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#26
Lee T

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My feeling tells me that we won't see a single player DA game again.... it will go MMO, so we should enjoy this one while it lasts. By reading the article it's clear as day that consolized games is what we are going to play on our PC's in the future.


MMO are almost a PC only genre and are one of the pillars of PC gaming nowadays. Where do consoles fit in this equation ?
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#27
CronoDragoon

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MMO is short for "Massive Mongoloid Overload", I think.


You used to make intelligent posts on this board, you know.

Welcome to the ignore list, I guess.
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#28
Lady Mutare

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My favorite MMO is an older one called Fallen Earth, If that were to be ported to console 8 slot, I would just quit playing.  But I read the article link the OP here states as proof, while I agree this DAI game has many MMO like things in it, the article was referring to TECH.



#29
Lee T

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My favorite MMO is an older one called Fallen Earth, If that were to be ported to console 8 slot, I would just quit playing.


Note that the 8 slot limitation has nothing to do with consoles. The previous DA games had no such limitations on consoles and were doing just fine. Console players are just as peeved as PC players by that strange design choice.
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#30
Poisd2Strike

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MMO are almost a PC only genre and are one of the pillars of PC gaming nowadays. Where do consoles fit in this equation ?

 

IIRC, Bethesda plans (or at least planned) on releasing ESO for PS4.  Also, FFXIV is available for both PS3 and PS4.  If FFXIV didn't have a monthly subscription fee, I would have played it on my PS3.  I was part of the FFXIV closed Beta for PS3 and thought it was fun.



#31
guntar74

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I hate how they say skyrim changed the landscape or RPGs. Way I look at that is like OK so does the future landscape just mean fancy graphics but less and less content? Morrowind for example came before, had way more magic systems, enchanting systems, way more detailed guilds etc. And sequel after sequel it just gets shinier with less and less depth and content.
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#32
Jeremiah12LGeek

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Spot on. DA:I was a beta for a DA mmo. Said MMO will kill the franchise too. Kotor all over again.

 

Doubtful.

 

I'm not aware of any company that runs two MMOs concurrently. From a business point of view, it would be extremely unwise, given that the audience would be split, from a subscription point of view.



#33
rashie

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Been my impression as well for a while now.

 

This game plays very similarly to an rpg known as kingdoms of amalur, which actually have been confirmed as being a repurposed MMO game.



#34
mutantspicy

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Geeez you guys talk about MMO's like Fox News talks about liberals.  

 

yeah I don't play MMO's cause those are for kids with their daddy's credit card.  But...

 

What I'd like to know is how DAO was any different? It played exactly like every MMO that was out in the same time frame.  GW1 for example they all used the same WASD and cooldown mechanic.  Were you really naive enough to think they wouldn't change the gameplay to style to match current gaming trends? The difference of course between any DA release and an MMO is the single player content, and there is more now than there has ever been. 

 

And lastly, there is no axe to my head telling I have to play DAMP against a bunch of kids who don't have jobs and can sit and power level all day.  If this game was designed as a MMO first, then why are so many complaining about how crappy the MP is.  I personally have no desire to play the MP version nor do I have to.  This whole topic is doodoo.


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#35
AshesEleven

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You have to be online to play it. The game is mostly just grind quests and fetch quests. Insane limitations on each class. Spawning enemies.

 

Sounds like an mmo to me.

 

That's funny, because I can play it offline.  Oops, wait, that doesn't fit your insane narrative.  Sorry, I'll leave now.  



#36
Realmzmaster

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Been my impression as well for a while now.

 

This game plays very similarly to an rpg known as kingdoms of amalur, which actually have been confirmed as being a repurposed MMO game.

 

KIngdoms of Amalur is a single player crpg. The MMO that never came out from 38 studios was called Copernicus. KOA was always a single player crpg not an MMO nor was it repurposed.



#37
Realmzmaster

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Geeez you guys talk about MMO's like Fox News talks about liberals.  

 

yeah I don't play MMO's cause those are for kids with their daddy's credit card.  But...

 

What I'd like to know is how DAO was any different? It played exactly like every MMO that was out in the same time frame.  GW1 for example they all used the same WASD and cooldown mechanic.  Were you really naive enough to think they wouldn't change the gameplay to style to match current gaming trends? The difference of course between any DA release and an MMO is the single player content, and there is more now than there has ever been. 

 

And lastly, there is no axe to my head telling I have to play DAMP against a bunch of kids who don't have jobs and can sit and power level all day.  If this game was designed as a MMO first, then why are so many complaining about how crappy the MP is.  I personally have no desire to play the MP version nor do I have to.  This whole topic is doodoo.

