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which keeper ability should i drop for energy barrage?


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66 réponses à ce sujet

#51
Kenaras

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Only detonates the first hit, and doesn't paralyze archers who keep on shooting you. Veilstrike is superior for AoE incapacitate/prime, and multiple nightmare detonates on sleeping targets.

 

You misunderstand me. I don't mean a detonate combo, I mean a synergistic combo. (Lightning Cage deals 50% damage for every one of the 12 Energy Barrage missiles, for 600% bonus damage.)


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#52
-PenguinFetish-

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As I said earlier, replace barrier. Now that I have a moment, here's what to do:

DPS keeper, who needs barrier? Here's the first 10-15 seconds of battle, because within the first 10-15 seconds of engagement, the crea should be CC'ed & Detonated, with high priority targets dead or seriously damaged via Nightmare Combo.

Static Cage --> 2-4s Staff with Restorative Veil until enemy movement triggers and mana reaches 50+--> Veil Strike (1-2s cast) --> Sleep due to weaken/shock --> Energy Barrage detonate Sleep --> Nightmare combo multiple times on brutes, major animal targets, red knights, etc.

Mana 100m -1second--> 35m --2-4 seconds staff*--> 55m-85m+* --1s VS cast--> 25m-50m --1-2s veilstrike--> 50m+ --> EB

When SC is on CD, use CL, and VS immediately.

*Reason for variation: Stormbringer may/will trigger 1-2 times here, further restoring mana. Winter's Stillness is likely in effect, as very few enemies get past SC, and enemy archers are AoE Sleep CC'ed or detonated and killed by allies. Also possible lyrium potion use.

Allies may have incidental barrier cast alongside keeper, triggering mana rejuvenation +35% as well.

Restorative Veil for 10% mana recovery from damage required. +15% Damage from weakened enemies recommended. Improved Veilstrike for area weakness required. Static Cage ring + Chain Lightning Ring recommended. Increased status duration on weaken passive recommended.


What part of the question are you not grasping? I mean its explicitly stated that i want to choose beteen fade step and chain lightning. Barrier isnt mentioned anywhere in the OP so why are you talking about it?

#53
crusader_bin

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What part of the question are you not grasping? I mean its explicitly stated that i want to choose beteen fade step and chain lightning. Barrier isnt mentioned anywhere in the OP so why are you talking about it?

To be clear, this is multiplayer strategy part of the forums.

You posted a specific question about a keeper build.

 

People discuss keeper builds here... People converse and speak their mind. They kinda work that way?

 

I'd say they are in subject. I'm amazed that politics and god didn't came up yet...


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#54
ShintomeEX

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I'd say fadestep. You don't really need it if you're aware of your surroundings and while it can damage i find it is less helpful than chain lightning. I'm assuming of course that you play with a understanding of your surroundings because you're trying to use EB. I find that most people who need fadestep are also the people who EB and in a dorrway and waste their blasts. >_>
Plus CL is more damage after EB decreases your targets resistance (assuming you're using a lightning staff....which you should be).

#55
Shadohz

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It seems some of you dont understand how to read and answer the question.

I dont give a crap about what your opinion of energy barrage is. I dont care about your opinions of barrier either, because im not asking about that skill.

The question is, what should i drop, CHAIN LIGHTNING or FADE STEP in favour of EB. Simple question.

I thought off-topic opinions and derailments carried as much weight as expert on-topic opinions in BSN. Was there a rule change recently?  :lol: 

Fade Step. Besides testing the power once to see what it does, I don't use this skill on any kit. I get by fine without it.



#56
J. Peterman

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Fade Step. Besides testing the power once to see what it does, I've don't use this skill on any kit. I get by fine without it.

 

This is ridiculous. Why did I agree to come here?


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#57
-PenguinFetish-

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I thought off-topic opinions and derailments carried as much weight as expert on-topic opinions in BSN. Was there a rule change recently?  :lol: 

Fade Step. Besides testing the power once to see what it does, I've don't use this skill on any kit. I get by fine without it.

