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I may have ruined the game.


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#1
Qwib Qwib

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So, after numerous attempts at playing this game and not getting bored 7 hours in, I decided this time was it. I created a female elven rogue. Rogue. Keep that in mind. So, leveling up and reading strength, dexterity and the rest, I put a ton of points into strength so I could do more damage. Plus, I downloaded the Blood Dragon Armor and it needed 38 STR. So, I put in enough points to get to 38. And more.

 

Right now I'm about 42 points into strength and about HALF of them into what I should really be putting points in. Cunning and Dex. 

 

The game is being massively hard for me. On Easy, let me remind you. 

 

And it doesn't end there. Being able to take 3 more chaps with you is all great, but I do not know why, my ''tanks'' keep dying as well and not doing their job -- the only ones I can trust at this point is the Dog and Morrigan. Actually, many of the conflicts end up being: I die. My tank dies (be it Alistair, Sten, Oghren, whoever). Then Morrigan damages from distance while I use the Dog to bring them down at last. 

 

The Broodmother was a nightmare. Literally.

 

I don't know what to do. I'm nearly 20 hours of pure pain in and I'm not going to start a new game. is there any way to respec the points or something? 



#2
Riverdaleswhiteflash

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I'm sure you can find a mod if you're on the PC. If you're not I think you'd better either reroll or pray there's enough points left for you to pump either Cunning or Dex.

 

... unless you can struggle through to Awakening. There's a reroll item for sale in Vigil's Keep.



#3
Qwib Qwib

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I'm sure you can find a mod if you're on the PC. If you're not I think you'd better either reroll or pray there's enough points left for you to pump either Cunning or Dex.

 

... unless you can struggle through to Awakening. There's a reroll item for sale in Vigil's Keep.

 

I'm not on PC. I am at the part after the Landsmeet when I have to go back to Redcliffe. I do not have Awakening. 



#4
Riverdaleswhiteflash

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I'm not on PC. I am at the part after the Landsmeet when I have to go back to Redcliffe. I do not have Awakening. 

At this point you can probably brute force the game through sheer willingness to repeat until you win. Though I'm sorry to hear that that's necessary.



#5
KingoftheZempk

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... why the hell would you spec a rogue with that much strength? Ditch the Blood Dragon Armor, kit up with something lighter/faster, micro manage everything in a battle.


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#6
mousestalker

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Rogues use speed to compensate for their light armour.

That being said, have you tried adjusting your party's tactics?

Set the first tactic for yourself and each companion to be health < 50% : Use smallest health poultice. This will see that everyone stays healthy.

The next few tactics slots need to be for always ons. Alistair needs to have aggro and have his shield up at all times. Wynne should be set to heal. Lelianna needs to be set to shoot rather than stab, things like that.

That will likely help a great deal. But unless you are doing this just out of curiosity and bloodymindedness, you may want to consider beginning again.
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#7
capn233

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So have you never completed the game before?  Learning the mechanics and little tricks of the game are what make it seem easier.  For instance, I had more trouble the first time playing on Normal than I did when I played Nightmare the first time.

 

In any case, although it isn't ideal you can get away with strength based dual wield rogues, and some people advocated them a long time ago (albeit before a fix for dagger damage).  What is your current level and what specializations did you take (if any yet)?  What talents did you take, and what weapons and gear are you using?  How far back was the last save?  If you don't want to start completely over, maybe consider going back one plot quest.

 

Since you have so much strength, I would consider Axe / Dagger, or you could even get away with Axe / Axe if you level up the dual weapon tree, although two full size weapons don't quite have as good DPS outside of offensive talents.

 

Start investing in Dexterity to get it to at least 30 or so, and equip the best dagger you can in the mean time in the off hand.

 

Since you have already gone strength, I wouldn't bother investing too much in Cunning since you are going to need the points for Defense.  Low 20's or 20 pre gear is an ok number.  This also means you can skip Lethality if you want.

 

After you get the Dex up you can either keep pumping Dex for more defense and dagger damage, or just go back to Strength.  The latter of course would be best if you plan to dual wield 2 weapons.

 

As far as your character dying, since you said the hero is dying first it seems like the tank isn't doing a good job pulling aggro to begin with.  Tank should be the first one to rush into combat, and should have Taunt and Threaten to help keep their aggro up.  Also on the difficulties below Normal, there is extra aggro generated by heavier armor, so the tank should probably have the heaviest armor you can give them, which will also help him tank the damage.

