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#1
Winged Silver

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I figure one more review can't hurt. I'm going to list 10 things which I thought could be improved on, and 10 things I'd love to see expanded.

 

Personal history possibly worth knowing: I've played Dragon Age: Origins and Dragon Age II on both PC and Xbox 360. I've only played Dragon Age: Inquisition on the PC. I never raised the difficulty above normal unless there was an achievement attached, and Dragon Age: Origins was my first video game. I've gone back and messed around on DAO and DA2 recently, so their style of combat and cutscenes are currently fresh on my mind.

 

Onwards.

 

10 Things I'd like to see fixed/improved (in no particular order):

 

1.) Including static cutscenes. I had difficulty paying attention to my Inquisitor and whomever they were speaking with when there wasn't a real cutscene. I'd spin the camera randomly, and try to make weird shapes with my mouse while spinning. I've never been a huge fan of books on tape, though, so it's worth noting that I may simply lack the ability to pay close attention when there's few visuals to capture my interest. A possible solution to this might just be allowing the ability (or just including it) to anchor the camera on someone's shoulder while a conversation happens (similar to how camp conversations went in Dragon Age: Origins). I enjoy seeing the facial expressions, light as they are, on my companion's faces, and even just something basic like switching between shoulders (showing the NPC's face for one part of the conversation, then switching to show the Inquisitor's face) might have been nicer for me. This, however, is a fairly minor complaint and I wouldn't feel strongly one way or another if this was addressed in the next game.

 

2.) Differentiating the side quests. I tend to love imagining my own backstory when taking the light-on-the-details side missions. So I wasn't overly affected by how many there were. I would say, however, that uplifting a few into basic cutscene mode (like DAO) would really help make some of the more important ones stand out, as well as help players to feel more invested (it's difficult to feel invested in helping that widow find her husband's ring when I can't even see her angry face). I, personally, also enjoy reading the codexes that are included with some of the missions, so I know that helps me become more interested in what I'm doing, but I know some players either don't read/ save them for later, so worth keeping in mind.

 

3.) Skyhold has holes. I'm going to give Bioware the benefit of the doubt here and guess that Skyhold with see further reconstruction in future releases relating to Inquisition. Even so, I think it's worth mentioning that having a hole in the wall when I go to my war table (I don't think it gets fixed, but if I'm remembering incorrectly, please let me know and I'll adjust what I've written) is a bit exasperating. And seeing bits of wood on the floor or propped up in the corner on the way to my room is silly. I could just toss those extra bits of unusable wood out the hole :P

 

4.) A storage facility. While the game is without a doubt certainly playable without such a thing, it's really a nice feature to have. I dislike how some of the materials needed for the requisitions live in my valuables folder. This essentially means I have to either buyback each time if I'm lazy, or go through and make sure I don't sell something I want to keep. It would be also nice to have a place to keep the unique items, since I tend to play a bit sentimentally, which leads me to my next point..

 

5.) Many items no longer seem to have little descriptions. Again, a very minor thing, but this was something I really missed from Origins. I enjoyed picking up a random item, nonchalantly reading the little description, and then realizing with glee that the item was directly referencing a book, or a past game, or something (anyone remember Katriel's Grasp from Origins? One of my favorite finds). Especially with the items that have been specifically color coded as unique, I think it'd be a nice touch to have things like that again. But only if there was a storage unit. Otherwise my inventory would constantly be full (oh wait maybe that's why there isn't a description :P )

 

6.) A mirror feature. It would give me more of a reason to occasionally drop in my Inquisitor's chambers. I wouldn't necessarily be constantly changing my Inquisitor's face (I've gotten pretty good at getting what I want to see from the CCs), but even just changing the hair once in a while would be nice. In Dragon Age II, I loved the fact that I could show the years going by by having my Hawke's hair get progressively longer each act. And since this isn't really a full blown complaint, I wouldn't mind seeing more hairstyles. But that'd just be icing on the cake for me at this point.

 

7.) That casual outfit. There isn't much to say here. I don't mind the outfit too much (although my poor Adaar looks like he's been stuffed into it), but even just having 1-3 other options would be a nice touch. I'm also going to tack on the Halamshiral outfit. While definitely minor, I'd would've loved to see my Lavellan in a dress (even if she has to climb a trellis in it).

