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Party AI / Improved Tactical Control


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#1
SeanNorm

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Are you sick of companions ignoring Revive orders? 
Are you sick of companions ignoring Hold Position orders?
Are you sick of companions moving INTO danger for no apparent reason?
Do you wish (oh so badly) that you could prepare tactics outside of combat in similar style to Dragon Age Origins?

I Do.

I Really Do.

I wish (again; oh so badly) that Party AI / Tactical Control had received far more attention during the making of DA:I That it had been a priority. I mean, it is ONLY a massive part of the gameplay and the overall Dragon Age Experience. As is, the entire Tactical Camera and Tactical play in general seem an after thought with very little resources put into it.

Who among you fellow Inquisitors agrees with me? Raise your hands.... to your keyboard and show your support!!

Enough of my little rant, I am sure we all want to get back to fighting the good fight against Venatori, Enslaving Mages and Slaying Dragons. 

I hope (against all odds!) someone that is able to do something about these issues see's this and does so. I, among many, many others, would appreciate it immensely! Please Bioware, be the studio we, the fans, all know you are!

Thank You!

P.S Every other aspect of this game is amazing! Story is phenomenal! Characters are interesting and the roaming interactions are another entirely very pleasant conversation! 

Story 10/10, Characters 10/10, Gameplay 6/10 (for above reasons). 
Overall 7.5/10.

Again. 
Thank You!


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#2
b10d1v

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Old issues, but still valid and Bioware is aware of it as "a big issue to fix" and it remains TBD - maybe the scale?



#3
Chiramu

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I would like the ability to have my ranged party members run away from guys that are attacking them again. I missed that from Origins and DA2, I wonder why it is not in Inquisition?


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#4
Rawgrim

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Story is hardly a 10 out of 10, mate. The villain is completely passive. No threat to the inquisition after Haven. That makes the story drop quite a few points.


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#5
C0uncil0rTev0s

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Story is hardly a 10 out of 10, mate. The villain is completely passive. No threat to the inquisition after Haven. That makes the story drop quite a few points.

 

And what's even worse - main plot twists are just copied from earlier Bioware games. It could work nice as it did before, but the lack of geniuses in writing, voice acting (Sheen times, you know - that's something iconic) forces all attempts to copy/paste plot to fail.

 

So copying itself isn't evil if you diverse copy from the original content with creative decisions.

You don't? Oh, you get DA:I plot.



#6
Rawgrim

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Story 6/10. Combat 2/10. Characters 10/10. Exploration 10/10. Replay value 3/10. Quests 4/10. Roleplaying 4/10.

 

39/70


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#7
Innsmouth Dweller

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Story is hardly a 10 out of 10, mate. The villain is completely passive. No threat to the inquisition after Haven. That makes the story drop quite a few points.

imho the villain doesn't have to be active after Haven - it's pointless, he has no personal grudge against inq, he doesn't love him/her but it's not like he'd change his goals - he has to look for some other way. why would he lose his time on puny inquisitor?

more than that, i'd be far from claiming him as cliche. he looks grotesque, true, but his reasoning is quite interesting. i mean, what horrific things did he witness that shook his faith so profoundly? we know some of it, through his words, but we don't know exactly what and why that happened.

imho story is pretty solid 10/10, and the villain doesn't drag the score down by any means (;

 

exploration aspect in the other hand... we cannot explore all the things. it's a semi-open world with no dynamics (weather, day/night cycles, i hoped for landscape changes after one of BW conferences - moving dunes or some such, that would be even more awesome than cycles); it's even constrained by the story. beautiful and interesting, granted - but it's a still life. 8/10

 

as for the rest - yeah, similar experience here :3

 

but that's subjective, right?



#8
C0uncil0rTev0s

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imho the villain doesn't have to be active after Haven - it's pointless, he has no personal grudge against inq, he doesn't love him/her but it's not like he'd change his goals - he has to look for some other way. why would he lose his time on puny inquisitor?

more than that, i'd be far from claiming him as cliche. he looks grotesque, true, but his reasoning is quite interesting. i mean, what horrific things did he witness that shook his faith so profoundly? we know some of it, through his words, but we don't know exactly what and why that happened.

imho story is pretty solid 10/10, and the villain doesn't drag the score down by any means (;

 

exploration aspect in the other hand... we cannot explore all the things. it's a semi-open world with no dynamics (weather, day/night cycles, i hoped for landscape changes after one of BW conferences - moving dunes or some such, that would be even more awesome than cycles); it's even constrained by the story. beautiful and interesting, granted - but it's a still life. 8/10

 

as for the rest - yeah, similar experience here :3

 

but that's subjective, right?

