Aller au contenu

Photo

What is wrong in DA:I is clear. Why is it wrong? [My final review]


  • Veuillez vous connecter pour répondre
145 réponses à ce sujet

#126
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

O.o

How is it even connected to the topic? Dr. Who? DK is a human that can't explain too much to idiots without a basic education? Uph. Okay, okay, I'm passing along. Pretend I'm not here...


  • dekarserverbot et Phoebus aiment ceci

#127
b10d1v

b10d1v
  • Members
  • 1 322 messages

I'm so used to WASD from playing games like Skyrim and WoW that it's like second nature to me.  It never occurred to me that people wouldn't like it and I was surprised at the complaints on the forum.  

The initial focus, and this may sound strange, was centered on finding and picking up loot.  "Click to move" was a method discussed to improve loot pickup - less running around in circles.  "Rebound to player" was done to help with the game's poor sensitivity to activating triggers - The bigger issue is in the Hardware module, a foundation problem.  

 

I had a click to move in skyrim -probably from a behavior mod, allowed you to zoom out and automatically move to new areas, pretty much requires some followers to use -only they fight.  Alacrity, fast movement, and slow fall are far more useful to open up the map.  I have so many Skyrim mods that I had to consolidate mods -big job and not for the timid, but one ~1.2gB file replaces nearly every texture mod.



#128
b10d1v

b10d1v
  • Members
  • 1 322 messages

O.o

How is it even connected to the topic? Dr. Who? DK is a human that can't explain too much to idiots without a basic education? Uph. Okay, okay, I'm passing along. Pretend I'm not here...

It was just addition to the Dark Energy discussion into what drives some of the decisions and the complications - You're right ...



#129
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

It was just addition to the Dark Energy discussion into what drives some of the decisions and the complications - You're right ...

Ah, that. Well, audience of the game always had a pair of everyone. Someone wouldn't get the point, someone will. 50/50.



#130
Caja

Caja
  • Members
  • 1 994 messages

Okay, as I said over here I went through your review, C0uncil0rTev0s.

 

Let me get this straight - your basic complain is that DAI is a copy of ME? I can't deny that there are similarities in the structure of both games but honestly, DAI didn't feel like ME rip off to me while I was playing it. But that's just me. Other users might think differently about it. I think you put a lot of effort into your text but it is too onesided for my taste.

 

I agree with some of your points, though. I disagree with some other points.

 

"Standard BioWare Plot Design":

BioWare told a completely different story in Dragon Age 2. One that wasn't exactly standard. Personally, I thought this was very brave and I belong to the players who liked the story of DA 2. But apparently the majority players wanted something that felt more epic.  

 

I agree that there aren't many hard choices in DAI (e.g. Haven) and  that the choices you could make had little emotional impact. (This is something that I criticized in my feedback thread also). 

 

Parts of the DAI story I interpret differently:

The Mage / Templar conflict is a conflict that is consistent from game one on. You always had to chose a side. And the reason why you can't ally with both is that the other party probably doesn't want to work together with you anymore once you have approach either Templar or Mages.

 

Grey Wardens are not a supersecret party. As a matter of fact, many people in Thedas see them as heroes, especially after the fifth blight. (Their rituals are supersecret though.) I wouldn't say Grey Wardens were "tricked into opposing the ones they swore to protect". Corypheus faked the Calling, that's true, but Warden-Commander Clarel didn't have to raise a demon army. That was her decision.  "Cory's Emissar", Erimond, does not control Clarel. He lied to her and manipulated her but that was all. Which makes the things she did so much worse. She is not exactly a person of foresight and willpower in my eyes. I agree though, that it's a pity that we didn't see the Warden's again and that there was just a war table mission.  As I said above, choices really didn't matter. We can totally agree on that.

 

So, the thing that Corypheus was after was not an Eluvian but the Well of Sorrows. So what? Either Morrigan really didn't know about the well (and even she doesn't know everything) or she lied to the Inquisitor. I thought that this was an interesting way to give her character more meaning.  And I actually enjoyed the puzzles in the temple. The more pressing question is why Corypheus didn't beat me to it (Well of Sorrows)? He knew all along about the temple. He could have been there first. I didn't exactly like this part of the story because it made the villain look weak. Needless to say that Corypheus isn't my most favorite villain in the history of video games. I think we can agree on that, too ;).