 

8.) The tactical camera. I didn't have any major complaints with the combat. It certainly took some getting used to, as it's very different from both Origins and DA2, but once I did I found it to be much more immersive than any of the previous titles' combat styles. My major complaint here was just the height of the tactical camera. It only felt like it was useful when all my people were in a cluster (and since I always had 1-2 ranged, that never happened). And fighting dragons! That was icky when I couldn't see the whole battlefield. It there were a way to raise the height of the tactical camera without causing instability in the game, I'd really hope to see that happen in the future. 

 

9.) The Non-diabolical Inquisitor. This is another point where I'm going to give Bioware the benefit of the doubt, since I felt the ending of Inquisition had a lot in common with the implications shown in the ending of Mass Effect 2 (current bad guy defeated, greater power still out there, etc.). Your Inquisitor certainly had the ability to be a jerk to those around them, but there didn't seem to be many opportunities to be overtly evil or generally impolite to the world around you. This may be because having such options might mess with future content planned for the Inquisitor (hence my benefit of the doubt). That being said, I don't play evil characters very often (I felt very guilty playing renegade Shepard), but this is something I've seen other people mention, so I thought it worth including here.

 

10.) Console commands. I feel like many issues that arose in Inquisition (in terms of quests not activating or showing completion properly) might have been avoided if there'd been a way to force start/end these (I'm in particular thinking of Solas' 3rd mission never starting, or the Tomb of the Emerald Knight's one never finishing because apparently I never went back to the tomb, even though it's literally filled with the corpses of my enemies). I also wouldn't say no to having a way to get that one resource you're short of, because it is very irritating to have 7/8 cloth for an armor you want to make, and having no clear way to go...harvest that cloth. Or whatever.

 

Alright! That was long. Now I'm going to list 10 things I thought Bioware did really well and that I'd love to see more of!

(in no particular order)

 

1.) The crafting system. I actually really did like this once I got accustomed to how it worked. I liked how many options I had in terms of strategy (my rogue was a walking fortress of death. It was glorious) and appearance. I'd love to see more schematics added in future content/installments, as well as perhaps the possibility of adding arm/leg schematics to race/class unique variants (such as the Dalish Scout Armor). There's really a lot of role playing potential here, and it's something I think was well implemented.

 

2.) What list of good things Bioware did would be complete without a mention to the characters? Unsurprisingly, the characters came across as fleshed out, with serious thought given to how their cultural differences and upbringings would affect them. What I can say was delightfully surprising (for me, at least) was how different the characters were from what I had expected. I obviously had some idea for Cassandra, and Varric I already knew, but some of the behaviors of the Iron Bull and Solas and Sera were very much not what I expected to see from them (I avoided all game play footage of these characters before the game, so that obviously helped).

 

3.) Dragon fights. I really enjoyed the dragon fights. At first, I was extremely apprehensive of Bioware's cutting of the healing trees and unlimited potions, but their doing so forced me to take a closer look at the tactics and take a larger role in how the fights played out (I was that person who whipped out 100+ elfroot potions for DAO, grabbed Wynne, my warden, and my two tankiest NPCs, and grimly spammed the heal and potions button). I also want to point out that the feeling of victory that comes from beating your first dragon is awesome. That is something I would be more than happy to experience again.

 

4.) Graphics in general. I was playing Inquisition on an average laptop. The specs weren't anything special, Nvidia told me repeatedly that the optimal specs were basically out of my league, and yet I still found them to be enjoyable. I tinkered with the settings on my own, allowing my characters to have high resolutions (no shiny plastic hair for me!), but sacrificing some quality in the terrain and plant life. And despite all this, I still found them to be really nice. Perfect? Nah. But for a game with limited options (seeing as they can't render very much beforehand), I thought my Inquisitors looked really nice, and really unique, compared to the occasional same face my Hawkes and Wardens suffered at times. 

 

5.) Val Royeaux. Although the scope was somewhat limited (I'd have loved to explore the various districts and see for my own eyes the distinction between the streets of the Summer District and the squalor of the alienage), I thought as far as design and atmosphere went, this was really nicely done. I hadn't been certain what to expect from Val Royeaux, having heard of it and knowing that Orlesians seemed prone to finery, but I enjoyed seeing the differences between this city and what we got to see in Denerim. If anything, I'd love to get an opportunity to visit more cities, even if we can't/don't have any reason to visit multiple sections of one. 