Did you play Mass Effect and Mass Effect 2 DLC - "Arrival", mate?



#9
Innsmouth Dweller

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Did you play Mass Effect and Mass Effect 2 DLC - "Arrival", mate?

yup, i did. but i'm not a fan of the franchise

 

why? 



#10
C0uncil0rTev0s

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yup, i did. but i'm not a fan of the franchise

 

why? 

 

Because the Cory's speech at Haven is a pale copy of Harbinger's in ME2 Arrival, straight to 'we will find another way'.

Cory's animation of holding Inquisitor is pretty the same as Saren's when he got Shep @ Virmire.

Whole attitude of Cory towards both Inquisitor and the rest of the Thedas inhabitants is like Souvereign's in ME1 speech @ Virmire.

It's just a copy.

Pale copy.


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#11
Terodil

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To my shame, I had not noticed that. Good catch, Tevos.

 

... not to mention that Sovereign and Harbinger scared me shitless (figuratively!). They had a real presence in the game even if they didn't have to be there the entire time.

 

Sovereign and Harbinger are to Corypheles what Shepard is to Ronald Taylor (the dad of your ME2 companion Jacob).

 

But yeah *coughs, eyes thread title*... the AI desperately needs work.


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#12
Rawgrim

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imho the villain doesn't have to be active after Haven - it's pointless, he has no personal grudge against inq, he doesn't love him/her but it's not like he'd change his goals - he has to look for some other way. why would he lose his time on puny inquisitor?

more than that, i'd be far from claiming him as cliche. he looks grotesque, true, but his reasoning is quite interesting. i mean, what horrific things did he witness that shook his faith so profoundly? we know some of it, through his words, but we don't know exactly what and why that happened.

imho story is pretty solid 10/10, and the villain doesn't drag the score down by any means (;

 

exploration aspect in the other hand... we cannot explore all the things. it's a semi-open world with no dynamics (weather, day/night cycles, i hoped for landscape changes after one of BW conferences - moving dunes or some such, that would be even more awesome than cycles); it's even constrained by the story. beautiful and interesting, granted - but it's a still life. 8/10

 

as for the rest - yeah, similar experience here :3

 

but that's subjective, right?

 

The villain should be an active threat. In the game he just allows the inquisitor to pick apart his plans, one by one. He does nothing at all to counter this, and seems to just blindly accept it. There is an old writer's saying that goes like this "The strength of the protagonist is measured by the threat of the antagonist". In this game it means the protagonist is a nobody.

 

I would have liked to have assassination attempts directed at the inquisitior or the companions. Some sort of attack here and there. Blackmail. Have red templars destroy one of my keeps. anything. On some level, even a bounty hunt contract note on some random thugs in the wilderness would have been something.

 

Overall this drags the story down, because the whole story is a one way trip towards success. After Haven it is impossible for the Inquisition to lose anything at all along the way,



#13
Elhanan

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While I prefer the previous DA systems, I have had good luck overall with Tactics & Behavior. And by issuing those commands while in Tac-Cam mode, the party tends to obey a bit more reliably.

#14
Sidney

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Overall this drags the story down, because the whole story is a one way trip towards success. After Haven it is impossible for the Inquisition to lose anything at all along the way,

 

Failure is really always impossible. It remains the biggest weakness in Bioware games because I can't lose.

 

I'm trying to recall what either antagonist does in DAO for example. I know there is the one camp attack by the spawn but neither does anything to thwart your efforts in any of the 4 major quests IIRC. Loghain is at least "active" in trying to poison Eamon but overall he isn't doing much to stop you. Trying to think back the antagonist in Jade was using your progress to help himself Saren feels more active in opposing you (but I don't think you can pin that down to specific things) so that feels like the most involved of the foes. They all tend to have a "I'm too big to worry about you" vibe to them.



