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which keeper ability should i drop for energy barrage?


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66 réponses à ce sujet

#26
Cirvante

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It seems some of you dont understand how to read and answer the question.

I dont give a crap about what your opinion of energy barrage is. I dont care about your opinions of barrier either, because im not asking about that skill.

The question is, what should i drop, CHAIN LIGHTNING or FADE STEP in favour of EB. Simple question.

 

The problem is that you are limited to 100 mana and on Perilous your team often depends on you casting barrier whenever available. I prefer to keep Fade Step on the Keeper because it allows me to spam it whenever it comes off cooldown without hindering the use of my other abilities. There is no +50 mana amulet to my knowledge, so taking four spells that all cost 50 mana may reduce your deeps. Energy Barrage is underwhelming even when you use the ring and proc a nightmare combo, but since you want to try it out I'd recommend getting rid of Chain Lightning because Static Cage is awesome. Chain Lightning with it's low cooldown also eats up a lot of mana, which makes EB more situational. With Barrier and one Static Cage every fight, you will have enough mana left to pretty much use EB all the time, as well as Fade Step.


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#27
Torkelight

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It seems some of you dont understand how to read and answer the question.

I dont give a crap about what your opinion of energy barrage is. I dont care about your opinions of barrier either, because im not asking about that skill.

The question is, what should i drop, CHAIN LIGHTNING or FADE STEP in favour of EB. Simple question.

And I dont give a crap about your question. I just like to get my opinion out there. I'm an opinionated person. It sucks I know.

Besides. This is a discussion around the subject. If you wanted a simple answer, dont ask people to discuss.


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#28
-PenguinFetish-

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And I dont give a crap about your question. I just like to get my opinion out there. I'm an opinionated person. It sucks I know.

Besides. This is a discussion around the subject. If you wanted a simple answer, dont ask people to discuss.

'What should a drop, fade step or chain lightning?'

'Barrier.'

Great job at staying on topic there. I didnt ask for keeper builds, i asked for a simple answer and a discussion as to why users chose said answer.

At least you discussed the point in question as opposed to just going completely off topic by saying 'neither' or 'barrier'.

#29
Torkelight

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At least you discussed the point in question as opposed to just going completely off topic by saying 'neither' or 'barrier'.

It is a gaming forum after all. I cant answer for other people either. But I think you probably have recieved a few answers and opinions on the subject matter, which is in my eyes a success. Not everyone is as fortunate :P



#30
Piffle

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You really should ditch barrier for a DPS keeper ^_^ 

 

How are you going to manage mana for CL, SC, EB and barrier?


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#31
III Poison III

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Seems my sarcasm game is weak :(
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#32
BeardyMcGoo

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You really should ditch barrier for a DPS keeper ^_^ 
 
How are you going to manage mana for CL, SC, EB and barrier?

you could argue that mana management would be a lot easier with barrier considering there's a passive that makes your next spell cost no mana after barrier is broken.

#33
Piffle

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(edit: JavaScript s broken here... pretend there's a quote here of the post above)

 

In all seriousness I was voting for FS in favor of CL because of the energy issue..  but if you are depending on this passive, you'd want to face tank things so your barrier gets broken more often, no?

 

Would the passive that freezes barrier breakers help you survive between barrier recasts in perilous?



#34
-PenguinFetish-

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Seems my sarcasm game is weak :(

 

Im just grumpy because of useless teammates who don't know how to demon commander.

 

<3 you really.


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#35
J. Peterman

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After giving it some more consideration, I'm going to go with barrier.


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#36
-PenguinFetish-

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After giving it some more consideration, I'm going to go with barrier.

 

Surprised you didnt say spirit mark or block and slash



#37
J. Peterman

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Surprised you didnt say spirit mark or block and slash

 

Nah, you've got to keep spirit mark. If you hadn't played ME3, you'd understand.


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#38
JRandall0308

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If you're picking up an ability that costs mana to deal damage then it makes sense to drop an ability that costs mana to deal damage: Chain Lightning.

 

But wow is that a painful tradeoff.

 

P.S. I fully expect the nerf balance change to Arcane Warrior to involve weakening Chain Lightning as opposed to something more subtle like tweaking his passives.



#39
Kenaras

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I drop Chain Lightning when I run this  build. Unless you're using Lyrium Potions, getting the mana to support Barrier, Static Cage, Chain Lightning, and Energy Barrage just isn't feasible. So really, it comes down to this: Do you want to have the versatility of using Chain Lightning instead of one of those spells, as the situation demands? Or would you rather have Fade Step, always available?



#40
Saboteur-6

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I mean how much do you value Fade Step in your playstyle? Do you like to move around the battlefield and use Fade Step offensively?

 

Without knowing your playstyle or what else your running I'd say drop Chain Lightning for Energy Barrage.



#41
PurpGuy1

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I would really give pause to the thought of dropping Chain Lightning, as that really is a pretty good spell.  Fast cooldown, shock enemies, AoE damage, it even sets up a combo with Energy Barage since you're intending to use that.  It may seem unexotic since you start with it, but it's really the cornerstone Keeper damage ability.

 

And you start with a point in it anyway.  Might as well roll with it.

 

So I guess I'd say drop Fade Step.  If you're buffing up your Barrier you really shouldn't *need* Fade Step for anything really.  It doesn't allow you to do anything you can't already do; it just lets you do it more stylishly.



#42
kea_spicy

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hmmmm. I guess drop Fade Step? 

 

If you're in a bad way you could just barrier yourself. Static Cage will keep most baddies away from you, even if they're going after you over the rest of your team. Without Disruption Field you don't need Fade Step to close distance and drop the bubble. So you're fully-ranged and shouldn't have enemies on top of you? Plus you already start out with a point in Chain Lightning anyway, so it almost seems like a waste of a point not to use it.

