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Post your D'oh moments


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#1
Ahalvern

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Okay, I may or may not have had some moments in this game where I felt pretty silly for not realizing something earlier or not paying enough attention. It might be related to game mechanics, misunderstanding of text or plain old "I just didn't care enough!!"

 

So, mine are:

 

1- Thought the 30% duration and damage rings were for all abilities after realizing at level 10 that they all had suspicious naming for different classes and they meant for that specific ability only. D'oh!

 

2- Barrier damage bonus. For a long while I thought it improved the damage absorption of my mages' barriers so whenever I made armour and upgrades improving that stat I felt pretty good about myself. "My mages have incredible barriers now! Nyahaha!" D'oh.

 

3- Offhandedly enchanted Iron Bull's armour with one of "10% to all damage, 100% damage received from all sources" masterwork items and wondered why he was getting wrecked in battles as my only two-handed semi-tank. Thought his Reaver spec was all to blame, turns out it was the smallest part of the problem. D'oh.

 

Post yours, if you dare!


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#2
AtreiyaN7

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For an entire playthrough (my first one - something like 150 hours), I failed to notice that the door near Vivienne could actually be opened because the scaffolding was finally gone. In fact, it still took another 40-50 hours or so on my second playthrough before I actually noticed I could open the door and found the extra rooms. That probably qualifies - lol.


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#3
Des

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I died seriously an uncountable number of times trying to close the rift in the Hinterlands near the farm, the one by the river. I was close to rage quitting because I could not believe the battles were going to be so difficult. Then I remembered that enemies didn't scale to your level like in previous games, and checked the levels of the demons- they're level 12. I was level 6.

 

Derp.


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#4
Elisaveta

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Finished my first play through as a mage without ever taking barrier. Felt really weak and squishy until I realized how fricken OP barrier is.

 

I kept leaving the main Skyhold building to travel to other places on the map, until I realized that I could indeed travel to other places while still inside of Skyhold.

 

Was a big chunk into my first play through until I figured out I could use fade step to traverse hills/mountains. Too use to games that can't handle vertical pathing...


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#5
Ahalvern

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All good ones, guys. :)

 

I died seriously an uncountable number of times trying to close the rift in the Hinterlands near the farm, the one by the river. I was close to rage quitting because I could not believe the battles were going to be so difficult. Then I remembered that enemies didn't scale to your level like in previous games, and checked the levels of the demons- they're level 12. I was level 6.

 

Derp.

 

Yeah, that rift is so weirdly placed. It's not even in "high-level" parts of the map, you can stumble on it while cheerfully strolling around that area for recruiting the horsemaster quest. Then you back out and say, "Oh. That was why."

 

That made me remember another one, I realized almost mid-way through that I could right click on enemies to lock target on them individually or check their level before engaging.



#6
SpiritMuse

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It wasn't until well into my fourth playthrough that I discovered the kitchen and the wine cellar in Skyhold. And even then it was only after someone else pointed out to me where it was.
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#7
Broganisity

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- I tried using a mount at the beginning of the game, only to realize that using a combination of Charging Bull and an upgraded Shield Bash (what I like to call Tony Hawk's Pro Cliff-Racing) was MUCH faster and effective.

 

- I spent FAR too long trying to find out if fast travel costed power and kept wandering The Hinterlands. ;-;

 

- I use three warriors and a mage. None of the warriors had any real offensive abilities (save for 'Quizie and his Shiled Bash/Charging Bull Combo)...and I was wondering why fights took so long but no one ever died.


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#8
Korva

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On two occasions in the Western Approach, I put my poor party through some crazy parkour-attempts to reach a hidden secret/ocularum (or was it a shard? don't remember now), becoming  increasingly frustrated at how stupidly hard it was to get there.

 

Had I walked two dozen meters or so further and paid some bloody attention, I would have noticed the ladders leading up ...


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#9
dragonflight288

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I kept hearing about Josephine's romance and how there is a duel with an antivan noble, and in my current playthrough never found it. turned out after I got the Montileyet crest, I just plain forgot to pick it up in Val Royeaux. 


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#10
Jaison1986

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The fact that I went to the Fallow Mire at all, while being an squishy level 6 made me feel like an idiot. I was like "You know what? Let the Avvar have their fun, this **** just isn't worth it".


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#11
ravenesse

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I also had that 'Bull moment'. Gave him a berserk weapon and constantly complained about him dying All. The. Time.


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#12
Broganisity

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The fact that I went to the Fallow Mire at all, while being an squishy level 6 made me feel like an idiot. I was like "You know what? Let the Avvar have their fun, this **** just isn't worth it".

 

Heh. I did the same thing. But Warrior tanks and Poison is a glorious thing indeed.



