It is official
#101
Guest_Puddi III_*
Posté 16 janvier 2015 - 04:54
Guest_Puddi III_*
#102
Posté 16 janvier 2015 - 06:42
Crafting started in DAO. The party was able to craft traps, potions , poisons, and salves. In DAO with enough drake scales Wade would craft two sets of armor for the party. Wade also in Awakening had the party running around to find different materials to make certain unique armor pieces.
The party also had to pick plants to make and kill certain insects (spiders) to make potions and poisons That is until they found the merchants that had unlimited amounts of a particular resource. Like lyrium from the quartermaster in the circle tower or elfroot from the eleven craft master.
Let's not forget the awful system used for Rune crafting (weapons and armor runes) in Awakening which was the expansion that introduced schematics for runes and required putting points into Rune crafting..
DA2 has Hawke & company running around to find deposits of plants and metals to make potions , poisons and runes. Rune of fire required the finding of two deposits of silverite or the popular rune of devastation that required the party find 3 deposits of lyrium, four silverite, 4 orichalcum and 1 dragon blood which could only be obtained one way.
The crafting system in DAI is more robust compared to the other two systems, but make no mistake all three required the party to run around and find and farm the necessary ingredients.
So if there is an MMO trend it started with DAO.
#103
Posté 29 janvier 2015 - 07:50
Crafting started in DAO. The party was able to craft traps, potions , poisons, and salves. In DAO with enough drake scales Wade would craft two sets of armor for the party. Wade also in Awakening had the party running around to find different materials to make certain unique armor pieces.
The party also had to pick plants to make and kill certain insects (spiders) to make potions and poisons That is until they found the merchants that had unlimited amounts of a particular resource. Like lyrium from the quartermaster in the circle tower or elfroot from the eleven craft master.
Let's not forget the awful system used for Rune crafting (weapons and armor runes) in Awakening which was the expansion that introduced schematics for runes and required putting points into Rune crafting..
DA2 has Hawke & company running around to find deposits of plants and metals to make potions , poisons and runes. Rune of fire required the finding of two deposits of silverite or the popular rune of devastation that required the party find 3 deposits of lyrium, four silverite, 4 orichalcum and 1 dragon blood which could only be obtained one way.
The crafting system in DAI is more robust compared to the other two systems, but make no mistake all three required the party to run around and find and farm the necessary ingredients.
So if there is an MMO trend it started with DAO.
Except that nothing of this makes anything of this MMO. You know the difference between SP and MMO? Respawning. DAI have, DAO/A/DA2 don't.
Getting resources is common to RPGs, crafting too, nothing wrong with that. But the act of doing the repeteadly in large amounts is core MMO. So yeah, again, ignoring the only part that matters to build an argument, typical denial from people who think Inquisition is not the worst thing made by human kind.
BTW Nothing awful in awakening or DA2, I abolutely LOVED their crafting systems, nothing better than crafting runes in Awakening. In fact the thing I miss the most is having to invest skill points to craft great things.
#104
Posté 29 janvier 2015 - 07:58
Why is being influenced by Skyrim a bad thing? I've never played it but I've heard it's pretty good.
Everything has influence of somewhere. It's rare you'll find an original concept.
#105
Posté 29 janvier 2015 - 08:42
Why is being influenced by Skyrim a bad thing? I've never played it but I've heard it's pretty good.
Everything has influence of somewhere. It's rare you'll find an original concept.
It is because you move away from your own original concept, and leech on to someone else's work. Hurts your own product in the long run because it loses its identity.
#106
Posté 29 janvier 2015 - 09:02
Many of you are needing the article creating pointless speculation - those vivid imaginations could be put to better use than slamming your friends.
The fact is that integration of Frostbite with the RPG elements that form the engine for DAI produced a game engine that also behaves much like ESO - that evidence is clear when analyzing the bugs and failure modes, and some bugs have unique signatures. It also created a game engine that is quite fragmented, it's quite easy to track performance of each module in some cases- this implies a low level communication problem and that explains a lot of bugs and odd behavior and quite possibly the instability issues with MP. In MP it's like the straw that breaks the camel's back, at least on your end, the server has it's own issues.
Ask yourself - Is it a problem to have a game engine that is more flexible? The answer should be "no", if it can still do the job, but reality says the answer is more complicated.
#107
Posté 29 janvier 2015 - 09:17
Origin. How else do you import from the Keep?
