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fury vs pyre which is the better staff?


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26 réponses à ce sujet

#1
Primeyuri

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both fully upgraded

 

Fury of the veil

151 dps

68 elec dmg

25 spirit dmg

18% attack

25 magic

2% chance for veilstrike

 

Pyre of the forgotten

154 dps

70 fire dmg

25 spirit dmg

34% attack

and 2 BS stats that don't do anything

 

So  25 magic + 2% chance for veilstrike vs 16% attack and 2 elemental dmg more. 

Difference is small so I ask you what would you prefer?



#2
BraveLToaster

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Fury of the Veil has upgrade slots, Pyre does not (it says it does, but it's a bug and does not), making Fury (and some of the other rares) more useful.



#3
Primeyuri

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Fury of the Veil has upgrade slots, Pyre does not (it says it does, but it's a bug and does not), making Fury (and some of the other rares) more u

? the %attack I just named include the upgrade slots with attack in them and the slots seem to work just fine for fury.



#4
BraveLToaster

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Oh?  I'd redo the upgrades with heal on kill then, haven't looked at the base stats in a while.  Pyre has no upgrade slots, not Fury.

 

Pyre ends up being slightly ahead on dps relative to rares, but the rares give heal on kill and cast spells.

 

Also, Willpower tends to be better than Magic in Utility Cloth upgrade slots, though I prefer using the upgrades that use offense metal and offense cloth.



#5
Primeyuri

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got enough heal on kill from rings so dont need that. and both have 2 upgrade slots that work just fine.



#6
Wavebend

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Pyre all the way. You get more attack %. Unless you're basic attacking, Pyre will always deal more dmg with spell based attacks



#7
konfeta

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Pyre has +4% attack , Fury has Veilstrike procs.

 

Honestly, use whichever you think is the prettiest.



#8
Black Mambo

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Ideally one would want to go for more damage, but I'd rather suggest compromising on damage a wee-bit and upgrading the Staff, if it has mod slots with:
- a "Notched Staff Grip" - Offense for both 4xMetal and 2xCloth. And
- an "Acolyte staff Blade" - Offense for both 2xCloth and 2xMetal.
So basically you can have Attack% from Metal AND some Heal on Kill% from the cloth(Cottons to be specific).



#9
Primeyuri

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After some testing I think I like the fury the most. DMG is really almost the same and veilstrike now and then can be helpfull against blocks. 



#10
Laughing_Man

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After some testing I think I like the fury the most. DMG is really almost the same and veilstrike now and then can be helpfull against blocks. 

 

I agree, seems like particularly on AW, the occasional Veilstrike may be worth a slight drop in damage.



#11
orskar

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too close to say. I'd slightly lean to pyre of the forgotten just because my experience with 2% abilities chances is a bit underwhelming (starfang) and obviously it won't necessarily proc when it would be really helpful.

 

 

also I get the feeling armour penetration should in essence work really nice with AW spirit blade, if it actually applies to any mage attacks anyway. I presume if it doesn't it'll get patched so it's not just some useless stat.

 

 

attack and barrier damage aren't much different to fury since the +25 magic on the fury adds to that anyway.



#12
konfeta

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It is useless. That spell does spirit damage.



#13
Mofojokers

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I recommend Death Ward over all of them the heal on kill is worth the drop of damage. I use it with a heal on kill modify of 6 percent and i use 2 heal on kill rings 10 percent each and a 200hp belt. It may seem over kill but it can let you solo threating without breaking a sweat on a mage class.


Total health regen of 46 percent on kill plus 2 percent heal on hit and it works with all spells and the 200 hp belt to give ya more a boost when using heal on kill. I recently got the 15 percent cooldown modifier and it is insane on any mage in this combo.

#14
Samahl na Revas

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25 magic= 25 magic/ 2 = 12.5% attack, 25% barrier damage. Then add a free aoe which procs often when using Elementalist.

 

vs huh? armor penetration??? Guard damage bonus???

 

I use Fury but only on my Elementalist, I couldn't consider using Prye.



#15
Wavebend

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I recommend Death Ward over all of them the heal on kill is worth the drop of damage. I use it with a heal on kill modify of 6 percent and i use 2 heal on kill rings 10 percent each and a 200hp belt. It may seem over kill but it can let you solo threating without breaking a sweat on a mage class.


Total health regen of 46 percent on kill plus 2 percent heal on hit and it works with all spells and the 200 hp belt to give ya more a boost when using heal on kill. I recently got the 15 percent cooldown modifier and it is insane on any mage in this combo.