#15
Sidney

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I wish (again; oh so badly) that Party AI / Tactical Control had received far more attention during the making of DA:I That it had been a priority. I mean, it is ONLY a massive part of the gameplay and the overall Dragon Age Experience. As is, the entire Tactical Camera and Tactical play in general seem an after thought with very little resources put into it

 

 

I doubt we get the full if/then back. I would like to see at least some more added to the "simple" structure.

Behaviors: Ranged/ Aggressive to control distance and spacing

Target Priority: Mage/Rogue/Warrior - I hate watching others not attack the mage threats to beat up some spare archers.


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#16
Innsmouth Dweller

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Because the Cory's speech at Haven is a pale copy of Harbinger's in ME2 Arrival, straight to 'we will find another way'.

Cory's animation of holding Inquisitor is pretty the same as Saren's when he got Shep @ Virmire.

Whole attitude of Cory towards both Inquisitor and the rest of the Thedas inhabitants is like Souvereign's in ME1 speech @ Virmire.

It's just a copy.

Pale copy.

my mind is blown, you are right

 

damn, i'm glad i didn't pay more attention to ME dialogues then  :lol:

 

hey! i really was happy with my 'oh, how original this villain is'-mindset. you're cruel, cruel person, sir


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#17
Dubya75

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For me, this game really does a fantastic job at showcasing beautifully crafted environments, superbly composed soundtrack, and excellent characters and voice acting.

It really is a beautiful game and a joy to behold!

 

Not so much, when it comes to actually playing the game...

 

The combat is mediocre at best, the story and plot is unimaginative and thin, the antagonist is laughably no threat at all even though the narrative wants you to think he is (but luckily we have the dragons for that), the PC controls are a joke, the UI is clumsy, overblown and intrusive, completely failing at its purpose, even the way it plays with a controller feels awkward and limiting to me.

Gameplay mechanics have been reduced to "My First PC" nonsense that a toddler can get to grips with

Tactical Camera (a core feature) is absolute shite

AI is the worst I have ever seen in a Dragon Age game

 

Bioware has failed miserably in their attempt to create an RPG experience. It is clear that they were so focused on creating a good looking game that they forgot to actually make a GAME worth playing.

 

But that of course is my perspective as an RPG fan, which is no longer Bioware's target audience.

 

I can't give the game more than 4/10.


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#18
Rawgrim

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Failure is really always impossible. It remains the biggest weakness in Bioware games because I can't lose.

 

I'm trying to recall what either antagonist does in DAO for example. I know there is the one camp attack by the spawn but neither does anything to thwart your efforts in any of the 4 major quests IIRC. Loghain is at least "active" in trying to poison Eamon but overall he isn't doing much to stop you. Trying to think back the antagonist in Jade was using your progress to help himself Saren feels more active in opposing you (but I don't think you can pin that down to specific things) so that feels like the most involved of the foes. They all tend to have a "I'm too big to worry about you" vibe to them.

 

Loghain hires assassins to kill you. That s pretty much trying to "stop you" right there. He also slanders the wardens and gives them the blame for the king's death. You run into plenty trouble because of that bit. Bounty hunters shows up as well. Loghain is very active.

 

The darkspawn arn't really an intelligent villain, though. Mostly it is a force of nature, and it will do nothing to hinder your progress. It has no interest in it. It trashes Ostagar and Lothering + other places that gets mentioned later. Can't really compare them to Cory.

 

You can lose bigtime in DA:O. You can die in the end.



#19
Rolenka

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Old issues, but still valid and Bioware is aware of it as "a big issue to fix" and it remains TBD - maybe the scale?

 

 

Really? I haven't seen them acknowledge it publicly. Did they give any other hints about what to expect or when?



#20
Sidney

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Loghain hires assassins to kill you. That s pretty much trying to "stop you" right there. He also slanders the wardens and gives them the blame for the king's death. You run into plenty trouble because of that bit. Bounty hunters shows up as well. Loghain is very active.
 
The darkspawn arn't really an intelligent villain, though. Mostly it is a force of nature, and it will do nothing to hinder your progress. It has no interest in it. It trashes Ostagar and Lothering + other places that gets mentioned later. Can't really compare them to Cory.
 
You can lose bigtime in DA:O. You can die in the end.


Death is how you lose in all Bioware games. There is no alive but failed state.

