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Input on Building a DPS God DW/Assassin Rogue?


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#1
Nen_Rx

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I have played 3/4 through the game on my initial play through as a KE and due to its obvious Solo/Offense/Defense skill set... I have decided to start a new character as a DW/Assassin rogue.

 

I'm used to just walking into mobs and obliterating them with Fade Cloak and Spirit Blade so I am looking forward to a change of pace.

 

The thing is... I don't know jack about how to build a DW/Assassin Rogue from a perks, armor, weapons perspective.

 

Would anyone be so kind as to give some advice on Active/Passive perks? How to use them in combat for great combos? Should I focus on Crit Chance/Crit Damage? Does Generate Guard become useful?

 

Any info is much appreciated.



#2
zeypher

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Assassin get dex as much as possible. Basically socket dexterity in leather utility slots, crit chance in leather offence slot, attack% in metal and cloth offence slot. 

 

Get flank attack+, Twin fangs+, Death blow+, Stealth+, threat reduction, All assassin abilities except cloak of shadows, Caltrops to get to cheap shot and looked like it hurt and finally get first blood and pincushion as both those archery perks also work with DW daggers. You definitely want a superb amulet of stamina as helps with stamina issues and makes your rotation a LOT smoother since dance of death passive gives stamina on kill but it gives it before a skills stamina cost has been deducted.

 

Master works, 1% heal per hit (snoufleurs) and 75% faster movement speed when in stealth (lurkers) which you will be a lot, really helps you buzzing around the battlefield.

 

Best dex mats: Great bear hide, snoufleur hide

Best ranged def mat: Lurker skin

Best leather offence IE crit chance: great bear hide


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#3
Nen_Rx

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Assassin get dex as much as possible. Basically socket dexterity in leather utility slots, crit chance in leather offence slot, attack% in metal and cloth offence slot. 

 

Get flank attack+, Twin fangs+, Death blow+, Stealth+, threat reduction, All assassin abilities except cloak of shadows, Caltrops to get to cheap shot and looked like it hurt and finally get first blood and pincushion as both those archery perks also work with DW daggers. You definitely want a superb amulet of stamina as helps with stamina issues and makes your rotation a LOT smoother since dance of death passive gives stamina on kill but it gives it before a skills stamina cost has been deducted.

 

Master works, 1% heal per hit (snoufleurs) and 75% faster movement speed when in stealth (lurkers) which you will be a lot, really helps you buzzing around the battlefield.

 

Best dex mats: Great bear hide, snoufleur hide

Best ranged def mat: Lurker skin

Best leather offence IE crit chance: great bear hide

Exactly the type of input I was hoping for! Thank you kindly!

 

Any good input on how you branch your combos with the Assassination Specialization/perks in place? I have been using Flank Attack+ followed by Twin Fangs followed by either Stealth and then Deathblow or just Deathblow and then Stealth depending on what my threat reduction needs to be/stamina demands. This of course is early game and pre-specialization.

 

I have no clue how to utilize the perks in the Assassin specialization tree... so any breakdown of combat flow utilizing Assassin Perks would be awesome!



#4
samb

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You would be surprised how much damage assasin dishes out.  KE might be immortal when played right but assasin puts things down fast.

 

The assasin skill tree has great synergy with many other branches.  Passives you want are: Dance of death, sneak attack, looked like it hurts, I was never here and knife in the shadows.  Once you have all 5 you are doing the following things

1)automatically dealing a crit coming out of stealth

2)even out of stealth your crit chance is doubled as long as you are flanking

3)each crit or kill gives you stamina and removes cooldown on your stealth.  If you kill your target, the cooldown is removed entirely.

You can make this even worse for your targets by picking up ambush and cheap shot, both of which ignore armor (ambush works on crits while cheat shot when coming out of stealth).  If you get them as well your mark might as well be naked.