#13
errantknight

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I fought one of the battles in the winter palace 4 times, dying horriblly each time before realizing that my party were wearing their formal uniforms and therefore entirely unarmored. On the plus side, I did better each time and almost succeeded the last time because it really taught me to maximize my use of abilities, lol.


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#14
nbberm2

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I somehow missed the tutorial part in my first pt about the search button. I played for a solid 5 hours unaware that I could actively search for stuff.... Not my proudest moment.
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#15
errantknight

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Lol! I knew I could search, but I missed the flash that tells you direction for a reallly long time, lol


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#16
ThreeF

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In the first pt I couldn't understand how to break the crates during the Haven's quest, I was playing as a mage and my staff didn't seem to do anything to it (plus I was worry that there is some sort of countdown for it for some reason) and then accidentally I pressed Mind Blast.

 

I was very frustrated with loot picking until I got to Emprise du Lion and couldn't pick that object that you need for a quest, so I discovered the F button, I'm in love with it now.

 

Couldn't finish the simple horse racing quest until I discovered the G button (which basically shows that I never read the key-biding list)

 

I'm sure there were more moments like this.


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#17
abnocte

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In the first pt I couldn't understand how to break the crates during the Haven's quest, I was playing as a mage and my staff didn't seem to do anything to it (plus I was worry that there is some sort of countdown for it for some reason) and then accidentally I pressed Mind Blast.

In my first play-through I reloaded three times trying to discover how to get out of that barn... I gave up. It wasn't until my second play-through that it occurred to me that I could break them...


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#18
phaonica

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I found out from the forum how to hold-click a character to revive them during combat. I'd already beaten the game once without it. I'd probably still not know, if I hadn't seen it here.
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#19
Korva

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I fought one of the battles in the winter palace 4 times, dying horriblly each time before realizing that my party were wearing their formal uniforms and therefore entirely unarmored. On the plus side, I did better each time and almost succeeded the last time because it really taught me to maximize my use of abilities, lol.

 

Awesome! I was wondering if, and half-hoping that, someone would post this. :D I almost forgot to switch my Inquisitor's armor in when going into the royal quarters -- the companions had done it automatically -- but realized just in time before the rift-battle. Since my Karis is the tank, that would have been embarrassing. But then, who needs armor when you can dive out of a close-range arrow-barrage like a freakin' Jedi? (At least in cutscenes. The Force is not with me in the actual game, sadly.)



#20
javeart

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I somehow missed the tutorial part in my first pt about the search button. I played for a solid 5 hours unaware that I could actively search for stuff.... Not my proudest moment.

 

I'm not going to be more precise about it because  :blush: but it took me a little more than 5 hours to learn that basic thing. I was right in front of the package I was suppossed to find and it was driving me insane that I just couldn't pick it up... And after a long while, I had to leave defeated, without finishing the mission... And the mission remained unfinnished for... well, as I said, it took me a little more than 5 hours  :lol:



#21
fhs33721

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I have to admit that for the longest time I didn't get that I coul simply fast travel with the map. I just ran alway over the place to the nearest exit of a zone to leave the area. Only after getting Skyhold I found out that you can use the map to fast travel to other regions.

I was like: "God damm it I walked all the way from the farthest end of the storm coast back to it's very beginnig twice. :lol: "


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#22
SporkFu

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Going solo and stealthing past the Fereldan Frostback, while being epically underpowered, to harvest obsidian for the dwarven puzzleboxes and getting fairly singed in the process. Immediately afterwards, going to a locked house in Redcliffe to try out my new "deft hands" perk and finding 10 obsidian in a chest inside. 


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#23
Korva

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Count me among the people who didn't "get" the search button at first because I somehow managed to miss the direction indicator. I kept running around that house outside Haven proper and slowly going nuts. That was a "facepalm so hard I bruised myself" moment, afterwards.



#24
Guest_Faerunner_*

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I didn't realize that setting up camps meant I could fast-travel to them on the map. For some reason I thought the "rest" mechanic would be like in NWN where enemies could attack you when you slept, or all the "timed" events the devs hinted at would come true (like "you don't save this village within this allotted time, they die; and resting counts as 8 hours against you"), so I actively avoided setting up camp when I came nearby. 

 

After 20 hours of playing, I was really embarrassed to learn that setting up camp meant +1 Power and I could now teleport there from whenever. 20 hours of cursing how huge the map was and how much I hated roaming and backtracking was suddenly moot when I realized I could have camp-hopped all over the map all along.


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#25
Snook

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*Qunari player*
*poured all my best crafting components into something*
*Didn't notice I couldn't wear it.*

The struggle.
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