My main is a one handed warrior, i use abilities like Lunge and slash, Grappling chain, Mark of the rift when needed, War cry at the start of fights, Charging bull, Payback strike, Shieldwall and Combat roll. I like combat to be fast paced. Not too slow and with these abilities it's quite fun so far. And so far it seems to be doing its job too.
The ones NOT exactly doing their jobs are my followers, too many times now they easily die and i am 100% certain it's because of a faulty set-up, so to speak. Since i am a one handed warrior, i'll make sure to make my other warrior two handed. I don't really like to switch much to followers, so i'd like to set them up so they can handle the job themselves. Except of course for things like grenades and tonics now and then, cause they don't seem to use those automatically.
I'd like to know what abilities are recommended for Varric, Dorian, Sera, Cassandra, Cole, Vivienne, Blackwall, Iron bull, Solas. Also, what abilities of theirs should be set to preferred and enabled in the tactics? Also....i was told to go to behaviors and put Mana/Stamina % reserve: 20%. Healing potion reserve is 2 and Healing potion HP % threshold is 20%. Is this good?
Back to tactics. I decided to let my rogue defend a mage, so that when the mage is reviving someone or using barrier, he'll be defended, but so far this is not working too well. So what do i set 'Targeting behavior' to for warriors, rogues and mages?
That's basically it.





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