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Keep Human as the only playable race


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#101
FaWa

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I am a firm supporter of being able to play as multiple races. I don't want the hero to be Alliance-affiliated like Shepard, it would just feel like Shep 2.0 as many have said. Gay turian sex please.



#102
God

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I agree with part of your statement.

 

I don't want to be an alliance lapdog like Shepard was in ME3.


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#103
Han Shot First

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I can understand those who don't want the protagonist to be part of the Alliance in ME: Next. I like the Alliance, but obviously that isn't the case with everyone and some people obviously might not want to be moored to a faction they don't particular care for. I get that, as I wasn't a fan of Shepard having to work with Cerberus in ME2.

 

Having said that, an Alliance protagonist would not necessarily be Shepard 2.0. It all depends on how that character is written. You can have characters who belong to the same faction or hold the same job, who nevertheless have very different personalities. Captains Kirk and Picard from the Star Trek series are a good example of that. Mass Effect also has a few examples. Jacob and Miranda are very different despite being Cerberus. The same could be said for Vega and either Virmire Survivor, despite being Alliance.



#104
God

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I can understand those who don't want the protagonist to be part of the Alliance in ME: Next. I like the Alliance, but obviously that isn't the case with everyone and some people obviously might not want to be moored to a faction they don't particular care for. I get that, as I wasn't a fan of Shepard having to work with Cerberus in ME2.

 

Having said that, an Alliance protagonist would not necessarily be Shepard 2.0. It all depends on how that character is written. You can have characters who belong to the same faction or hold the same job, who nevertheless have very different personalities. Captains Kirk and Picard from the Star Trek series are a good example of that. 

 

Indeed, though I think that the issue is that, especially after ME3, the alliance is also representative of a certain set of ideals and philosophy that is rather... morally based.

 

I'd say the Kirk/Picard stance sort of falls down, since both are essentially moral, fettered characters who have their own way of doing things while still following the... moral rules, so to speak.

 

I'm more into a group such as, say, the humans in Halo. The UNSC and ONI have members who are the virtuous, upstanding people who put their principles and integrity at the forefront, while also housing the more ruthless people who hold the greater good and bottom line ahead of morality. 

 

Get what I'm saying? Picard and Kirk would never kill an unarmed civilian since it goes against their moral code, whereas a character in Halo such as Colonel James Ackerson or Admiral Parangosky wouldn't hesitate if there was a tangible benefit. And Halo doesn't beat you over the head with the morality either, mainly since the premise of the series (sans the post-war stuff and Forerunner stuff) is that humanity has its back to the wall and literally any method that simply buys them time against annihilation, no matter how reprehensible it might be, is on the table.

 

It goes so far that humans are quite willing to deploy planet-cracking nukes on worlds that are still being evacuated just to stall the Covenant.

 

Or the Forerunner, who are quite willing to wipe out life everywhere in the galaxy and kill... a near countless number of beings uninvolved just to hold the Flood at bay.



#105
Broganisity

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The Re-occuring theme of the Shepard Trilogy was Humanity's place in the Galaxy.

Mass Effect itself is Gangstas in Space: The Movie about Aliens and Space Guns and Space Magic.

 

We will likely get a human protagonist from what we've seen of concept art, but the option of being a Krogan/Quarian would be an interesting thing to see from a Protagonist V World Perspective. It all depends on the story written for the game...could you imagine if, using the Dragon Age series as an example, if Dragon Age Two let you be a Dwarf or Elf 'Hawke'? Or Origins/Inquisition forced you into a Human role?



#106
Yokokorama

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I am pretty sure all of us would like to have multiple races, all things the same. 

 

The thing is, in reality, all things won't be the same if they add multiple races.  Designing the game with multiple races in mind will cost resources and man-hours dedicated not only towards character creator options for each race, but also unique dialogue and reactions to each race.  This can compromise other parts of the game (such as the overall quality of the quests and side content).


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#107
StarcloudSWG

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The big problem I have with Mass Effect and the way the story was taken, was the increasingly obnoxious "humans are special" attitude that expressed itself in the writing. Everything from 'human genetic diversity' which is completely unsupported by the facts (salarians, due to their short generations and high birthrate, would have far more 'genetic diversity' than humans ever would) to the fact that Shepard is the *only* being in the galaxy actively trying to forge alliances and being singlehandedly responsible for the survival of the galaxy.

 

No thank you. I had hopes in Mass Effect when it turned out that humans were the bratty, obnoxious fringe race asking for more than they deserved, and everyone else calling them out on it. Hopes that were slowly dashed over the course of two games until it became clear that the story was going to be "Humans save everyone!"


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#108
windsea

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You know i'm weird, I want the option of playable races and think it something the series could use but i most likely will be human.

 

Personally i like the idea of human raised aliens as the playable races, it would be a nice middle ground

A. they would be human-y (personality-wise and knowledge-wise) and able to fit a human story.

B. We could learn more about the different races as the PC learn about their race.

C. it could work Lore wise

The reaper wars must have left a lot of orphans, so It isn't illogical that some of them could be adopted by humans and that should make them legal citizens. Assuming the alliances has anti-discrimination laws then a non-human could be able to get in.



#109
Guest_Caladin_*

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In the games BioWare make, the resources put into making playable races would, and is, better served putting into only one imo, nothing stopping them putting the resources, if any, that would have been used for other races into decent background choices for our human character.

 

I'd rather have a 5x better, more involved and personal story for one race than a more diluted story for 5 different races, because at the end of the day that is all wee would get a heavily diluted story


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#110
canarius

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I agree with the OP. Mass Effect doesn't need multiple playable races for the single player campaign. Lets keep them for multiplayer only.


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#111
Jaron Oberyn

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Out of all of the alien races we have atm, the only one I'd be interested in playing outside of human would be Asari. Can't say any of the others are appealing to me from a protagonist standpoint.


