High point : 20 HS with Kishock on the QFI. Last time I managed to do this - with this weapon - was on a Stasis kit.
Recent Game Highlights and/or Low Points
#1626
Posté 10 septembre 2015 - 09:29
- Alfonsedode aime ceci
#1627
Posté 10 septembre 2015 - 11:56
as a tank, or in this case Geth Juggernaut
Since this type of Geth cant duck, run and sprint, peer around corners, roll and dodge, you are left with only one thing, literally, walk up while blasting away to said group or thing causing problems and tank by syphining. Which is fun to do when you have three or four larger creatures on you (to the execption of the collector spider floating electrical beam eyes thingy this requires a skilled group for me to tank effectivly, while i can hold off 2 or 3 of them but only for a short time, long enough for someone to start doing rocket dmg).
Problem.....
Sometimes people target your syphin when its not needed for them to do... and it really really sucks, has been the cause of 9 out of 10 GETH deaths.
SO to solve this issue, medium and smaller units DONT SHOOT THE SYPHIN, SHOOT EVERYONE ELSE AROUND THE GETH.
Assuming 3 heavy units, shoot please god almighty shoot the one thats being syphined its quicker.* **
*this assumes i have no small and meduim units on-me/shooting at me if so kill them first
** in case of a 4th heavy unit, if possible please kill the one in the blind spot (aka the back use quick kill skills and wepons)
Next, If you pull aggro off of me, you can have it, I am tired of trying to save people from themselves. I have seen seasoned players make this stupid mistake and cause problems for the party. (however i have also seen people from this same group STOP shooting and back up for a second or two to let me reastablish aggro). I have no problem letting you die to save the party as a whole.
Note this only works in bronze and silver
I have seen whole partys die, because of lack of understanding how tanks work.
If you see me split off from the group, its probably because i have to start my flank ALOT earler than yours, nothing causes more mayhem with the AI than tank that start his/her flank before the AI got there... ALSO NOTE: larger creatures have a hard-on for geth juggerrnauts. so when (s)he steps infront of your line of fire, its not to be greedy, its to help keep team members on there feet.
YOUR BULLETS DO NOT GO THROUGH GETH SHEILD IT WAS RAISED TO GIVE YOU A BREAK OR TO SYMBOLIZE THAT YOU NEED TO FLANK AND DO IT QUICKLY.
Next if GETH Sheild got raised infront of you but flanking and breaks are ether not an option or not advisable, meleers and shotgun whores are fracking needed. Means I know I need close quarter support. I DONT need your be-be gun shooting a million rounds or your sniper rifle that does wonderful dmg but you have to wait till next year before its reloaded, I need buckshot and knives, i got garbage bags to fill.
IF you see a Geth Juggernaut that has pulsing, you get a boost in your weapon dmg, not the Juggernaut, its a way of saying, I will take point stay near, if you look out for me i will look out for you. this type of juggernaut is not a tank per say, they are better at taking point and absorbing some dmg. NON PULSING juggernauts are tanks they have dedicated everything to sheilds health and syphoning. Both types are just trying to help you not die.
If you want to follow around the tank for his early start flanking please be a biotic, or infiltratior, or someone with cloaking. If your a biotic type and no cloak, if you pull aggro off of me or steal a petty kill you could have let me syphon (kill stealing applys to everyone),
First time I will let what ever you pulled off of me eat you ,(however, some seasoned players do know when a juggernaut is overloaded, I will help juggle it with you), i will not chase it, so you better know when to stop shooting and who too shoot. (usally thats all it takes to get the point acrossed).
Second time I will revive you and/or help you out by showing you I pull aggro (its a good thing, because maybe you need a practical example, and hard knock learning isnt your thing),
Third i will make it my personal mission to feed you to whatever i am tanking whenever possible, since you have no consept of team work (you will fall for this trap, so far at 100 percent accuracy and no colladeral dmg), you are a hazard to the team.
