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PC CONTROLS - I LOVE THEM :D
#2
Posté 14 janvier 2015 - 09:55
Look, I loved DA:I. I'm talking "played a ton, had a blast, will play again, Game of the Year," type legitimate love here. The PC controls aren't good. I tolerated them. They weren't broken. But I would never say "Yes, these are the exact PC controls I could have wanted. I love these controls."
- atlantico aime ceci
#3
Posté 14 janvier 2015 - 10:27
I love the game, but every time I've been asked by a friend online as to whether they should buy the game my answer is always some form of "yes... but be prepared to change a lot of keybinds and get used to the weird UI".
I've found changing the interact button to E and the search button to Q was very helpful, being someone who's obsessive about looting EVERYTHING. I'm also compelled to quash any enthusiasm about the return of the tactical camera, it's just there to frustrate you.
- Thandal N'Lyman aime ceci
#4
Posté 14 janvier 2015 - 10:28
I have no problems with the PC controls, personally, but I'm somewhat sure the term "love" is perhaps a slight exaggeration of the situation.
- Walter1968 aime ceci
#5
Posté 14 janvier 2015 - 10:36
I have no problems with the PC controls, personally, but I'm somewhat sure the term "love" is perhaps a slight exaggeration of the situation.
True, but in fairness, so are the various claims that the controls are unplayable that pop up on this forum every day.
#6
Posté 14 janvier 2015 - 10:48
I'm really glad I bought the game despite the many angry reviews regarding the PC controls. It takes a little getting used to but after 30 hours I hardly notice it any more, my movement is smooth and fluid.
As for the tactical display I'm really not sure why people complain so much, it's pretty genius compromise between turn based tactical play and real time hack and slash. The best way to utilize this is to pause game, assign orders, watch some hacking, rinse and repeat. I assume people don't like to pause and use tactics but rather prefer a Diablo like game. I can't explain why else folks would object. If memory serves me correct, this is pretty close to the battle commands for games like Baldur's gate and NVN, although the AI controls are much more limited.
In any case my opinion for the many complaints is that it's a "Learn to play" situation rather than a problem with the UI or battle system.
#7
Posté 15 janvier 2015 - 12:01
Tactical camera controls are rather confusing at first but a few hours later they felt natural.
All it took for me was swapping the jump and pause keys.
I'm honestly still confused about what people who have put dozens of hours into the game are complaining about.
Is it so difficult to adapt? The only lingering issue I have is tactical camera panning and they have acknowledged it.
- Phonantiphon, Jaron Oberyn, pdusen et 3 autres aiment ceci
#9
Posté 15 janvier 2015 - 12:11
The issue with PC controls is blown way out of proportion like almost every other complaint about DAI.
Tactical camera controls are rather confusing at first but a few hours later they felt natural.
All it took for me was swapping the jump and pause keys.
I'm honestly still confused about what people who have put dozens of hours into the game are complaining about.
Is it so difficult to adapt? The only lingering issue I have is tactical camera panning and they have acknowledged it.
Same here. I don't quite get the unhappiness with PC controls. I didn't change key bindings though, it's default. It's probably because I'm a total PC player.
- Phonantiphon aime ceci
#10
Posté 15 janvier 2015 - 12:27
I don't like the pc controls, not game breaking for me but I can see why a lot of people are annoyed over them.
What does irritate me is the tactical cam. It's absolute crap and utter garbage compared to the one that was in Origins.
- AlexisR et Ashen Nedra aiment ceci
#11
Posté 15 janvier 2015 - 01:17
Tac cam I've actually gotten used to, but again it coulx have been far better implemented. Why do party members do there own thing once I exit? As it is though the combat, even on nightmares is perhaps a little to easy and upon reaching Skyhold isn't needed as much.
#12
Posté 15 janvier 2015 - 01:24
And I liek eating wood
#13
Posté 15 janvier 2015 - 01:27
- Jaron Oberyn, TheViper8234 et Walter1968 aiment ceci
#14
Posté 15 janvier 2015 - 02:43
I have about 300 hours invested in DAI. I have probably five times that many invested in DAO/DA2.
I can say that the PC controls (and AI) under the Eclipse engine were silk, pure silk, compared to what DICE's FB3 and BioWare have provided us for DAI.
The disconcerting (and totally unnecessary) change of camera angle every time one uses the Tac Cam is just the start of the stupidity. Then add the too-close limit on the zoom out, the inability to "click-to-interact" with distant objects (e.g. "click on door across the room to, you know, actually GO TO THE DOOR AND OPEN IT FOR CRYING OUT LOUD! How hard is that?!?") and you have player frustration. Didn't play DAO/DA2? Then you think "What's all the fuss?" But for those who have, this is like playing after losing a limb.
Not because the controls are objectively bad. Just that they're so bad in comparison.
- Ravenfeeder, Shazzie, Morroian et 7 autres aiment ceci
#15
Posté 15 janvier 2015 - 03:29
It's not that the controls are bad, exactly, it's just that they are so obviously designed with controller use in mind, rather than mouse and keyboard. They literally took the console UI and bound keys to the controller functions. There was no thought put into making the mouse and keyoard enjoyable or smooth.
This design, if one can call it that, causes a number of issues that a mouse and keyboard user has to struggle through and 'get used to' rather than it being a fun experience that adds to the game play.