 

As for active abilities zeypher has the right idea, but he missed Shadow strike and it's upgrade, quick blade (both in subterfuge).  This ability not only deals lots of damage but also knocks your target down.  The quick blade reduces cooldown timer of all your abilities by 4 seconds.  This makes for a great capper once you used all your other actives.  Flank attack, stealth and hidden blades really shine when they are upgraded.  In fact I would say you have to get them ASAP.

 

For gear I would say focus on DEX but also try to get your crit up to 40% or higher.  Sneak attack will double that and make almost all your attacks crits, so cunning is important as well.  Flanking damage bonus offers the most bang for the buck according to reddit, but I think getting your crit chance up is more important.  I use daggers that give hidden blades 10% of the time since you attack so fast and armor that grants guard or increases your movement when stealthed. 



#5
zeypher

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Normal stealth then twin fangs will kill a target, eventually even you death blow from stealth and flank will take care of a normal guy. You also have hidden blades which is a eldritch detonator. Knockout bomb is amazing as can put both demons and normal folks to sleep, your companions will not break it and since deathblow is a detonator you can go DB'ing each enemy one at a time. You have 3 detonators which are twin fangs, Death blow and hidden blades so use detonations to give your self a leg up when you can and you can prime them with your KB and KB actually works on a LOT of enemies so extremely good and it doesnt break stealth meaning you stealth find a bunch KB them and then kill em 1 by 1. Kill the guy who you didnt put to sleep then work on the sleeping ones.

 

My main rotation for bosses etc mark of death > Stealth > hidden blades > flank attack > twin fangs > detonate mark. You can also throw mark of the rift in middle just after applying mark of death.

 

Get the Mighty offence potion and upgrade it as it gives you 100% extra crit damage.

 

I didnt need shadow strike, ran out of slots. Flank attack, twin fangs, death blow, hidden blades, mark of death, knock out bomb mark of rift and finally stealth.

 

SO you have no slot for shadow strike and honestly never found the need for it since dw abilities cooldown in 8 seconds each. 



#6
zeypher

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You would be surprised how much damage assasin dishes out.  KE might be immortal when played right but assasin puts things down fast.

 

The assasin skill tree has great synergy with many other branches.  Passives you want are: Dance of death, sneak attack, looked like it hurts, I was never here and knife in the shadows.  Once you have all 5 you are doing the following things

1)automatically dealing a crit coming out of stealth

2)even out of stealth your crit chance is doubled as long as you are flanking

3)each crit or kill gives you stamina and removes cooldown on your stealth.  If you kill your target, the cooldown is removed entirely.

You can make this even worse for your targets by picking up ambush and cheap shot, both of which ignore armor (ambush works on crits while cheat shot when coming out of stealth).  If you get them as well your mark might as well be naked.

 

As for active abilities zeypher has the right idea, but he missed Shadow strike and it's upgrade, quick blade (both in subterfuge).  This ability not only deals lots of damage but also knocks your target down.  The quick blade reduces cooldown timer of all your abilities by 4 seconds.  This makes for a great capper once you used all your other actives.  Flank attack, stealth and hidden blades really shine when they are upgraded.  In fact I would say you have to get them ASAP.

 

For gear I would say focus on DEX but also try to get your crit up to 40% or higher.  Sneak attack will double that and make almost all your attacks crits, so cunning is important as well.  Flanking damage bonus offers the most bang for the buck according to reddit, but I think getting your crit chance up is more important.  I use daggers that give hidden blades 10% of the time since you attack so fast and armor that grants guard or increases your movement when stealthed. 

2 dw daggers with dence grip socketed for full crit gets you to 36% crit easily. You also get 10 cunning or 5 crit from chatuen in emerald graves and each char starts with 5% crit. More than enough.