- MaxCrushmore et The NightMan Cometh aiment ceci
#1628
Posté 10 septembre 2015 - 12:10
^ Hi, welcome to the Forum. Sounds like a genuine L2P problem to me. Solution: if you really really really feel you need to play a Jugg to survive, equip a PPR and kill everything so quickly you don't have to destroy everyone else's enjoyment with your godforsaken big shield. ![]()
- PatrickBateman, TheShadyEngineer, Mordokai et 3 autres aiment ceci
#1629
Posté 10 septembre 2015 - 12:29
as a tank, or in this case Geth Juggernaut
Since this type of Geth cant duck, run and sprint, peer around corners, roll and dodge, you are left with only one thing, literally, walk up while blasting away to said group or thing causing problems and tank by syphining. Which is fun to do when you have three or four larger creatures on you (to the execption of the collector spider floating electrical beam eyes thingy this requires a skilled group for me to tank effectivly, while i can hold off 2 or 3 of them but only for a short time, long enough for someone to start doing rocket dmg).
Problem.....
Sometimes people target your syphin when its not needed for them to do... and it really really sucks, has been the cause of 9 out of 10 GETH deaths.
SO to solve this issue, medium and smaller units DONT SHOOT THE SYPHIN, SHOOT EVERYONE ELSE AROUND THE GETH.
Assuming 3 heavy units, shoot please god almighty shoot the one thats being syphined its quicker.* **
*this assumes i have no small and meduim units on-me/shooting at me if so kill them first
** in case of a 4th heavy unit, if possible please kill the one in the blind spot (aka the back use quick kill skills and wepons)
Next, If you pull aggro off of me, you can have it, I am tired of trying to save people from themselves. I have seen seasoned players make this stupid mistake and cause problems for the party. (however i have also seen people from this same group STOP shooting and back up for a second or two to let me reastablish aggro). I have no problem letting you die to save the party as a whole.
Note this only works in bronze and silver
I have seen whole partys die, because of lack of understanding how tanks work.
If you see me split off from the group, its probably because i have to start my flank ALOT earler than yours, nothing causes more mayhem with the AI than tank that start his/her flank before the AI got there... ALSO NOTE: larger creatures have a hard-on for geth juggerrnauts. so when (s)he steps infront of your line of fire, its not to be greedy, its to help keep team members on there feet.
YOUR BULLETS DO NOT GO THROUGH GETH SHEILD IT WAS RAISED TO GIVE YOU A BREAK OR TO SYMBOLIZE THAT YOU NEED TO FLANK AND DO IT QUICKLY.
Next if GETH Sheild got raised infront of you but flanking and breaks are ether not an option or not advisable, meleers and shotgun whores are fracking needed. Means I know I need close quarter support. I DONT need your be-be gun shooting a million rounds or your sniper rifle that does wonderful dmg but you have to wait till next year before its reloaded, I need buckshot and knives, i got garbage bags to fill.
IF you see a Geth Juggernaut that has pulsing, you get a boost in your weapon dmg, not the Juggernaut, its a way of saying, I will take point stay near, if you look out for me i will look out for you. this type of juggernaut is not a tank per say, they are better at taking point and absorbing some dmg. NON PULSING juggernauts are tanks they have dedicated everything to sheilds health and syphoning. Both types are just trying to help you not die.
If you want to follow around the tank for his early start flanking please be a biotic, or infiltratior, or someone with cloaking. If your a biotic type and no cloak, if you pull aggro off of me or steal a petty kill you could have let me syphon (kill stealing applys to everyone),
First time I will let what ever you pulled off of me eat you ,(however, some seasoned players do know when a juggernaut is overloaded, I will help juggle it with you), i will not chase it, so you better know when to stop shooting and who too shoot. (usally thats all it takes to get the point acrossed).
Second time I will revive you and/or help you out by showing you I pull aggro (its a good thing, because maybe you need a practical example, and hard knock learning isnt your thing),
Third i will make it my personal mission to feed you to whatever i am tanking whenever possible, since you have no consept of team work (you will fall for this trap, so far at 100 percent accuracy and no colladeral dmg), you are a hazard to the team.
^^^^^^
This is pure genius. 10/10...I would re-post this all day long.
My favorite quote..." (kill stealing applys to everyone)".... / "I will feed you to whatever I am syphon"....hahahaha
This post deserves a thread by itself.
this is where I would insert a crowd giving a standing ovation or the Rock clapping gif..........just take my Like.
