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PC CONTROLS - I LOVE THEM :D


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#26
pdusen

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lol, these threads are getting rediculous.

OP I'm glad you are enjoying it, but dont beguile those of us who enjoy it differently than you, the option to do so.

 

The word you were looking for was "begrudge". And no one begrudged you anything. I'm all for adding more control schemes, I just have a problem with people calling the current one broken when it clearly is not.



#27
Lebanese Dude

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 it was much easier to use the interact key, "f", to interact with things, rather than clicking on them.

 

Been doing this since the beginning of my first playthrough.



#28
MarchWaltz

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The controls do not bother me. Everyone should be able to get used to it...it does feel more action-y, which is not bad, in my opinion.

 

Bioware should focus on patching their buggy mess of a game than "fixing" their pc controls.



#29
Frraksurred

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The word you were looking for was "begrudge". And no one begrudged you anything. I'm all for adding more control schemes, I just have a problem with people calling the current one broken when it clearly is not.


Oh I called it all kinds of broken in another thread, lol. That was before I realized these kind of controls were actually a thing. I'd never played an MMO or RTS, so never experienced character navigation where I had to hold down one or more mouse buttons to free look. I still think it, the tac cam, option navigation in menu and the lack of a radial menu is clunky and cumbersome, but maybe not "broken". ;-)

#30
Shelled

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troll.



#31
CampanulaPatula

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I'm happy for you OP. Though even after full playthrough controls still frustate me - espicecially how control scheme is completely different between action- and tac-cam. That worked splendidly in DAO, why change it? I really miss autoattack, click-to-interact in action-cam and tac-cam that can see through cielings a vegatiton, not to mention ona that could climb walls.. but that just me.



#32
Phonantiphon

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I have, as I believe I may have mentioned, got no problem at all with the PC controls.



#33
Vox Draco

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Love? No... But I do what I do since the first PC games I played, I adapt (and reconfigure the keymapping now and then)

 

But then I played games like Tie-Fighter without Joystick (try that with mouse and key, and win all the campaigns, not that easy, trust me!), I play Dark Souls with mouse and key (with DSfix, granted, otherwise horrible, but no gamepad? Who cares?), I played Mechwarrior-games without getting my fingers twisted,

 

so ...all in all ...I often fail to understand what's the big deal with PC-Controls here...just don't get it really. DAI has issues, but fo ME, Pc complaints about the controls are a bit over-exaggerated, and it often seems a bit hysteric (no offense meant to anyone, just the impression I get ^^)


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#34
They call me a SpaceCowboy

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I think the Tactical Camera is a significant improvment over DAO's. We can see farther, and the control scheme is almost exactly the one I requested (I suggested they copy the camera controls from Total War).

The loss of WASD movement costs me effectively nothing, as I always used move-to-point before anyway.

What else is Tac Cam missing? People say it's bad. What's bad about it?

 

I'd love click to move in regular mode, along with the ability to issue commands that actually stick. I believe tac cam is missing things like loot scanning and jumping, isn't it?

 

This next opinion is not directed at Sylvius.. I suspect many of the people who have no problems with the KB&M layout also are used to playing with controllers.



#35
Lebanese Dude

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 I suspect many of the people who have no problems with the KB&M layout also are used to playing with controllers.

 

I never understood this opinion. How so? I sure am not.

 

DAI's control scheme is ... DAI's control scheme. There is no universal fixed control scheme when it comes to PC games.

 

Like every game I've ever played, I first I learned what buttons I had at my disposal via trial and error. I played. I noted what I kept messing up with. I remapped.

 

Problem solved. 


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#36
pdusen

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I suspect many of the people who have no problems with the KB&M layout also are used to playing with controllers.

 

I haven't played a game I owned with a controller since I owned a Gamecube. I'm an exclusively keyboard-and-mouse using PC gamer.

 

When PC games have different controls, I learn the controls. This is how I have always played. It isn't suddenly a big deal with this game.


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#37
BammBamm

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This next opinion is not directed at Sylvius.. I suspect many of the people who have no problems with the KB&M layout also are used to playing with controllers.

