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2H Champion DPS Build


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#26
Alren

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the great thing about this build is the AoE AND single target effectiveness. 

 

In AoE situations, you'll crit so much you can chain cast walking fortress and just be immune to damage

 

in single target To the Death stacks so high you can SHRED bosses/dragons

 

its just an awesome all around build for nightmare solo, or group play



#27
Reman

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the great thing about this build is the AoE AND single target effectiveness. 

 

In AoE situations, you'll crit so much you can chain cast walking fortress and just be immune to damage

 

in single target To the Death stacks so high you can SHRED bosses/dragons

 

its just an awesome all around build for nightmare solo, or group play

I know. I was just saying that even though it is very effective for AoE, it's single target capabilities are much better.


  • Alren aime ceci

#28
Alren

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Oh i see, yeah To The Death is just amazing. 



#29
rayx

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I know. I was just saying that even though it is very effective for AoE, it's single target capabilities are much better.

 

Actually TOD is also very efficient for multiple enemies, since TOD can give you nearly infinite guard. 



#30
rayx

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Oh i see, yeah To The Death is just amazing. 

 

One question. with your current build could you solo a rift fight with a bunch of wraiths and ice-shooting demon? or a bunch of wraiths with a pride demon and a rage demon without using any potion or tonic?

 

I am also using a 2H champion, but my build and gears are a little more defensive. I would like to know how your full offensive build's survivability could be : P 



#31
Reman

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Actually TOD is also very efficient for multiple enemies, since TOD can give you nearly infinite guard. 

That wouldn't matter if you are already practically spamming Walking fortress.



#32
Reman

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I just had a thought for masterworks. I know you like thousand cuts and hidden blades, but why not have one hidden blades and one berserk?

 

Your already going to have invincibility and guard, you may as well increase your damage output that way.

 

I just want berserk to be useful for something



#33
Biotic Flash Kick

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I just had a thought for masterworks. I know you like thousand cuts and hidden blades, but why not have one hidden blades and one berserk?

 

Your already going to have invincibility and guard, you may as well increase your damage output that way.

 

I just want berserk to be useful for something

its very useful on rogues

stealth dump aggro



#34
Alren

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Just updated the guide with a 1:35 min ravager kill video!



#35
Alren

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One question. with your current build could you solo a rift fight with a bunch of wraiths and ice-shooting demon? or a bunch of wraiths with a pride demon and a rage demon without using any potion or tonic?

 

I am also using a 2H champion, but my build and gears are a little more defensive. I would like to know how your full offensive build's survivability could be : P 

 

Wanted to address this issue. The wraith heavy rifts and the despair demons can be really tricky. Here are some tips:

 

1. Do the shard collection quest as soon as you can. The static damage resist and the resist belts granted by this quest help a lot.

2. Craft more than one armor tailored to specific damage types. For example, I have 80% cold resist while wearing my cold resist armor. 

3. Despair Demons won't use their killer death ray if you stay in melee range, rotate your charge, chain, and knock downs to put them away and avoid their beams

4. You'll be using walking fortress to close distance, try to AoE on a few of them to reduce the CD on it as fast as possible. (you'll want a high crit chance for these encounters, swap back to using the mask of grand duchess)



#36
mbelcikuwh

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i'm doing my playthru with 2H with reaver on my mind for later build, but this really makes me wonder, thanks to Alren lol....

 

my question is, does that mean the right way to exploit this moves is to have siege breaker??? i mean, if one would choose ttd first instead of siege breaker, can he still use ttd without getting squashed at the same time?

 

i can only think of block and slash at the moment hehehe :P

 

1. is there any strategies on how to survive without siege breaker while using ttd??

 

2. is there any greatsword you can recommend to use instead of axes you mentioned on the post? i mean i know it will reduce crit chance to some degree, but hey...i'm a sucker fro greatsword T_T



#37
TheInvoker

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Nice but honestly i'm not going for critical chance with my 2h Champion

I'm using Hossberg Axe with 36% attack

 

it's not that i don't like critical chance but i hate that every character in the game should be based on critical hits:Tempest,Reaver and Inferno mage

 

I'm just going for pure damage on my champion and DPS is more than using critical chance items/gear but i know i'm giving up to some useful things like CDR and break armors



#38
sethroskull79

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I need to make sure that when I craft my final Dragon Bone Armor and Weapon that I get the Hidden Blades on both.  I'll make sure one is 5 and 4 or 4 and 3.  I think that is a big key as to possible damage dealt.  I don't have those procs yet.



#39
shazza53

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Nice thread. I decided to try a 2H Warrior, but can't get past the big demon fight at the end of the tutorial on Nightmare. I can waltz through it with a Rogue Archer or a Mage - and barely with a SandS Warrior.

I have my Nightmare achievement, so I can just turn the difficulty down, but would really like to figure this out. Any tips for the very early 2H Build? (I prefer human, but can do Qunari if that makes a big difference). Thanks.

#40
sethroskull79

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Damn.  I hope it doesn't sour you on the 2H Warrior.  It gets way better.



#41
DomeWing333

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Nice thread. I decided to try a 2H Warrior, but can't get past the big demon fight at the end of the tutorial on Nightmare. I can waltz through it with a Rogue Archer or a Mage - and barely with a SandS Warrior.

I have my Nightmare achievement, so I can just turn the difficulty down, but would really like to figure this out. Any tips for the very early 2H Build? (I prefer human, but can do Qunari if that makes a big difference). Thanks.