- GruntKitterhand aime ceci
#1630
Posté 10 septembre 2015 - 12:39
Highlight of all time? Three Husk Headshot. It's hard enough to keep one in your sights with the way they run. Should have recorded that one. Phantoms? Pfft. They run straight toward you. Easy to line them up.
Low? Haven't played in a long time. ![]()
#1631
Posté 10 septembre 2015 - 12:44
as a tank, or in this case Geth Juggernaut
Since this type of Geth cant duck, run and sprint, peer around corners, roll and dodge, you are left with only one thing, literally, walk up while blasting away to said group or thing causing problems and tank by syphining. Which is fun to do when you have three or four larger creatures on you (to the execption of the collector spider floating electrical beam eyes thingy this requires a skilled group for me to tank effectivly, while i can hold off 2 or 3 of them but only for a short time, long enough for someone to start doing rocket dmg).
Problem.....
Sometimes people target your syphin when its not needed for them to do... and it really really sucks, has been the cause of 9 out of 10 GETH deaths.
SO to solve this issue, medium and smaller units DONT SHOOT THE SYPHIN, SHOOT EVERYONE ELSE AROUND THE GETH.
Assuming 3 heavy units, shoot please god almighty shoot the one thats being syphined its quicker.* **
*this assumes i have no small and meduim units on-me/shooting at me if so kill them first
** in case of a 4th heavy unit, if possible please kill the one in the blind spot (aka the back use quick kill skills and wepons)
Next, If you pull aggro off of me, you can have it, I am tired of trying to save people from themselves. I have seen seasoned players make this stupid mistake and cause problems for the party. (however i have also seen people from this same group STOP shooting and back up for a second or two to let me reastablish aggro). I have no problem letting you die to save the party as a whole.
Note this only works in bronze and silver
I have seen whole partys die, because of lack of understanding how tanks work.
If you see me split off from the group, its probably because i have to start my flank ALOT earler than yours, nothing causes more mayhem with the AI than tank that start his/her flank before the AI got there... ALSO NOTE: larger creatures have a hard-on for geth juggerrnauts. so when (s)he steps infront of your line of fire, its not to be greedy, its to help keep team members on there feet.
YOUR BULLETS DO NOT GO THROUGH GETH SHEILD IT WAS RAISED TO GIVE YOU A BREAK OR TO SYMBOLIZE THAT YOU NEED TO FLANK AND DO IT QUICKLY.
Next if GETH Sheild got raised infront of you but flanking and breaks are ether not an option or not advisable, meleers and shotgun whores are fracking needed. Means I know I need close quarter support. I DONT need your be-be gun shooting a million rounds or your sniper rifle that does wonderful dmg but you have to wait till next year before its reloaded, I need buckshot and knives, i got garbage bags to fill.
IF you see a Geth Juggernaut that has pulsing, you get a boost in your weapon dmg, not the Juggernaut, its a way of saying, I will take point stay near, if you look out for me i will look out for you. this type of juggernaut is not a tank per say, they are better at taking point and absorbing some dmg. NON PULSING juggernauts are tanks they have dedicated everything to sheilds health and syphoning. Both types are just trying to help you not die.
If you want to follow around the tank for his early start flanking please be a biotic, or infiltratior, or someone with cloaking. If your a biotic type and no cloak, if you pull aggro off of me or steal a petty kill you could have let me syphon (kill stealing applys to everyone),
First time I will let what ever you pulled off of me eat you ,(however, some seasoned players do know when a juggernaut is overloaded, I will help juggle it with you), i will not chase it, so you better know when to stop shooting and who too shoot. (usally thats all it takes to get the point acrossed).
Second time I will revive you and/or help you out by showing you I pull aggro (its a good thing, because maybe you need a practical example, and hard knock learning isnt your thing),
Third i will make it my personal mission to feed you to whatever i am tanking whenever possible, since you have no consept of team work (you will fall for this trap, so far at 100 percent accuracy and no colladeral dmg), you are a hazard to the team.
