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Recent Game Highlights and/or Low Points


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#276
emexia

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High and Low: 2 more platinum solo attempts, 2 more wave 10 wipes. I just can't seem to get the final objective done. Playing plat has made me realize just how much I hate the Geth, especially hunters and primes. 


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#277
7twozero

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I guess you can play how you want to play, but why?.

 

For the lulz

 

 

By not using other classes, you don't get that.

 

That's what other accounts are for

 

 

Plus, soldiers are the second most boring class anyway.

 

no u



#278
JRandall0308

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High and Low: 2 more platinum solo attempts, 2 more wave 10 wipes.

 

When I was doing shameful Gold solos, I twice died on Extraction with less than 5 seconds to go in both cases. So I feel your pain, bro.


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#279
Miniditka77

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What class on earth (or ME universe if you will) could possibly more boring than soldier!?

 

Infiltrator.  There are basically two play styles that 90% of players use:  1. Cloak, shoot, repeat, and 2. Cloak, power/shoot, repeat.  Don't get me wrong, all the classes are fun, but the Soldier has more variety.  There's a reason the Shadow is my favorite Infiltrator.



#280
JRandall0308

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1. Cloak, shoot, repeat

 

Sub in the word 'power' for 'cloak' and you just described every class in the game.


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#281
NuclearTech76

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Not recent but Volus Plat solo. My E-dong ascended to godhood and I promptly retired.


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#282
Miniditka77

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Sub in the word 'power' for 'cloak' and you just described every class in the game.

 

Well first, for other classes, it's all different powers that do different things.  For every infiltrator it's the same power.  That does nothing but make your gun more powerful for like 2 seconds.  Over and over and over.  There's no variety.  Vanguards are the only other class where a primary-offense power is shared by pretty much every character in the class, and nobody can call Vanguards boring with a straight face.

 

Second... what you said isn't true at all.  You can play biotic explosion builds where you don't hardly even need to fire your gun.  You can play tech detonation builds.  You can play grenade spam builds.  You can play MRRRRAWWWW! Krogan builds, head-punching Batarian builds, or nut-punching Volus builds.  You can play balls-to-the-wall crazy kung-fu Drell or Slayer Vanguard.  You can shoot enemies with a freaking bow and arrow.  You can even stand there and do your Geth Juggernaut heavy melee for 25 minutes, pausing only to drop your XL Hex Shield in doorways and narrow hallways.  Yes, you're using your powers and shooting your weapons with all of these builds, but there's more variety to it.


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#283
Quarian Master Race

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Well first, for other classes, it's all different powers that do different things.  For every infiltrator it's the same power.  That does nothing but make your gun more powerful for like 2 seconds.  Over and over and over.  There's no variety.  Vanguards are the only other class where a primary-offense power is shared by pretty much every character in the class, and nobody can call Vanguards boring with a straight face.

 

Second... what you said isn't true at all.  You can play biotic explosion builds where you don't hardly even need to fire your gun.  You can play tech detonation builds.  You can play grenade spam builds.  You can play MRRRRAWWWW! Krogan builds, head-punching Batarian builds, or nut-punching Volus builds.  You can play balls-to-the-wall crazy kung-fu Drell or Slayer Vanguard.  You can shoot enemies with a freaking bow and arrow.  You can even stand there and do your Geth Juggernaut heavy melee for 25 minutes, pausing only to drop your XL Hex Shield in doorways and narrow hallways.  Yes, you're using your powers and shooting your weapons with all of these builds, but there's more variety to it.

Vanguards are boring. They all play the same. Charge>spam non cooldown powers/gunfire until you can charge again> repeat.

You can boil any playstyle down to "boring" with such simple descriptions if you so desire. All combo based builds are boring. Power1> gunfire for 2 seconds> power two for boom> repeat. Playing a kit where you don't fire your gun sounds like the epitome of boring to me.

Look at the Fury. Run to enemy> throw for boom> repeat. Yawn, I think I have found the cure for insomnia. See where I am going with this?

Boring is subjective. I like soldiers and infiltrators the most, because I prefer shooting things to deal damage and using powers to support that. Others prefer adepts or sentinels because they like using powers to deal damage with some gunfire in between to support it. Neither style is inherently deeper or more complex than the other, though If I wanted to make the argument, gunplay focussed playstyles at least require the skill of aiming, whereas combo builds merely require autotargeting and pressing buttons in sequence.


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#284
Miniditka77

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Vanguards are boring. They all play the same. Charge>spam non cooldown powers/gunfire until you can charge again> repeat.

You can boil any playstyle down to "boring" with such simple descriptions if you so desire. All combo based builds are boring. Power1> gunfire for 2 seconds> power two for boom> repeat. Playing a kit where you don't fire your gun sounds like the epitome of boring to me.

Look at the Fury. Run to enemy> throw for boom> repeat. Yawn, I think I have found the cure for insomnia. See where I am going with this?

