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Keep Human as the only playable race


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#126
corporal doody

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then why have customization AT ALL??

 

 

two models...one male. one female. Both HUman. BOTH with ONE and ONLY ONE appearance. That way BW can concentrate on all that other stuff. sounds like folks don want to be distracted by all that personalization anyways. 50-120hrs of game play with a vanilla toon? Hellz yeah!!



#127
Nitrocuban

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While people imagine selectable races would add to the game it acctually does the opposite.

The devs would simply neglect most if not all race specific interactions with the in game world and totally ignore all background they would use for a human character.



#128
Barquiel

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I would have to respectfully disagree. My Dwarf play through had very little reactivity regarding my choice of race. Sure there were one or two lines of dialogue that said something to the effect of: "Hey your a dwarf." or "Inquisitor Cadash." but there was no real impact based on my choice. As a Dwarf I couldn't role-play my character as a staunch traditionalist founding his beliefs and customs on dwarven culture, there was also very little in the game; aside from several codex entries and very small out of the way optional quests; that actually had the PC interacting with dwarves.

 

 

It's true, there isn't much dwarf-related content in DA:I.

 

My main inquisitor was an elf and I was rather happy with the race-specific content in that playthrough.



#129
Vortex13

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then why have customization AT ALL??

 

 

two models...one male. one female. Both HUman. BOTH with ONE and ONLY ONE appearance. That way BW can concentrate on all that other stuff. sounds like folks don want to be distracted by all that personalization anyways. 50-120hrs of game play with a vanilla toon? Hellz yeah!!

 

 

There has to be a trade off somewhere though.

 

 

Having a list of numerous species to play as is going to impact the resources in some other area; whether that be quality side quests, cinematic cutscenes, or unique game play mechanics, etc.

 

 

 

In a perfect world I would love to have the option of playing as a Salarian or Vorcha; or even better a Rachni or Elcor; PC, but I realize that adding such divergent options and keeping them distinct and unique from other options will reduce the overall quality of the game in other areas. 



#130
God

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Really you think the story in DAI was on the same level as the ME series? 

ok....

 

No. In many, many ways it was superior to the story in Mass Effect.

 

In fact, I think DA:I is the point where Dragon Age has overtaken Mass Effect in terms of quality and storytelling. That said, there really isn't a lot of variance for different races. 

 

Ask yourself this; what exactly makes Mass Effect superior or on a different level to Dragon Age?



#131
corporal doody

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ME1-3 was a human-centric experience. Hell...a human became the messiah saving the damn universe

 

 

every damn game of BWs is all about humanity this and that being front and center....in a universe as diverse as ME there should be plenty of room for non-humans to take center stage....especially if the PC is starting off from humble beings as rumors suggest.

 

with what they gave us in the ME3MP, I know there is alot of love and want for more than just humans. im tired of being pigeon-holed into playing a human...I AM A HUMAN. i want to play as something other than myself. RPGs (games in general) allow me to be someone other than me....and i want to be as far away from me as possible when i play a game (especially as rich as ME is). THAT is how i role and roll.

 

and i for one have faith that BW can pull it off....contrary to all you naysayers doubting their skills at game making and story telling.

 

(inb4DA2andME3ending.......da2 was a rushed wreck as was ME3's ending [which was fixed])

 

PS...lemme know when you folks make a game with a EA/BW type situation and then tell me about resources or lack thereof....first hand knowledge i mean.


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#132
Vortex13

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No. In many, many ways it was superior to the story in Mass Effect.

 

In fact, I think DA:I is the point where Dragon Age has overtaken Mass Effect in terms of quality and storytelling. That said, there really isn't a lot of variance for different races. 

 

Ask yourself this; what exactly makes Mass Effect superior or on a different level to Dragon Age?

 

 

I would say that I enjoy Mass Effect and Dragon Age for different reasons, but if you asked me which one I preferred I would go with Mass Effect simply because I personally find science fiction settings to be more engaging than fantasy settings. 

