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What is wrong in DA:I is clear. Why is it wrong? [My final review]


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#26
b10d1v

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If you want to get things moving a frostbite connection could be very helpful and that connection could use some loving care - may seem like an end run, but if it gets you what you want...  

There was an argument over DLC and frostbite IP rights early in the game -tempers flared.  Its been a few months now maybe things have cooled off, you can just click and contacts and pick one -they were pretty responsive to my early inquiry about modding games using Frostbite 3 -Lisa if I remember.  EA nor Bioware seemed to have an issue with modding and support the DLC structured approach -the argument was a shock.  

 

Post me if you need a hand


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#27
C0uncil0rTev0s

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If you want to get things moving a frostbite connection could be very helpful and that connection could use some loving care - may seem like an end run, but if it gets you what you want...  

There was an argument over DLC and frostbite IP rights early in the game -tempers flared.  Its been a few months now maybe things have cooled off, you can just click and contacts and pick one -they were pretty responsive to my early inquiry about modding games using Frostbite 3 -Lisa if I remember.  EA nor Bioware seemed to have an issue with modding and support the DLC structured approach -the argument was a shock.  

 

Post me if you need a hand

I'll try it after i get some rest, ty.



#28
b10d1v

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Remember Dolen the Quarian world -its sun was aging rapidly.  The discussion was rather technical, but close to the truth as we know it.  Most of ME trilogy was based on dark matter -we had just found methods to isolate it's behavior a few years before when observing two galaxies crash into one another: normal matter followed impulse momentum -dark matter did not.  This coined the view that if dark matter is the glue, then dark energy its opposite...


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#29
Rizilliant

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Very well thought out sir, or ma'am..My apologies either way.

 

Im glad someone else feel s the same way i do.. i LOVED Biowares games.. I felt they set industry standards by which ALL rpgs were measured.. Similarly, i felt Blizzard set the same bar, for the dungeon crawler, and mmo standard..

 

Both of these companies, have fallen, and instead cator to whatever will sell the most copies, as opposed to how they used too make what they thought was best, because they had passion for it.. What they do now, is Q&A for which elements will appeal to the most amount of players.. Obviously, easy and pretty sells more, even though those p[layers will only play it for a month, or a single plythrough, and drop it.. The 'fans' will play it for years on end, make mods for it, and sing the praises of your company for years and years.. 

 

This is unfortunately, no longer the case.. the juggernauts have fallen, and all  they see are $$$ signs! The last Bioware product ill buy.. It was the last chance i was giving them.


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#30
otis0310

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Very well thought out sir, or ma'am..My apologies either way.

 

Im glad someone else feel s the same way i do.. i LOVED Biowares games.. I felt they set industry standards by which ALL rpgs were measured.. Similarly, i felt Blizzard set the same bar, for the dungeon crawler, and mmo standard..

 

Both of these companies, have fallen, and instead cator to whatever will sell the most copies, as opposed to how they used too make what they thought was best, because they had passion for it.. What they do now, is Q&A for which elements will appeal to the most amount of players.. Obviously, easy and pretty sells more, even though those p[layers will only play it for a month, or a single plythrough, and drop it.. The 'fans' will play it for years on end, make mods for it, and sing the praises of your company for years and years.. 

 

This is unfortunately, no longer the case.. the juggernauts have fallen, and all  they see are $$$ signs! The last Bioware product ill buy.. It was the last chance i was giving them.

 

Given the fact that the only Blizzard game I bought in the last decade was Starcraft 2 it is hard for me to comment on Blizzard.  However while I will admit that SC2 is a very good game, it even has a better overall plot than SC1, it is definitely a casual game and a far cry from the classic real time strategy game that SC1 was.

 

I wholeheatedly agree with Bioware though.  After ME3 and DA2 I never even imagined buying another bioware game ever.  Then they gave the game an extra year in production and I thought "You know, if they are doing that it means they are not rushing the game out.  Maybe they learned from their mistakes."  So I gave them one last chance to redeem themselves.

 

And boy did  I give them a chance, I rerolled my char over and over again in hopes to find a decent class I could enjoy and as far as I ever got was Skyhold.  Then I just gave up. the game horrendous, I can't finish it, I don't think I ever will.  And I will never give Bioware another chance.