 

Since your rogue can do DPS, don't get too crazy with the tactics and have the tank spam special abilities.  The priority needs to be Taunt, and keep a couple sustainables up.  So for instance Alistair might need to sustain Threaten and something like Shield Wall.  He does not need to be spamming things like Overpower or Assault.

 

I don't play on console, so I am not sure what tactics are like on it, but if it is anything like PC then for Alistair something to get you started might be:

 

Self: Health <25% -> Use Health Poultice Most Powerful

Self: Any -> Activate Threaten

Self: Any -> Activate Shield Wall (or your best shield defensive mode)

Ally: Being Attacked by melee attack -> Taunt

Self: Being Attacked by melee attack -> Taunt

Self: Stamina >50% -> Shield Pummel

Enemy: Nearest Visible -> Attack

 

You get more Taunts and hold aggro better if he isn't spamming powers.  You could set up a tactic for Shield Bash if an enemy is attacking a party member, or just leave it to micro yourself.  Specialization talents can be added in if you get them.  You can also adjust the stamina cutoff for offensive powers depending on what level he is and how much Willpower / total stamina he has.  Also helps if you can give him something like Dead Coat of Arms, Fade Wall, Eamon's Shield or something like that for the stamina bonuses.

 

Also as pointed out above, the game goes a lot smoother if you take a healer, and Wynne is largely better for this than Morrigan, especially if you are on console and can't just use a respec mod for party members.

 

Of course, if the game is way too frustrating then you could start over.  But it may not be a lost cause.



#8
capn233

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Another thing, not sure what level you were at the Landsmeet, but to get XP you could always have exploited the Dalish Emissary (assuming you didn't kill the Elves, which is hard to do without a lot of persuade) by buying Elfroot in bulk and donating it.


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#9
Warden Majere

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On the note of your Tanks dying, invest a healthy amount of points into constitution. I almost always try to split my points between strength and constitution on warriors. Though, I don't know if there is anything that you can do to fix them at this point. My advice, is use the tactics screen, and micromanage your characters in combat.



#10
RayD3MSoC

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Best way to keep your tank alive is to have whatever mage you bring know heal and forcefield.

 

Step 1: Have your tank taunt.

Step 2: Forcefield him

Step 3: Heal him up so he does not die between forcefields

Step 4: feel free to chug potions as required between forcefields and heals

 

This is the best way to cheese the game.  The downside is that you can't taunt more enemies until forcefield ends.  It also helps to have both mage companions as you can refresh it immediately without waiting for the cooldown to finish.

 

As a side note, THERE IS NOTHING WRONG WITH GOING STRENGTH ROGUE!  It is very playable.  You simply trade some damage and evade for higher armor.  This makes you less likely to die to grabs and other attacks that can't be dodged.  Don't sweat it!  Make sure you use double daggers since they scale with BOTH strength and dex.  Save talents that depend on cunning for last so you don't stretch your stats too thin.  Don't be a Bard since abilities are Cunning based.

 

My best advice to you would be - get to know your party members abilities and how to use tactics.  Make sure you do critical things like taunting with and healing your tank.  Also, make sure he is set to use Shield Bash on stronger enemies and use your mages (or your Dog's howl) to stun or otherwise debilitate enemies so your tank and party take less damage.  Make sure your mage uses Mind Blast and runs away when she is taking a beating. 

 

I wouldn't invest in constitution for your tank since that is more health that needs to be healed and it has little other benefit.  Enough Strength to reach the highest armor rating possible is essential and Dex will help him to dodge things.  Both make him get knocked around less.  If you want your tank to be unkillable, make sure he has enough Strength to wear his best armor and then just pump Dex forever.  He will dodge almost everything and take very little damage from the rest.  At high levels of Dex, he will do more damage with a dagger than a sword.


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#11
line_genrou

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Why would you want massive armor for a rogue?

Tip: read what the game tells you. Tutorial, Skills, what stamina and what each ability does

 

I realize that a lot of people have problems with this game because they don't READ

this is an rpg, read for god's sake


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#12
line_genrou

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On the note of your Tanks dying, invest a healthy amount of points into constitution. I almost always try to split my points between strength and constitution on warriors. Though, I don't know if there is anything that you can do to fix them at this point. My advice, is use the tactics screen, and micromanage your characters in combat.

