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Sulevin Blade/ PotA question


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7 réponses à ce sujet

#1
Yumi

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I noticed last night playing some games with a katari using Sulevin Blade, that after the first couple procs of PotA, the entire board of enemies got pulled.

It was pretty sweet for speed running honestly. I have a vague memory of there being a big associate with this?


Could anyone provide me some direction?

#2
Torkelight

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I'm not sure what the actual question is, but when it procs it pulls everything in a certain radius right in front of you immediatly. The AOE is not too large...  If you mean that the entire map gets pulled by it, that rarely happens to me unless theres some sort of aggro with one of the larger creatures. Why that happens, I am not sure - but I doubt it is because of the pota proc on sulevin. But I never tested this, like I never really test anything. I leave that to others :)

 



#3
Cirvante

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I think the radius is about the same as PotA. The pull is immediate and doesn't bug out like the ability though.



#4
Yumi

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Oh well basically in the first or second room, right after katari pota procs, the entire map of each wave we were on would catch aggro to us and kamikaze into the room we were in.

Honestly it was pretty awesome an made speed clearing while getting all loot very fast, simple, and efficient.

I guess my second question is, does Antony know how to reliably proc aggro of an entire map early in each wave?

#5
BraveLToaster

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Was this on one of the Tevinter maps that aggros the entire stage regardless of what you do?



#6
Yumi

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Was this on one of the Tevinter maps that aggros the entire stage regardless of what you do?


It was a tevinter map each time we had that map which was 3 times in a row, But then had twice on chateau in a row. Then Not on any elf ruins tho

#7
BraveLToaster

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Hmm.  I don't recall this happening many times in Orlais, but it's extremely common in Tevinter.  I like the one map where most of the walls don't stop Longshot, so you can pretty easily pick up 20 kill chains from the first room.



#8
Yumi

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Hmm. I don't recall this happening many times in Orlais, but it's extremely common in Tevinter. I like the one map where most of the walls don't stop Longshot, so you can pretty easily pick up 20 kill chains from the first room.


And now I understand why people tell me to run Tevinter only.