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#51
Poisd2Strike

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And yet it does. Bio isn't using your logic to design their games, apparently.

 

Well then, I would argue that the assignable ability limit in DAI MP should be increased to 8, since having 8 assignable skills in DAI MP would not require a pause in combat and, therefore, not negatively impact other players.  That is what my recommendation would have been, had I been part of the DAI dev team.



#52
BammBamm

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laidlaw and darrah have to stop talking (when there is nothing new to say about patch 3)

 

its like

 

digging-your-own-grave-o.gif


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#53
Bethgael

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You do know that Skyrim was selling extremely well before the first mod was even made. Also Skyrim sold most of its copies on the consoles that cannot use mods. So no mods are not the reason Skyrim sold so well.

But they are the reason it has continued to sell past the "OMG NEW ES GAME!!!" sales point.



#54
BammBamm

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But they are the reason it has continued to sell past the "OMG NEW ES GAME!!!" sales point.

 

i think skyrim sold out most other pc games on all platforms on consoles alone, so no. its weird because vanilla skyrim is just mediocre, but mods are only a thing for pc user and they are just a little part. and when you compare the most downloaded mods to overall pc sales even just a small part of pc users bought skyrim because of mods



#55
Chiramu

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Darrah said Elder Scrolls: Skyrim changed how RPGs are looked at but Square Enix is still making a lot of money with their Final Fantasy franchise still. How many people are excited for FFXV(I know I am, it looks bloody amazing)? FFXV is a single-player RPG, why does Bioware think they have to go multi-player? 

 

If Bioware wants to make a multi-player game then why don't they look at what Blizzard is doing and make something that is specially made for multi-player. If people want to play with other people it is usually done competitively and if there is not a competitive play option people get bored of it fast. 

 

People play RPGs for the story and that means people want a single player mode that has no need links to multi-player in any way.

 

Seriously Bioware if you want to do multi-player please look at Blizzard. Warcraft 3 spawned DoTA and from that LoL and DoTA 2; SC2 tournaments; HoTS(Heroes of the Storm) is picking up and progamers have already formed HoTS teams regardless of the Beta phase; and the newest Blizzard multi-player game to be renamed since it shares a name with a mobile phone app. 

 

If you make RPGs, just make the story RPG. People will play the Bioware story RPG because it is a Bioware story RPG.


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#56
Realmzmaster

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But they are the reason it has continued to sell past the "OMG NEW ES GAME!!!" sales point.

 

Mods may be the reason it continues to sell on the PC (which is speculation)  but that does not explain why Skyrim continues to sell on the consoles without mods. Maybe it has more to do with gamers thinking that the game is good rather than mods.



#57
9TailsFox

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Mods may be the reason it continues to sell on the PC (which is speculation)  but that does not explain why Skyrim continues to sell on the consoles without mods. Maybe it has more to do with gamers thinking that the game is good rather than mods.

When I buy Skyrim I wanted The elder scrolls game, I get exactly what I expect. Great game with bad UI. When I buy DA:I I don't get dragon age game, I get Frankenstein monster.



#58
Realmzmaster

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When I buy Skyrim I wanted The elder scrolls game, I get exactly what I expect. Great game with bad UI. When I buy DA:I I don't get dragon age game, I get Frankenstein monster.

 

Funny when I bought DA:I I got a great Dragon Age game, but YMMV. Well back to killing dragons!


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#59
Elhanan

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Looks as if I was correct after all; a DA MMO for solo players. No lines; no crowds, and one can pace the game as they wish.
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#60
Terodil

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I think throwing the MMO attribute into the mix is irrelevant at best, and misleading at worst, because it does not really have anything to do with the characteristics of the game beyond it being or not being massively, multiplayer, online.

 

An MMO-RPG can be an excellent RPG, if you want to play-your-character (and don't go by some random 347-item-checklist somebody on the intarwebs pulled out of his nose). Hell, WoW on a RP server could be immensely rewarding from a RP perspective, if you put some love into it and met people who shared your enthusiasm about RPing. MMO-RPGs can tell stories just as well as run-of-the-mill SP RPGs; I'd even say that since they are multiplayer and therefore offer virtually unlimited human interaction, their potential for RP is far greater than when a user only has the finite options the game has been programmed for and his/her own imagination to work with.

 

The issues, I think, really have to do with the correct identification of user needs (wishes). As many debates here show, the user base is far from speaking with one voice. Some applaud being limited to 8 skill slots, some hate the restrictions that brings. Some prefer developers to concentrate on a sophisticated combat system and game challenge, whereas others couldn't care less about these because they enjoy the stories the game has to tell without too much of a distraction. I'm only talking about the extremes here to make my point; surely many users prefer an 'and' to an 'or' in this type of decision, but alas, time and money are limited.

 

It's also why I am skeptical about the term "dumbing down" being thrown around so much -- it's not necessarily dumber. Fast food is not necessarily worse, quality-wise, than a 5-course-menu, both may have been cooked by a chef with 3 michelin stars. They serve different needs.