#131
Sunbrow

Sunbrow
  • Members
  • 51 messages

That is a review by someone that truly loves Bioware games.  A spurned lover, I could feel the heartbreak.  I wish the critics that write game reviews had half your passion and insight.  

 

I wish the fan boys could tap into your logic....The realization that you did this out of love for the game and not to tweek them.  

 

Star Wars the Old Republic convinced me they still can capture that magic.  For I truly missed it in DAI.   

 

The hours of joy Dragon Origins and DA2 brought me is worth 20 games to me.  So I am less concerned about the money I wasted.  

 

My concern is will they ever capture the magic again?


  • ThePhoenixKing, Rizilliant, C0uncil0rTev0s et 1 autre aiment ceci

#132
Orian Tabris

Orian Tabris
  • Members
  • 10 225 messages

That post is too long; didn't read it. You know what I think? OP's got too much time on their hands.

 

While the game does seem to try to do too much, most of what it tries to be is appealing to the purely console crowd, while retaining the BioWare stuff. The only thing wrong with the end result is the whole "the game should be accessible everyone" thing. BioWare should never have made Dragon Age available on console. Mass Effect, from what I've seen, makes sense for console, since there's less of a reason to be able to see the whole combat area. Far less reason for crowd-controlling, thus first person works.

 

I would not say that BioWare is the only one to do this. When Bethesda got Fallout, and began making Fallout 3, the series lost it's PC roots, and became more suitable to console (though I still play it on PC, and am willing to play future Fallout games on PC). It went from isometric, semi-bird's eye view to first person view. And became focused more on combat than on story.

 

DA is still very story-centric, it's very good on console, which is backwards for BioWare games. How anyone can hate the game (DA:I) though, I'll never know.



#133
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

(...)

DA is still very story-centric, it's very good on console, which is backwards for BioWare games. How anyone can hate the game (DA:I) though, I'll never know.

easily

 

i hate DA:I gameplay (from technical issues, UI, tactical mode, not working skills, to the core concept of combat mechanics in the game and boring open-worldness*), the story/dialogue wheel constraints, and the narrow spectrum of dialogue options - removing replayability and roleplayability from the game, making the PC one of my most dull creations ever. all those things were done really well in DA:O! waiting only to be improved upon. why they went ME route, is beyond me

 

but i adore the setting, lore, NPCs, and the exploration. i'd stick to DA books but 1: i don't really like books in general, they are way too linear. i like manuals tho, not sure if it counts; 2: game-related ones are either poorly written or poorly localized to my native language

 

i'm simply baffled how is it possible: to love and hate something at the same time!  :lol:

 

*fetch quests with no sense of urgency/need for completion, collectables that require platformer experience, grinding, farming IN A F...N SINGLE PLAYER GAME, general MMO-ing



#134
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

But, but....it won GOTY  <_<

plants vs zombies also did...

 

I had stopped playing DAI for many reasons listed in the OP, most of time i felt i was playing Saints Row than Dragon age game and that severely damaged  replay value... even if it was way better than crappy dragon age 2 it had not enought to come back... most of it was because character customization is incredible poor: why i can't equip light armor boots with heavy gauntlets and medium armor? why can't i dual weld anything but sissy daggers? why i can't be an exhibitionist qunari (like my dwarven noble Sereda was... all the game she was just wearing gauntlets and a shield ONLY, now i do that and go on those awfull prisoner clothes that people call pj's)? why can't i  be either a melee mage, a glass canyon 2H-warrior or a brute rogue like in origins? WHY ARE RUNE CRAFTING MATERIAL SO MINECRAFT HARVESTING WITH NO RENEWAL RESSOURCES?

 

i missed heavilly those good old times still... (ironically a SR2 catchphrase). In the end i started to get more engaged with Kingdoms of Amalur than with DAI, and KoA:R is nothing but an enhaced crossover between Skyrim and Fable.

 

But still inquisition was way better than DA2 that i have no idea how much the OP ignored the fact that everything on the list here was 11 times worse in dragon age 2.