 

The only way they would ever be getting me back is with massive FREE patches to this game which basically overhauls a large amount of issues. And no, I am not holding my breath, but that is what it would take.


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#31
Rizilliant

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Heres something thats been bugging me with the plot.. In Dragon Age 2, we find a very tiny, already crafted, red lyrium statue.. It completely corrupts the Knight Commanderr in Kirkwall, in no time flat.. We never knew of, or had seen Red lyrium before, or since.. Hundreds of years of lore, and no mention. Suddenly, 10yrs later, there are mines with Red lyrium geodes, entire shipments, crates, chests, and places allover thedas just overflowing with the stuff... Enough so that armies are ingesting it, and still it is in abundance allover..Where did it all come from? how cheap is this that itt suddenly is a popular commodety, you can mine yourself, or goto any neihborhood badguys house, and fine an entire room full of the stuff!?!?


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#32
katokires

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...

I mean, Bioware, what happened?

Did your balls drop off?

 

You don't write posts, you write marriage proposals to Bioware old fans. Thank you.


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#33
dreamgazer

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You don't write posts, you write marriage proposals to Bioware old fans. Thank you.


A marriage proposal to this old BioWare fan wouldn't include hyperbole about balls dropping off. ;)

#34
C0uncil0rTev0s

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A marriage proposal to this old BioWare fan wouldn't include hyperbole about balls dropping off. ;)

That's a Batman: Dark Knight scene reference. One of the best scenes in modern movie industry.



#35
dreamgazer

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I'm aware. :)

#36
Emu8207

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I read the OP's post, made some good points and in particular highlighted DAI's inconsistent writing which is a downgrade from DAO/Mass Effect. Corphy as a whole was a terrible choice for a villain and it felt like Bioware went safe with the plot instead of taking risks.


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#37
Lady Mutare

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1. Why have the architect in Awakenings then make DAI about Cory? they have a villain in The Architect make use of him.  

2. I hate DLC. make a damn game with everything you want in it.  Make the game work. yes I do remember when old games on Floppy and the first on CD would have a small patch after release, but that was costly so it happened not often.

3. have a Loremistress for the franchise go over the story before you decide to do anything, so many plot holes now its immersion breaking

4 in a 3rd game in a franchise, if you make major changes like the healing tree being...gone, or the combat tactics or the UI Mouse k that have been there, inform us of why and make the changes better, not worse.  

5 I love my Queen of Ferelden/Fem Warden Commander and My FemShep, even love my FemHawke but,I do not love my Inquisitor.


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#38
AlanC9

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That's a Batman: Dark Knight scene reference. One of the best scenes in modern movie industry.


I bought the DVD but I don't remember that scene, or atleast not the precise dialogue. Who says it, and to whom?

#39
Biotic Flash Kick

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Read this again.

the creativity was lobotomized and it's sad

 

i agree with you.

we have fallen so far from origins

 

no risks

the only risk that is time based is you might not recruit blackwall 



#40
AlanC9

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1. Why have the architect in Awakenings then make DAI about Cory? they have a villain in The Architect make use of him.  
.


Who says the Architect's a villain?
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#41
C0uncil0rTev0s

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I bought the DVD but I don't remember that scene. Who says it, and to whom?


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#42
AlanC9

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Did you ever want to hit people with a stick until they realize they're wrong? Because I do feel like it from time to time.
I'm stating that the reason most people played DLCs, mentioned in the article, is lore immersion and emotional engagement. It is so because the DLCs were designed that way -

Dude, I asked you if that was what you meant to say. Since it really was what you meant to say, why didn't you just say "yes, that was what I meant to say," instead of going on about how you were only talking about a few DLCs in particular?

[b]Is it me or it is said that the 'dark matter' theory was in work and later denied in favor to bring something more...understandable?

It's you. ( You do realize that your link is about the same interview mine was, right?)

Thanks for the clip. I guess that particular scene just didn't impress me, but the film offers a lot of competition.

#43
Elsariel

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.... aaaand now I want to go rewatch that.  