Boring is subjective. I like soldiers and infiltrators the most, because I prefer shooting things to deal damage and using powers to support that. Others prefer adepts or sentinels because they like using powers to deal damage with some gunfire in between to support it. Neither style is inherently deeper or more complex than the other, though If I wanted to make the argument, gunplay focussed playstyles at least require the skill of aiming, whereas combo builds merely require autotargeting and pressing buttons in sequence.

 

You're missing my point.  I never said playing an Infiltrator was inherently more boring than playing another class, or that any play style was deeper or more complex than any other.  I play Infiltrators all the time, and I have fun when I do it.  I'm saying Infiltrators as a class are boring because there's no variety in their play styles.



#285
JRandall0308

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Shotgun infiltrator, sniper infiltrator, Talon pistol infiltrator (Geth presumably), melee infiltrator (AIU is fun), assault rifle infiltrator (TGI), grenade infiltrator... there are at least as many ways to play infiltrators as there are every other class.


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#286
Quarian Master Race

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You're missing my point.  I never said playing an Infiltrator was inherently more boring than playing another class, or that any play style was deeper or more complex than any other.  I play Infiltrators all the time, and I have fun when I do it.  I'm saying Infiltrators as a class are boring because there's no variety in their play styles.

only if you build and play all of them exactly the same way, which can be said of any class. It's equivalent to giving all of your vanguards weapon synergy and speccing out of powers that interfere with charge like everyone does.

Just as an example I will use an infiltrator that I like, that I frequently respec to be played in 3 completely different ways

http://kalence.drupa...5!13N55373!E0EA
Sniper: Typical cloak>power>shoot that also works as a general purpose weapon platform as you are describing

Grenade focussed tech combo:http://kalence.drupa...5!34O53364!D0EE
This build uses a weapon with incendiary ammo and focuses on using sabotage's Tech Vulnerabilty spec to detonate fire explosions (or tech bursts, if you use disruptor ammo) from cloak while remaining undetected because of bonus power, the one I posted is designed for single armored targets, but you can build a mook killing spawn nuke setup by simply changing some parameters on the grenade spec, as such
http://kalence.drupa...5!34O53364!DEEE

Melee: http://kalence.drupa...!13556364!F3EB8
Uses sabotage's Tech vulnerability spec and cloak melee damage bonus to buff the damage of the quarian tech heavy melee to absurd levels (above 5000 damage per hit). Kills phantoms, ravagers and goons in an single hit in most circumstances. You also still have the grenades and incendiary ammo to soften up armored sync units with powerful fire explosions first.

There's also a hybrid build, which is my standard one that gives you some of the benefits of all of the above, allowing you to snipe, detonate sabotaged grenade combos and heavy melee weaker mooks to death in one build: http://kalence.drupa...5!13U55364!G0EG

Then there are all the other varied ways to play the other 10 infiltrators that I didn't post. Just because you play them all the same way doesn't mean everyone does.

 


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#287
Miniditka77

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Shotgun infiltrator, sniper infiltrator, Talon pistol infiltrator (Geth presumably), melee infiltrator (AIU is fun), assault rifle infiltrator (TGI), grenade infiltrator... there are at least as many ways to play infiltrators as there are every other class.

 

Using different weapons doesn't add any variety.  Those options are available to every class.



#288
BioticPulse

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Highlight - made a killstreak with my Saber with drill rounds lll lol (5 husks lined up at the exactly time i blew the head off the 1st one). Was pretty cool

Low point (out of many) - A long time ago i tried to hide the launcher by climbing a stair on Reactor. Climbed right into the arms of a banshee (and failed to hide the launcher).
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#289
Miniditka77

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only if you build and play all of them exactly the same way, which can be said of any class. It's equivalent to giving all of your vanguards weapon synergy and speccing out of powers that interfere with charge like everyone does.

Just as an example I will use an infiltrator that I like, that I frequently respec to be played in 3 completely different ways

http://kalence.drupa...5!13N55373!E0EA
Sniper: Typical cloak>power>shoot that also works as a general purpose weapon platform as you are describing

Grenade focussed tech combo:http://kalence.drupa...5!34O53364!D0EE
This build uses a weapon with incendiary ammo and focuses on using sabotage's Tech Vulnerabilty spec to detonate fire explosions (or tech bursts, if you use disruptor ammo) from cloak while remaining undetected because of bonus power, the one I posted is designed for single armored targets, but you can build a mook killing spawn nuke setup by simply changing some parameters on the grenade spec, as such
http://kalence.drupa...5!34O53364!DEEE

Melee: http://kalence.drupa...!13556364!F3EB8
Uses sabotage's Tech vulnerability spec and cloak melee damage bonus to buff the damage of the quarian tech heavy melee to absurd levels (around 5000 damage per hit). Kills phantoms, ravagers and goons in an single hit in most circumstances. You also still have the grenades and incendiary ammo to soften up armored sync units with powerful fire explosions first.