 

PS: Saints Row's is better on consoles too... but fails in pc world



#135
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

At least, DA2 was playable with controls designed for human beings...


  • Sunbrow aime ceci

#136
Guest_Donkson_*

Guest_Donkson_*
  • Guests

DA:2's controls were beautiful. :wub:

 

Well.. on PS3 anyway.



#137
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

Same on PC.



#138
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

not again with the controls... they are not THAT bad, i played on nightmare using a DW rogue and still could finish the game with no trouble... just set them to be like in origins and everything will be fine... seriously crybabies...



#139
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

No point-and-click, constant v-spamming, no auto-attacks, terrible UI. Oh, and the tavern in Haven might have been more welcoming.


  • Phoebus et Sunbrow aiment ceci

#140
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

No point-and-click, constant v-spamming, no auto-attacks, terrible UI. Oh, and the tavern in Haven might have been more welcoming.

 

DA2 didn't had any autoattacks neither... i have a mouse that no longer works to prove it.



#141
SS Dahl

SS Dahl
  • Members
  • 24 messages

Just came online and made a new account to make a post 

 

The game just feels wrong in some ways. it is a improvement from DA:2 but it left you hanging in middle 

 

after playing the game 2 times there are many problems in the game

 

 

Pros - 

 

1. ;/ ok yess pros graphics improved still not next gen

 

2. and hmmm what else oh the party banter and.... oh i remeber party banter is great but it is less needs more ;) if a player chooses his best 4 guys to use them always then make em keep talkin and entertaining right now party batter is and you dont remeber it happen much also maybe a bug i pich ingidients a lot to get fade stuff i kept wishing i cud hear all party members discuss like family and epic moments but i had to instead go to youtube to see all 5 hr party banter and frekin enjyd it why cudnt i experience it all within game.

 

3. Story line hmmm copy paste mass effect style you are a hero you kill that bad guy who is out of mind but its just ok 

 

why dont make the character son of the maker itself who dosent know about it and have crazy powers hidden and participate in mortal matters like fighting btwn factions and such so many ways but it was ok still but you tried to do your best but there were lot of imersion breaking things that you left while making the story that it didnt have that feel to it be bio ware the story teller epic ones.lets hope solas make the next game damm interesting all hope on solas and epic story coming next 

 

4. Some good chracter - cole, dorian, sera and varric and some okish too but overall good  (this is by far the best pros)

 

 

Cons- 

 

1. Villian decision was wrong lack luster villian

 

2. side quests are horrible - its a chore they are not fun go place a flower to that guy dead wife bring medicine from that guy the son who dosent give **** about his own mother and sended you back who writted this. did he see i have a sword i can go faster or dont have shame to run to his mother to give medicine,

 

side quests are just pure lazy work

 

3. a fake decision making - it dosent matter what decision you make except romance it just leads to crappy wierd endings that you dont even get to see just slide shows. false decision making the ending ruined all again.

 

4. bad ending - just a picture diffenrent picture show i could have seen that on youtube bio ware i even did watch all varients on youtube and was angry, bio ware tells epic story they show you what happened not make u see these stuff did bio ware gets scared of ME3 ending mess that they played it safely like this now. worst game ending n all the game i have played i dont even recall when was the last game i played that gave you endings like this. lilliena became this cassandra became this this happnd show me what happnd not this ;/

 

5. unused areas - story gets completed first most of the area in game remain unused and hell many arnt even visited. the devs cud have used the area or putted the time they wasted in that area to something more useful or increase other good content that player might enjoy

 

6. bad requisition quests - the requisition should have upgraded your army so they can protect area better not give me power for creating drums and wierd stuff. every camp has one stupid guy hey inquisitor i have something for u and i was always like i know what you have i just dont want it.