For instance my melee character continues to attack at air even after the enemy is dead, and I've released the attack button. This is because Bioware didn't account for memorized keystrokes in Windows. I may have targeted a more distant mob but despite this my character just keeps swinging at the dead body. I have to wait for the animations to stop before I can move. I've been told that with a controller, you stop attacking instantly once you release the attack button.
Then there's the famous 'no walking for M&KB'. They couldn't figure out how to implement this on a PC because the controller scheme uses the analog stick pressed haldf way to walk. You can't 'half press' the W key so no walk for us.
And then there's the clunky inventory and crafting UI. On a Windows application I expect that a list box will behave a certain way. If I click on the first of 7 items on a list and click delete I expect the selected item to change to the next item down. Instead the 4th item is automatically selected, and deleted mistakenly if you click delete too fast. This is because controller menus always have the middle option selected, and you scroll the list. This is also why you have the first item in the list in the middle of the list box instead of the top. You have to scroll to see the full 7 items. And when you scroll, I'd expect the selected item to remain the first. Nope. back to the middle. Because the game thinks you are using a controller.
Mass Effect was also a port. But the controls at least made sense. The cursor was always in the middle. If you click off the middle that item is scrolled to the middle for you. None of this "ok we let you choose the top item but now we are going to force you to jump down 3 items in the list for no good reason"
There are lots of other clunky issues that are annoying but are not directly related to the interface being a bad port. The tac cam is one of them. I play on normal and ignore it. It's really mostly useless.
- Morroian, Zered, Walter1968 et 1 autre aiment ceci
#16
Posté 15 janvier 2015 - 06:02
I think the Tactical Camera is a significant improvment over DAO's. We can see farther, and the control scheme is almost exactly the one I requested (I suggested they copy the camera controls from Total War).I don't like the pc controls, not game breaking for me but I can see why a lot of people are annoyed over them.
What does irritate me is the tactical cam. It's absolute crap and utter garbage compared to the one that was in Origins.
The loss of WASD movement costs me effectively nothing, as I always used move-to-point before anyway.
What else is Tac Cam missing? People say it's bad. What's bad about it?
- pdusen, phantomrachie et Lebanese Dude aiment ceci
#17
Posté 15 janvier 2015 - 07:12
Same here. I don't quite get the unhappiness with PC controls. I didn't change key bindings though, it's default. It's probably because I'm a total PC player.
hey real pc players (i mean the true real pc players) are only playing games with click to move and mouse cursor scrolling ![]()
#18
Posté 15 janvier 2015 - 07:23
I think the Tactical Camera is a significant improvment over DAO's. We can see farther, and the control scheme is almost exactly the one I requested (I suggested they copy the camera controls from Total War).
The loss of WASD movement costs me effectively nothing, as I always used move-to-point before anyway.
What else is Tac Cam missing? People say it's bad. What's bad about it?
a lot of things. it's a brilliant idea to introduce such thing (i cannot imagine playing without it), but it's not implemented properly imho.
insufficient zoom, collision, WSAD camera movement (or R+L MB/middle, why not the usual edge-scrolling?) which is bound to grid, autocenter char on selection. it's slightly better with Cheat Engine (less camera movement) but it doesn't work in tight spaces (collision with a ceiling!) and a bit annoying in a middle of a forest :3
- Zered et AlexisR aiment ceci
#19
Posté 15 janvier 2015 - 07:37
Oh, I thought they patched it already. Thanks for getting my hopes up. ![]()
#20
Posté 15 janvier 2015 - 09:18

- Dreamer aime ceci
#21
Posté 15 janvier 2015 - 02:07
I never thought such a thread would ever be made..
But I have too agree..
Over 330 hours (currently playing nightmare) and I had no problems with the controls either. (exept for day one -> had to get used to the controls and changed some)
I don't love them but I can live with them (and I would be so pissed if bioware somehow changed them back to DA2/ DAO style).
..Opinions
- Sylvius the Mad, Sailfindragon, Jaron Oberyn et 2 autres aiment ceci
#22
Posté 15 janvier 2015 - 03:11
After playing it on the controller, I tried it with KB+M and it was very uncomfortable. No complaints though as I prefer controller anyway
#23
Posté 15 janvier 2015 - 03:30
I've put over 500 hours into the game and I don't see what the complaints are about. I play KB+M and found the controls easy to get used to, I don't even notice it at all anymore. I don't love them, I don't hate them, I don't really think about them at all. Oh and in case anyone is wondering I have over 40 playthroughs each of DAO, DA2, and all the ME games.
#24
Posté 15 janvier 2015 - 03:37
I've grown accustomed to the PC controls - now I just recently started a game trying out a double wielding rogue, and after so many hours on the game, I did not find the controls to be that difficult, even for a dual wielder.
I STILL avoid the tactical camera as much as I can. I find it cumbersome (especially when used inside closed spaces), and the unnecessary complexity of the "hold" function compared to how it worked in the previous games is just frustrating.
It's helpful in general to try remap keys. I use the mouse with my left hand, and keyboard with my right, so I remapped "search" to be the right control button, which I can operate with my thumb. Pause is "z" for me. Much better.
Also, took me until the second playthrough till I figured out that it was much easier to use the interact key, "f", to interact with things, rather than clicking on them.
#25
Posté 15 janvier 2015 - 03:41
OP I'm glad you are enjoying it, but dont beguile those of us who enjoy it differently than you, the option to do so.
- DragonAgeLegend aime ceci





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