 

See the problem is that you are making sense. DAO has quite a few characteristics  of MMOs.  Regenerating health and mana for one  is a staple of MMOs. You also hit upon other characteristics of MMOs that DAO has like cooldowns. As you stated if this was to be an MMO game the multi-player should be much better than it is.

 

Posters talk about it being a grindfest? Almost every crpg allowed for grinding to gain levels. Some even encouraged it. Grinding is not limited to MMOs.

 

The interesting point is that DAI got rid of regenerating health and mana which is a throwback to earlier crpgs.. DAI even dump the healer which makes a great deal of sense lore wise given that healing is suppose to be magical surgery .

 

Some posters blame the 8 slot limit on consoles and MMOs when that is clearly a design choice which can be considered good or bad but has zero to do with consoles or MMOs. Next gen consoles are quite able to handle more than the 8 slot limit and many MMOs have more than an 8 slot limit.

 

Posters want to point to this article and say see DAI was an MMO when it started. If that the case it is very poor MMO considering the MP has serious problems. What basically happen is that assets were used to make DAI. That is nothing new game assets routinely get reused. Bethesda has been doing it for years with the TES series.

Obsidian reused assets from Fallout three to make Fallout New Vegas. 


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#38
Winged Silver

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If you'd read this article carefully, or the other articles debunking this myth, you would know that it began life as a different franchise entirely, and it went through several cancellations and reiterations before the remnants were incorporated into Dragon Age: Inquisition, which was intended to have SP from its inception.

 

But hey, who cares about the truth when you're complaining.

This. You actually make sense. I appreciate you for it, for whatever it's worth


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#39
mutantspicy

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See the problem is that you are making sense. DAO has quite a few characteristics  of MMOs.  Regenerating health and mana for one  is a staple of MMOs. You also hit upon other characteristics of MMOs that DAO has like cooldowns. As you stated if this was to be an MMO game the multi-player should be much better than it is.

 

Posters talk about it being a grindfest? Almost every crpg allowed for grinding to gain levels. Some even encouraged it. Grinding is not limited to MMOs.

 

The interesting point is that DAI got rid of regenerating health and mana which is a throwback to earlier crpgs.. DAI even dump the healer which makes a great deal of sense lore wise given that healing is suppose to be magical surgery .

 

Some posters blame the 8 slot limit on consoles and MMOs when that is clearly a design choice which can be considered good or bad but has zero to do with consoles or MMOs. Next gen consoles are quite able to handle more than the 8 slot limit and many MMOs have more than an 8 slot limit.

 

Posters want to point to this article and say see DAI was an MMO when it started. If that the case it is very poor MMO considering the MP has serious problems. What basically happen is that assets were used to make DAI. That is nothing new game assets routinely get reused. Bethesda has been doing it for years with the TES series.

Obsidian reused assets from Fallout three to make Fallout New Vegas. 

On the 8 slot limit... that IMO is also a throwback to cRPG's.  In DnD, you could have spell book the size of the Torah, but you could only have so many spells prepared for any given sunday.  Which in PC gaming meant you had to find a rest spot, change your spells and try again.   In addition, as you said its not hard to program more than 8 slots on a gamepad.  In DAO, I actually created an xpadder profile because I personally prefer gamepad play for games that require fluid movement. That are not strategy type like Civilizations or NWN/BG.   I was able to have 24 quick access slots by using combinations of triggers.  And then use of the dpad if I really really needed to go beyond that for something I forgot.  And for that game I never found myself needing more than those 24 slots.  So yeah consoles are not a limiting factor at all.  



#40
Grieving Natashina

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Huh, I've only logged into the DA servers once, and that was to import my world state.  I always play offline; I get better FPS that way.  Now, if you want to talk about a game that forces you to be online no matter what, look no further than Diablo 3.  I can play Dragon Age without logging in at all, which is a good thing considering my net went out all night on Monday night.  

 

Besides, you only have to log in if you want anything other than the default world state.  Once you've got your character made, save when you can and log out.  I do it all the time.

 

I played MMOs for the better part of 7 years and I don't get that impression from DA.  Every RPG I've ever played has had some headcount quests as well as some fetch quests as well, that have very little if nothing to do with the main plot.  Going back to Dragon Quest IV in 1990, the mini-medal quest was optional as well as a fetch quest.  So, for the last 25 years or so, there has been fetch quests that had jack-all to do with the main plot.  That's not getting into the PC games, but I can't speak as much there.  I didn't get into PC gaming until 1997 or so.  

 

Anyhow, it seems like many RPGs have these aspects that apparently only MMORPGs have (folks forget about MMO shooters like World of Tanks,) and no other kind of game. :rolleyes:  Give me a sodding break.  