 

6.) Connecting moments of the past. I haven't done a huge variety of playthroughs yet, but from my world state I enjoyed seeing the various things that got referenced and mentioned here, such as seeing Conor at Redcliffe, or seeing what happens to your Warden companion (depending on who it is). I certainly expect there were some discrepancies for some players, but to manage such a long and detailed timeline without error seems an impossible task (the books alone are filled with enough details as it is), so I'll just say that I personally was really pleased with seeing the results of my actions here and there, without having them shoved in my face (sort of like what Mass Effect 3 did with every NPC making a reappearance).

 

7.) Relying on lore. I assume there's always this series of debates that take place in a studio when they're deciding how much to reference from old games and how much to make new, so as to welcome any newcomers to the franchise. And given how the events played out in Inquisition, I thought it was a good balance. Any new players who didn't read any codex entries or speak often with their companions was never going to fully understand everything that was happening around them. That's not to say they would necessarily be confused (depends on the player), but if one didn't read the books or play the games or both, details were going to get missed. So I suppose all I can say here, since this is very much a personal opinion, was that I felt pleased to see my collection of random memories from the prior games and books showing up in various ways in the game, and making the experience so much the better for it.

 

8.) The war table. Ignoring the glitches attached to it (thank god for autosave. My game would crash at times when I tried to enter the room), I thought the idea here was a lot of fun. Granted, some of the missions Leliana would do sounded more fun than some of the side missions presented on the maps, but I figured it wasn't crazy to think that our companions/advisors would also lead exciting fictional lives.  I enjoyed being able to send agents out to do things, and the methods I chose often had a tangible effect on how the goal was achieved, if achieved at all. I would recommend connecting some of the missions back into the game itself. What I mean by this would be something along the lines showing how your Inquisitor reacts to some of the results of their choices. For example, depending on who you sent to aid your clan as a Lavellan, the outcome could change drastically. If the outcome was not...ideal, I think it would have been appropriate to have that commented on by your companions. Just a thought.

 

9.) Bringing back old characters. While I would admit that my blood mage Hawke's sudden disapproval of blood magic seemed a little off, it wasn't so bad I couldn't find a way to fit it into my head canon. Otherwise, I really enjoyed this! I'm not sure if it would work well with other main characters, but for Hawke, given that his/her personality could often be separated into three distinct attitudes, it worked very well. My witty Hawke had noticeable dialog differences from my diplomatic Hawke, which I certainly approved of. I also found the decision in the fade to be out of left field (in a good way!) and definitely had to sit and stare at my screen for a few minutes in thought while I considered it. I can't imagine what it must have been like for people who had a certain favorite companion from DAO. 

 

10.) Making decisions about Skyhold. While some of the decisions currently seem to lack major significance, I definitely like the idea of them. I wouldn't say no to more of this sort of thing. This could affect your Inquisitor in an immediate sense (whether you choose the garden for more herbs, or choose the chantry (yes I'm aware that it's currently acting glitchy) for money) but could also have interesting ramifications in a long term sense. This might mean that whether you choose a mage tower or the templar tower helps determine who you support for the Divine (or at least throws a few more points in their favor). Lastly, while not major, I'd have been curious to see what Iron Bull might've had to say when I draped the keep with Tevinter imagery everywhere. I did find it amusing when Vivienne commented on your style choices.

 

 


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#2
C0uncil0rTev0s

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Please remind me tomorrow to read it all carefully. I've hit my face with a palm too hard, it aches...


  • b10d1v, Innsmouth Dweller et DameGrace aiment ceci

#3
Winged Silver

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Please remind me tomorrow to read it all carefully. I've hit my face with a palm too hard, it aches...

Your comment is unnecessary. If you don't want to read it, then don't. 


  • Adynata, Xiomara et Pasta aiment ceci

#4
C0uncil0rTev0s

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Your comment is unnecessary. If you don't want to read it, then don't. 

 

And people call me cruel? You sort of extort an opinion from a person having a headache now...