Except once you have created your character you no longer have to be online to play because that is all imported at the start. I know because I have played it offline. So not an MMO as others have already pointed out to you, you misread the article. If DA goes the full MMO route like Elder Scrolls then I won't be playing it anymore I don't want to be interrupted by people wanting to PvP me etc that isn't why I play these games and why I avoid multiplayer. what can I say i am an anti-social player who enjoys loads of exploration and side quests, exactly why I play games like DA, ME, Skyrim etc.... ![]()
- Rawgrim aime ceci
#108
Posté 29 janvier 2015 - 09:21
It is because you move away from your own original concept, and leech on to someone else's work. Hurts your own product in the long run because it loses its identity.
Like say using D&D as a ruleset instead of creating your own? Using the preexisting Fearun setting rather than creating your own?
#109
Posté 29 janvier 2015 - 09:35
Like say using D&D as a ruleset instead of creating your own? Using the preexisting Fearun setting rather than creating your own?
When you suck at writting and at life itself like Bioware staff, obviously the best course of action. Everything they tried to do by themselves is a mess and infinitely inferior. I care not if they are imitating whatever but the whatever they copied now is utterly inferior: ASOIAF + LOTR + anotheroneidontrememeberiguessitiswheeloftime + real world (the worst part really, mimic jesus and the catholic church is ridiculous, a little less then representing civilizations and empires of old times, that one is the worst by far)
Everything they do, they do it wrong, they should quit writting and making games to focus on things they are good at: Using real good lore, real good worlds and real good stories they didn't create themselves. Their fanfictions were barely acceptable, their own creation is awfully bad.
#110
Posté 29 janvier 2015 - 09:36
Like say using D&D as a ruleset instead of creating your own? Using the preexisting Fearun setting rather than creating your own?
Nope. The leased that system\setting
DA was their own setting to begin with, and they started changing it into something else further on. To capitalize on other games successes.
D&D did the same thing with 4th edition, actually. They went all WoW with it, and not WoTC is a sinking ship.
#111
Posté 29 janvier 2015 - 09:38
Except once you have created your character you no longer have to be online to play because that is all imported at the start. I know because I have played it offline. So not an MMO as others have already pointed out to you, you misread the article. If DA goes the full MMO route like Elder Scrolls then I won't be playing it anymore I don't want to be interrupted by people wanting to PvP me etc that isn't why I play these games and why I avoid multiplayer. what can I say i am an anti-social player who enjoys loads of exploration and side quests, exactly why I play games like DA, ME, Skyrim etc....
Always boosts the immersion when you go to some temple nobody has set foot in for thousands of year, only to see a crowd of characters standing there in line, waiting for the boss in the temple to respawn.
#112
Posté 29 janvier 2015 - 09:43
Always boosts the immersion when you go to some temple nobody has set foot in for thousands of year, only to see a crowd of characters standing there in line, waiting for the boss in the temple to respawn.
In a Sci-Fi or Fantasy setting, it would seem to, as it happens often enough.
#113
Posté 29 janvier 2015 - 09:55
In a Sci-Fi or Fantasy setting, it would seem to, as it happens often enough.
Common thing in MMO's. One of the reasons why I refuse to play those games.
#114
Posté 29 janvier 2015 - 09:58
Common thing in MMO's. One of the reasons why I refuse to play those games.
I was ref films and books; have only played a single MMO. However, you are correct, as it was in there, too.
#115
Posté 29 janvier 2015 - 09:59
When you suck at writting and at life itself like Bioware staff, obviously the best course of action. Everything they tried to do by themselves is a mess and infinitely inferior. I care not if they are imitating whatever but the whatever they copied now is utterly inferior: ASOIAF + LOTR + anotheroneidontrememeberiguessitiswheeloftime + real world (the worst part really, mimic jesus and the catholic church is ridiculous, a little less then representing civilizations and empires of old times, that one is the worst by far)
Everything they do, they do it wrong, they should quit writting and making games to focus on things they are good at: Using real good lore, real good worlds and real good stories they didn't create themselves. Their fanfictions were barely acceptable, their own creation is awfully bad.
Why did you even bother with Dragon Age 1, let alone sticking around for Dragon Age 3?
#116
Posté 29 janvier 2015 - 10:04
Always boosts the immersion when you go to some temple nobody has set foot in for thousands of year, only to see a crowd of characters standing there in line, waiting for the boss in the temple to respawn.
Unless you make dungeons instanced.





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