Aller au contenu

Photo

Explosive Rounds Don't Suck!


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

Here's proof.


  • Jon, sabreracer, smeckie et 16 autres aiment ceci

#2
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 381 messages

Glorious!


  • smeckie aime ceci

#3
Terca

Terca
  • Members
  • 1 397 messages

Hax!



#4
Olivia Wilde

Olivia Wilde
  • Members
  • 2 733 messages

still blah, but slightly cooler



#5
FasterThanFTL

FasterThanFTL
  • Members
  • 4 713 messages

The visual effect looks very nice.


  • Tonymac aime ceci

#6
smeckie

smeckie
  • Members
  • 3 643 messages
Yes! This is what they should have been or at least some form of this.
  • KrrKs et Learn To Love Yourself aiment ceci

#7
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

They don't buff low rof guns but slow, low damage high rof guns its great on.



#8
Dalakaar

Dalakaar
  • Members
  • 3 887 messages

Just removed the time delay to impact?


  • Alfonsedode aime ceci

#9
DeckardWasAReplicant

DeckardWasAReplicant
  • Banned
  • 1 579 messages


#10
Mindlog

Mindlog
  • Members
  • 1 910 messages

They blow.



#11
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

Just removed the time delay to impact?

Yeah. They don't do huge amounts of damage but they sure make high RoF weapons nice to use.



#12
Clips7

Clips7
  • Members
  • 1 926 messages

This is how they should have been implemented from tha jump....


  • smeckie aime ceci

#13
Dalakaar

Dalakaar
  • Members
  • 3 887 messages

Yeah. They don't do huge amounts of damage but they sure make high RoF weapons nice to use.

Heard the idea a bit ago, one of the forum members mentioned they were using em that way. Intrigued me. Not too over the top, just balanced a bit better.

 

One day I should really try some mods >.<



#14
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 297 messages
I always heard that Explosive Rounds were OP on Cyonan's host, now I see what they meant.
  • KrrKs et PHOEN1XK1NG aiment ceci

#15
Catastrophy

Catastrophy
  • Members
  • 8 479 messages

Here's proof poof.

Fixed



#16
Alfonsedode

Alfonsedode
  • Members
  • 3 901 messages

You fixxed the mimimum delay between explosion too.

But U kept the same stagger effect ? is it a force value ? How does it perform on phantom ?



#17
Best VolusSupport NA

Best VolusSupport NA
  • Members
  • 402 messages

Coalesced edited ME3 MP >>>> Inferior Bioware ME3 MP state. 



#18
Chealec

Chealec
  • Members
  • 6 508 messages

Saw a thread called "Explosive Rounds Don't Suck" ...

 

 

 

... saw it was by Mgamerz and suddenly everything became clear!



#19
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

If only the explosion was 10x that of Frag grenades, I might actually like it more.



#20
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

1. This reminds me again how god-aweful the GPSMG is

2. The mod should be called Michael Bay memorial mod

3. Does this Explosive Ammo also permastun boss enemies till they are dead?


  • Alfonsedode aime ceci

#21
Mgamerz

Mgamerz
  • Members
  • 6 146 messages
No bosses are immune to the stagger. It seems to be some sort of hit reaction and not force.
  • Alfonsedode aime ceci

#22
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

That makes it kinda balanced then, right?

I'd even say your Ex Ammo (low damage but much stun) could coexist with another "HE ammo" with high peak damage but low dps and maybe delayed explosion.

So, BW, if you reading this, think about it.



#23
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

When looking into the rounds there is clear evidence hammerhead rounds were more than just "concept" ammo. They add more force to bullets, and their unique id (I think these are used when loading/storing data to the server) is missing. It goes like 625 626 628 for drill/needler/phasic, skipping the third one every time for all 3 levels. That's where hammerhead rounds would go. I don't know if they scrapped it due to time, maybe cause adding force would make mooks suck... etc. It'd be cool to have. They have nothing in the game code beyond a string description though so we'll never know.



#24
Terca

Terca
  • Members
  • 1 397 messages

Would it be possible to implement a form of Hammerhead rounds from what we have? Or would the artificial construction of the ammo power be a shaky process?



#25
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 381 messages

Can you replace the explosions with Cain Mine explosions?  You know, for science.


  • smeckie et Quarian Master Race aiment ceci