I believe you will find that most posters here consider the way you play the Juggernaut to be attrocious, he have the potential to do really really good in the damage department also on platinum. Skip the hex shield and skip the notion that he's a tank that should just go around "tanking" everything with heavy melees and you will have a much more entertaining experience, I promise.
- MaxCrushmore, GruntKitterhand, TheShadyEngineer et 3 autres aiment ceci
#1632
Posté 10 septembre 2015 - 12:50
I am sorry Patrick but I must quote them .....---- "Note this only works in bronze and silver"
took me 2 minutes to catch my breath after reading that.....that post deserves a golf clap.
- PatrickBateman, Learn To Love Yourself et GruntKitterhand aiment ceci
#1633
Posté 10 septembre 2015 - 12:56
#1635
Posté 10 septembre 2015 - 01:54
#1636
Posté 10 septembre 2015 - 04:57
I believe you will find that most posters here consider the way you play the Juggernaut to be attrocious, he have the potential to do really really good in the damage department also on platinum. Skip the hex shield and skip the notion that he's a tank that should just go around "tanking" everything with heavy melees and you will have a much more entertaining experience, I promise.
Yes on the Jugg shouldn't be used as a Tank. But NOOOO! Don't skip Hex Shield. Hex Shield gives you free RHA anywhere you need it, and it allows you to tank fairly effectively when you need to without resorting to heavy melee. 90% of the time, you don't really need it, but then you get a hack in London where you can either desperately try to find some RHA, or you can make your own and draw enemy fire, saving your teammates. Besides, what are you going to do, put those points into the Turret?
I like to take the Spitfire and spray everything with Incendiary Ammo. The Spitfire drops shields pretty well, and then you can use your Siege Pulses to detonate Fire Explosions. Or, if you're playing with teammates who see what you're doing, you don't have to stop firing ever, because they will detonate all your explosions and kill everything.
#1637
Posté 10 septembre 2015 - 05:21
My bullets go through the shields.
I do it regularly when a Juggernaut puts one up right in front of me. I mean, it's almost like it's WANTING it to get shot.
I also help Juggernauts out by killing small enemies they're meleeing so they can focus on the big one right next to them. Like earlier, there was a Juggernaut meleeing a Phantom when there was a Brute right next to it. So I "helped" the Juggernaut out by headshotting the Phantom so it could concentrate on the Brute. It was a good shield, actually. It was stopping the Banshees and the Brutes and the Husks and the Phantoms. Got a medal for 20 headshots by wave 3 on Giant playing Platinum against the Reapers. Was a lot of fun.
I also revive them when they go down and lock them in the reactor accidentally sometimes just to do the first part of the sentence again but that's an accident. I do it to cook the Collectors, not to cook the Juggernaut. That's just a happy coincidence.
#1638
Posté 10 septembre 2015 - 08:02
Low: my gaming laptop crashed six weeks ago.
High: got it back today.
Low: ME3 installation from my disk crashed at 91%. Downloading it now via Origin.
High: still optimistic that I can play ME3MP again later today.
Low: hiatus because of slow download still ongoing... ![]()
#1639
Posté 10 septembre 2015 - 08:17
I couldn't install ME3 from the disk XD Origin wouldn't let me. I had to download it. It was asking for another product code when it shouldn't have being and even when I did everything EA told me to it still wouldn't work.
- Salarian Master Race aime ceci
#1640
Posté 10 septembre 2015 - 08:41
Yes on the Jugg shouldn't be used as a Tank. But NOOOO! Don't skip Hex Shield. Hex Shield gives you free RHA anywhere you need it, and it allows you to tank fairly effectively when you need to without resorting to heavy melee. 90% of the time, you don't really need it, but then you get a hack in London where you can either desperately try to find some RHA, or you can make your own and draw enemy fire, saving your teammates. Besides, what are you going to do, put those points into the Turret?
I like to take the Spitfire and spray everything with Incendiary Ammo. The Spitfire drops shields pretty well, and then you can use your Siege Pulses to detonate Fire Explosions. Or, if you're playing with teammates who see what you're doing, you don't have to stop firing ever, because they will detonate all your explosions and kill everything.