#7
samb

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Normal stealth then twin fangs will kill a target, eventually even you death blow from stealth and flank will take care of a normal guy. You also have hidden blades which is a eldritch detonator. Knockout bomb is amazing as can put both demons and normal folks to sleep, your companions will not break it and since deathblow is a detonator you can go DB'ing each enemy one at a time. You have 3 detonators which are twin fangs, Death blow and hidden blades so use detonations to give your self a leg up when you can and you can prime them with your KB and KB actually works on a LOT of enemies so extremely good and it doesnt break stealth meaning you stealth find a bunch KB them and then kill em 1 by 1. Kill the guy who you didnt put to sleep then work on the sleeping ones.

 

My main rotation for bosses etc mark of death > Stealth > hidden blades > flank attack > twin fangs > detonate mark. You can also throw mark of the rift in middle just after applying mark of death.

 

Get the Mighty offence potion and upgrade it as it gives you 100% extra crit damage.

 

I didnt need shadow strike, ran out of slots. Flank attack, twin fangs, death blow, hidden blades, mark of death, knock out bomb mark of rift and finally stealth.

 

SO you have no slot for shadow strike and honestly never found the need for it since dw abilities cooldown in 8 seconds each. 

I rotate mark of death out if I'm not facing bosses and put in shadowstrike.  Mark of death is pure overkill for grunts.  Mark of the rift is the only CC ability an assasin inquisitior has so that's fine but sometime I like to put in spinning blades instead.  It does AoE damage, hits 9 times and looks amazing.  Spinning blades should only be taken if you have spare amulets though since the passives leading to it are terrible.



#8
samb

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related question: does shadow strike decrease it's own cooldown?



#9
Nafuron

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shadow strike does not crit after stealth, it is a bug?



#10
actionhero112

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Dragon Webbing in Cloth Offense Slot 21% crit damage is better than 10.5% attack, especially when you have sneak attack active and you don't even need that much of a crit% investment. 

 

Dexterity in Leather Utility Slots. 1% crit damage and .5% attack is amazing.

 

Flanking damage is also valid and is the best damage % in the game. It's also however the most conditional. 

 

You don't need Knockout Bomb. Ever. It doesn't provide a meaningful dps increase for you (basic combos are worthless, shadow strike will always do more damage than a basic combo) and shadow strike is just better.

 

You want Shadow Strike, not just for the flat damage and AoE, but because it drops the cooldown on your main damage dealer, the reason you're actually playing the assassin, hidden blades and mark of death. 

 

Twin Fangs - Stealth - Flank Attack - Deathblow - Shadow Strike - Mark of Death - Hidden Blades - Mark of the Rift

It doesn't really matter what race you are, grand duchess is a decent helm in it's own right, and the 25% magic resistance of dwarves is really good. Human's default extra point is always worthwhile, considering most dw rogue builds cost a lot of points. Qunari though, get vitaar, which is the best objectively. 



#11
samb

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I agree with action hero; Hidden blades is the main damage dealer and it has a cooldown of 28 seconds.  Stealth by itself has a cooldown of 24 seconds.  Shadow strike reduces both to 24 and 18 respectively.  Stealth cooldown isn't usually a problem unless you are fighting a lone boss since kills will remove the cooldown but hidden blades has no other way to get around it. 

My skill loadout is as of the end of the game was:

stealth, flank attack, deathblow, shadow strike, hidden blades, hook and tackle, spinning blades, mark of death.

I take out spinning blades for twin fangs for most of the game.

 I don't see hook and tackle in most builds, which is strange because DW assasins need to get close in order to deal most of their damage.  The only thing assasins can do at range is hidden blades, everything else you need to be in their face.  Hook and tackle has no cooldown and costs no stamina if you upgrade it.  Great for getting to the archer in the back ranks or on a sniper perch.



#12
Biotic Flash Kick

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Plus as an assassin you only need a max of 25% crit chance on your own so stack up on crit damage and just watch numbers collide 



#13
JackPoint

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definitely go assassin, I do 20k crits@ L19  so much its nutz.