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#44
mutantspicy

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I have a couple problems with the OP.  First I will say, Once again very well written.

 

However, It falls flat for me.  For one it prefaces the argument by stating this is "for old bioware fans" and then falls to reference Baldur's Gate or NWN.  Secondly it comes off as a giant spermgasm for Mass Effect, a series that I never played except ME1.  My personal experience with that is it was extremely buggy / crash heavy and the story didn't intrigue me enough to keep trying to get my system to play it.  So I returned it.   Not only that my memory of ME1 coincides with the release of the also buggy NWN2 which was released by Obsidian.  

 

Now this is speculation. But... I always suspected Bioware dropped the ball because they were so concerned about the Mass Effect game, they didn't fight for the right to party with Wizards of the Coast to keep the DnD license.  DAO was released after 3 or 4 years of talking about this new amazing RPG they were developing.  ME2 was released at about the sametime as DAO.  

 

The Result..  DAO was a let down for many of us "ACTUAL" old bioware fans because it wasn't the Classic RPG we were expecting.  Luckily they did release a toolset, and that made the game a little better for some of us.  Many, many many of us and you can reference the old black and blue forum, felt that too many resources at BW were used for ME2 and thus the DAO was made with a basic MMO type cooldown mechanic that everyone else was using at the time.  No creativity or complexity in the game ruleset at all.  The only thing new it added was the ability to control AI, which a lot of people on this board are mistaking for tactical game play.  

 

It irks me when people say DAO is cRPG, when it was anything but.   AI control does not = tactical game play.  Its nice and was a big miss in DAI.  The thing is regardless of the weak ruleset DAO presented, they did present a new and interesting world with a great story line that keeps me coming back.  

 

The thing I like about DAI is that I can actually ROLE PLAY my character, I've played the game from 3 different personalities and the result is different war table missions, different attitudes from the world NPC's and especially companions. Compared to DAO, there were some nice character interaction but nothing on the level in DAI.  

 

To me it feels like a real living world that changes based on my personality.  My favorite was going thru the game as a complete *******.  To me that's the story of this game, the way the way world around you is formed and building this community.  

 

The biggest miss is changing the magic schools, wtf?  How do you change the magic schools?  

 

Lastly, I will agree with your point about the main antagonist, I was never concerned about him, nor was he concerned about me.  Until it was time to go kill the clown.  Major Plot Fail there.  My hope is that he was supposed to be integrated in the keep siege mechanic that was left out, and that will be the DLC that ties this thing together.  We'll see.


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#45
C0uncil0rTev0s

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I have a couple problems with the OP.  First I will say, Once again very well written.

 

However, It falls flat for me.  For one it prefaces the argument by stating this is "for old bioware fans" and then falls to reference Baldur's Gate or NWN.  

Secondly it comes off as a giant spermgasm for Mass Effect, a series that I never played except ME1.  

My personal experience with that is it was extremely buggy / crash heavy and the story didn't intrigue me enough to keep trying to get my system to play it.  So I returned it.   Not only that my memory of ME1 coincides with the release of the also buggy NWN2 which was released by Obsidian.  

 

Now this is speculation. But... I always suspected Bioware dropped the ball because they were so concerned about the Mass Effect game, they didn't fight for the right to party with Wizards of the Coast to keep the DnD license.  DAO was released after 3 or 4 years of talking about this new amazing RPG they were developing.  ME2 was released at about the sametime as DAO.  The Result..  DAO was a let down for many of us "ACTUAL" old bioware fans because it wasn't the Classic RPG we were expecting.  

 

Luckily they did release a toolset, and that made the game a little better for some of us.  Many, many many of us and you can reference the old black and blue forum, felt that too many resources at BW were used for ME2 and thus the DAO was made with a basic MMO type cooldown mechanic that everyone else was using at the time.  No creativity or complexity in the game ruleset at all.  

The only thing new it added was the ability to control AI, which a lot of people on this board are mistaking for tactical game play.  It irks me when people say DAO is cRPG, when it was anything but.   AI control does not = tactical game play.  Its nice and was a big a miss in DAI.  The thing is regardless of the weak ruleset DAO presented, they did present a new and interesting world with a great story line that keeps me coming back.  The thing I like about DAI is that I can actually role play my character, I've played the game from 3 different personalities and the result is different war table missions, different attitudes from the world NPC's and especially companions.