 

Okay, miss.

Before I tell anything to you I have to make an important stament: anything that is listed below isn't meant to offend you or anyone else in any way.

 

Now to the point.

While your feedback is as just and honest as my one (I admit you're speaking from your heart) you lack somethings there...In your feedback.

 

Putting Val Royeaux as something done well? I just don't get it. It doesn't give anything but midgame schematics.There's no immersion to the lore or emotionally engaging quests, Val Royeaux is faceless.

But the Winter palace which isn't Val Royeaux has it all.

 

War table is ... er... nice to you, too? It's weird, because it's just another 'read me' filler that doesn't affect the gameplay in most cases.

 

Coup De Grace in your post is Skyhold and decisions around Skyhold part. It's either trolling or... well, i don't know! It has to be trolling. Because I can't admit that anyone can say that seriously. There's next to no useable customization, and the customization which actually is present is bugged (throne addons for one).

How can it be any good?

 

In the end I accuse you in being too much of a fangirl than a sane person, and I hope you will take it to your shield. It suits you.


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#5
Biotic Flash Kick

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the problem with the lore is that it's never really in game. 

it's all in codexs and one town crier in redcliffee

 

the lore in this game are like the shadows effects

it's there

 

and that about it

 

it changes very little what the lore of the world states before hand are 

 

in DA2 i was half and half i didnt care for mages and templars so i kept bouncing between them on what i felt was 'right' or avoided bloodshed 

but even so templars vs mages is forced

and even thought hawke was forced on it hawke has to act liek they were pro temp/ages the entire time

I was pro mage for two acts then sided with templars and the lore with hawke was because 'BLOOD MAGES'

not even a mages wanted a change but too drastic too fast

Just "BLOOD MAGES"

 

the lore and how the world states affected this game are miniscule except inside some codexs and less than 1% of all dialogue in the game 

 

if someone jumps in from the Keep

they dont really know about old party members

They dont know about the choices of DA:O

 

basically if you want to have a save with a 'good' warden the keep can do that with a few clicks

>peace werewolves and elves

>save redcliffee

>save the circle

>save connor via circle tower help

>sacrifice yourself 

>help caridin 

>destroy anvil

 

And on top of that it has no meaning for the new players because it's hardly mentioned and doesnt even fit into the game

 

One conversation with Connor? For either leaving or helping redcliffe and how we finished?

 

So much is lost between the actions of Flemeth in both games and how she helps the game along. 

All the new players get is some reveal with no impact regardless of how many codexs you read. 

Sure you can blame the player for skipping two games

But you have to blame Bioware for not SHOWING how import their own lore is.

 

The lore of Dragon Age isn't even shown in this game.

it's in a  bunch of codexs with no feeling or emotion. 


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#6
Winged Silver

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And people call me cruel? You sort of extort an opinion from a person having a headache now...

 

Okay, miss.

Before I tell anything to you I have to make an important stament: anything that is listed below isn't meant to offend you or anyone else in any way.

 

Now to the point.

While your feedback is as just and honest as my one (I admit you're speaking from your heart) you lack somethings there...In your feedback.

 

Putting Val Royeaux as something done well? I just don't get it. It doesn't give anything but midgame schematics.There's no immersion to the lore or emotionally engaging quests, Val Royeaux is faceless.

But the Winter palace which isn't Val Royeaux has it all.

 

War table is ... er... nice to you, too? It's weird, because it's just another 'read me' filler that doesn't affect the gameplay in most cases.

 

Coup De Grace in your post is Skyhold and decisions around Skyhold part. It's either trolling or... well, i don't know! It has to be trolling. Because I can't admit that anyone can say that seriously. There's next to no useable customization, and the customization which actually is present is bugged (throne addons for one).

How can it be any good?

 

In the end I accuse you in being too much of a fangirl than a sane person, and I hope you will take it to your shield. It suits you.

If I was indeed reading too much into your earlier comment, then I apologize. 

 

As for what I said about Skyhold, I did mention that there were a few ways that it could be improved, but that I liked the general direciton it was going in. As for Val Royeaux, that's an opinion thing. It's totally expected that different people will see it differently. I don't deny that it too can always see improvements. Fangirl? Entirely possible and likely :P



#7
Winged Silver

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So much is lost between the actions of Flemeth in both games and how she helps the game along. 

