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A thing that works WELL in companion AI, and how it would be better.


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#1
Swordfishtrombone

Swordfishtrombone
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There's been some (justified) griping about companion AI, especially the rather limited customization options, so I was quite positively surprised when I started a new game, this time with a dual wielding rogue, and discovered that something worked very well indeed.

 

Namely, when I am stealthed, my companions follow me at a longer distance. This means that I can typically sneak right next to the enemy without my party rushing in, until AFTER I deliver my backstabbity-stab attack to initiate the fight. :ph34r:

 

The thing about good AI is that it's usually invisible - you only notice when things don't work. When things work, everything just goes smoothly, without you having to pay attention to it. So I thought it'd be nice to point out something they apparently got working right.

 

It also explains something that was NOT working right, that perplexed me, before trying out a dual wielding rogue: namely that whenever Cole was stealthed, he'd follow the rest of the party at a distance. This is not optimal - the "keep your distance" should only work when the stealthed rogue was the player controlled character. There's no sense in a stealthed rogue who the player did not control lagging behind the rest of the party; it just meant that they'd miss getting the barrier that my mage would cast on the party when entering a fight.

 

So thank you Bioware for doing this right, and please fix it slightly to make it work only when the stealthed character is leading the party, controlled by the player, and I'll be quite happy. ^_^


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#2
Unlucky 13

Unlucky 13
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Thats cool that they did that.  Im doing my second playthrough as a rogue, but an archer.  I only go into stealth when necessary - usually to escape - so I hadn't paid attention to that.