 

The problem is that to get somewhere, we'd really have to look at individual issues (and not make sweeping statements like MMO/not MMO/dumber/more accessible/controle-or-pc-focused/politically correct/...); however that is almost doomed to fail because opinions will not converge. They will multiply because the audience is so diverse.

 

I guess I'm saying I have no real business railing against what DA:I has become in comparison to other Bioware games, namely KOTOR or ME, to name two I hold in very high regard. I still want to, but it seems like a lost cause.

 

Ultimately, the only way out of this dilemma is artistic vision, and a developer with the balls to go through with it. Unfortunately, a lot of people will fall by the wayside.

 

God, I sound like a BW/EA apologetic, but I guess it's just frustration talking. "You can't please everybody" holds more true now than ever, I think.



#61
AlanC9

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i think skyrim sold out most other pc games on all platforms on consoles alone, so no. its weird because vanilla skyrim is just mediocre, but mods are only a thing for pc user and they are just a little part. and when you compare the most downloaded mods to overall pc sales even just a small part of pc users bought skyrim because of mods


This doesn't surprise me too much. In order to commit to sorting through all of the mods and finding out which ones would improve your personal Skyrim experience, you have to be fairly committed to playing Skyrim in the first place. I'm not invested enough in the game to want to work on it, myself.
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#62
AlanC9

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If Bioware wants to make a multi-player game then why don't they look at what Blizzard is doing and make something that is specially made for multi-player. If people want to play with other people it is usually done competitively and if there is not a competitive play option people get bored of it fast.


Bio's never really been interested in any kind of MP that isn't co-op. This goes all the way back to NWN or even before. I don't think that 's ever going to change.

#63
otis0310

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When I was reading the article, I thought what he was really saying was closer to this:

 

"We used to be a leader in the industry, forging ahead to the future,  the example that set the bar to which other RPG makers strove for.  But we lost that edge and all we do now is look at what other people did and copy them.  Here are a few examples of what we are copying and why.  Let me start with Skyrim......"

 

Later on he starts saying:

 

"After that we just mixed in a few things that the marketing people thought might be a good idea.  Let us start with multiplayer......"


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#64
Jaron Oberyn

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This is old news. Welcome to November 2014.

#65
Chiramu

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Bio's never really been interested in any kind of MP that isn't co-op. This goes all the way back to NWN or even before. I don't think that 's ever going to change.

 

Diablo 3 :), I co-op with my BF when we were playing that game. Then I stopped playing and he kept wanting to try and he got further ahead of me in gear drops so it wasn't fun for me when we loaded the game up again :/.

 

Plus, Blizzard have been working on some competitive Diablo 3 play, failing but they have been working on it. I think they might still try to fix the competitive play for Diablo 3 though.

 

Blizzard is still relevant to look to for Bioware.

 

EDIT: You can also co-op with your friends in HoTS against another party as well(it is more fun to play it with someone you know). There is co-op in competitive play too :P. You can also play with a friend or friends in SC2 too, 2v2, 3v3, 4v4 etc there are allied matches as well as 1v1. Lots of co-op in Blizzard multi-player.



#66
Lee T

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And I do believe the game coming to consoles had a big factor in many of the design choices, especially with the limited skill set. They released this game on 4 consoles as well as PC; no way that wasn't a factor.


Skyrim, 18 trees, 251 perks, one wonder how the poor console peasant's mind wasn't crushed by so much options...

IF consoles and console players were ever a reason for downgrading the number of skills in the games then it was all for the wrong reasons.
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#67
SATG87

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 Also Skyrim sold most of its copies on the consoles that cannot use mods. So no mods are not the reason Skyrim sold so well.

 You know this how? Last time I checked Valve/Steam didn't publish sales figures so nobody really knows how many PC copies of Skyrim have been sold.



#68
Dubya75

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"Darrah went on to say that the multiplayer is actually at the heart of many role-playing experiences.

"It's sitting at a table with your friends and playing a pen and paper experience," he said. "It's been a single-player experience on computers for a long time, but Baldur's Gate had multiplayer co-op through the story. This is an attempt to get that feeling back, something you can do, get a fantasy experience, but much more bite-size."

 

 

 

........................*facepalm*


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#69
JackPoint

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I read the post several times, and still feel like I missed the punchline of a really good joke, the mp in dai is abysmal and if they think they are worthy of moving to mmo status they should check out the failure that was TESO, then again Zos is a EA clone seeking only dollars from fools too.



#70
ironhorse384

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I think this is why skyrim is still popular for pc gamers at any rate.


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#71
Shelled

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http://www.gamespot....y/1100-6423362/

 

I wonder how people argue so much about Inquisition not being what it is.

People deny the MMORPG nature of quests.

People deny Skyrim influence.

 

So much denial...

 

DAI is a DA MMORPG that failed. The DA3 will probably be the next one. We will have either DA3 or the properly finished DA MMORPG, perhaps both sometime in the future. But the point is that they were going to make a DA MMORPG and it was so awful, it was so ridiculous and despicable in the testing stages that they decided to sell us because a trashing can did not deserve so much garbage.

And it plays like a MP game in terms of combat. The tactical camera is awful compared to origins and you can just tell that this game wasn't designed for its function.