There's also a hybrid build, which is my standard one that gives you some of the benefits of all of the above, allowing you to snipe, detonate sabotaged grenade combos and heavy melee weaker mooks to death in one build: http://kalence.drupa...5!13556364!G0EG

Then there are all the other varied ways to play the other 10 infiltrators that I didn't post. Just because you play them all the same way doesn't mean everyone does.

 

You're still missing my point.  I never said that any one Infiltrator can't be played multiple different ways.  I'm saying there isn't as much difference from one Infiltrator to the next as there is with other classes.  Pick another Infiltrator... what are your play style options?  Well, you can do a weapon damage build focusing on Cloak/shoot, you can do a melee build, or you can do a grenade-damage build (if they have grenades).  The next Infiltrator down the line has those exact same options. 

 

And no, I don't play them all the same way.  It's actually everyone else I run into who does seem to play them all the same way.

 

EDIT:  Compare them to the Adept class.  For the Asari Adept, you can build a Stasis Sniper, a weapon build using Warp as a debuff and enhancer for Warp or Incendiary Ammo, a rapid Biotic Explosion build, a Tech Explosion build, or any of a variety of hybrids of those builds.  The Shaman Adept can be played as a melee build, a pure weapon damage build (again, based on Warp), a Barrier detonation damage build, a biotic explosion build, a Tech Explosion build, or any of a number of hybrid builds.  For the Justicar, you can go full defensive bubble, stack your damage reduction, and use a rapid-fire weapon to lay down constant fire, you can do an Acolyte/Pull/Reave build, you can do an offensive bubble weapon build, you can do a reave/bubble/reave build, or any hybrid of those builds.  More power variety = more variety in play styles.


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#290
ALTBOULI

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High Point: First game back in months

Low Point: I get Geth  :mellow:


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#291
Quarian Master Race

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You're still missing my point.  I never said that any one Infiltrator can't be played multiple different ways.  I'm saying there isn't as much difference from one Infiltrator to the next as there is with other classes.  Pick another Infiltrator... what are your play style options?  Well, you can do a weapon damage build focusing on Cloak/shoot, you can do a melee build, or you can do a grenade-damage build (if they have grenades).  The next Infiltrator down the line has those exact same options. 

 

And no, I don't play them all the same way.  It's actually everyone else I run into who does seem to play them all the same way.

Perhaps I'm missing your point because it's not based on any form of logic that I recognize. What class are you referring to where every single kit has more than 3 or 4 viable build options? You have combo spam, weapon platform and melee with minor variances in specs with maybe 1 or 2 exceptions to the class norm (in the inflitrators case, this would be the shadow and huntress).

Oh, so the AA uses warp>throw to generate her combos as opposed to warp>shockwave as the krogan does. Enthralling. It is still LB/L2> RB/R2 (don't get pedantic and correct me on the buttons) over and over again. So the Human engineer uses Overload>incenerate to generate tech bursts instead of Energy drain> incenerate as the Salarian does. How varied. The playstyle is basically the same with minor racial differences.



#292
Marksmad is waving goodbye

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It could reasonably be suggested that the discussion of which classes are boring or not deserves to be given a home in its own thread, ideally before it swamps this one, or gets it locked.


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#293
DeckardWasAReplicant

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Low point for me is that I can not connect to Marksmad lobby for some reason. F  you internet!!



#294
Marksmad is waving goodbye

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Low point for me is that I can not connect to Marksmad lobby for some reason. F  you internet!!

 

That's a definite low point :(



#295
JRandall0308

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Using different weapons doesn't add any variety.  Those options are available to every class.

You're being an idiot. Of course all the different infiltrators would have different power choices and passives to support their chosen weapon / play style too. I just didn't feel like making a bunch of Kalence builds.

Anyway if you find infiltrators so boring, don't play them.

#296
BioticPulse

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Low point for me is that I can not connect to Marksmad lobby for some reason. F you internet!!

I agree with this one!! :-/

#297
DeckardWasAReplicant

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I agree with this one!! :-/

If you wanna play sometime send an Invite I get out of work in 15



#298
Marksmad is waving goodbye

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Highlight: getting to try a duo of Drell Adepts vs Reapers on Ghost with Gaborize.

Low point: the last gel running out on wave 8.

 

Highlight: Getting to play as one of 4 adepts with Gaborize, ark171, and GunKungFu vs Cerb on Glacier. Special mention to the Nemesis that ark launched vertically - she hit the ceiling in the LZ - and the Phantom that I blasted so hard that she flew the entire length of the long hallway.


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#299
frank_is_crank

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It could reasonably be suggested that the discussion of which classes are boring or not deserves a thunderdome.

 

Fixed.


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#300
BioticPulse

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If you wanna play sometime send an Invite I get out of work in 15


Cool! Will do :-)