All the new players get is some reveal with no impact regardless of how many codexs you read. 

Sure you can blame the player for skipping two games

But you have to blame Bioware for not SHOWING how import their own lore is.

 

The lore of Dragon Age isn't even shown in this game.

it's in a  bunch of codexs with no feeling or emotion. 

This is super valid, and I can't imagine what it's like for a new player jumping into Inquisition, since I...well wasn't one ^.^ do you have any thoughts for how Bioware might better implement the old history without making it too obvious? I'm interested if you have the time :)



#8
Biotic Flash Kick

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also the crafting system is a step towards MMO and a step away from old school RPGs

"i kill the big thing i get shiny new staff" kill and loot

 

but with crafting you get better weapons...

if you can find the schematics which is a complete RNG screw for most people.

I played a warrior and finish at level 24.

I had 4 t3 schems for warrior

I had a fudge ton of scheme for mage and rogue

And it's not worth farming. This is supposed to be an 'action/adventure RPG'

 

where is the action/adventure when i am reloading the same area 15 times over to open all the chests that will 99/100 RNG screw you? 

where is the action/adventure in harvesting plants and metals?

where is the action/adventure when you send your battalions of troops and they come back with 6 of an item after 15 minutes when you could have stood behind a black loading screen for 2 minutes. grabbed the first herb and gotten 9 total because of a perk?

 

adding more schematics is not going to help the pathetic drop rate. it will just RNG screw you out of more and you will have wasted hours farming for a piece of gear that didnt really make a difference because purple items and a decent build and decent party will push your through nightmare.

 

this reliance on crafting is a cheesy gimmick to length the game from farming the schemes and farming the materials.

you could run through the blade of sul place 15 times and not get a single t3 masterwork schematic.

 

---

 

characters have been hit or miss. there is no character everyone could agree on being good in terms of quality.

Sure you had characters from all different parts of thedas but honestly the core three you got were good enough to get you the end of the game.

hell, i didnt even need them since i've solo'd the game several times.

 

the characters are subjective but honestly they ruined a few as well.

Varric and I was hoping to god they would never ever talk about bianca because it would be an underwhelming reveal and the beauty of bianca's lore would be lost. And some of were right. On top of Varric being snide at cass at every turn really ruined his character for me. 

 

but again all characters are subjective and I feel overall Bioware failed this time on the characters. 

 

---

Dragons were hardly a challenge. in fact killing them becomes a chore and quite boring.

You know like an MMO Raid Boss

Armor / summon underlings / fly away. so predictable.  

in 10 playthroughts i've killed 83 of them and on youtube we have races on how fast we can kill these things. 

you will see dead dragons in less than 20 seconds solo or not. 

It's a chore a this point and the feeling drops off quickly.

 

---

graphics is hella objective and on top of which this game has horrible pop in textures.

by the time some scenes were over the graphics had not finishing loading it. 

so no they didnt do a good job with graphics either unless you play on a good PC.

---

val roy was a trading hub devoid of any flare or character. in fact this is a negative for them. 

and slightly limited? it was entirely limited. it was a tiny trading hub and it was disappointing that more effort wasnt put into it. 

---

 

6 and 7 i addressed there is massive disconnect.

 

one conversion with connor is a connection to the past? okay how about the people who jumped in to DAI?

there is no connection. you dont even know who the person really is or what they've done.

picked a couple options in DAkeep to make a good guy playthrough 

Wohoo. 

 

The past events and lore are all horribly disconnected and have little to no bearing in this game. 

I've let redcliffe rot in the attack from undead? still fine! help it? same redcliffe

 

---

the war table isnt a good point. It's a lazy and disconnected attempt at thinking that you are shaping your world when at the end of the day 90% of the war table events arent going to mean anything in the overall story of the world and lore or in future games. 

it was a poor thought out gimmick. 

bioware could have made a small area for each place. Before we go off into this small area we select Jose/Cullen/leliana then we could have worked out the problems via dialogue or dialogue battles or how the advisor would have done it as a fall back.

instead we get  garage timed missions with one of the biggest being the hoF tease. 

