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Keep Human as the only playable race


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#151
GalacticWolf5

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Practically every species is bipedal/humanoid, speaks perfect English, ...

 

They actually speak their own languages. Everyone has translators, it's explained in the Codex.



#152
Mcfly616

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I wouldn't mind species selection. But I'd only expect them to do the Council species minus the Salarians. They could do Human male/female, Asari, Turian male. That way they could use the same voice actor and actress. Saves on cost and time. This game is getting more development time than any game since Mass Effect 1, I believe. It's certainly doable. 



#153
Mcfly616

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They actually speak their own languages. Everyone has translators, it's explained in the Codex.

I know, but it's still 'meh'. Idk. They should just do a totally alien language and put subtitles up. Would've seemed a bit more immersive. 



#154
Vortex13

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They actually speak their own languages. Everyone has translators, it's explained in the Codex.

 

 

Its actually more to do with how the majority of alien species can fully comprehend human speech patterns, the nuances of our linguistic rules like metaphors or idioms, etc.

 

 

The Rachni, Hanar, and Elcor actually have distinctive speech patterns; Asari, Turians, Krogan, etc. talk just like us.



#155
GalacticWolf5

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I know, but it's still 'meh'. Idk. They should just do a totally alien language and put subtitles up. Would've seemed a bit more immersive. 

 

I think it would actually be immersion breaking because you'd have to read what they're saying. Well that's just how I feel about it.



#156
RoboticWater

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I think it would actually be immersion breaking because you'd have to read what they're saying. Well that's just how I feel about it.

It's also prohibitively expensive. Coming up with an entire alien language isn't as simple as blurting out whatever gibberish comes to mind. If BioWare wanted a decent language, they'd need to hire a linguist and take more time with their voice actors. That's a lot of cash for something almost purely cosmetic.


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#157
Hanako Ikezawa

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I wouldn't mind species selection. But I'd only expect them to do the Council species minus the Salarians. They could do Human male/female, Asari, Turian male. That way they could use the same voice actor and actress. Saves on cost and time. This game is getting more development time than any game since Mass Effect 1, I believe. It's certainly doable. 

 

I could see them limiting it to just the Council races. 

 

Asari: Female only(they are monogendered)

Human: Female and Male

Salarian: Male only(Females don't leave Sur'Kesh)

Turian: Female and Male

 

That is 6 options, 3 per gender, so less than Inquisition.


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#158
Tensoconix

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I wouldn't mind species selection. But I'd only expect them to do the Council species minus the Salarians. They could do Human male/female, Asari, Turian male. That way they could use the same voice actor and actress. Saves on cost and time. This game is getting more development time than any game since Mass Effect 1, I believe. It's certainly doable. 

Really? Can you imagine the outcry caused by the omission of turian females? 

I surely can since i'd be the main supporter of it  :devil:



#159
saladinbob

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The problem is what species you make playable? In Dragon Age you only have five 'races' In Mass Effect you have eighteen. Who gets to be playable? Who doesn't? Even if you stick to the major races, you still have eight. Narrow it down again to Organic races and it's seven. Double that when you add genders. That's still two more than Dragon Age which means more development time from Bioware, development time that could be better spent on providing interesting content rather than fetch quests and mining sims. So no, I'm with the OP, keep playable races to Male and Female Human only.



#160
RoboticWater

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I could see them limiting it to just the Council races. 

 

Asari: Female only(they are monogendered)

Human: Female and Male

Salarian: Male only(Females don't leave Sur'Kesh)

Turian: Female and Male

 

That is 6 options, 3 per gender, so less than Inquisition.

That's still more work than inquisition. Save for a few pointy facial features and a slight height difference, each playable race in Dragon Age is perfectly humanoid, so their animation skeletons can scale and their voice actors don't need to do anything different.

 

This isn't exactly the case with Mass Effect. Turians would require significant voice modulation and animations specific to their mandibles and three pronged extremities. Salarian facial animation might scale well enough, but subtle cues might be lost and movement animations would need to be changed entirely to fit their physiology. Even if all that gets sorted out BioWare would still need to come up with all the extra armor permutations for each of them.

 

An Asari option would be the most reasonable, but then we'd have fans complaining that nothing else made the cut.



#161
Mcfly616

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Really? Can you imagine the outcry caused by the omission of turian females? 

Yup and it wouldn't be that big. 



