If you'd read this article carefully, or the other articles debunking this myth, you would know that it began life as a different franchise entirely, and it went through several cancellations and reiterations before the remnants were incorporated into Dragon Age: Inquisition, which was intended to have SP from its inception.
But hey, who cares about the truth when you're complaining.
Perhaps you should read the post onceagain as well. Let's see...
"Weirdly, we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite," Inquisition executive producer Mark Darrah told GamesIndustry International. "It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at [multiplayer] a long time."
So, this means they had a game in the DA-franchise for MP.The developement may have been cancelled, but it's core is still in Inquisition.
Yes, it does not have to mean, they were developing an MMORPG. It could have been something like the actual MP in Inquisition.
Yes it`s speculative to conclude, this game named "Blackfoot" or Inquisition were a WoW right from the beginning... but also kind of obvious if you take a look closer into Inquisitions mechanics and compare them to nowadays MMORPGs.
What do we have here? Huge maps which involve mounts? Check. Safe-areas (like skyhold and some keeps) and quest-areas? Check.
Respawning mobs? Check. Farmable resources? Check. And lame wannabe go-and-get or go-and-kill quests? Check and check.
And am i the only one or does the combat mechanics feel a lot like ESO (or at least the ESO i played in Beta)?
Any way you look at it, it seems like Inquisition is a MMORPG, stripped from it's MMO-part and put into SP.
"It's sitting at a table with your friends and playing a pen and paper experience," he said. "It's been a single-player experience on computers for a long time, but Baldur's Gate had multiplayer co-op through the story. This is an attempt to get that feeling back, something you can do, get a fantasy experience, but much more bite-size."
Please, oh please did anyone - ANYONE- feel like playing a pen&paper Rpg or even BG while running inquisition? It's nowhere near that kind of experience.
No attribute-points, no big Class-variation, minimum of custonisation (Just armor,helmet, weapon and a handful of accessories),no big amount of spells, no tactical combat and no epic quests.
What we've got is the looks... but none of the heart and soul.
"Skyrim changed the landscape for role-playing games completely," he said. "Now the expectations of your other fans, they're changing too. People age, they typically have less time for games, so it changes their expectations in terms of gameplay segments. It also results in some nostalgia. so they may become even more firm in their attachment to previous features. Now suddenly you have 15 million people that have basically had the first RPG they've ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we've seen the biggest change."
I would really like to know, where this guy got his calculations from... or are those just assumptions? How many of those millions really started with skyrim? Did really nobody of them play... maybe Oblivion... or Morrowind (where i started into this series)?
Why comparing a first-person-action-Rpg to a franchise, which should originally focus more on pen&paper? Ah yes... of course... because of the numbers of sales.
What's nostalgia got to do with it? If games of the same genre were already better back then, they'r still better now - that's just logic. After playing through inquisition for the fourth time, i started playing BG2 again and still it's way better than this newest representative of Party-Rpgs. And games don't age like fine whine - they don't necessarily get better when they're older. There are tons of games which are far outdated and replaced by better, more recent sequels. For example i hear many praises about the new Elite.
So having to admit, that BG2 is still better is like a punch in the face from Bioware to me.
And then... when a game like inquisition raises it's head and claims to be a party-Rpg inspired by p&p and focused on SP it gives me the shudders. And no marketing bla-bla and no pale excuse can change this.