 

15 HOUR TABLE MISSION. We don't even get to recreate our warden for giggles. It's a frigging health belt and a couple letters instead of having our warden and a dialogue with them on their adventures. You know. The character from the game that made this series a success. A massive disconnect and a slap in the face to some with a living warden. Especially if they were KING/QUEEN of FERELDEN

 

So the King/Queen/Hero of Ferelden just up and leaves which was disappointing at the end of awakening and now we get to contact them adn we don't get a cutscene or reasons as to why they left or how they doing?

 

An absolute failure that can be chalked up the lazy design of the war table.  


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#9
Biotic Flash Kick

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This is super valid, and I can't imagine what it's like for a new player jumping into Inquisition, since I...well wasn't one ^.^ do you have any thoughts for how Bioware might better implement the old history without making it too obvious? I'm interested if you have the time :)

Why are you being nice to me?

This is not supposed to be how it goes D:

 

anyway

i'd say when ti comes to table missions with past party members aka Hero of Felden/Zevran

there should have designed a small area and had use dialogue instead of just timed missions. 

 

Getting to meet your warden? and seeing as to why they might have done things? And them being a bit avoidant in the answering of questions. 

Plus you could design your warden and have them reflect on their choices and then explain that to the inquisitor. Or the orlasian Warden Commander if the HoF is dead. 

 

They could have given us flash back cut scenes and such. 

I mean if you chose the templars Calp had a memory glass. Why couldn't we have had one from the days of wynne or other party members? 

and you could see what some of the lore was through that.

 

all the lore you get is the tapestry being read if you are new.

bluh.

could have made these huge MMOy places smaller and implemented more cutscenes or dialogue [battles.]

and not the dialogue wheel. give us the dialogue from DAO which ended up being full thoughts not just remotely in the park sentences 



#10
b10d1v

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Play nice :wub:   It was a lot to take in and there have been so many reviews some too nice, some very naughty -your's seems balanced and accurate.

It was players like yourself that helped me isolate an energy issue in DA3 foundation code: lags not associated with renders or video.  Thank you!

 

Speaking of war table issues: there is a problem with unstable event timers -not sure of the trigger at this point.  

Example: I was focused on the Masterworks archon staff and the quest timers on the table kept changing to absurd values.  

Possible trigger: (quest instability) Missions with Bull's chargers were still active on the war table when I chose to sacrifice them for Bull's personal quest -the cutscenes glitched and you get a milestone save.

Variations: Changing the PC clock just made event timing much worse and produced highly non-linear changes, so the hardware module is part of this issue.

Other effects: the flags of available quests were inconsistent -no yellow dots over all available flags :huh:

Suggestion: -still early but add a lock on Bull's personal mission until the charger missions are complete.


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#11
Elsariel

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Coup De Grace in your post is Skyhold and decisions around Skyhold part. It's either trolling or... well, i don't know! It has to be trolling. Because I can't admit that anyone can say that seriously. There's next to no useable customization, and the customization which actually is present is bugged (throne addons for one).
How can it be any good?

Be honest. Did you actually read the whole OP or just read the bolded highlights.? Because it basically says she likes the idea of upgrading Skyhold but it could have been more useful.

You call the OP a troll and basically imply that she's insane ("more fangirl than sane") but yet say you are not trying to offend?

#12
C0uncil0rTev0s

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Be honest. Did you actually read the whole OP or just read the bolded highlights.? Because it basically says she likes the idea of upgrading Skyhold but it could have been more useful.

You call the OP a troll and basically imply that she's insane ("more fangirl than sane") but yet say you are not trying to offend?

 

That's up to personal standards.

 

She says it's fine, let's say 7/10, and could be upgraded to 10/10.

I say it's broken, let's say 2/10, and it should be fixed to be at least 5/10 (acceptable).

 

As for my wicked sense of humour ok I admit I'm guilty.

But sometimes something in my soul doesn't let me come around silently... Like these nonsense cases.



#13
Elsariel

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That's up to personal standards.

 

She says it's fine, let's say 7/10, and could be upgraded to 10/10.

I say it's broken, let's say 2/10, and it should be fixed to be at least 5/10 (acceptable).

 

As for my wicked sense of humour ok I admit I'm guilty.

