haven, many of whom likely in worse shape than the Inquisitor, and with no more supplies than the Inquisitor had. It just didn't make any sense.
And if the game had let me, I would have added the death of Corypheus to my list of achievements at Haven as well. But of course the game is constantly taking your agency away from you so you never get to actually fight Cory because the devs knew you'd kill him and end the game right then and there.
Made me think of a particular scene from The Incredibles:
Helen: This is not about you, Bob. This is about Dash.Bob: You want to do something for Dash? Well, let him actually compete! Let him go out for sports!Helen: I will not be made the enemy here! You *know* why we can't!Bob: Because he'd be *GREAT*!
Oh well. At least it wasn't ME3 bad. In ME3 Shephard goes all super depressed because she was beaten by plot armor and a complete removal of agency, plot holes, and just bad storyboarding. Seriously, if one of the key features of your game is the ability to interupt dialogue in a cutscene in order to murderkill someone, then I should have had the option to interupt every cutscene with Kai Leng in it and murderkill him. I was able to in ME2 when the Krogan was monologuing, when the droids were climbing over the wall, when the reporter was trying to interview me, when basically everyone is talking and I just don't want to let them finish because I know where they are going. You even got to do this in a few parts of ME3 but never in a scene involving the Mary Sue space ninja. The players had the same problem with the Bandit King in The Gamers movie:
<players are stopped in the middle of the path by a large group of bandits. Two guards step forward>
Guard 1. Make way for the bandit king!
Guard 2: All hail the bandit King!
Bandit King: Good day gentlemen, I am the bandit king and this road...
<Newmoon shoots the Bandit King in the throat>
Dungeon Master: Would you let me finish his speech first?
Newmoons' Player: Why should I? He's going to try to kill us!
Dungeon Master: You don't know that.
<some discussion about how Newmoon is still startled and needs to wait 3 turns before performing an action>
Bandit King: You see this road belongs to me and there's a toll. You see the Bandit King is in the employ of the Shadow.
Rogar: <Surprised> The Shadow!?
Nimble: <shocked> The Shadow!?
Newmoon: <resolved> The Shadow.
Bandit King: Should you choose to pass peacefully, the toll is merely all your worldly possessions.
<Newmoon shoots the Bandit King in the throat with an arrow>
Dungeon Master: You are seriously pissing me off.
Newmoons Player: What? 3 rounds is 15 seconds. I counted them off. I get to attack.
Dungeon Master: You don't get to attack until I say so.
<more argument>
Dungeon Master: You can't attack until I say so. Stop killing him off and let him finish speaking.
Bandit King: Should you choose to pass peacefully, the toll is merely all your worldly possessions. Should you choose to fight, the toll is your lives.
<bandits attack the party, big surprise>
Fast forward to 20:00
You can't let the player be involved in the story if you are constantly taking the player out of the story and robbing them of their agency to act within the story.





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