It's no wonder this game is garbage, I was calling that out months ago, that combat seemed entirely developed around the mp. Guess I wasn't wrong. Last biotoilet game I purchase. Nuff said. Don't expect them to make the tac mode an actual playable feature anytime in the future either.



#72
JCFR

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If you'd read this article carefully, or the other articles debunking this myth, you would know that it began life as a different franchise entirely, and it went through several cancellations and reiterations before the remnants were incorporated into Dragon Age: Inquisition, which was intended to have SP from its inception.
 
But hey, who cares about the truth when you're complaining.


Perhaps you should read the post onceagain as well. Let's see...

"Weirdly, we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite," Inquisition executive producer Mark Darrah told GamesIndustry International. "It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at [multiplayer] a long time."

So, this means they had a game in the DA-franchise for MP.The developement may have been cancelled, but it's core is still in Inquisition.
Yes, it does not have to mean, they were developing an MMORPG. It could have been something like the actual MP in Inquisition.
Yes it`s speculative to conclude, this game named "Blackfoot" or Inquisition were a WoW right from the beginning... but also kind of obvious if you take a look closer into Inquisitions mechanics and compare them to nowadays MMORPGs.
What do we have here? Huge maps which involve mounts? Check. Safe-areas (like skyhold and some keeps) and quest-areas? Check.
Respawning mobs? Check. Farmable resources? Check. And lame wannabe go-and-get or go-and-kill quests? Check and check.
And am i the only one or does the combat mechanics feel a lot like ESO (or at least the ESO i played in Beta)?

Any way you look at it, it seems like Inquisition is a MMORPG, stripped from it's MMO-part and put into SP.

"It's sitting at a table with your friends and playing a pen and paper experience," he said. "It's been a single-player experience on computers for a long time, but Baldur's Gate had multiplayer co-op through the story. This is an attempt to get that feeling back, something you can do, get a fantasy experience, but much more bite-size."

Please, oh please did anyone - ANYONE- feel like playing a pen&paper Rpg or even BG while running inquisition? It's nowhere near that kind of experience.
No attribute-points, no big Class-variation, minimum of custonisation (Just armor,helmet, weapon and a handful of accessories),no big amount of spells, no tactical combat and no epic quests.
What we've got is the looks... but none of the heart and soul.

"Skyrim changed the landscape for role-playing games completely," he said. "Now the expectations of your other fans, they're changing too. People age, they typically have less time for games, so it changes their expectations in terms of gameplay segments. It also results in some nostalgia. so they may become even more firm in their attachment to previous features. Now suddenly you have 15 million people that have basically had the first RPG they've ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we've seen the biggest change."

I would really like to know, where this guy got his calculations from... or are those just assumptions? How many of those millions really started with skyrim? Did really nobody of them play... maybe Oblivion... or Morrowind (where i started into this series)?
Why comparing a first-person-action-Rpg to a franchise, which should originally focus more on pen&paper? Ah yes... of course... because of the numbers of sales.
What's nostalgia got to do with it? If games of the same genre were already better back then, they'r still better now - that's just logic. After playing through inquisition for the fourth time, i started playing BG2 again and still it's way better than this newest representative of Party-Rpgs. And games don't age like fine whine - they don't necessarily get better when they're older. There are tons of games which are far outdated and replaced by better, more recent sequels. For example i hear many praises about the new Elite.
So having to admit, that BG2 is still better is like a punch in the face from Bioware to me.

And then... when a game like inquisition raises it's head and claims to be a party-Rpg inspired by p&p and focused on SP it gives me the shudders. And no marketing bla-bla and no pale excuse can change this.
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#73
Shelled

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Comparing to Skyrim? Really? When almost all of the side-content in this game is purely grind-orientated bs power point crap. That grindy crap is something skyrim avoided at all costs and for good reason. It has no place in a single player game and I've been gaming for the last 20 years. Half of what this guy says doesn't even make sense. It's no wonder this game sucks this badly. Do you know how much scripted story-driven content was in skyrim compared to this game? It's mind boggling when you think about it and I'm just referring to the side-quests alone.

Also skyrim didn't redefine ANYTHING. They just enhanced the graphics of what was already there in past elder scrolls games and enhanced some features and whatnot. Wasteland 2, divinity original sin, dark souls, fallouts, all amazing rpg's in their own respective ways. If they think this game is similar to skyrim, then they're deluded and shouldn't be making games. This is some kind of crappy mmo that didn't have a budget behind it and was repurposed into this crap and it plays JUST LIKE THAT, with an absolute abysmal tactical mode compared to DA:origins, that is more frustration than fun to use.


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#74
Shelled

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Yes, I read that article a few days ago. Can't say I was surprised, DA:I is pretty obviously a re-purposed MMO. 

Absolutely, and we all bought into their bs.


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#75
ironhorse384

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You do know that Skyrim was selling extremely well before the first mod was even made. Also Skyrim sold most of its copies on the consoles that cannot use mods. So no mods are not the reason Skyrim sold so well.

The first skyrim mod was lockpick Pro which was released on the nexus nov 14,2011 so you're right the game was selling extremely well before the first mod was made. The game was released on nov 11, 2011.