#162
Mcfly616

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It's also prohibitively expensive. Coming up with an entire alien language isn't as simple as blurting out whatever gibberish comes to mind. If BioWare wanted a decent language, they'd need to hire a linguist and take more time with their voice actors. That's a lot of cash for something almost purely cosmetic.

 Out of the entire post, you're focusing on the one thing that I'm least concerned with. Now,  nearly every alien species being humanoid/bipedal and being sexually compatible with humans, these have been some of my major gripes for years. Language is more of a side note. A minor quip.



#163
RoboticWater

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 Out of the entire post, you're focusing on the one thing that I'm least concerned with. Now,  nearly every alien species being humanoid/bipedal and being sexually compatible with humans, these have been some of my major gripes for years. Language is more of a side note. A minor quip.

I didn't read your post from earlier. I merely responded to the single post I quoted.

 

Whatever we play as, the universe needs to get a lot more alien. A lot more sci-fi. It's honestly hard to take seriously any more. Practically every species is bipedal/humanoid, speaks perfect English, and is conveniently/ridiculously sexually compatible with humans. 

But looking at your post now, I would have likely made the same mistake again. Despite what you may have been thinking, what you said presents each problem equally.

 

Regardless, I agree with you to an extent. Some of Mass Effect's aliens should do a better job being alien, but others shouldn't. There are many reasons why Star Trek's aliens were slight variations on humanoid beings. There was obviously budgeting and an episode of TNG that explained it within the lore, but I think it works on a thematic level as well. Despite lightyears of distance, we can feel quite at home with these aliens who are more like us than we could have imagined.

 

It's also much easier on the writers. It can be difficult to empathize with a being we can barely comprehend. Given the nature of BioWare's story telling, I can understand why they didn't want to introduce another obstacle between the player and his or her squadmates. Without proper visual or cultural reference, it can be hard to take something seriously. On the other hand, I think it is important that BioWare try to make things more alien and truly challenge the player's ability to empathize and think rationally among the incomprehensible.So yes, the player should occasionally feel outside their comfort zone, but not always.



#164
Faerlyte

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By all means, let's not add options, because we all know how having more to choose from takes away from the gaming experience...


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#165
Deebo305

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By all means, let's not add options, because we all know how having more to choose from takes away from the gaming experience...

Sarcasm aside it actually would

You gain more species to play as but lose the chance the further explore that character background and possible family. Dialogue becomes more limited to compensate for each race and you get to talk about their culture but not really delve into

Essisentially every new playthrough would just be a pallete swap with minor noticeable difference ala Dragon Age, Elder Scrolls, etc.

I'd rather the game feel more personal then just getting a facelift each go round
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#166
RIPRemusTheTurian

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I do agree with many others that 'alien' aliens would be nice and that their cultures shouldn't be humanized, but I don't think this is mutually exclusive with playable aliens. Yes, we won't have PCs able to behave drastically different based on race, but they're apparently associated with N7, so it's perfectly reasonable that they would approach situations the way Shepard or a human would. It's not like they'll be extraterrestrial extremists or anything.

 

In fact, I think that having multiple race options would be a step in the right direction for the overall development of races. Having this feature would enable Bioware to expand upon our racial choice and what it means in future games and DLC.

 

And even if it's mostly just a 'facelift', I see Bioware as a catalyst (heh) for our own mental character projections, so something like this could go a long way.


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#167
VelvetStraitjacket

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Yes, only humans please.

I love Inquisition, I really do, but it was evident that sacrifices had to be made for multiple races. So I'd rather have a human protagonist with different backgrounds to choose from, various personalities, and an even more detailed Character Creator with the ability to edit the body...oh, and better hair, because I'm sure everyone can agree that the hair in Inquisition was horrid.


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#168
Tonymac

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Yes, only humans please.

I love Inquisition, I really do, but it was evident that sacrifices had to be made for multiple races. So I'd rather have a human protagonist with different backgrounds to choose from, various personalities, and an even more detailed Character Creator with the ability to edit the body...oh, and better hair, because I'm sure everyone can agree that the hair in Inquisition was horrid.

 

Funny that you bring up hair.  But I thought you liked it when I don't touch your hair.....

 

Back to the discussion / topic:  I would think that from a game developing standpoint it would be less resource intensive to give us humans for the player character.  We are humans IRL (most of us) and that kind of makes interacting with aliens stand out more.

 

I don't mind being turian, krogan, asari, quarian, geth, drell or vorcha in MP - but in the SP game its just too much voice acting if you wanted to tell a story and have separate squad interactions.  


