
So basically I always went for Pommel/MB/Charge/ES, but I respecced once again and switched to Pommel/MB/Charge/ttD.
This is the old build:
http://da-skills.net...110,000,00000,0
and this is the new build:
http://da-skills.net...110,010,01100,0
The change is that it drops Grisly Mutilation (which is bugged and sometimes makes things harder) and Charge upgrade to take the passives that lead to ttD. One of those passives makes up for the Charge upgrade, another is Guard Smasher, so it sucks, but one could argue it sucks less than occasionally making your team dance the dance of your people*
So, it's not a great debate or anything, but right now I'm conflicted. On one hand, ES has:
- potential for big AoE damage
- DoT, which (if it hits multiple targets) amounts to a quite good number
- some initial damage, and is an alternative if you have MB on cooldown
While ttD helps a lot with bosses and gives you a possibility to fill your Guard on a single enemy via ttD > Charge > MB, which can add to your overall survivability (the best use is to ttD the boss and fill charge on him on wave 5, I believe; particularily on the RTC you can just aggro him, paint him red and occasionally rub a shoulder with him while your ranged squadmates will enjoy the damage bonus.
Now if ttD cooldown was reset the moment the painted enemy drops it would be no contest, but it's not the case. Going for ES is also better for the performance on low levels, because ttD build starts working on level 10, while with the other build has 3 skills upgraded on level 7 and you just wait for the ES+upgrade on level 12.
Still, it's a much tougher call than I expected.
*who thought that "fear" should look like you are attacked by bees rather than running away from the enemy in a random direction anyway?





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