 

 

One thing that does elevate ME above DA in addition to my preference though is the fact that ME gives players the opportunity to work with and alongside those things that are decidedly non-human. Even with ME's general human centric presentation Commander Shepard is still able to interact with races like the Hanar, Elcor and the Rachni; aliens that have a very non-human appearance as well as an alien culture unique to them. 

 

DA on the other hand has steadily presented anything even remotely different from human norms as mindless, evil monsters to kill. Compare DA:I to DA:O/DA:A; before you could interact with Sylvans, Werewolves, Golems, Demons, even Darkspawn, each with their own motivations and personalities; come DA:I and any depth of character these creatures had (if they do make an appearance) is discarded in favor of "Monster Smash!".



#133
Vortex13

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ME1-3 was a human-centric experience. Hell...a human became the messiah saving the damn universe

 

 

every damn game of BWs is all about humanity this and that being front and center....in a universe as diverse as ME there should be plenty of room for non-humans to take center stage....especially if the PC is starting off from humble beings as rumors suggest.

 

with what they gave us in the ME3MP, I know there is alot of love and want for more than just humans. im tired of being pigeon-holed into playing a human...I AM A HUMAN. i want to play as something other than myself. RPGs (games in general) allow me to be someone other than me....and i want to be as far away from me as possible when i play a game (especially as rich as ME is). THAT is how i role and roll.

 

and i for one have faith that BW can pull it off....contrary to all you naysayers doubting their skills at game making and story telling.

 

(inb4DA2andME3ending.......da2 was a rushed wreck as was ME3's ending [which was fixed])

 

PS...lemme know when you folks make a game with a EA/BW type situation and then tell me about resources or lack thereof....first hand knowledge i mean.

 

 

I agree with you. I want to be able to play as an alien, to have a non-human perspective of the galaxy, but unless BioWare is going to ditch humans completely from ME:N (they won't) we will not be able to get a truly unique experience as playing as an alien.  ME MP is a great platform to add alien species to the game; in fact one of the biggest things I would like to see added to ME:Next's MP is playable Rachni and Elcor, bring out the 'alien' aliens, let me play as them.

 

But expecting BioWare to pull off a Shepard level character arc for widely divergent species is a little too out of scope (IMO).


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#134
Dr. Rush

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Yeah, the best thing ME4 can do is get rid of humans entirely, that way they can focus resources on alien species.

 

Of course they won't do that because many people can't handle not playing as generic humans, but if they wanted to make ME4 the best roleplaying game they can, this would be how to do it. 

 

We've had a trilogy focus on humans, how about games that focus on everything but humans? That is what I want to see.


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#135
RIPRemusTheTurian

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In general, I think that having the option to play as an alien would add depth and be somewhat unique, as many games don’t make aliens more than weird enemies. For the many roleplayers, headcanoners, and fan artists amongst us, more connectedness to the ME universe through playable races would be greatly appreciated. This is especially true with the apparent focus on exploring with your crew; if the next ME has such themes, I'd prefer to have as much customization as possible, and the aliens are a big part of what makes ME interesting.

 

Although I'm sure that it'll take a lot of work, our claims of the price and sacrifice required for playable races are just speculations. I'd be pretty miffed if Bioware decided against alien options as a consequence of fans being unsupportive through fretting about the cost. It's not an unreasonable request, so it should be up to Bioware to decide if there are enough resources to fulfill it. Unlike many other gameplay changes, if Bioware made the effort to not compromise other parts of the game than playable races would be very exciting to supporters and be ignorable to players against it. So resources well spent. Plus, I remember they said that they could use their work on DAI, so that should give them some more time to animate alien protagonists right?

 

We’ve already introduced the main (hopefully playable) races, the overall politics between them, and mankind’s established place with them. From here, the story will get more personal and everybody will band together with the discovery of new alien worlds. This is the perfect opportunity to take ME into new territory with playable races in a potential trilogy.