 For tanks the best build is to spend points in strenght until they reach 42 and then just spend everything else in dex for the rest of the game. The highest the dex, the hardest for enemies to land a hit

42 with strenght so you can get all the good massive armors. From what I've tested Wade's Superior Dragonbone massive armor set and Cailan's set (if you have Return to Ostagar dlc) are the best ones.



#13
Warden Majere

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I would also recommend the armor that you pick up from the Broodmother. Also, if you don't mind missing out on the set bonuses, you can throw in some pieces from the Warden Commander set that you get from killing Sophia Dryden. The Juggernaut armor can also be useful when going up against enemies that use a lot of elemental damage. I haven't ever tried putting to much Dex into my tanks. I started a new playthrough yesterday, so I'll have to give that a try.  



#14
luna1124

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DAO is so delightful, Just start a new game and enjoy!! :D


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#15
Yulia

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wait a minute...... what? strength on a rogue? 42 strength on a rogue??? that's like overdose for your rogue man. Rogue's are cunning and dex build characters. Dex to avoid hits and such and cunning for catching traps and disabling them. Also If you take Lethality your cunning takes place of strength when it comes to damage. Rogues wear light armor anyways so really no point in using strength unless you plan on maybe getting medium armor. I've always tried making my rogue's the deadliest with the smallest I have, light armor, never touch heavy at all and I always use a dagger in left hand and sword in the right hand. (yes, I'm imitating Duncan) IF you feel like putting a point into something else try constitution here and there, the only reason I see to spend a few points in strength is if you have Leliana's dlc and want to wear the battle dress which is light armor, but takes like 20-21 str, I forgot.



#16
Riverdaleswhiteflash

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wait a minute...... what? strength on a rogue? 42 strength on a rogue??? that's like overdose for your rogue man. Rogue's are cunning and dex build characters. Dex to avoid hits and such and cunning for catching traps and disabling them. Also If you take Lethality your cunning takes place of strength when it comes to damage. Rogues wear light armor anyways so really no point in using strength unless you plan on maybe getting medium armor. I've always tried making my rogue's the deadliest with the smallest I have, light armor, never touch heavy at all and I always use a dagger in left hand and sword in the right hand. (yes, I'm imitating Duncan) IF you feel like putting a point into something else try constitution here and there, the only reason I see to spend a few points in strength is if you have Leliana's dlc and want to wear the battle dress which is light armor, but takes like 20-21 str, I forgot.

I had to pump Strength on my City Elf so that making Vigilance wasn't a complete and utter waste of his time (if memory serves that requires 42 strength), but that was mostly by exploiting an Essence of Strength in the Blackmarsh. I know better than to spend enough actual points to do that. And of course I didn't bother making Vigilance with my similarly built Dalish rogue.



#17
line_genrou

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wait a minute...... what? strength on a rogue? 42 strength on a rogue??? that's like overdose for your rogue man. Rogue's are cunning and dex build characters. Dex to avoid hits and such and cunning for catching traps and disabling them. Also If you take Lethality your cunning takes place of strength when it comes to damage. Rogues wear light armor anyways so really no point in using strength unless you plan on maybe getting medium armor. I've always tried making my rogue's the deadliest with the smallest I have, light armor, never touch heavy at all and I always use a dagger in left hand and sword in the right hand. (yes, I'm imitating Duncan) IF you feel like putting a point into something else try constitution here and there, the only reason I see to spend a few points in strength is if you have Leliana's dlc and want to wear the battle dress which is light armor, but takes like 20-21 str, I forgot.

Actually I don't agree with spending points in constitution for a rogue

The best build is extremelly high dex and cunning

every 3 points you get, spend 2 on dex and 1 in cunning

when those are really high around 40 for dex and 30 something for cunning, you could spend a little on Willpower since it affects stamina for you to use your skills

I find constitution pretty useless to be honest, unless you have skills that use life, like reaver skills and power of blood abilities (Soldier's Peak dlc)

Even for a tank, high dex is the way to go. They can barely touch you

 

 

For the op I say you should start a new game because I think you messed up your build

read attentively what each ability is for or follow this thread

Massive armors are for tanks



#18
Yulia

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I don't put constitution on my rogue, currently i'm at 55 dex and 33 cunning with rest in str just enough to let me wear the battle dress from leliana dlc. lvl 18 or 19, I forgot, I do have all the tomes too so that helps lol.



#19
RayD3MSoC

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Why would you want massive armor for a rogue?

