Aller au contenu

Photo

Even the enemies are getting the key bug. This poor Fear Demon was trapped outside in the cold.


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

Link:

 

 

For anyone else whos seen this bug, throwing explosives at the window ended up killing the Fear Demon.



#2
Jackyl

Jackyl
  • Members
  • 120 messages
Had that happen two nights ago soloing with my reaver. Had a despair demon fly through the wall. Nice to know some classes have a way to deal with it.

#3
J. Peterman

J. Peterman
  • Members
  • 2 763 messages

I've had this happen also in that room. I couldn't do much cos I was an assassin, but the others were able to use basic staff attacks on it outside.



#4
JRandall0308

JRandall0308
  • Members
  • 1 695 messages

Interesting that enemies in DAI can leave the map without dying.

 

While in ME3 you'd have this happen:

 

 

(Banshee Suicide, from SterlingPhoenix)



#5
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

Ahhh, so this is how despair demons are made.  Take a fear demon, and isolate it in a cold environment.  


  • Broganisity, JRandall0308 et CelticRanger275 aiment ceci

#6
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

Interesting that enemies in DAI can leave the map without dying.

 

While in ME3 you'd have this happen:

 

(Banshee Suicide, from SterlingPhoenix)

Ive seen the DC jump off a cliff and kill himself in perilous before on elven ruins.  Was quite funny.  


  • CelticRanger275 aime ceci

#7
SpaceV3gan

SpaceV3gan
  • Members
  • 2 392 messages
Enemies outside the map should either die or be teleported back to the map. But I guess this will never be fixed, if it wasn't for ME3 it won't be for DAMP.

That Assguard charging the Banshee off the map was sheer epicness.

#8
JRandall0308

JRandall0308
  • Members
  • 1 695 messages

Ive seen the DC jump off a cliff and kill himself in perilous before on elven ruins.

 

Really! I would love to see video of that. It sound hilarious.

 

= = =

 

I suspect the reason enemies in DAI don't (usually) die when outside the map is that they are not technically outside the map. The DAI maps consist of different sections, some of which are either open or blocked off based on the procedural generation.

 

I suspect the entire area is considered valid for an enemy to exist in, even though the PCs may not be able to reach that area due to blockages.



#9
Broganisity

Broganisity
  • Members
  • 5 336 messages

Really! I would love to see video of that. It sound hilarious.

 

= = =

 

I suspect the reason enemies in DAI don't (usually) die when outside the map is that they are not technically outside the map. The DAI maps consist of different sections, some of which are either open or blocked off based on the procedural generation.

 

I suspect the entire area is considered valid for an enemy to exist in, even though the PCs may not be able to reach that area due to blockages.

Enemies take fall damage. Fall Damage scales if I'm not mistaken. Done right enemies can deal massive damage to or even kill themselves with certain attacks at the edge of a vertical area like the top of stairs. Glorious things happens.



#10
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

Enemies take fall damage. Fall Damage scales if I'm not mistaken. Done right enemies can deal massive damage to or even kill themselves with certain attacks at the edge of a vertical area like the top of stairs. Glorious things happens.

Yep, funny stuff happens with enemy fall damage

 

 

 

As for the DC killing himself, he tried to teleport onto a small platform outside the health font room boundaries.  He went up, and then just kept going down the cliff.