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#112
Karlone123

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Cerberus believes that humanity is the only species capable of ruling the galaxy and that all other species should be sub servant to our goals; how is that not racist?

 

A person can have a strong sense of national pride (or in Mass Effect's case species pride), but founding an organization around the belief that you are inherently better at everything then everyone not like you is quite racist.

 

I wouldn't have mind it if Cerberus adopted a "humans should rule themselves" stance, believing alien influence could be potentially bad for Humanity similar to Terra Firma believes the Council could limit human military production etc.



#113
HydroFlame20

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Wrong we need to play as a Volus lol Lmao it wouldn't happen but imagine just Even confirmed to be the only playable race I would laugh to no end.

#114
I Am Robot

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Yeah it all comes down to quality vs quantity. If there were multiple playable races, there would be higher replay-ability value, yet you'd be replaying a game that's let's cohesive in it's narrative and not as rich in it's story. A lot of you guys seem to want to save the galaxy as the member of another race but I don't think that's what defines Mass Effect. In ME you're a member of the galactic society, no matter what race you belong to. You're are a great individual, not a great human or a great turian etc.

 

Also regarding Cerberus, I'm open to the idea of similar organizations in the next game, and they could be associated with different races as well. 



#115
Mordokai

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Indeed, this is where the more hamfisted black/white elements of the story came into play.

 

They tried to hard to make them seem bad, when they're an ambiguous group willing to carry out unethical research (that does get results) in the name of human advancement.

 

IMO, if said research has benefits, then its not unethical. Maybe distasteful, indiscreet at times, and worst of all (IMO anyway), impractical and wasteful of resources, but not unethical.

 

Then again, as people might've figured about me, I'm more of an unfettered neutral type anyway.

 

Hello Massively.



#116
Killdren88

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I'd rather we keep it to humans. Giving multiple races risk the quality of the story going down. Because people expect the game to acknowledge whatever race you choose. 



#117
corporal doody

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I'd rather we keep it to humans. Giving multiple races risk the quality of the story going down. Because people expect the game to acknowledge whatever race you choose. 

yup...and we all know that BW doesnt know how to write code/program so that doesnt happen.



#118
Jaron Oberyn

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I'd rather we keep it to humans. Giving multiple races risk the quality of the story going down. Because people expect the game to acknowledge whatever race you choose. 

How does it deteriorate the quality of the story? DAI managed to do this perfectly, and it even adds a tremendous amount of replay value on a game that oozes it to begin with. 



#119
I Am Robot

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How does it deteriorate the quality of the story? DAI managed to do this perfectly, and it even adds a tremendous amount of replay value on a game that oozes it to begin with. 

 

Really you think the story in DAI was on the same level as the ME series? 

ok....


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#120
Ellanya

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I think, compare ME and DA is wrong!

In DA all races live in the same world, have a similar way of life, similar physiology, and even similar religion.

In ME world all alien races are completely too different.

I would prefer to learn about them more and more, playing as a human.

Just IMHO. :)



#121
spinachdiaper

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If the next ME does have optional races then expect the backstory for the main character to be as underdeveloped as DAI main character backstory. The main character would have to be a empty template so Bioware can avoid problems occurring while trying to accommodate all the variables of multiple races. That would make the racial choice really nothing more than a cosmetic option.



#122
corporal doody

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If the next ME does have optional races then expect the backstory for the main character to be as underdeveloped as DAI main character backstory. The main character would have to be a empty template so Bioware can avoid problems occurring while trying to accommodate all the variables of multiple races. That would make the racial choice really nothing more than a cosmetic option.

worked in KoTOR.....and you were human there too (rather, could only be human)...so um...moot point is moot



#123
Vazgen

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One of the most glaring problems in recent Bioware games is dated animations engine. They really need to improve that and I'd rather have extremely polished human animations than not so polished animations for turian/asari/volus etc. Look at DA:I, for example. Qunari chin clips through armor, elf hands clip through body, head clips through Varric's head when hugging him...
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#124
Barquiel

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I wouldn't call Shepards backstory developed (and your personal history didn't really matter in ME2 and ME3)....and I've always felt more invested in my warden, for example.



#125
Vortex13

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How does it deteriorate the quality of the story? DAI managed to do this perfectly, and it even adds a tremendous amount of replay value on a game that oozes it to begin with. 

 

 

I would have to respectfully disagree. My Dwarf play through had very little reactivity regarding my choice of race. Sure there were one or two lines of dialogue that said something to the effect of: "Hey your a dwarf." or "Inquisitor Cadash." but there was no real impact based on my choice. As a Dwarf I couldn't role-play my character as a staunch traditionalist founding his beliefs and customs on dwarven culture, there was also very little in the game; aside from several codex entries and very small out of the way optional quests; that actually had the PC interacting with dwarves.

 

 

If we would have had only the choice of humans in DA:I maybe we could have gotten more content based on dwarves, maybe we could have gotten to go back to Orzamar, maybe we could have been able to delve into the rich lore of the dwarven civilization. As it stands now, the Dwarf Inquisitor is just a short human, with very little in the way of recognition concerning your race and their culture. I wouldn't want the same thing to happen in ME:N.

 

 

I don't want to pick a Salarian PC only to have the game barely acknowledge the fact that I am a Salarian. I don't want to see the game ignore the fact that I have a unique perspective on the galaxy due to my shorter lifespan and the quick thinking intellect that my species posses. Or that we don't need to sleep very often, or that we Salarians don't view romances the same way other species do, etc. If I am just going to be a human wearing a Salarian texture, I would much rather the game limit us to human protagonists and then let us interact with Salarians and have the narrative reflect their unique physiology/culture/politics/etc. 


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