But sometimes something in my soul doesn't let me come around silently... Like these nonsense cases.

 

As you say, it's up to personal standards.  It's her opinion and her opinion is valid, even if you don't agree with it.  Everyone has varying degrees of acceptability - some people get way more upset than others regarding different aspects of the game.  For example, some people find the lack of good hair options incredibly upsetting while others are just like "meh".  Some people find the lack of good tactics in the game completely unacceptable and others are like "meh".  It all depends on what you're willing to live with and what you find unacceptable.  

 

People play this game for many different reasons and those reasons are ALL VALID.  Feel free to disagree with folks about their opinions but calling them trolls and fangirls and lacking sanity is just.... I don't dig it. :pinched:



#14
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As you say, it's up to personal standards.  It's her opinion and her opinion is valid, even if you don't agree with it.  Everyone has varying degrees of acceptability - some people get way more upset than others regarding different aspects of the game.  For example, some people find the lack of good hair options incredibly upsetting while others are just like "meh".  Some people find the lack of good tactics in the game completely unacceptable and others are like "meh".  It all depends on what you're willing to live with and what you find unacceptable.  

 

People play this game for many different reasons and those reasons are ALL VALID.  Feel free to disagree with folks about their opinions but calling them trolls and fangirls and lacking sanity is just.... I don't dig it. :pinched:

 

You sure she didn't bite you?



#15
Elsariel

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You sure she didn't bite you?

 

Wat.   :blink:



#16
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Wat.   :blink:

You know, if a vampire bites you - you turn into vampire... :)



#17
Elsariel

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You know, if a vampire bites you - you turn into vampire... :)

 

Oh.  You think I agree with all of her opinions?  No.  Some of them, but not all of them.  For example, I'm not a huge fan of the crafting system.  I know it's pretty popular but I just don't care for it much.  I mentioned this in another post but I'd prefer to upgrade drops rather than craft from scratch.  Also, she says that unique items don't have descriptions when, actually, they do.  ^_^



#18
C0uncil0rTev0s

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Oh.  You think I agree with all of her opinions?  No.  Some of them, but not all of them.  For example, I'm not a huge fan of the crafting system.  I know it's pretty popular but I just don't care for it much.  I mentioned this in another post but I'd prefer to upgrade drops rather than craft from scratch.  Also, she says that unique items don't have descriptions when, actually, they do.  ^_^

 

As I've stated somewhere above I agree that her feedback is as valid as my one is. But if she decides to share the thoughts, it's only right to conversate with forum dwellers to see their opinions?

 

My opinion is that she is overly fangirlish, and that ....er... emotional stance?.. is blinding her experience with the game. Maybe it's a matter of a different cultural experience, too? I don't know. So I just state what is obvious for me.

 

Did you see my open letter to Bioware here on forums, too?



#19
Elsariel

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As I've stated somewhere above I agree that her feedback is as valid as my one is. But if she decides to share the thoughts, it's only right to conversate with forum dwellers to see their opinions?


Absolutely.  That's why we're here, after all.
 

My opinion is that she is overly fangirlish, and that ....er... emotional stance?.. is blinding her experience with the game. Maybe it's a matter of a different cultural experience, too? I don't know. So I just state what is obvious for me.


"Overly fangirlish"?  In what way?  Because she happens to like aspects of the game you don't?  I don't know about cultural differences but it seems to me that you're trying to discredit her opinion by calling her names that you know people view in a negative way.  There is a sense of elitism going on in these forums that I'm not really fond of.  
 
"If you don't believe Biofail is going to hell in a handbasket, then you're a newbie, zombie generation, button-mashing, fanboi/fangirl and you're the reason why everything sucks now"
 
How many of those comments have we seen bandied about here?  Ugh.   :pinched:  I know there is nothing I can really do about it, but I really wish people would simply state their opinions or disagreements without resorting to accusatory name calling.  
 

Did you see my open letter to Bioware here on forums, too?


Yes and... I don't agree with a lot of it. Sorry.



#20
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Absolutely.  That's why we're here, after all.
 


"Overly fangirlish"?  In what way?  Because she happens to like aspects of the game you don't?  I don't know about cultural differences but it seems to me that you're trying to discredit her opinion by calling her names that you know people view in a negative way.  There is a sense of elitism going on in these forums that I'm not really fond of.  
 