Yes, hex shield is one of very few powers in this game I have never used, I max everything else instead (the turret is quite good). I'm allergic to that power having played with so many heavy melee Puggernauts that insists on constantly blocking enemies behind it in corridors. And personally I don't find it that usefull.
#1641
Posté 10 septembre 2015 - 08:46
as a tank, or in this case Geth Juggernaut
Since this type of Geth cant duck, run and sprint, peer around corners, roll and dodge, you are left with only one thing, literally, walk up while blasting away to said group or thing causing problems and tank by syphining. Which is fun to do when you have three or four larger creatures on you (to the execption of the collector spider floating electrical beam eyes thingy this requires a skilled group for me to tank effectivly, while i can hold off 2 or 3 of them but only for a short time, long enough for someone to start doing rocket dmg).
Problem.....
Sometimes people target your syphin when its not needed for them to do... and it really really sucks, has been the cause of 9 out of 10 GETH deaths.
SO to solve this issue, medium and smaller units DONT SHOOT THE SYPHIN, SHOOT EVERYONE ELSE AROUND THE GETH.
Assuming 3 heavy units, shoot please god almighty shoot the one thats being syphined its quicker.* **
*this assumes i have no small and meduim units on-me/shooting at me if so kill them first
** in case of a 4th heavy unit, if possible please kill the one in the blind spot (aka the back use quick kill skills and wepons)
Next, If you pull aggro off of me, you can have it, I am tired of trying to save people from themselves. I have seen seasoned players make this stupid mistake and cause problems for the party. (however i have also seen people from this same group STOP shooting and back up for a second or two to let me reastablish aggro). I have no problem letting you die to save the party as a whole.
Note this only works in bronze and silver
I have seen whole partys die, because of lack of understanding how tanks work.
If you see me split off from the group, its probably because i have to start my flank ALOT earler than yours, nothing causes more mayhem with the AI than tank that start his/her flank before the AI got there... ALSO NOTE: larger creatures have a hard-on for geth juggerrnauts. so when (s)he steps infront of your line of fire, its not to be greedy, its to help keep team members on there feet.
YOUR BULLETS DO NOT GO THROUGH GETH SHEILD IT WAS RAISED TO GIVE YOU A BREAK OR TO SYMBOLIZE THAT YOU NEED TO FLANK AND DO IT QUICKLY.
Next if GETH Sheild got raised infront of you but flanking and breaks are ether not an option or not advisable, meleers and shotgun whores are fracking needed. Means I know I need close quarter support. I DONT need your be-be gun shooting a million rounds or your sniper rifle that does wonderful dmg but you have to wait till next year before its reloaded, I need buckshot and knives, i got garbage bags to fill.
IF you see a Geth Juggernaut that has pulsing, you get a boost in your weapon dmg, not the Juggernaut, its a way of saying, I will take point stay near, if you look out for me i will look out for you. this type of juggernaut is not a tank per say, they are better at taking point and absorbing some dmg. NON PULSING juggernauts are tanks they have dedicated everything to sheilds health and syphoning. Both types are just trying to help you not die.
If you want to follow around the tank for his early start flanking please be a biotic, or infiltratior, or someone with cloaking. If your a biotic type and no cloak, if you pull aggro off of me or steal a petty kill you could have let me syphon (kill stealing applys to everyone),
First time I will let what ever you pulled off of me eat you ,(however, some seasoned players do know when a juggernaut is overloaded, I will help juggle it with you), i will not chase it, so you better know when to stop shooting and who too shoot. (usally thats all it takes to get the point acrossed).
Second time I will revive you and/or help you out by showing you I pull aggro (its a good thing, because maybe you need a practical example, and hard knock learning isnt your thing),
Third i will make it my personal mission to feed you to whatever i am tanking whenever possible, since you have no consept of team work (you will fall for this trap, so far at 100 percent accuracy and no colladeral dmg), you are a hazard to the team.
After reading this post, I looked forward to playing with Puggernauts with a brand new understanding of them.
High point: When the Puggernaut established his limitless value to the team by heavy meleeing the last opponent, I missiled it, even if it was just a husk. Also, I brought armored compartments
Low point: I ran out of missiles.