 

7. skyhold upgrade dosent matter

 

8. no sky hold fight - upgrade skyhold and no defence upgrades to have atleast one corephus guy mission attacking skyhold

 

9. villian just can be seen angry a lot in game you have less interaction with him his dragon is a better vilian then him by the looks of it, he dosent even show up at admant fortress doing god knows what and sending his pet what type of villian is that, mythal temple he comes and blows himself up so we can see he cant be killed from bushes and then later he flies to a mirror saying grrrrr seriously wtf was he doing  when the inquisitor was completing puzzles and running on plates seriously wat was he doing sending his minions down to bring the well and then showing up when minion dosent come back saying grrrrrr 

 

10. no rivalry system 

 

11. fake andraste ego that breaks later making me feel awkward in the fade man it was all a lie i have been telling tried to choose oh so your watching over her to still make team mates thing am andraste choosen but nops she says - thats a nice story broken heart and awkward feeling in fade ;/ 

 

12. less party banter happening throughout game let players expeince all out of banters

 

13. combat abilities only 8 slots even if 8 slots are good the mage got changed to be bad 

 

not much magic nothing i play as mage frst but now its only support class why bioware why make mages will cool abilities its magic you are talking about limitless possibilities

 

dont make mages dumb but increase other classes to bring in line with mage awesomeness 

repetitive spells.

 

14. biggest fail was all sidequests except some companions quest were pain to paaaaaaaaaaaiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnn seriously bioware bring story meaningfull side quests if u cant dont waste time on such quests rather spend time in story

 

15. only story was good in the game after it was over no replayability because of bad endings , fake choice systems , no rivallary , and not much party talking options are same or origion story.

 

 

game had so many flaws that you see after 2nd play through on 2nd playthrought wasnt even able to reach wicked eyes got so bored 

 

what happened to me -----------------

 

i tried to play the game as mage first but after compleating mage felt so bad and thought this time ill compleate all quests little did i know 

 

the side quests when i started doig all were so horrible it felt grind and was hardly able to reach wicked eyes and stoped there cant play more of those quests too grind and bad,and boring.

 

i specially come online made account to give feedback please take some feedback :)


  • Phoebus aime ceci

#142
Sunbrow

Sunbrow
  • Members
  • 51 messages

So you take the very worst aspect of DA2 and double down on it. If DA2 destroyed your mouse this game will trash it big time.  Lucky I have a Naga and it survived multiple DA2 replays.  But in DAI I can't program my mouse for the fast keys...WTF.  Curse of console.  Not only did they trash  the game play in to a button mashing mess, but they dumbed down the skill trees.  Make a console version and PC version  (other games have done it just fine, including EA). Oh and everything the OP said is dead on.



#143
Sondermann

Sondermann
  • Members
  • 87 messages

I'll bet it never even occurred to the devs that some of their PC fans either can't stand WASD in general or don't like it in RPGs in particular. Especially since nobody gives the TES games grief for not having click-to-move.

I don't think the TES comparison is fair, because TES has WASD with mouse-look (which of course BW cannot easily implement because they have clickable objects in the UI). From my recent attempt to use KB/M instead of controller, I found the camera control, both with mouse button and keyboard slightly confusing, especially in the heat of battle.


  • Phoebus aime ceci

#144
Mushashi7

Mushashi7
  • Members
  • 824 messages

I think Bioware got the message: More role playing next time.

Or?


  • Sunbrow et SS Dahl aiment ceci

#145
TobyJake

TobyJake
  • Members
  • 427 messages

That Ghost bridge puzzle on the way to Andraste's ashes was a challenge on the PC -but the NPCs stayed where you put them!  It would have been nearly impossible with DA3's control system. The one puzzle that requires the team in a similar fashion is frustrating, not because it is difficult, but because of inconsistent NPC behaviors.

I can see it now! They would all fall in the hole. Visions in front of me!! LMFAO


  • Phoebus aime ceci

#146
b10d1v

b10d1v
  • Members
  • 1 322 messages

Lack of items in Mass Effect was not such a problem, but one could always ask for more.  The challenge was in finding them and many could only be attained by hacking the the game and this stirred up a lot of questions.  Sure cosmetic effects among other things could have been added to the workbench, but it was pretty good for its time.

 

Also take note that you could max out weapons and armor from the very beginning w/o being overpowered and the game engine glitching or crashing. You also had much better range effects in that anything that could be seen at distance could potentially be targeted and this allowed for some effective stealth attacks.  DAI is severely crippled in range attacks by comparison, but the odd NPC antics (behaviors) at range take the cake.