Huh, I've only logged into the DA servers once, and that was to import my world state. I always play offline; I get better FPS that way. Now, if you want to talk about a game that forces you to be online no matter what, look no further than Diablo 3. I can play Dragon Age without logging in at all, which is a good thing considering my net went out all night on Monday night.
Besides, you only have to log in if you want anything other than the default world state. Once you've got your character made, save when you can and log out. I do it all the time.
I played MMOs for the better part of 7 years and I don't get that impression from DA. Every RPG I've ever played has had some headcount quests as well as some fetch quests as well, that have very little if nothing to do with the main plot. Going back to Dragon Quest IV in 1990, the mini-medal quest was optional as well as a fetch quest. So, for the last 25 years or so, there has been fetch quests that had jack-all to do with the main plot. That's not getting into the PC games, but I can't speak as much there. I didn't get into PC gaming until 1997 or so.
Anyhow, it seems like many RPGs have these aspects that apparently only MMORPGs have (folks forget about MMO shooters like World of Tanks,) and no other kind of game.
Give me a sodding break.
Even BG2 and DA has those kinds of quests, which folks have thrown heavy layers of rose colors over. For every instance that folks could name that reminds them of an MMO (except for the brief amount of time you have to log in to get a custom world state,) I can happily name a current or classic RPG with the same elements.
However, it wouldn't be the BSN without someone being Chicken Little and claiming that the sky is falling.