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Please, please be consistent with the ability to 'cancel' a given choice


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#1
AlyssaFaden

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Two massive pet peeves with the user experience in DA:I -

 

1) When assigning Inquisitor Points: you click it, it's assigned. PERIOD. Clicked it by mistake when trying to see what the reward level is all about? TOUGH! POINT USED! Want to take something back and reconsider? TOUGH! POINT USED!

 

The entire character leveling system allows you to move available points around, cancel out, reassign ... and then opt to make it happen ... it's not a "click it, it's used!" deal. I'd like to see the Inquisitor Points section be the same.

 

2) Wicked Hearts & the "keys" - Halla statuettes - who on earth thought it would be a good idea to take these off you automatically with no warning at all?

 

- see a closed door? is it locked? who knows! will it take Halla statuettes off you if you click on it? MAYBE! How many? WHO KNOWS!

 

Seriously ... we need a way to know if a door is locked and needs Halla statuettes BEFORE WE CLICK ON IT, or - at the very least - give us an option: "this door needs 3 Halla statuettes to continue, would you like to unlock it?"

 

I will - quite literally - have to replay a section of this questline, because 3 statuettes were taken off me when I just clicked on a door and I need them for use elsewhere (the crippling limited supply here is obviously by design, but it's an exercise in frustration if you then have them taken off you when just opening doors ... if you notified us before taking them, and allowed us to cancel out, that would transform everything).

 

My 2 cents.



#2
Pukey Paul

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I've made the same mistake with the inquisition points, I think its weird that there are more halla locked doors than halla statues available

#3
Banxey

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This wont help you now obviously, but If you look at the Halla doors they have shelves around them with empty slots that signify how many Halla you need. They look different from normal doors.