Well, it was a long time coming: 120+ hours of gameplay, 2 completed playthroughs, 5 total characters, 5 multiplayer promotions and more than a ton of nerves burnt to ashes.
It took some time reading through the forums to see what problems people usually see. As I wasn't into Bioware Social Network since ME1 I found some things changed, but it's time passing, it's allright. I did like the blue-black theme hell of a more though (just saying).
I thought it's just wicked me that was completely destroyed by Dragon Age: Inquisition - but it's not. Actually, somewhat about the half of the respondents here agree that game has numerous flaws that need urgent fixes/updates/DLCs. The only different between us 'complainers' is the degree of dissatisfaction (from simple point 'i didn't like it' to the angry birsts as 'I believed you bosh'tets').
And we all are the community that supports both EA and Bioware with our money.
And as I'm well-aware of the bureaucracy involved in making feedback actually work, I'll speak of certain steps to fix the trouble that admittably exists with Dragon Age: Inquisition.
1. Please make a statement that the community is heard and some work is going on.
We don't want any details about the work you do, details that can be misinterpreted or speculated about.
We want you to acknowledge a fact that you see our struggles to help you here. And that you are working on the game that was released in such a poor condition.
2. Please solve the most urgent technical issues that ruin the existing gameplay.
We don't ask you to build Dragon Age: Inquisition from scratch to suit all our needs. We don't want you to 'script that romance right away', 'add the content you bosh'tets cut in the release' or 'make some nice brand new features to make the game better'. That will come up eventually AFTER you fix the game so we all can play it as it is.
Here I mean:
- CTDs, BSOD crashes;
- Perfomance issues on XB360 & PS3;
- Perfomance issues on PC gear that differs from Intel/Nvidia high-end stuffs;
- Graphics and physics bugs that appear in the game (specially when environment gets changed with destruction something).
3. Please start an event for the best ideas to improve the game through paid DLCs.
I know that there is too much offered already, but most of the ideas are either too hard to code or won't bring in as much cash as you and EA want. So make a contest with the criteria you see fit... And take the ideas that win contest into work. It's how the educational program contests work... for ages (I'm speaking here as a school teacher).
Please, understand that the community is ready to pay you more that we have paid already for the game if you care about what the community is asking for.
4. Please start a project - let's call it something loud like 'Phoenix' - to make the next game somewhat together.
Open up a little bit and listen to the voice of the community BEFORE you get back to making mistakes one after another. That really helps in education systems and I honestly believe it will work here.
It doesn't mean you should listen to everyone that comes up to the Project. You can even sell member access to it, or grant the access to users that have bought some of your products already. If you do that you will both get more cash and filter the users through the loyalty criteria.
It may also help you to get new blood in your team - because you Bioware lost a bunch of geniuses in last few years.
You can try to raise newcomers in the local universities - but that will take ages and millions of dollars spent. In the Project you can get people somewhat ready to join up at the very time you need.
It will be the first AAA title that can proudly say 'We hear you. We work with you. We win with you'.
This can be used in a wide variety of ways in publicity to get back the fans you've lost over ages and find new creative ones. You see? Not just the people who buy your products, but creative people who can bring in their fair share of ideas.
I know it can be hard to admit your fails here and there. And I know that it's triple that hard when you're the game developer with history of astounding breakthroughs like KotOR, Mass Effect, Dragon Age: Origins. But please help us help you. It's just this painful to see your favourite developer fumbling around success and opportunities.
Your fan here
Tevos :3





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