To me it feels like a real living world that changes based on my personality.  My favorite was going thru the game as a complete *******.  The biggest miss is changing the magic schools, wtf?  How do you change the magic schools?  Lastly, I will agree with your point about the main antagonist, I was never concerned about him, nor was he concerned about me.  Until it was time to go kill the clown.  Major Plot Fail there.  My hope is that he was supposed to be integrated in the keep siege mechanic that was left out, and that will be the DLC that ties this thing together.  We'll see.

Thanks for your kind response. However paragraphs weren't invented for nothing, and I'd be most happy you use those.

 

As you may have noticed I'm referring back to 2007 tops because those older titles that won't ring a bell to you (disclaimer). You see? There's no point in referring to KotOR or BG or NWN because there will be no experience from the forum readers. It'll be just like 'hay how this elderly whiner even types in letters with keyboard? Tevos must be around 60'.

 

So I've chosen to refer to the games that are yet popular among gamers and widely accessible.

 

But then I feel puzzled. If you claim to be REAL hardcore Bioware fan, how could you count DA:I for roleplaying?.. I mean, for realsies?

You've seen KotOR and BG, and you think THIS IS ROLEPLAYING?..  *distrustful glance*


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#46
mutantspicy

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Sorry about that.  

 

From a role playing aspect, I'm Pen and Paper DnD guy. Sure there is a lot tables and number crunching, a staple of cRPG, but for us it was always about getting into character.  I feel like I can that much more with DAI than I could with DAO.  

 

To be fair, BG had the advantage of not voice acting every line.  Mostly text.  So of course there were more options, not to mention you had the old DnD alignments which made for better role playing.  As far as, KOTOR I put that on par with Jade Empire and the Witcher in terms of roleplaying, pick one side or the other or be neutral. All 3 had fun game play, but I never considered to be deep role playing games.

 

Like I said, DAO was a disappointment in many classic RPG regards.  So I guess I knew what to expect with this game, and was pleasantly surprised at the amount of dialog options and responses.  Granted I still can't be a chaotic evil character, but at least I can be a dick, and have it change my interactions throughout.  To me DAO felt like a wannabe ARPG without any actual action, and while they tried to have a role playing element.  They were limited by budget to have the amount the voice acting required to make it feel like real role playing.  As far as I'm concerned DAI is still not enough, but its getting there.  


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#47
C0uncil0rTev0s

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Sorry about that.  

 

From a role playing aspect, I'm Pen and Paper DnD guy. Sure there is a lot tables and number crunching, a staple of cRPG, but for us it was always about getting into character.  I feel like I can that much more with DAI than I could with DAO.  

 

To be fair, BG had the advantage of not voice acting every line.  Mostly text.  So of course there were more options, not to mention you had the old DnD alignments which made for better role playing.  As far as, KOTOR I put that on par with Jade Empire and the Witcher in terms of roleplaying, pick one side or the other or be neutral. All 3 had fun game play, but I never considered to be deep role playing games.

 

Like I said, DAO was a disappointment in many classic RPG regards.  So I guess I knew what to expect with this game, and was pleasantly surprised at the amount of dialog options and responses.  Granted I still can't be a chaotic evil character, but at least I can be a dick, and have it change my interactions throughout.  To me DAO felt like a wannabe ARPG without any actual action, and while they tried to have a role playing element.  They were limited by budget to have the amount the voice acting required to make it feel like real role playing.  As far as I'm concerned DAI is still not enough, but its getting there.  

Now that's what I like and gladly agree to.



#48
Andraste_Reborn

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But then I feel puzzled. If you claim to be REAL hardcore Bioware fan, how could you count DA:I for roleplaying?.. I mean, for realsies?

You've seen KotOR and BG, and you think THIS IS ROLEPLAYING?..  *distrustful glance*

 

It's not impossible for someone to have been a BioWare fan since BG1 and think that DAI has good roleplaying.