I must have forgotten Loghain's assassins unless they are just generic bad guys along the road type stuff -- oh wait, those people who greet you outside of Orzammar are his aren't they? Nasty fight that was.

Still he has one plan that you are trying to foil in game Eamon, and even there most of the hassle in that effort isn't directed by him or his minions -- actually in terms of the undead and ashes he isn't responsible for resisting you in either. He has nothing to do with elves, dwarves (past the gate), or Mages. You face him or his actual minions in Howe's estate and at the Landsmeet. With Cory you are contending directly with his efforts. You are stopping him from raising an army of demons. You are stopping him from overthrowing Orlais. You are stopping him from wiping out the inquisition. You stop him at the pool of Mythal. Those are all direct battles versus his actions. Furthermore, a lot of the side quests are about battling his minions in the Venatori or Red Templars where you can see how orders and directions have come down from him in notes and journals. Toss in all the war table missions that reflect the inquisition struggling with Cory and his forces. I actually felt a lot more personally "challenged" by Cory than by a lot of Bioware's foes.

#21
Rizilliant

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I cannot convey this point enough.. All hands agree here! This, and the lack of what used to be, a mage, is beyond  belief! Im not going to list (again) all the features we've lost, but i have had somewhat of an epiphany.. 2 out of 3 Dragon Age games are now, actiion games.. Perhaps its time we throw in the towel, and admit Bioware has stopped making rpg's?  Mass Effect 1 was a great rpg, and 2-3 were 3rd person shooters of the action flavor.. I do believe (with much dismay) that DA as well, is no more.. It would have been easier on us, and our wallets, had they just named it something else.. Though i guess they wouldnt have suckered so many of us out of that extra $$$.. 

 

Its honestly, without a doubt, the last one theyll EVER receive from me, or my family! At this point, i dont care if they were in my house, asking me to develop every aspect of the game..



#22
Rizilliant

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Really? I haven't seen them acknowledge it publicly. Did they give any other hints about what to expect or when?

About fixes i have heard nothing.. But i did read they publicly plan on continuing support/content for Multiplayer.. In the same statement, used the "no comment" method when asked about anything in reguard to single player.. So sad.. Since when is Bioware an online multiplayer company? It really does seem, they are a completely different company.. 

 

Much like teeny boppers do a sex video, or get cought using drugs, or drinking and driving, or twirking their ass on stage in little more than bottle caps, to announce to the world that they are now big girls/boys, and do grown up music, Bioware has announced they no longer make well thought out, passionate, in depth rpg's.. 



#23
Gambit458

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I cannot convey this point enough.. All hands agree here! This, and the lack of what used to be, a mage, is beyond  belief! Im not going to list (again) all the features we've lost, but i have had somewhat of an epiphany.. 2 out of 3 Dragon Age games are now, actiion games.. Perhaps its time we throw in the towel, and admit Bioware has stopped making rpg's?  Mass Effect 1 was a great rpg, and 2-3 were 3rd person shooters of the action flavor.. I do believe (with much dismay) that DA as well, is no more.. It would have been easier on us, and our wallets, had they just named it something else.. Though i guess they wouldnt have suckered so many of us out of that extra $$$.. 

 

Its honestly, without a doubt, the last one theyll EVER receive from me, or my family! At this point, i dont care if they were in my house, asking me to develop every aspect of the game..

DA 2 and Inquisition's combat is a heck of a lot more fun than DA O's slow paced auto-attack combat was, it just lacks tactics is all. Even Dragon Age 2 had tactics..sigh. 

 

ME 1 had problems bud, it wasn't perfect. ME 1 was the only one out of the 3 where stuff like your companions standing there shooting the wall would happen and other things. 2 and 3 seemed a little more realistic too since they made you have ammo instead of infinite ammo in ME 1. Only thing you had to do in 1 was make sure your gun didn't overheat



#24
pasmith31

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DA 2 and Inquisition's combat is a heck of a lot more fun than DA O's slow paced auto-attack combat was, it just lacks tactics is all. Even Dragon Age 2 had tactics..sigh. 

 

I can't agree with this comment, DA:I combat is some of the worst I've played and I want my auto attack back.


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#25
Thane4Ever

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If you die in Origins, you actually win - you defeat the archdemon.  It's really just one way to win the game, either that or dark ritual.