Tip: read what the game tells you. Tutorial, Skills, what stamina and what each ability does

 

I realize that a lot of people have problems with this game because they don't READ

this is an rpg, read for god's sake

 

Armor on a rogue is still helpful:

 

1) Threat is very largely calculated based on distance.

2) Additionally, on the lower two difficulties (possibly 3) you gain additional threat from holding a melee weapon.

3) Taunt has a 10 second cooldown and does not have an infinite radius.

 

Armor will definately help you deal with this extra aggro and Strength adds the same amount of damage to daggers as Dex does.  Thus, going the strength route is not unviable. 

 

It is also worth noting that it is possible to equip max level heavy armor with around 25 strength if you have all the proper +strength gear (including dlc gear).  You only need enough strength to equip it once, and then you can take your strength gear off again.

 

Strength rogue is a reasonable route.  OP's playthrough should be in no way ruined by making this choice, but perhaps a more orthadox build would be appropriate for a first playthrough.  I would say the OP just needed to read his or her party member's skills as well as his or her Warden's skills and see how everything works together.



#20
line_genrou

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Armor on a rogue is still helpful:

 

1) Threats is very largely calculated based on distance.  Therefore any melee character will get alot of it.

2) Additionally, on the lower two difficulties (possibly 3) you gain additional threat from holding a melee weapon.

3) Taunt has a 10 second cooldown and does not have an infinite radius.

 

Armor will definately help you deal with this extra aggro and Strength adds the same amount of damage to daggers as Dex does.  Thus, going the strength route is not unviable. 

 

It is also worth noting that it is possible to equip max level heavy armor with around 25 strength if you have all the proper +strength gear (including dlc gear).  You only need enough strength to equip it once, and then you can take your strength gear off again.

 

Strength rogue is a reasonable route.  OP's playthrough should be in no way ruined by making this choice, but perhaps a more orthadox build would be appropriate for a first playthrough.  I would say the OP just needed to read his or her party member's skills as well as his or her Warden's skills and see how everything works together.

I said massive armor

Massive armor on a rogue will probably increase fatigue like 70% or more

One use of a skill and he will have no stamina left to do anything else



#21
Icy Magebane

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Personally, I prefer the STR-based rogue so that the Warden can equip Evon the Great's Mail... it has excellent stats and gives a chance to dodge that compliments the rogue's evasion skills.  Anyway, I could go on about that armor for a good while so let me stop before I even get started and say that I love it... I typically just boost DEX and CUN enough to learn the desired dual wielding or rogue skills, and I'm good to go.  Since Zevran and Leliana gain large DEX and CUN boosts respectively the more they like the Warden, everyone has their niche, no armor or weapons are left unused, and all locks can be opened with ease...

 

My overall point is that unconventional builds can be extremely successful.  If you can't respec, don't give up.  Instead, try to think of ways to make this build successful and choose party members that can make up for whatever irreversible shortcomings you might have wound up with.  To me it would be very satisfying to succeed in spite of "ruining" my character, but YMMV.

 

One other thing about heavy armor... there are a few sets that lower fatigue or even a few items that give a flat Stamina boost... the Executioner's Helm is one such item, although it's not that easy to find... keep an eye out for armors and armor sets that give a stamina and/or stamina regen boost and you should be fine in heavy armor regardless of class.



#22
RayD3MSoC

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I said massive armor

Massive armor on a rogue will probably increase fatigue like 70% or more

One use of a skill and he will have no stamina left to do anything else

 

I managed to get max level Cailan's armor on at 24 strength which is about 40 armor with the Lifegiver and such.  Isn't that set massive?  Again, that is with DLC gear, but still you can wear pretty much anything with less strength than you might think.  I believe lower is possible if you wait for a ring you get near the end of the game, but waiting that long to put your best armor set on would be rather silly.  I would have to say the stamina use penalty is rather negligible.  Most of the time you should be auto attacking from a backstab position.  The rest of the time use dirty fighting and riposte for free crits from coup de grace.  For bosses, Pinpoint Striking (if you can't backstab) and Mark of Weakness. For large groups, dual weapon sweep and maybe whirlwind. I don't recall ever having stamina issues on a rogue.  This only tends to work out to a few abilities per encounter.  I imagine it is worse if you go for a Ranger though. 

 

The other dual weilding abilities are not great with daggers. Since abilities do not scale with weapon speed and ignore runes, they are better for characters dual weilding bigger slower weapons.