 

HoK is useless for arcane warrior

 

 

25 magic= 25 magic/ 2 = 12.5% attack, 25% barrier damage. Then add a free aoe which procs often when using Elementalist.

 

vs huh? armor penetration??? Guard damage bonus???

 

I use Fury but only on my Elementalist, I couldn't consider using Prye.

 

Pyre has 34% attack


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#16
Laughing_Man

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HoK is useless for arcane warrior

 

 

 

Pyre has 34% attack

 

HoK is far from useless for AW. If you play perilous as a PUG like me, usually you need all the help you can get,

because at worst you might need to solo parts of the game, and those ranged dps types can take a full barrier down in a few shots, and sometimes your CL is just a little bit too late in refilling your barrier.

 

All in all it's up to your personal taste, and also if you are sure that you won't get any lag from your host and can prevent damage to your health bar.



#17
Primeyuri

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I recommend Death Ward over all of them the heal on kill is worth the drop of damage. I use it with a heal on kill modify of 6 percent and i use 2 heal on kill rings 10 percent each and a 200hp belt. It may seem over kill but it can let you solo threating without breaking a sweat on a mage class.


Total health regen of 46 percent on kill plus 2 percent heal on hit and it works with all spells and the 200 hp belt to give ya more a boost when using heal on kill. I recently got the 15 percent cooldown modifier and it is insane on any mage in this combo.

 

46% heal on kill will do nothing on perilous when you get killed with 1 shot from archer.



#18
Mofojokers

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46% heal on kill will do nothing on perilous when you get killed with 1 shot from archer.


God i hope they fix that but we have strict teams when we do perilous. Good thing to do is have an assassin to deal with them before they can. But a good assassin means knowning how to jump in and out of stealth and when to back off.

#19
Pimpernickel

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I put upgrades in my Pyre. I didn't put any HoK in so I can't easily see if they're working our not.

#20
DrKilledbyDeath

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got enough heal on kill from rings so dont need that. and both have 2 upgrade slots that work just fine.

Unless you have 100%, it not enough.



#21
Mithhuanion

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My experience in general is that fewer enemies have electricity resistance than fire. So my choice goes out to Fury.

 

Except if you take Energy Barrage on the Elementalist you can lower the fire resistance on enemies before Fire Mine or Immolate. And Firestorm when that is finally fixed.



#22
Kjubaran

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i personaly using Pyre (68 dmg) over Fury (69 dmg) because FIRE that i can use on Despairs demons on AW and Necro.

On keeper and Elementalist i m using Fury cause Veil proc...



#23
Black Mambo

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Fury of the Veil has upgrade slots, Pyre does not (it says it does, but it's a bug and does not), making Fury (and some of the other rares) more useful.

Actually, I think they "may" have just fixed that bug where certain Staves show they have upgrade slots, but you couldn't apply mods to them. Happened with me when I was trying to upgrade a newly found Bloodwake, only to my displeasure when confirming the upgrade it would give an error message along the lines of "The server couldn't apply upgrades to the said weapon...", can't remember it exactly it.
Anyways, just found a Pyre and I could apply mods to it. Thereby making it one hell of a Staff, IMO. Just salvaged my dear old Sorcerer's Staff!

Here, proof of a modded Pyre: 

J9Wlw02.png

In-game:

jX2pbDp.png

Yeah, I don't have as many promoted Warrior-toons, so I need all that heal on kill + more heal on kill rings + more heal of kill with Death Siphon! :D :D :D



#24
Eldial3los

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 Arcane warrior on perilous, you don't need anything but maybe one HOK ring for safety measure but not really needed.

 

Find a big group:

 

1. Pop butt hole suction 

2. Ice-skate to butt hole (Try passing through as many target as possible)

3. Light-saber (continuously without a care in the world)

3. Taser strike (recharge barrier when low to full with multiple hits, if you get knock down pop it right away to gain full barrier)

4. Butt hole suction (It should be off cool down)

 

Rinse and repeat sole Perilous like PRO, post video on website.



#25
Torkelight

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I personally prefer Fury of the veil. Proc doesnt happen to often but often enough. Damage isnt to different. I have never really considered Pyre a good staff as it's bonuses didnt seem worth it, but can anyone confirm that its +% to attack helps towards actual spell damage? I didnt think it did.

Other then that I prefer to put HoK on the staff, so I can drop HoK-rings and spend that ring-slot on something more usefull. Also if the mage has death siphon, with added HoK on the staff there is no need to waste space on the ring. If you have death siphon might even not need the hok on the staff.