- The NightMan Cometh et m-99 saber aiment ceci
#1642
Posté 10 septembre 2015 - 08:59
Yes, hex shield is one of very few powers in this game I have never used, I max everything else instead (the turret is quite good). I'm allergic to that power having played with so many heavy melee Puggernauts that insists on constantly blocking enemies behind it in corridors. And personally I don't find it that usefull.
If once you come around it, retry a solo with at least 5 ranks in Hex Shield (4a and 5a) ; I promise, you will like it. There's the advantage of having a portable RHA of course, but the damage is also quite good (400 direct damage + 500 DoT + a level 11 tech burst if you detonate with Siege Pulse). I recently did a White / Geth solo with this build and I really liked my Hex Shield.
- PatrickBateman aime ceci
#1643
Posté 10 septembre 2015 - 09:02
@ RichardB - If you are a real new poster and not someones alt, welcome to the forum.
You will find many on this forum do not need another player to draw aggro for them. If you are in a match with me and put your Hex Shield between myself and the bad guys, I will try to work around it for the first one or two times, after that I will just shoot thru it at the enemies. In the past I have played with a Juggy that kept doing it while I was a GI with a Piranha .. I think they were surprised at how fast their Hex Shield was disappearing.
I think the odds that you are someones alt is quite high, and are looking to russell some jimmies however ...
- m-99 saber aime ceci
#1644
Posté 10 septembre 2015 - 10:19
- GruntKitterhand aime ceci
#1645
Posté 10 septembre 2015 - 10:22
- Malaclypse The Younger aime ceci
#1646
Posté 12 septembre 2015 - 01:47
Oh yeah, and be considerate with hex shield, try to set in the middle of the bosses and get yourself off to a side, so you're not the bullet sponge
I love you too, Al. *weeps with tears of pride*
#1647
Posté 12 septembre 2015 - 06:22
High: clutched wave 10 in a Gold pug (U/U/G gave us White/Geth; I was HEng, doing the Combat Drone challenge). Almost silly to mention it really, it wasn't much of a clutch because we'd already finished the objective, so just a few toasters to mop up. HEng is really strong against geth; if we'd had any other faction, I think we might have been doomed. Still, small victories ![]()
Low: failing to revive squadmates in that game due to stunlock/stagger. I tried; I wanted to help; but I just had to dodge and run ![]()
- GruntKitterhand et HamleticTortoise aiment ceci
#1648
Posté 13 septembre 2015 - 02:00
High: Just did my first ever Platinum duos - two games under the expert guidance of TMB903.
Low: Just had my ass carried through two Platinum duos by TMB ![]()
First one was generally ok, at least on the waves I didn't get grabbed, and the second one was one of those games I'd really rather forget, sticking to the map repeatedly on Reactor, and just generally being a bit rubbish. It's good to have a challenge though - I'm already working out where things were going wrong and how I might improve. And much as I trust my TSent normally, I think I'll go with a dodge-capable character next time out. And possibly a Tactical Cloak. Probably a Harrier. Maybe Stimpacks too
![]()
#1649
Posté 13 septembre 2015 - 03:01
as a tank, or in this case Geth Juggernaut
Since this type of Geth cant duck, run and sprint, peer around corners, roll and dodge, you are left with only one thing, literally, walk up while blasting away to said group or thing causing problems and tank by syphining. Which is fun to do when you have three or four larger creatures on you (to the execption of the collector spider floating electrical beam eyes thingy this requires a skilled group for me to tank effectivly, while i can hold off 2 or 3 of them but only for a short time, long enough for someone to start doing rocket dmg).
Problem.....
Sometimes people target your syphin when its not needed for them to do... and it really really sucks, has been the cause of 9 out of 10 GETH deaths.
SO to solve this issue, medium and smaller units DONT SHOOT THE SYPHIN, SHOOT EVERYONE ELSE AROUND THE GETH.