"If you don't believe Biofail is going to hell in a handbasket, then you're a newbie, zombie generation, button-mashing, fanboi/fangirl and you're the reason why everything sucks now"
 
How many of those comments have we seen bandied about here?  Ugh.   :pinched:  I know there is nothing I can really do about it, but I really wish people would simply state their opinions or disagreements without resorting to accusatory name calling. 

 

Yes and... I don't agree with a lot of it. Sorry.

 

I'm fine with people disagree with my POV if they can voice any own valid POV.

Because when people deny everything I say because 'they feel different' and 'i should respect those different feelings'... Hay, that's what I call elitism.

 

And I'm not trying to discredit dear Silver's opinion because there's none. Opinion uses cold, hard facts. All I've encountered here is highly ignorant emotions with zero facts hit.

 

So I see you accusing me in discrediting inexistent things... Like pink fluffie unicorns, dancing on rainbows.



#21
Elsariel

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I'm fine with people disagree with my POV if they can voice any own valid POV.
Because when people deny everything I say because 'they feel different' and 'i should respect those different feelings'... Hay, that's what I call elitism.


No, that's not elitism.  Elitism is someone believing that they (and people like them) are in some way better than everyone else. Respecting someone's opinion does not mean you agree with their opinion
 

And I'm not trying to discredit dear Silver's opinion because there's none. Opinion uses cold, hard facts. All I've encountered here is highly ignorant emotions with zero facts hit.

 

The statement "Opinion uses cold, hard facts" is.... not indicative of what an "opinion" is.  Maybe we need to discuss what opinion means?  

 

1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
2. a personal view, attitude, or appraisal.
 
So you can see... an opinion does not necessarily use "cold hard facts" because it is a belief or judgement.  It is a viewpoint or attitude.

 

So I see you accusing me in discrediting inexistent things... Like pink fluffie unicorns, dancing on rainbows.


Wat.



#22
Winged Silver

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And I'm not trying to discredit dear Silver's opinion because there's none. Opinion uses cold, hard facts. All I've encountered here is highly ignorant emotions with zero facts hit.

 

Opinions do not use "cold, hard facts" in the way you seem to be implying. I'm not trying to prove anything, or persuade anyone. If that's how it's coming across, that's yours and anyone else who feels that way's interpretation. I'm explaining what I saw in the game, and what my own personal thoughts were on the topic. I can only speak for myself, after all. As for the zero facts...I don't get it. Does crafting not exist in the game? Am I not allowed to like it? Does my liking that aspect somehow mean I don't see that it can be improved? Whatever you're trying to say there isn't making sense. Now, if I was talking about "how cool it was to get dragons as a mount" that would be incorrect, and then yes, you might say that my opinion is being based on something inaccurate. But the things I have described do exist. So I don't really understand what you're trying to say. And "highly ignorant emotions"...meaning what? I'm wrong to be overall pleased with my experience? I don't see how that's something you can judge.

 

My opinion is that she is overly fangirlish, and that ....er... emotional stance?.. is blinding her experience with the game. Maybe it's a matter of a different cultural experience, too? I don't know. So I just state what is obvious for me.

If it's obvious for you, and you don't explain it, that may explain why some of your comments can be seen as a touch angry. I don't mind if you disagree. I welcome any discussion as to how you think certain features can be improved. Chances are, I may even find myself agreeing with some of the improvements you suggest. Or maybe I won't. It doesn't really matter. Everyone is allowed to have their opinion and to state it, but it makes the sharing of opinions and ideas easier when we can all be empathetic about it. I don't fully understand what your DA experience was like, and you don't fully understand mine. That lack of knowledge we both share doesn't equate to either of us having a "fake" or "blind" experience with the game. Everyone's opinion is valid.


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#23
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Wat.

Hm. It is pretty much like a Pulp Fiction thing now in my books.



#24
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[skipped]

 

Okay, honey, whatever you say. Just don't be too much upset, please.

Being sad doesn't suit you.


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#25
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Okay, honey, whatever you say. Just don't be too much upset, please.

Being sad doesn't suit you.

 

Thank you for your concern.