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#136
Vortex13

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One way that I think multiple alien species could happen and still retain a great amount of reactivity and acknowledgment of our racial choice would be if BioWare went with an old school route and made our PC silent.

 

 

 

This would be a huge change from previous ME titles, but eliminating our protagonists' voice would allow for a far greater amount of flexibility concerning our choices in dialogue, as well as freeing up a considerable chuck of the word budget allowing our companions and NPCs in the world to have a greater range of reactivity to the player and what alien they choose to play as.



#137
themikefest

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I don't see Bioware having the main character silent again.



#138
Vortex13

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I don't see Bioware having the main character silent again.

 

 

Well I wouldn't see a silent protagonist as likely, just that it would be the best way (really only way IMO) to give players multiple alien PC options while not severely limiting the other aspects of the game.



#139
Nitrocuban

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A franchise known for one of the best voice acting cast in the industry making its next game#s protagonist mute like in  a game from 1985?

Yeah, well, I don't think so.



#140
Vortex13

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A franchise known for one of the best voice acting cast in the industry making its next game#s protagonist mute like in a game from 1985?
Yeah, well, I don't think so.



In my mind that would be the only way to have four or five alien protagonists with the same level of content and interactivity as Shepard while at the same time still reflect and acknowledge that the player is an alien species.


Like I said, I highly doubt BioWare will go with this option. I'm going to be very disappointed though, when our alien protagonist is going to essentially be a re-skinned human, and/or engaging and unique gameplay or narrative elements are watered down to compensate.



#141
Dr. Rush

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While people imagine selectable races would add to the game it acctually does the opposite.

The devs would simply neglect most if not all race specific interactions with the in game world and totally ignore all background they would use for a human character.

Having the devs pat me on the head and remind me of my customization choice is not why I want to choose my species. It is called ROLEPLAYING.

 

You know, like, in a... ROLEPLAYING GAME.


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#142
JeffZero

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Totally agree with OP, even as I understand why others don't.

#143
RIPRemusTheTurian

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Having the devs pat me on the head and remind me of my customization choice is not why I want to choose my species. It is called ROLEPLAYING.

 

You know, like, in a... ROLEPLAYING GAME.

 

Exactly, I couldn't care less if there's only a couple instances where player race is mentioned. I want to make up my own interestingly alien backstory, and pretend I'm the PC in ME3MP.

 

With all the demand for a smaller story and exploration, I feel that ME4's story will be mostly be driven by character instead of race. Plus, everyone is either working together or destroyed from the reaper war. As such I think that it's warranted to be unable to say "But... but... I'm a human/asari/turian!"

 

Actually, sometimes I think that calling turians and asari 'aliens' sounds a little weird. The Alliance is as alien to me as they are.


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#144
ImDedicatedToMyApologies

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I agree that a major theme in ME is that humans are special and this is portrayed by making us play as one. But I don't think the trend needs to retained. As Bioware has stated, the next ME game will be very different from the current trilogy, and making the PC an alien would a great way to do that imo, regardless of whether it's a prequel or sequel.


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#145
God

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Having the devs pat me on the head and remind me of my customization choice is not why I want to choose my species. It is called ROLEPLAYING.

 

You know, like, in a... ROLEPLAYING GAME.

 

And that's on you, the character's creator to roleplay. Through the story. Not by the aspects of the character in the premade version.

 

Plus, as has been repeated, it limits the RP ability by making too many possible origins.

 

I'd prefer to stick to humans and have the RP ability come from other elements, like backstory. Selecting a backstory for the human character is plenty enough RP'ing.



#146
Tensoconix

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Having the devs pat me on the head and remind me of my customization choice is not why I want to choose my species. It is called ROLEPLAYING.

 

You know, like, in a... ROLEPLAYING GAME.

Exactly, I couldn't care less if there's only a couple instances where player race is mentioned. I want to make up my own interestingly alien backstory, and pretend I'm the PC in ME3MP.

