Post the things you'd like to see added/removed/changed for future DA games, in terms of design.
Try keep it in the vein of constructive criticism.
___________________________
- More Focus on Main Story
I like the semi-open-world design, but moving some resources from the side-quests and into the main story would've really improved the game's quality, IMO. Eg. If said resources had gone into a better final battle, like a Skyhold siege.
- Return of Unique Spell Trees for Mages
The decision to remove/integrate Creation and Entropy, and needlessly expand Primal into three trees, was basically killing their own lore and removing flavor from the game/gameplay. More unique variety, less cookie-cutter.
- Return of Healing Spells/Skills
This is less about difficulty and more about the play-style. Plenty of people like the role of healer, from a gameplay and/or role-playing standpoint. Don't make a healer mandatory, but make the option available to those that would like to specialise in that role.
- More Armor/Weapon Variety
There's a depressing variety of endgame armor/weapons/schematics. What we do have looks good, and the crafting system is nice, but a balance of quality and quantity is preferable. I feel like this was a time issue, but it's worth mentioning nonetheless.





Retour en haut






