For Insanity on ME2, ammo conservation is the big thing. Best way to help this alone is (duh) bringing the right squadmates (Who have infinite ammo, and powers to strip defenses). Even on Insanity, Warp/Incinerate still tear Armour apart, and Overload still shatters shields like wet paper. If going Soldier, AR Revenant is the answer to everything
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Personally, I love the Sentinel in Insanity ME2, Fastest cooldowns in Game, with the "oh sheets!" Tech Armour button of win, Power for every situation, and with AR(Vindicator/Mattock) or SR(Viper) training the Gunplay to back it up. Always having an answer to Shields is big, almost every single mission had mercs or Geth. The single biggest threat on Insanity isn't Harbinger, nor even a Praetorian, it is the fking Loki Mechs, they get boosted armour, high level ARs, and come in packs of three times their usual number, and they just charge you, no taking cover, you either kill them quick, or loose. Husks you just take Samara, Jack, or Loyal Kasumi, force powers like Throw/Shockwave (And Kasumi's beautiful 9m radius grenades) have an insta-kill vs unarmoured husks.
(I play ME2 on Insanity far too much)
It's a very good game after all, if I didn't like ME3MP as much as I do, I'd probably had a few more play throughs of that game. Lair of the Shadow broker is among the best SP experiences I ever had.





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