 

Even BG2 and DA has those kinds of quests, which folks have thrown heavy layers of rose colors over.   For every instance that folks could name that reminds them of an MMO (except for the brief amount of time you have to log in to get a custom world state,) I can happily name a current or classic RPG with the same elements.

 

However, it wouldn't be the BSN without someone being Chicken Little and claiming that the sky is falling.   


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#41
AutumnWitch

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Note that the 8 slot limitation has nothing to do with consoles. The previous DA games had no such limitations on consoles and were doing just fine. Console players are just as peeved as PC players by that strange design choice.

 

THANK YOU!  its like they just dont get that... does my head in.



#42
Mirth

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Interesting post OP.
I always thought bioware should have done an ME online game instead of SWTOR. The millions paid for the star wars IP alone would have gone a long way to make MEO really worth playing.

I'm surprised the bean counters at EA didn't realize that the MODS are what made skyrim so amazing, and WHY the game sold so well.
Vanilla skyrim was just.... ugly. Modded skyrim is amazing.

#43
Poisd2Strike

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THANK YOU!  its like they just dont get that... does my head in.

 

The 8 slot limit is likely due to the introduction of Multiplayer.  I posted my reasons for this here .  If consoles are a limiting factory, they are secondary with MP being primary.  Had MP not been included with DAI, we would have likely not had an 8 skill limitation.



#44
tmp7704

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Origin. How else do you import from the Keep?

Import from the Keep is optional feature. So you don't *have* to be online to play.

#45
AlanC9

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@ Poise2strike: The obvious problem with that argument is that MP and SP have different limits. If Bio really wants MP and SP to feel the same, then they should have the same limit. And if Bio didn't care about that at all then the argument obviously fails. For it to work Bio has to only care enough to make them feel kinda similar.

#46
Realmzmaster

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Interesting post OP.
I always thought bioware should have done an ME online game instead of SWTOR. The millions paid for the star wars IP alone would have gone a long way to make MEO really worth playing.

I'm surprised the bean counters at EA didn't realize that the MODS are what made skyrim so amazing, and WHY the game sold so well.
Vanilla skyrim was just.... ugly. Modded skyrim is amazing.

 

You do know that Skyrim was selling extremely well before the first mod was even made. Also Skyrim sold most of its copies on the consoles that cannot use mods. So no mods are not the reason Skyrim sold so well.


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#47
Grieving Natashina

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You do know that Skyrim was selling extremely well before the first mod was even made. Also Skyrim sold most of its copies on the consoles that cannot use mods. So no mods are not the reason Skyrim sold so well.

A fact I've tried to point out before, repeatedly. I'm a PC gamer and this has gotten ridiculous.

 

Out of likes.



#48
VoidOfOne

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The 8 slot limit has to be because of the inclusion of multiplayer. Same reason healing magic was left out. At least in my mind. I don't buy that it is a throwback to D'n'D because you could have limited uses of each spell, and then have to rest to recount them; this is not true for DA:I.

And I do believe the game coming to consoles had a big factor in many of the design choices, especially with the limited skill set. They released this game on 4 consoles as well as PC; no way that wasn't a factor.

But I don't think this game was ever meant to be an MMO. Not after SWTOR.

#49
Poisd2Strike

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@ Poise2strike: The obvious problem with that argument is that MP and SP have different limits. If Bio really wants MP and SP to feel the same, then they should have the same limit. And if Bio didn't care about that at all then the argument obviously fails. For it to work Bio has to only care enough to make them feel kinda similar.

 

Admittedly, I haven't played DAI MP (and do not intend to).  I had my fill with ME3 MP.  If DAI MP has fewer than 8 skills available, I see no logical reason for that.  On consoles (and I would presume PC), 8 skills do not require any pausing of the combat.   This would be true in both SP and MP mode, even if 8 skills were available.  The point I was making is that the 8 skill limitation is primarily because of MP and not primarily because of consoles.  Granted a controller has a much more limited number of assignable inputs, than a K+M setup on PC, so consoles will always have fewer options available.  While pausing would be fine for SP, it would not work for MP.  So, any additional skills or a UI that required pausing during MP combat would not work.  For consoles (at least) that would mean no radial menu.  Before DAI, a radial menu was not an issue.  DAI is the first Dragon Age game to support MP.  Therefore, before the introduction of MP into the Dragon Age franchise a radial menu (which would pause combat) was not an issue.  The only way we might get more than 8 skills to be made assignable is if Bioware somehow figures out a way to add additional assignable skills and that solution does not require a pause in combat. 



#50
AlanC9

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Admittedly, I haven't played DAI MP (and do not intend to).  I had my fill with ME3 MP.  If DAI MP has fewer than 8 skills available, I see no logical reason for that. 


And yet it does. Bio isn't using your logic to design their games, apparently.