 

i dont even have a controler or a console :D 

i think its more of a problem playing only one genre when it comes to controls. moving with wasd (camera movement included) is way more common than click to move. mostly click to move is an isometric thing, i'm pretty sure you cant name 10 games in full 3d that uses click to move.

when you play different genres you have to adapt mostly different control schemes (and often customize them)  so  you get used to them pretty fast, on the other hand when you only played and replayed da:o and da2 dozens of times it can be a problem.



#38
Cette

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Ok so they're not the worst controls to grace a of game and eventually you get used to them. And most of the more awkwardly placed buttons can be rebound into something sensible. Glowing praise so far.

But even after that there's still this lingering feel if certain functions expecting analog input and being a little jank under digital. See the way your character drunkenly lurches in directions while you're trying to slightly correct your positioning during the more Mario esque shard recoveries. And just the general sense of inertia the characters have which makes sense when you can coast to a stop with a stick but seems really sloppy when using a keyboard.

Then there's the way that interacting with environment seems geared towards walking up
To things and hitting the interact key rather than clicking with a mouse. In certain case defaulting to what's closer rather than what you're pointing at if things are too piled up. See the Skyhold growing pots for this at it's worst. Also the lack of hover over tooltip a for the hot key'd skills outside of menue's. It just generally feels like an afterthought.

Now mind you none of that's game breaking and you do adjust but it never quite feel's right either. It's just this slight awkward hanging fog over everything.

#39
Sailfindragon

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 I suspect many of the people who have no problems with the KB&M layout also are used to playing with controllers.

 

I am exclusively a kb/m PC gamer. Although I own an xBox 360, I never play/use it because I cannot stand using the controller.



#40
ORTesc

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#41
Pheabus2009

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I kinda agree the pc control is not a big thing in SP, since no matter how weird it is, you can always pause and resume, unless you only play on nightmare difficulty.

However, in multiplayer it's still a mess.



#42
Miggs

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My only gripe is the limited pan & zoom on the tac cam, other than that, once important stuff is rebound and all abilities mapped to 10 mouse buttons life is good!



#43
Navasha

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I think it was the shock of the change in controls more than the actual controls themselves.    Having just replayed DA:O and DA2 prior to release, the change in control scheme was very awkward.    I spent several hours making various changes and eventually found myself something that felt right, even if it was much different than the previous dragon age games.

 

The controls change just exacerbated the frustration of losing a pause and play tactical game to a more action-oriented RPG.    I do hope they return to a more tactical game though...   I miss having the more challenging gameplay mechanics.



#44
DarkAmaranth1966

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I have about 300 hours invested in DAI.  I have probably five times  that many invested in DAO/DA2.

 

I can say that the PC controls (and AI) under the Eclipse engine were silk, pure silk, compared to what DICE's FB3 and BioWare have provided us for DAI.

 

The disconcerting (and totally unnecessary) change of camera angle every time one uses the Tac Cam is just the start of the stupidity.  Then add the too-close limit on the zoom out, the inability to "click-to-interact" with distant objects (e.g. "click on door across the room to, you know, actually GO TO THE DOOR AND OPEN IT FOR CRYING OUT LOUD!  How hard is that?!?") and you have player frustration.  Didn't play DAO/DA2?  Then you think "What's all the fuss?"  But for those who have, this is like playing after losing a limb.

 

Not because the controls are objectively bad.  Just that they're so bad in comparison.

See, there is the difference for me. I don't consider those things to be controls issues, that's game behavior. Controls are what button I press to do what regardless of it the game does that to my satisfaction or not. IE: Pressing H to tell my party to hold is fine so, the controls for using the hold command are fine but, since they move the moment I switch active toons, the behavior of the command is not fine.

 

People are confusing controls and the behavior of the game after using the controls we are given. KB+M is pretty much the same as any PC RPG/Combat game. how the game behaves when you use them, well not bad for the most part but, a few things do need fixed. Tac Cam angle shift, Hold (should stay until you press H again, travel, or, enter combat.) are my two biggest gripes but, that's not controls to me, that's behavior.



#45
DarkAmaranth1966

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mLiquid. I beg to differ. No enemies in the area at all and here is what happens.

 

Quizzy active, press HOLD

Make Varric Active Press HOLD

Make Solas Active Press HOLD

Make Iron Bull Active Press HOLD

so far all good, they all stay put where I put them BUT then it fails entirely.

