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Improvements for Future Games


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#1
Jackums

Jackums
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Post the things you'd like to see added/removed/changed for future DA games, in terms of design.
 
Try keep it in the vein of constructive criticism.
 
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  • More Focus on Main Story
    I like the semi-open-world design, but moving some resources from the side-quests and into the main story would've really improved the game's quality, IMO. Eg. If said resources had gone into a better final battle, like a Skyhold siege.
     
  • Return of Unique Spell Trees for Mages
    The decision to remove/integrate Creation and Entropy, and needlessly expand Primal into three trees, was basically killing their own lore and removing flavor from the game/gameplay. More unique variety, less cookie-cutter.
     
  • Return of Healing Spells/Skills
    This is less about difficulty and more about the play-style. Plenty of people like the role of healer, from a gameplay and/or role-playing standpoint. Don't make a healer mandatory, but make the option available to those that would like to specialise in that role.
     
  • More Armor/Weapon Variety
    There's a depressing variety of endgame armor/weapons/schematics. What we do have looks good, and the crafting system is nice, but a balance of quality and quantity is preferable. I feel like this was a time issue, but it's worth mentioning nonetheless. 

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