 

Is it safe to assume Energy Barrage is to trigger more Static Cage lightning bolts?I tried the cage a promotion or two ago and enjoyed using it quite a bit. Warriors seemed to like it keeping enemies close to them. 



#43
PurpGuy1

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Is it safe to assume Energy Barrage is to trigger more Static Cage lightning bolts?

 

I just might come out of retirement to try this out.



#44
phoenix fang55

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Personally, I would say keep Fade step.

REasons

1. Keeps you balanced, one support (Barrier) one cc (static cage) one damage dealer (EB) and one dodge (FS)

2. Fadestep doesn't cost mana, so its always available.

3. Demon commander, keeper shouldn't be getting aggro, but it does happen.

 

I could go into several more, but the point is, its much more balanced with fade step, one less mana spender, and mobility is always needed, especially if playing with pugs.



#45
crusader_bin

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Is it safe to assume Energy Barrage is to trigger more Static Cage lightning bolts?I tried the cage a promotion or two ago and enjoyed using it quite a bit. Warriors seemed to like it keeping enemies close to them. 

 

I didn't try that combo, but I don't think it works that way. Besides, those are two most mana-draining spells, that's why it didn't occur to me to join them. Can you even fire both of them, one after the other with full mana bar?

even with purple cooldown reduction amulet, those waiting times are brutal too...

 

 

Personally, I would say keep Fade step.

REasons

1. Keeps you balanced, one support (Barrier) one cc (static cage) one damage dealer (EB) and one dodge (FS)

2. Fadestep doesn't cost mana, so its always available.

3. Demon commander, keeper shouldn't be getting aggro, but it does happen.

 

I could go into several more, but the point is, its much more balanced with fade step, one less mana spender, and mobility is always needed, especially if playing with pugs.

 
All true, but overall score will be lower for sure for that char. And while it is NICE to have fadestep, you can always go without it in ANY situation as a keeper.
It is ranged support char, no aggro needed on it. Besides, barrier. Demon commander won't do much if you keep it up, can annoy you with stun at most.


#46
actionhero112

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(edit: JavaScript s broken here... pretend there's a quote here of the post above)

 

In all seriousness I was voting for FS in favor of CL because of the energy issue..  but if you are depending on this passive, you'd want to face tank things so your barrier gets broken more often, no?

 

Would the passive that freezes barrier breakers help you survive between barrier recasts in perilous?

It works whenever your barrier runs out, even when not broken by an enemy. 

 

For example in a static cage energy barrage build, it would allow you to cast Static Cage, Barrier and Energy barrage in quick succession, immediately upon entering a battle. Where normally you would have to wait around for mana to cast those spells, you have access to that burst immediately without sacrificing the barrier cast. 

 

I don't know if taking fade step is worth breaking winter stillness every time you use it. Chain lightning doesn't break winter stillness, but it's also not an evade tool. I would take Chain Lightning, just because it's more damage and doesn't break winter stillness, so I can get off more energy barrage's barriers and static cages. 


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#47
Catastrophy

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Fade Step because the class dodge shouldn't be an ability anyway.



#48
Drasca

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As I said earlier, replace barrier. Now that I have a moment, here's what to do:

 

DPS keeper, who needs barrier? Here's the first 10-15 seconds of battle, because within the first 10-15 seconds of engagement, the crea should be CC'ed & Detonated, with high priority targets dead or seriously damaged via Nightmare Combo.

 

Static Cage  --> 2-4s Staff with Restorative Veil until enemy movement triggers and mana reaches 50+--> Veil Strike (1-2s cast) --> Sleep due to weaken/shock --> Energy Barrage detonate Sleep --> Nightmare combo multiple times on brutes, major animal targets, red knights, etc.

 

Mana 100m -1second--> 35m --2-4 seconds staff*--> 55m-85m+*  --1s VS cast--> 25m-50m --1-2s veilstrike--> 50m+ --> EB

 

When SC is on CD, use CL, and VS immediately.

 

*Reason for variation: Stormbringer may/will trigger 1-2 times here, further restoring mana. Winter's Stillness is likely in effect, as very few enemies get past SC, and enemy archers are AoE Sleep CC'ed or detonated and killed by allies. Also possible lyrium potion use.

 

Allies may have incidental barrier cast alongside keeper, triggering mana rejuvenation +35% as well.

 

Restorative Veil for 10% mana recovery from damage required. +15% Damage from weakened enemies recommended. Improved Veilstrike for area weakness required. Static Cage ring + Chain Lightning Ring recommended. Increased status duration on weaken passive recommended.


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#49
Kenaras

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I didn't try that combo, but I don't think it works that way. Besides, those are two most mana-draining spells, that's why it didn't occur to me to join them. Can you even fire both of them, one after the other with full mana bar?

even with purple cooldown reduction amulet, those waiting times are brutal too...

 

The Static Cage -> Energy Barrage combo most certainly does work. You have to wait a second to get the mana for the Energy Barrage, but the Static Cage duration is more than adequate. It does burn through mana, but no more than Static Cage -> Chain Lightning, which is commonly used.



#50
Drasca

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The Static Cage -> Energy Barrage combo most certainly does work. You have to wait a second to get the mana for the Energy Barrage, but the Static Cage duration is more than adequate. It does burn through mana, but no more than Static Cage -> Chain Lightning, which is commonly used.

 

Only detonates the first hit, and doesn't paralyze archers who keep on shooting you. Veilstrike is superior for AoE incapacitate/prime, and multiple nightmare detonates on sleeping targets.