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#169
VelvetStraitjacket

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Funny that you bring up hair.  But I thought you liked it when I don't touch your hair.....

 

Back to the discussion / topic:  I would think that from a game developing standpoint it would be less resource intensive to give us humans for the player character.  We are humans IRL (most of us) and that kind of makes interacting with aliens stand out more.

 

I don't mind being turian, krogan, asari, quarian, geth, drell or vorcha in MP - but in the SP game its just too much voice acting if you wanted to tell a story and have separate squad interactions.  

 

I would most likely smack you if you touched my hair. But that does not mean that hair should look as horrid as it does in Inquisition. Even the facial hair. One of the options looks like it was created in MS paint.

 

And I understand that some people want to play as other races, and that's fine by me. But when things such as cutscenes and quality side quests get sacrificed for it - no. Besides, like others have said, the inclusion of other races would be a cosmetic thing with a few added/altered dialogues.


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#170
Tonymac

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I would most likely smack you if you touched my hair. But that does not mean that hair should look as horrid as it does in Inquisition. Even the facial hair. One of the options looks like it was created in MS paint.

 

And I understand that some people want to play as other races, and that's fine by me. But when things such as cutscenes and quality side quests get sacrificed for it - no. Besides, like others have said, the inclusion of other races would be a cosmetic thing with a few added/altered dialogues.

 

I didn't play DAI, so I have no idea how it looks.  On a realistic note, I'd hope no one just wants up and touches someones hair - that is way too creep out and a personal violation.

 

Having different playable races should change the game a lot - if it were merely cosmetic then I see no point.  That would be like those U-tube vids where the player is not Mshep or Fshep, but Gianna Parasini.    


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#171
VelvetStraitjacket

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I didn't play DAI, so I have no idea how it looks.  On a realistic note, I'd hope no one just wants up and touches someones hair - that is way too creep out and a personal violation.

 

Having different playable races should change the game a lot - if it were merely cosmetic then I see no point.  That would be like those U-tube vids where the player is not Mshep or Fshep, but Gianna Parasini.    

 

You should :P. And some people do that, usually without realizing that it is a personal violation. But if you look like you bite, it usually prevents that.

 

Yes it should, but let's be realistic here. Budgets are limited and so is development time. There is always a case of "one or the other". Inquisition's large, gorgeous areas meant that most side quests were very basic. Multiple races meant less-developed origins. Just like in ME1, we had a lot of exploration, but it was empty, with copy paste buildings.
 


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#172
Tonymac

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You should :P. And some people do that, usually without realizing that it is a personal violation. But if you look like you bite, it usually prevents that.

 

Yes it should, but let's be realistic here. Budgets are limited and so is development time. There is always a case of "one or the other". Inquisition's large, gorgeous areas meant that most side quests were very basic. Multiple races meant less-developed origins. Just like in ME1, we had a lot of exploration, but it was empty, with copy paste buildings.
 

 

Looking like you might bite should work - or at the very least explain that no touching is acceptable.  I'm not a touch freak. but I don;t even like bumping into people.

 

I think ME: Next will avoid the cut and paste of ME1 missions.  They have a much better engine to work with now, and the proper time and budget.  We just have to see how well they pull it off.


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#173
VelvetStraitjacket

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Looking like you might bite should work - or at the very least explain that no touching is acceptable.  I'm not a touch freak. but I don;t even like bumping into people.

 

I think ME: Next will avoid the cut and paste of ME1 missions.  They have a much better engine to work with now, and the proper time and budget.  We just have to see how well they pull it off.

 

I don't like it when people I don't know that well stand waaay too close to me during a conversation. I like my personal space. It's fine with friends and whatever, but otherwise, it's just uncomfortable and irritating.

 

Well they already avoided it with ME2 and ME3, so I doubt they would return to copy paste locations. The engine is indeed better, especially for huge areas and environmental variety, and it does seem like they have a good budget and proper time. But yeah, now we just have to wait and see.


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#174
Mcfly616

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If they do keep it a strictly human protagonist, then they need to completely revamp the character creator from the ground up. The options were very limited in the Shepard Trilogy. 


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#175
Tonymac

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If they do keep it a strictly human protagonist, then they need to completely revamp the character creator from the ground up. The options were very limited in the Shepard Trilogy. 

 

On that note I wonder if it matters if its strictly a human protagonist.  I imagine the character creator will have to be rebuilt from the ground up anyhow.  

 

More options, life-like hair, etc.  I think that the potential of this engine should blast open the doors on options.  


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