Assuming 3 heavy units, shoot please god almighty shoot the one thats being syphined its quicker.* **
*this assumes i have no small and meduim units on-me/shooting at me if so kill them first
** in case of a 4th heavy unit, if possible please kill the one in the blind spot (aka the back use quick kill skills and wepons)
Next, If you pull aggro off of me, you can have it, I am tired of trying to save people from themselves. I have seen seasoned players make this stupid mistake and cause problems for the party. (however i have also seen people from this same group STOP shooting and back up for a second or two to let me reastablish aggro). I have no problem letting you die to save the party as a whole.
Note this only works in bronze and silver
I have seen whole partys die, because of lack of understanding how tanks work.
If you see me split off from the group, its probably because i have to start my flank ALOT earler than yours, nothing causes more mayhem with the AI than tank that start his/her flank before the AI got there... ALSO NOTE: larger creatures have a hard-on for geth juggerrnauts. so when (s)he steps infront of your line of fire, its not to be greedy, its to help keep team members on there feet.
YOUR BULLETS DO NOT GO THROUGH GETH SHEILD IT WAS RAISED TO GIVE YOU A BREAK OR TO SYMBOLIZE THAT YOU NEED TO FLANK AND DO IT QUICKLY.
Next if GETH Sheild got raised infront of you but flanking and breaks are ether not an option or not advisable, meleers and shotgun whores are fracking needed. Means I know I need close quarter support. I DONT need your be-be gun shooting a million rounds or your sniper rifle that does wonderful dmg but you have to wait till next year before its reloaded, I need buckshot and knives, i got garbage bags to fill.
IF you see a Geth Juggernaut that has pulsing, you get a boost in your weapon dmg, not the Juggernaut, its a way of saying, I will take point stay near, if you look out for me i will look out for you. this type of juggernaut is not a tank per say, they are better at taking point and absorbing some dmg. NON PULSING juggernauts are tanks they have dedicated everything to sheilds health and syphoning. Both types are just trying to help you not die.
If you want to follow around the tank for his early start flanking please be a biotic, or infiltratior, or someone with cloaking. If your a biotic type and no cloak, if you pull aggro off of me or steal a petty kill you could have let me syphon (kill stealing applys to everyone),
First time I will let what ever you pulled off of me eat you ,(however, some seasoned players do know when a juggernaut is overloaded, I will help juggle it with you), i will not chase it, so you better know when to stop shooting and who too shoot. (usally thats all it takes to get the point acrossed).
Second time I will revive you and/or help you out by showing you I pull aggro (its a good thing, because maybe you need a practical example, and hard knock learning isnt your thing),
Third i will make it my personal mission to feed you to whatever i am tanking whenever possible, since you have no consept of team work (you will fall for this trap, so far at 100 percent accuracy and no colladeral dmg), you are a hazard to the team.
^^ This is still their only post, leading me to believe this is an alt / fake account
High/Low point for the night..so far...."Brilliant, absolutely brilliant." < in my Harrison Ford voice from Ender's Game....
On the extraction wave on Giant vs Collectors..me: Drell Adept..and a TGI..were hanging around the top of the stairs to the control center as the clock ticked down...When all of the sudden my Geth Scanner picked up 2 abombs coming up the stairs..I backed into the control room..Waited for them to get near him....I Reave'd em then threw clusternades at em to nail that TGI..when all of the sudden..as soon as I threw the nades..He did a heavy melee..so when the nades exploded..It forced the 2 abombs into the control room opening where I was standing..Wasting me in the process....Well played TGI...Well played.
#1650
Posté 13 septembre 2015 - 10:12
High/Low: lots of new players on Gold lately, always interesting to find out which ones are alt accs and which ones are the real deal (and queue subsequent carry)
High: 20 headshots with the Piranha! With the TSol. Got the 20th with 15 seconds to go on extraction. vs Collectors. on Glacier
High: and speaking of Collectors, that feeling when you nail two pugs with the same abomination, twice
, and the second time you go for revives, one of them pugs gets on the mic to thank you, with no obvious sarcasm in his voice. You are most welcome, my friend! ![]()
High: triple cookout in the reactor!
Low: I wasn't the one who did it ![]()
Low: every time I play the Shadow, I seem to get Reapers; to me, the least satisfying faction to take on with this kit.
- grailseeker91, GruntKitterhand et Salarian Master Race aiment ceci





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