
Mighty Blow Shatter cold damage on Perilous
#1
Posté 14 janvier 2015 - 12:04
#2
Posté 14 janvier 2015 - 12:46
Quite low, I guess. Does it depend on the weapon?
#3
Posté 14 janvier 2015 - 12:55
Oh, don´t worry, you can have so much higher damage once with high end gear. And it is AoE, and it keeps mooks from attacking you when they are floored. All in all a so good skill that I also use it with my Reaver instead of War Horn.
Just the wolves, they seem to be highly resitant to damage from shatter and many other skills, thus the low numbers on them. Maybe a bug, maybe a skill they have (e.g. 50% damage resist, like the Necro skill)?
#4
Posté 14 janvier 2015 - 12:57
Combo damage is tied to weapon damage. This picture proves the bug if anything given the damage value is much lower than it should be. For reference, my 149 damage bow dealt about 3 times as much damage as this when shattering. A two handed weapon should expect damage in the thousands, not the low hundreds.Quite low, I guess. Does it depend on the weapon?
Odd how it always threw up 1 damage in my tests though (and the other tests ive seen posted for that matter). Though i tested on actual enemies and not animals.
#5
Posté 14 janvier 2015 - 12:59
Were there armor reductions or damage enhancing passives in play?
#6
Posté 14 janvier 2015 - 01:10
Well, he didn't get input on the exact weapon, but I assume it's high-end. Personally I also experience rather low Shatter combo. It's really more like an additional caption.
#7
Posté 14 janvier 2015 - 01:11
Were there armor reductions or damage enhancing passives in play?
Man, this game is all guess & pray it works the way you guessed. I have a 20% armor reduction ring and I don't have a clue if it actually helps with anything.
- J. Peterman aime ceci
#8
Posté 14 janvier 2015 - 01:16
I assume it's Sulevin, based on the PotA that's triggered on the screen.
#9
Posté 14 janvier 2015 - 01:27
It is quite low (and should be much higher), but is also confirmed to work on behemoths, and I need to retest rage demons as well. I was quite surprised when it didn't work on humanoids, but it was a while since I played Katari.
Try your tests on demons/animals/magical creatures. There may be something different going on.
#10
Posté 14 janvier 2015 - 01:31
It is quite low (and should be much higher), but is also confirmed to work on behemoths, and I need to restest rage demons as well. I was quite surprised when it didn't work on humanoids, but it was a while since I played Katari.
Try your tests on demons/animals/magical creatures. There may be something different going on.
Potentially. Its still broken across to board. I just checked my video and my longbow of the griffon dealt 700 cold damage when shattering. Given sulivan blade has almost twice that base damage, it should be hitting for around 1200 damage.
Mighty blow is broken for the majority of enemies, so im not going to spend time retesting, i have other projects im working on.
#11
Posté 14 janvier 2015 - 02:12
Were there armor reductions or damage enhancing passives in play?
Yes, all of the katari ones on the left tree.
I do wish I knew the reasons , and what enemies it worked / did not work on. I have stated before impact dets do work, but it is but it is definitely underwhelming and warriors need to be less buggy / buffed.
#12
Posté 14 janvier 2015 - 02:16
I doubt it's the main reason, but bears, wolves and rams all have high cold resistance.
#13
Posté 14 janvier 2015 - 03:57
I doubt it's the main reason, but bears, wolves and rams all have high cold resistance.
Cold resistent foes can't be frozen, thus cannot be shattered. Discharge can get damage too off detonating paralyze.
There are issues of course. . . so many issues. The implication to avoid taking or using impact detonate skills. However, that is not a whole picture approach because team combos contribute to team exp regardless of the damage. Gold and exp are the reward currency, so priming and detonating is overwhelmingly worth getting.
#14
Posté 14 janvier 2015 - 03:58
Has anyone datamined the supposed damage values for combos yet and the scale they should have with the increase in difficulty?
It was pretty easy to confirm that biotic combos were not working properly on collectors when they were first released due to the information that we had on hand.
#15
Posté 14 janvier 2015 - 04:01
Better than stone fist's shatter damage...
#16
Posté 14 janvier 2015 - 04:10
Man, this game is all guess & pray it works the way you guessed. I have a 20% armor reduction ring and I don't have a clue if it actually helps with anything.
For AP, it technically depends on the relative base damage of your weapon vs the armor of the enemy (which varies). Realistically it is near useless for warriors given their weapons have very high base damage. The worse gear you have, the better AP gets, the better gear you have, the worse AP gets.
If you attacking squishy low / no armor targets, it is completely useless and holding you back. If have a Sulevin Blade (283 damage), it almost useless. If you have low damage daggers, or a bow using leaping shot (50% weapon damage x12), it can seem amazing on armored targets. So, AP is viable for rogues sometimes, but they have more reliable alternatives as well (flanking / critical damage bonus), depending on their gear.
#17
Posté 14 janvier 2015 - 04:18
Has anyone datamined the supposed damage values for combos yet and the scale they should have with the increase in difficulty?
It was pretty easy to confirm that biotic combos were not working properly on collectors when they were first released due to the information that we had on hand.
Combos dont scale with difficulty, they scale with base weapon damage.
#18
Posté 14 janvier 2015 - 04:25
Cold resistent foes can't be frozen, thus cannot be shattered.
That would explain why fighting Great Bears with my ice-magic spec'd Solas is a huge pain in the ass.
#19
Posté 14 janvier 2015 - 04:40
Combos dont scale with difficulty, they scale with base weapon damage.
yet another mechanic dependent on gear in this game. Rather unfortunate.
#20
Posté 14 janvier 2015 - 10:59
Hmm. I don't think it is about enemy type, but the damage buffs to base weapon damage and regular damage buffs not being applied correctly.
I did get a 2k cold shatter, but with an enemy already kd'ed but frozen. I need more extensive testing. Typically I get rage demons flattened by charge, then frozen --> shattered if they're frozen at all.
Rogues get straight damage buffs, as opposed to ability damage buffs, and these may be necessary for high damage detonates (as opposed to 1).
Detonates can work, but .. figuring out how to make them work correctly is a problem right now.
#21
Posté 15 janvier 2015 - 08:59
#22
Posté 15 janvier 2015 - 01:18
Aha, I can indeed shatter damage humanoids on perilous, and for large damage. It does have to do with the base damage multipliers available. A level one is not going to cut it.





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