 

I also found that fight to be a very difficult one for a 2H Warrior since your options are so limited. Block and Slash and Charging Bull are very important skills to get early as they help avoid damage and control the battlefield. Beyond that, it's just up to your skill in battle.

 

In that particular fight, what I did was move Varric to where that other NPC archer guy was and have him hold position there. I also kept Solas pretty far way from the fray and had him prioritize barrier casting on Cassandra since she was the main tank. The PC's job should be focused on disrupting the rift as often as possible, rather than actually attacking. Even then, I think Varric was the only one alive at the end there, finishing the boss off with a long shot.



#42
Reman

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I also found that fight to be a very difficult one for a 2H Warrior since your options are so limited. Block and Slash and Charging Bull are very important skills to get early as they help avoid damage and control the battlefield. Beyond that, it's just up to your skill in battle.

 

In that particular fight, what I did was move Varric to where that other NPC archer guy was and have him hold position there. I also kept Solas pretty far way from the fray and had him prioritize barrier casting on Cassandra since she was the main tank. The PC's job should be focused on disrupting the rift as often as possible, rather than actually attacking. Even then, I think Varric was the only one alive at the end there, finishing the boss off with a long shot.

Charging bull really isn't as crucial as people make it out to be. It's nice, but not necessary on the reaver. 2H templar probably benefits from it most as WoH + SP leaves you with small amounts of stamina. Make sure Cassandra can take dat giant stunlock though. I'd rather have blackwall tank giants due to walking fortress and TTD.



#43
DomeWing333

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Charging bull really isn't as crucial as people make it out to be. It's nice, but not necessary on the reaver. 2H templar probably benefits from it most as WoH + SP leaves you with small amounts of stamina. Make sure Cassandra can take dat giant stunlock though. I'd rather have blackwall tank giants due to walking fortress and TTD.

 

The other user was asking for early build advice and, for me, Charging Bull is very useful early on for its knockdown and mobility since your partys' CC tactics aren't as robust. It's only once you get your specialization going and are able to mass-nuke as a Templar, tear through enemies as a Reaver, or become immortal as a Champion that it becomes less crucial (but still fun to use).



#44
Reman

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The other user was asking for early build advice and, for me, Charging Bull is very useful early on for its knockdown and mobility since your partys' CC tactics aren't as robust. It's only once you get your specialization going and are able to mass-nuke as a Templar, tear through enemies as a Reaver, or become immortal as a Champion that it becomes less crucial (but still fun to use).

Honestly, it's not a very good battle control ability and can only really be used by the DPS after tank has aggroed so that they aren't getting the fire. It puts them in the thick of it, when the better option would be to pick out the troublesome targets first with an ability like the grapple and chain.  The guard generation doesn't really matter because it'll get melted on nightmare unless you have guard max+ gear, which would take away other utility/dps slots. So really, it only benefits the templar and maybe the champion if they aren't AI controlled. The reaver has no use for it as the stamina bonus doesn't affect RoP but base warrior abilities and devour, which can't be used to it's fullest since Rop can't be activated because it would waste gore and trample. The guard bonus will do nothing for survivability as on nightmare it will be melted.



#45
DomeWing333

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Honestly, it's not a very good battle control ability and can only really be used by the DPS after tank has aggroed so that they aren't getting the fire. It puts them in the thick of it, when the better option would be to pick out the troublesome targets first with an ability like the grapple and chain.  The guard generation doesn't really matter because it'll get melted on nightmare unless you have guard max+ gear, which would take away other utility/dps slots. So really, it only benefits the templar and maybe the champion if they aren't AI controlled. The reaver has no use for it as the stamina bonus doesn't affect RoP but base warrior abilities and devour, which can't be used to it's fullest since Rop can't be activated because it would waste gore and trample. The guard bonus will do nothing for survivability as on nightmare it will be melted.

 

Again, we're mainly talking pre-spec here and exclusively Champion afterwards (we're in a thread called "2H Champion DPS Build"). Personally, I found Grappling Chain to be pretty inconsistent in its effectiveness (only pulls enemies to me like 1/3 of the time). So instead, when I spot an archer firing at my mage from across the battlefield, I just use Charging Bull to quickly close the distance and dispatch him. It also helps in instances where I find myself surrounded and need to get some breathing room. Combat Roll can serve the same purpose but Charging Bull does both jobs and more.



#46
Alren

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Charging Bull was on my bars the entire game. Great gap closer, great guard generator, knocks enemies down, does damage!, AND with the upgrade can help with stamina due to getting a free cast. 

Charging bull also works well with the whole point of my build. (cool down reduction through flow of battle and high critical chance)



#47
sethroskull79

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Every single time I come across a mob or just a single target..it/them are getting Charging Bulled.  Then Mighty Blowed, then any combo of Fortress TTD Whirlwind and a Pommel Strike for good measure.  



#48
shazza53

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Thanks for the tips. I will try again. This might be a good time to try the tac cam. With my ranged characters, I haven't needed it.

#49
Alren

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Just gonna link this here, good information for early level play. I referenced this a few times when working on my build and when playing through the game. 

 

http://forum.bioware...skyhold-builds/



#50
Biotic Flash Kick

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Gotta say

 

Throwing down a mark of the rift and getting that free to teh death and those free seconds of whirlwind on a highland ravager is very satisfying.