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I think I changed my mind on To The Death...


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#1
stysiaq

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2jdgwuf.png

 

So basically I always went for Pommel/MB/Charge/ES, but I respecced once again and switched to Pommel/MB/Charge/ttD.

 

This is the old build:

 

http://da-skills.net...110,000,00000,0

 

and this is the new build:

 

http://da-skills.net...110,010,01100,0

 

The change is that it drops Grisly Mutilation (which is bugged and sometimes makes things harder) and Charge upgrade to take the passives that lead to ttD. One of those passives makes up for the Charge upgrade, another is Guard Smasher, so it sucks, but one could argue it sucks less than occasionally making your team dance the dance of your people*

 

So, it's not a great debate or anything, but right now I'm conflicted. On one hand, ES has:

 

  • potential for big AoE damage
  • DoT, which (if it hits multiple targets) amounts to a quite good number
  • some initial damage, and is an alternative if you have MB on cooldown

While ttD helps a lot with bosses and gives you a possibility to fill your Guard on a single enemy via ttD > Charge > MB, which can add to your overall survivability (the best use is to ttD the boss and fill charge on him on wave 5, I believe; particularily on the RTC you can just aggro him, paint him red and occasionally rub a shoulder with him while your ranged squadmates will enjoy the damage bonus.

 

Now if ttD cooldown was reset the moment the painted enemy drops it would be no contest, but it's not the case. Going for ES is also better for the performance on low levels, because ttD build starts working on level 10, while with the other build has 3 skills upgraded on level 7 and you just wait for the ES+upgrade on level 12.

 

Still, it's a much tougher call than I expected.

 

 

 

 

 

 

*who thought that "fear" should look like you are attacked by bees rather than running away from the enemy in a random direction anyway?

 

 


  • HeroicMass aime ceci

#2
Cette

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Nicholas Cage is who thought that. 

You're welcome.

 

 

Also I like your new build and I'mma try it.  Haven't really had a proper go at the Katari yet after unlocking him. 



#3
stysiaq

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Well, To The Death has an additional bonus of not being able to cause the key glitch, unlike ES. I just had another Red Templar run where ttD was amazing against the boss.



#4
HeroicMass

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to the death is a marvelous skill.  I will never skip it on my katari.  I feel it really fits the team of the Qunari as well.



#5
Beerfish

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For me I need the absolute best Katari build for survivability.  I can't provide offense when I'm either down to half health or on my ass and I don't play the class well, to it's fullest, someone give me a sure fire survivability build for this turkey.  (Including weapons, rings,amulets etc.)



#6
stysiaq

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Well, get HoK rings, CD reduction amulet, and for the belt I'd suggest the one that improves healing. I don't have it so I use 10% magic resistance.

 

Pommel Strike ring works as well.



#7
BeardyMcGoo

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Well, get HoK rings, CD reduction amulet, and for the belt I'd suggest the one that improves healing. I don't have it so I use 10% magic resistance.

 

Pommel Strike ring works as well.

A +life belt would also be good and help with your healing, cos HoK heals a percentage of your health, no?  So the more health you have (which is good in of and itself), the more hp you get back per kill.



#8
Drasca

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Well, get HoK rings, CD reduction amulet, and for the belt I'd suggest the one that improves healing. I don't have it so I use 10% magic resistance.

 

Pommel Strike ring works as well.

 

Ideally the +Heal bonus rare legs armor upgrade, and the aforementioned +200 health belt. I prefer one Unique HoK Ring + Charging Bull Ring though.

I'm tweaking Katari style and build right now. Combat Roll seems absolutely essential for recovery. Earthshaking Strike is amazing, and so is Hook and Grapple. I'm tempted to get War Horn in there, but I don't think it'll last long enough unless I can somehow chain the panic with Grisly Mutilation.

 

The 30% crit chance via attack from behind, and the +hamstring/crippling blows from behind passives seem like critical clues on how it should be played. Definitely need shock weapon for the hidden combo. May work with ES.

 

I can do Perilous without Barrier allies (or all warrior/rogues), but not complete solo with my current build involving charge / mighty blow / earthshaking / block and slash. Still figuring out how to work it solo.



#9
stysiaq

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What's so amazing about Hook&Grapple? It doesn't work on numerous enemies (almost useless against Demons), doesn't connect half of the time off-host and does mediocre damage. I didn't find any use for Combat Roll either.

 

Pommel Strike is better than any of those, and it's better than War Horn as well.

 

I'm currently loving the Blow/Charge/Pommel/ttD build, and I doubt I'll ever switch.


  • Robbiesan aime ceci

#10
Robbiesan

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I'm currently loving the Blow/Charge/Pommel/ttD build, and I doubt I'll ever switch.

 

Going to try this on my next Katari build.  Sounds pretty solid.



#11
Drasca

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What's so amazing about Hook&Grapple? It doesn't work on numerous enemies (almost useless against Demons),

 

H&G is a lot of fun because it trolls enemies so hard.

 

Awareness of what enemise are phys immune helps (red knights, brutes, warrior & mage commanders, oddly not DC). For demons only pride and wraiths are physical immune to H&G. Barrier / Guard prevents effects, but you need to be aware of barrier/guard regardless.  You can interrupt both terrors and demon commander with it, to include their panic and pop down for sneak attack, dragging  them from the ground instead. The kick has a small aoe that sets up for MB / additional attacks with the 30% base damage vs kd target passive.

 

Super useful dragging fear demons from teammates, and spellcasters in general (despair, human glyph users). Charge MB fail? H&G. They want to cast ice mine / beam on you? That's a nope. H&G, shout "Get over here!" over your microphone. Katari Stomp.

 

 

Combat Roll

 

Combat Roll gets you up out of conditions and animations. It is essential if you want to play very mobile and don't want to be trolled to death by chill, panic, fear, stun, knockdown, etc. Being interrupted / kd'ed by any stray attack really really stinks, and there's a lot of times where I want combat roll to get back up immediately and retaliate / finish off my enemy before more enemy attacks come my way.

 

Of course, I am assuming I am playing without a barrier to cover me. Pocket Keepers validate any build, so play as if I don't have one.

 

War horn is OK, best when you have the ring equipped. The fact that you can chain panic after C / MB is the primary feature.

 

 

I doubt I'll ever switch.

 

How boring. Variety is the spice of life, and Katari has the most options for variety. I'm glad you're having fun, but I have soooooooo much fun using the many different faces and playstyles of Katari.

 

I need to try PS & TTD. I wasn't impressed in SP and the first time I used it. Mind sharing what your attack order is, and where it fits in the flow of battle for you?

 

to cause the key glitch, unlike ES.

 

Never had this happen myself. Not impossible, I've just never seen it happen with my playstyle, so it definitely does not with my playstyle. Maybe once in a blue moon, but nothing like firestorm.

 

ES has given me so many HoK revives and free kills, it is just about essential for me.


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