 

Yes, everything here is now constructive, polite and always on topic. Didn't you get the memo? :P


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#58
Drasca

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You misunderstand me. I don't mean a detonate combo, I mean a synergistic combo. (Lightning Cage deals 50% damage for every one of the 12 Energy Barrage missiles, for 600% bonus damage.)

 

Except, only the first detonates. There's a delay between their movement and paralyze. The first gets detonate bonus damage, the rest are only normal damage.



#59
HeroicMass

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Personally, I would keep CL.  Spike damage combined with the ability to put enemies to sleep with shocked/weakened combo is hard for me to pass up.  You will definitely need to rotate your skills dependent on each encounter due to the mana restraints, but I would get more utility out of having CL than not for my style of play.



#60
Reginald Cousins

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Theorycrafting and discussion are great and all but you know what's even better?  Testing both builds yourself.  Speedrun some perilous runs with your mates and see the results yourself than rely on random forum people to give you an answer on a goal you're trying to achieve.  Leveling keeper twice to 20 takes almost no time.  Especially when you're this anal about silly troll-like answers popping into your thread, why would you even bother seeking an answer here than doing it yourself?


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#61
crusader_bin

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Theorycrafting and discussion are great and all but you know what's even better?  Testing both builds yourself.  Speedrun some perilous runs with your mates and see the results yourself than rely on random forum people to give you an answer on a goal you're trying to achieve.  Leveling keeper twice to 20 takes almost no time.  Especially when you're this anal about silly troll-like answers popping into your thread, why would you even bother seeking an answer here than doing it yourself?

 

Well, that is the most obvious answer one can think of :) It's not like the game offers much complexity. Fun factor is all that matters, but than again he DID ask...

Personally, I like to choose characters/builds that other people do NOT want to play, just because of that. Unless those are totally broken. Than I do it ANYWAY, but get bored faster :P As for this game, I will come back only after some major DLC comes out though. Too much grind is not fun. 30% broken/bugged game ratio is just a nail to the coffin.


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#62
Kenaras

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Except, only the first detonates. There's a delay between their movement and paralyze. The first gets detonate bonus damage, the rest are only normal damage.

 

Is English your second language? Why are you still talking about detonations as if they have any relevance whatsoever?



#63
actionhero112

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Is English your second language? Why are you still talking about detonations as if they have any relevance whatsoever?

 

They have some relevance, as Shock + Weakness = Sleep, and Chain Lightning is a reliable way of procing shock and sometimes weakness depending on how you're spec'd. That's a primer which you can proc with an eldrich detonator, which the keeper has access to in dispel and energy barrage. 

 

I'd personally consider all benefits to taking an ability before dismissing or choosing it, not just how the ability appears to work on the surface but also how you can specialize to maximize it's effectiveness.


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#64
-PenguinFetish-

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[...]

 

It seems you don't understand what a topic is.


Modifié par BioWareMod02, 16 janvier 2015 - 02:38 .
Removed quote of deleted content


#65
Infinity61

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If your running veilstrike, barrier, barrage, and restoritive veil, use chain lightning for the sick mana regains.

If your running anything else your not going to have the mana to keep up lightning cage, barrier, energy barrage and chain lightning.

 

Also fadestep or fadecloak are HIGHLY recommended on perilous to dodge boss 1 shots



#66
TMB903

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Fade Step easily. Chain Lightning is the business and Fade Step isn't a must if you are experienced at the game.

#67
PurpGuy1

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Now that Demon Commander is nerf I see no need for Fade Step in any build.  Gonna try Barrier/Lightning Cage/Chain Lightning/Energy Barrage on my next promotion.  Energy Barrage being mainly a utility boss killer, Mana Surge should help with mana costs in those situations.  Otherwise it won't be something to spam obviously.

 

I now have blue rings for both Static Cage and Energy Barrage, so that is an influence.