If appearance is the only factor, it cannot be that difficult to headcannon your character looking different. There is so much more to the other species being presented in a natural and believable fashion as PC though. Do you realise that almost every single line of their dialogue would have to be different for each species to reflect their distinct manners of speech, colloquialisms, species specific puns etc? Not to mention appropriate NPC responses. It's not like DA where all races are pretty much identical and you can get away with several remarks about the origin of PC.

 

Either do it properly or not at all. And it will not be done like that ^ so along with suitable dialogue lines for your alien PC you might as well headcannon their appearance.

Oh, and yeah, i'd like to play as other species as much as the next guy, but just alien looking character behaving like a human is not enough.


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#147
Gwydden

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then why have customization AT ALL??

 

 

two models...one male. one female. Both HUman. BOTH with ONE and ONLY ONE appearance. That way BW can concentrate on all that other stuff. sounds like folks don want to be distracted by all that personalization anyways. 50-120hrs of game play with a vanilla toon? Hellz yeah!!

Yes, because having a drastically different biological makeup and coming from entirely separate planets and cultures amounts to about the same as having a different hair color, duh.

 

Yeah, the best thing ME4 can do is get rid of humans entirely, that way they can focus resources on alien species.

 

Of course they won't do that because many people can't handle not playing as generic humans, but if they wanted to make ME4 the best roleplaying game they can, this would be how to do it. 

 

We've had a trilogy focus on humans, how about games that focus on everything but humans? That is what I want to see.

Meanwhile, I am not remotely interested in playing anything other than human and if NME didn't allow for it I would never play it. I also firmly believe that if they want to make the game the best they can, humans are definetely the way to go.

 

What does this mean? Well, beyond the fact that we have different preferences, priorities and opinions, nothing. My take is no better than yours. Your take is no better than mine. It's not that I 'can't handle' playing aliens, it's just that I don't care to do so.

 

I also fail to see how humans are particularly generic, or aliens particularly innovative.

 

One way that I think multiple alien species could happen and still retain a great amount of reactivity and acknowledgment of our racial choice would be if BioWare went with an old school route and made our PC silent.

 

This would be a huge change from previous ME titles, but eliminating our protagonists' voice would allow for a far greater amount of flexibility concerning our choices in dialogue, as well as freeing up a considerable chuck of the word budget allowing our companions and NPCs in the world to have a greater range of reactivity to the player and what alien they choose to play as.

I think you already know this won't happen. Personally, I have nothing against silent protagonists per se... as long as the rest of the characters are also silent. I find a silent protagonist surrounded by voiced characters rather awkward.

 

Having the devs pat me on the head and remind me of my customization choice is not why I want to choose my species. It is called ROLEPLAYING.

 

You know, like, in a... ROLEPLAYING GAME.

And yet, that's all we're likely to get with species selection. Sure, you can use headcanon all you want to fill in the gaps. I do it all the time myself so I can't hardly blame you for it. But this is not humans vs elves vs dwarves. There are extremely significant differences between species that came to be in entirely different planets, both cultural and biological. A simple change in address from 'human' to 'turian' does nothing to reflect that, and ultimately just cheapens these species even further.

 

I will NEVER understand what the hell people mean when they say humans are 'boring' or 'generic.'



#148
AgentMrOrange

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I would prefer playable aliens mainly do to the fact the alien really are just funny looking humans at this point with the exception of hanar, elcor, volus and rachni.

 

asari, turain, and quarian all act just like humans form the same kind of bonds with each other have the same feeling same family groups basically they're humans already. at least in my opinion that is

 

it would also help set the next mass effect apart from the first three games and increase immersion for some people 


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#149
Mcfly616

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Whatever we play as, the universe needs to get a lot more alien. A lot more sci-fi. It's honestly hard to take seriously any more. Practically every species is bipedal/humanoid, speaks perfect English, and is conveniently/ridiculously sexually compatible with humans. 


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#150
Hanako Ikezawa

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I want them to have a race selection.