#14
Biotic Flash Kick

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definitely go assassin, I do 20k crits@ L19  so much its nutz.

nothing says 'you die' like a 20k crit :3



#15
samb

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How did you get 20,000? Like in one hit or a whole attack like hidden blades?
I have done 20k with a hidden blade attack before but never on a single strike.

I've done 30k on a spinning blade which proc'd hidden blades (the 4 hit one) and that was awesome. I think even barring mark of death, assassin is the the highest single target burst damage class in the game.

#16
Biotic Flash Kick

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How did you get 20,000? Like in one hit or a whole attack like hidden blades?
I have done 20k with a hidden blade attack before but never on a single strike.

I've done 30k on a spinning blade which proc'd hidden blades (the 4 hit one) and that was awesome. I think even barring mark of death, assassin is the the highest single target burst damage class in the game.

i have two rings of bonus crit damage

stacked dex on dex on dex

superb amulet of dex

 

two 500/500 daggers

masterwork grips with dex and crit damage

i grabbed passives that boosted dex

i have armor with leather utility for even MORE DEX

 

 

from there you can do REALLY insane things like bring varric whose passive is: 10% ability damage for all party members 

 

or have an upgraded mighty offense potion after using an upgraded pitch grenade to further the gap 

pitch grenade makes an enemy take an extra 25% damage

might offense potion makes your crit damage an extra 100%

 

I've spiked 37256 with an assassin on a sleeping dragon from stealth


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#17
JackPoint

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yeh my auto attacks do 5-900 dmg lol per blade.



#18
samb

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I must be missing some schematics then. I can't get a dagger that does 500 damage. Is it teir 3? What are they called? Looks like I'm gonna have to farm a bit.

#19
zeypher

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Masterwork dual blade daggers, hissing wastes south of the logging camp.



#20
JackPoint

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I use the single bladed Tier 3 dirks with master work grips + armor pen +dex cunning+ crit chance,+ on hit generate guard crit bonus is 98% crit chance is 55%. Dual blades are fine but I prefer single target dmg on my dwarf rogue



#21
zeypher

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I use the single bladed Tier 3 dirks with master work grips + armor pen +dex cunning+ crit chance,+ on hit generate guard crit bonus is 98% crit chance is 55%. Dual blades are fine but I prefer single target dmg on my dwarf rogue

Even then the masterwork dual blades are the HIGHEST DAMAGE daggers in the game personal preference aside.



#22
JackPoint

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That's true but the Ribsplitter offers a metal offence slot to give + to armor penetration. all you're getting from the master work dual blades is stat bumps. 


Modifié par JackPoint, 15 janvier 2015 - 11:42 .


#23
zeypher

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Armour penetration is not needed. Assassins already get 25% free and sunders stack so 3 crits and targets armour is down by 60% already. Armour penetration is pointless.



#24
SandorClegamer

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i have two rings of bonus crit damage

stacked dex on dex on dex

superb amulet of dex

 

two 500/500 daggers

masterwork grips with dex and crit damage

i grabbed passives that boosted dex

i have armor with leather utility for even MORE DEX

 

 

from there you can do REALLY insane things like bring varric whose passive is: 10% ability damage for all party members 

 

or have an upgraded mighty offense potion after using an upgraded pitch grenade to further the gap 

pitch grenade makes an enemy take an extra 25% damage

might offense potion makes your crit damage an extra 100%

 

I've spiked 37256 with an assassin on a sleeping dragon from stealth

Pitch Grenade didn't work in my tests even fully upgraded, I'm thinking the immunity to any disabling abilities makes dragons and bosses immune to its debilitate effects.



#25
Biotic Flash Kick

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Pitch Grenade didn't work in my tests even fully upgraded, I'm thinking the immunity to any disabling abilities makes dragons and bosses immune to its debilitate effects.

Darn sickles D:

so i've been using and it's been doing a little more than taking up a slot?!

:<