 

In fact, I think that in several respects it has better roleplaying opportunities than the BG series. Baldur's Gate pins you down to a single origin story, no matter how poorly it works for your character. (Your elf is apparently the same age as Imoen, which makes no sense. Your druid has spent her entire life in Candlekeep.) In DAI you at least get a choice of five, counting Circle Mage Trevelyan as separate. The game also reacts more to your choice of background than either the Baldur's Gate series of DAO.

 

We also get a much better choice of love interests, which is one of my favourite ways to roleplay. Good luck playing a gay or lesbian PC in Baldur's Gate 2 and also getting laid without mods or the Enhanced Edition. (Or, for that matter, a dwarf. We may not have romanceable dwarves yet, but at least our dwarf PCs no longer have to be celibate.)

 

I was also impressed by how often DAI lets your character react emotionally to what's going on in the story - I think it does that better than any previous BioWare game, with the aid of the additions to the dialogue wheel.

 

But the, I prefer having a voiced protagonist in a game where everyone else is voiced, which apparently makes me some sort of heretic.


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#49
C0uncil0rTev0s

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It's not impossible for someone to have been a BioWare fan since BG1 and think that DAI has good roleplaying.

 

In fact, I think that in several respects it has better roleplaying opportunities than the BG series. Baldur's Gate pins you down to a single origin story, no matter how poorly it works for your character. (Your elf is apparently the same age as Imoen, which makes no sense. Your druid has spent her entire life in Candlekeep.) In DAI you at least get a choice of five, counting Circle Mage Trevelyan as separate. The game also reacts more to your choice of background than either the Baldur's Gate series of DAO.

 

We also get a much better choice of love interests, which is one of my favourite ways to roleplay. Good luck playing a gay or lesbian PC in Baldur's Gate 2 and also getting laid without mods or the Enhanced Edition. (Or, for that matter, a dwarf. We may not have romanceable dwarves yet, but at least our dwarf PCs no longer have to be celibate.)

 

I was also impressed by how often DAI lets your character react emotionally to what's going on in the story - I think it does that better than any previous BioWare game, with the aid of the additions to the dialogue wheel.

 

But the, I prefer having a voiced protagonist in a game where everyone else is voiced, which apparently makes me some sort of heretic.

 

Well I am one of those players who voice their character lines by themselves. Grants even more immersion and emotional engagement.



#50
mutantspicy

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It's not impossible for someone to have been a BioWare fan since BG1 and think that DAI has good roleplaying.

 

In fact, I think that in several respects it has better roleplaying opportunities than the BG series. Baldur's Gate pins you down to a single origin story, no matter how poorly it works for your character. (Your elf is apparently the same age as Imoen, which makes no sense. Your druid has spent her entire life in Candlekeep.) In DAI you at least get a choice of five, counting Circle Mage Trevelyan as separate. The game also reacts more to your choice of background than either the Baldur's Gate series of DAO.

 

We also get a much better choice of love interests, which is one of my favourite ways to roleplay. Good luck playing a gay or lesbian PC in Baldur's Gate 2 and also getting laid without mods or the Enhanced Edition. (Or, for that matter, a dwarf. We may not have romanceable dwarves yet, but at least our dwarf PCs no longer have to be celibate.)

 

I was also impressed by how often DAI lets your character react emotionally to what's going on in the story - I think it does that better than any previous BioWare game, with the aid of the additions to the dialogue wheel.

 

But the, I prefer having a voiced protagonist in a game where everyone else is voiced, which apparently makes me some sort of heretic.

 The funny thing is I haven't really explored the LI in this game too much, and that's best part.  Because of the way I've chosen to play roles its just not happening.   My first character totally played up the amnesiac role and had no idea of what she believed because she was a qunari rogue.  But was a totally go team, I love you all type but had no idea where she was coming from.  My second was an elven male total Dalish all the way mage who butted heads with Solas and Sera, and had a superiority complex.  And now I'm playing a Qunari 2 hander who is like, I'm totally taking advantage of this situation and making sure everyone knows I'm a baddass, I don't care what you think its my way or highway type. And I swear Cassandra wants me even though we don't agree on anything.  Nonetheless these characters make me feel like I'm playing them.  I haven't even gotten around to playing a Human Chantry supporting Templar Zealot yet.