Make Quizzy active and,without doing anything, no moving, no interacting, nothing, simply make Quizzy active, Quizzy gets ran over by Varric, Solas and, Iron Bull rushing to his side. No that is not what HOLD means. It means stay unless we travel or get attacked, or Quizzy leaves the immediate area at least. No one was in danger of dying, nothing was attacking anyone Quizzy didn't even move and yet HOLD released for no reason. All in one room with no NPC's nothing to mess it up and force them to move. Hence Dead hands Puzzle impossible since for me HOLD fails entirely the moment I make Quizzy active again. Same if I make anyone active other than Iron Bull or, if I move Iron Bull at all, they come unglued for no reason. Thus the Dead Hand Puzzle is impossible, change active and, that one gets rushed by all of the others. You can't do that puzzle that way.



#46
mLIQUID

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If you switch to a character in 3rd person view it will deactivate the hold for that character. When you issue a hold command in 3rd person it applies to everyone except that character. If you want a hold position to apply to all 4 party members, you have to be in tactical view. Sorry I wrote that a few times cause I had to think it's been a few weeks since I've played.

 

If you activate your goal with a character they must be held position in tactical before you switch, because like I said you can't issue a command that repositions a character without it canceling the hold automatically, interacting with a torch is a repositioning command. So you will need to go to tactical and hold again before you switch. What I did was position all 4 characters then interact in pause if it's a 4 man torch session. If it's something more intricate then you will need to use combinations of hold and switching from tactical to 3rd person. Just remember, anytime a character is selected in 3rd person you've essentially cancelled their hold.



#47
Lewie

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mLiquid. I beg to differ. No enemies in the area at all and here is what happens.

 

Quizzy active, press HOLD

Make Varric Active Press HOLD

Make Solas Active Press HOLD

Make Iron Bull Active Press HOLD

so far all good, they all stay put where I put them BUT then it fails entirely.

Make Quizzy active and,without doing anything, no moving, no interacting, nothing, simply make Quizzy active, Quizzy gets ran over by Varric, Solas and, Iron Bull rushing to his side. No that is not what HOLD means. It means stay unless we travel or get attacked, or Quizzy leaves the immediate area at least. No one was in danger of dying, nothing was attacking anyone Quizzy didn't even move and yet HOLD released for no reason. All in one room with no NPC's nothing to mess it up and force them to move. Hence Dead hands Puzzle impossible since for me HOLD fails entirely the moment I make Quizzy active again. Same if I make anyone active other than Iron Bull or, if I move Iron Bull at all, they come unglued for no reason. Thus the Dead Hand Puzzle is impossible, change active and, that one gets rushed by all of the others. You can't do that puzzle that way.

I have done that puzzle twice. (It is a pain though  -_- )

 

You have to use tactical camera to hold them in place and keep checking. 

 

I don't think it's a huge issue it's not like you need hold for much anyway.



#48
StrangeStrategy

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They're not perfect, but they don't bother me. I had to rebind Jump to Ctrl, Pause to Space, and interact to C, and then it was fine.



#49
TKavatar

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Just wish they had given us a proper tactical camera (ie. an actual DAO style isometric camera and not an invisible character you can control).

Why on earth do I have the guide the camera through the door to see what's in the other room? Why can't I aim at people above me without having to go all the way there via stairs?

They should have at least made it like D:OS's cam which doesnt have collision (the textures disappear as you pass through stuff).

#50
mLIQUID

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It was so they could give the environment true dimensions instead of 400ft ceilings in every room. If you lower your sensitivity to a respectable lvl you should have very precise control over the camera. I set my camera sens to half my mouse sens and both are fairly low. It's something you have to play with. That's just part of PC culture.. personal adjustments... not hacks but adjusting sensitivity and controls to optimize the experience. I personally think my controls are better than default and make 100x more sense than what shipped.

 

When I got the hang of it, it was actually the best 3rd person controls I've ever used. I would be able to let go of right click for fractions of a second and not miss a beat in battle. In my original post I have a link to my exact settings. I know I've beaten that like a dead horse but quite frankly it's a brand new game if you follow them explicitly.