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best equipment for archer?


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#26
Novadove

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you don't have to bring 2 rogue, neither do you need to play as arty.

I was merely -> suggesting <-

 

it all depend on what's your priority in boosting.

 

if item to item comparison, swan is better bcos 11% cc and m spike becos of 21% chd. 

11%cc is easy to achieve with grip but 21% chd is not easy to get. not to mention m spike gives higher base dmg.



#27
Broganisity

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A shield, and plate mail.

Crafted gear tends to beat Uniques in terms of damage and the ability to customize and add Masterworks. That's all I can really say on the matter. Sorry!



#28
VilniusNastavnik

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I'd probably do something similar if I wasn't an artificer, and didn't get an additional benefit from high critical chance %.

 

Something occured to me

 

I'm using rings of attack and critical damage right now, but if I used a ring of crit chance I could probably boost into 96.5 to 100% if I stacked two. I don't think it's worth, I'm satisfied with 85~%, but if I wanted to I could. 

 

But I don't think it's possible with a masterworked spiked. You'll end around 90%. 

Wait.. you found a critical chance ring? I have not found one in any of my playthroughs. I also avoided artificer, I stick with tempest. 
 

 

if you go assassin you only need 25% crit hit

stack everything into crit damage and dex

 

i've spiked 27K with an assassin in one move :33

 

Now I am interested. Why do you only need 25% crit chance with an assassin?



#29
shazza53

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What is the max percentage for Crit Chance and Crit Hit Damage? Does anything over 100% count, or is it just wasted. I've also seen some reference to an 80% max, but not sure if that was valid info.

Also wanted to say I find Novadove's comments interesting. Playing my first Archer Artificer, and I happened to take Varric along on a mission, and was so pleased with the results, I kept using him,

#30
actionhero112

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you don't have to bring 2 rogue, neither do you need to play as arty.

I was merely -> suggesting <-

 

it all depend on what's your priority in boosting.

 

if item to item comparison, swan is better bcos 11% cc and m spike becos of 21% chd. 

11%cc is easy to achieve with grip but 21% chd is not easy to get. not to mention m spike gives higher base dmg.

False, they both give the same base damage in 22 weapon damage metal.

 

I've already shown that every point in cunning is a waste offensively and that it's impossible to achieve 100% critical chance without taking a hit to damage using the Masterworked spiked longbow.

 

Critical chance is much harder to get.

 

For example from my equipment and skills I have 

40% to start

12 dexterity from the fade and other quest related attributes

10.5 Dexterity from my Bow

33.75 Dexterity from my Armor

40% critical damage from my rings

10 dexterity from my amulet

An additional 21 dexterity from my skills

Spoiler

 

This gives me a crit damage bonus of 167.25 and an attack of 43.5%.  I can do this while maintaining 86.5 critical hit chance. 

 

I doubt, if you really have 100% crit chance and your weapon is a masterworked spiked longbow, that it compares to those bonuses. 21% crit damage isn't going to make up the difference there. Though if you do have a way to get higher crit damage and attack while maintaining that crit chance or higher, I welcome it. 



#31
Biotic Flash Kick

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erm. rogues need a max of 60% crit

25% if you are an assassin 

 

it's pretty much gravy after 60% as temp or art but you should really stack dex/crit damage after that. 

 

nothing says hi there like an assassin spiking 27K from stealth :33



#32
VilniusNastavnik

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You still have not answered WHY 25% is max on an assassin. 

Actionhero, could you share the resources and schematics you used for your gear please. 
Sera, without gear has 11% attack base, 75% critical damage base and 8% critical chance base. 
Give her gear and that damage goes up to 165% and chance goes to 55%



#33
actionhero112

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Actionhero, could you share the resources and schematics you used for your gear please. 
Sera, without gear has 11% attack base, 75% critical damage base and 8% critical chance base. 
Give her gear and that damage goes up to 165% and chance goes to 55%

 

I used superior prowler armor slotted with prowler armor arms and scout coat legs. For my helm I have the mask of the grand duchess.

 

I use Great Bear Hide in all utility slots on armor and in my weapon slots, the Swan Longbow main metal damage slot is crafted with Dragon Bone.

I use a Superb Amulet of Dexterity, Superb Potion Belt, 2 Superb Rings of Critical Damage.



#34
Biotic Flash Kick

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You still have not answered WHY 25% is max on an assassin. 

Actionhero, could you share the resources and schematics you used for your gear please. 
Sera, without gear has 11% attack base, 75% critical damage base and 8% critical chance base. 
Give her gear and that damage goes up to 165% and chance goes to 55%

attacking from stealth + the cunning you get from passives + flanking bonuses



#35
Novadove

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both swan bow and m spike bow has same base damage.

 

swan bow

+22% cc from great bear hide, 172 bow dmg, and 11 dex from snowfleur skin OR

+36% chd from lurker scales, 172 bow dmg and 11 dex from snowfleur  (assuming favor dex without any fade touch) compare to

 

mspike bow

11% cc from great bear hide, 172 bow dmg and 14 dex from snowfleur skin OR

+39% chd from dragon webbing, 172 bow dmg and 14 dex from snowfleur.

 

difference = 39% -36% = 3%. dex 14 - 11 = 3 dex

 

winner = m spike bow because 3% chd and 3 dex MORE than swan bow.

 

if go for pure chd and dex, it's obvious that masterwork spike bow IS BETTER than swan. if you don't believe, go craft and see for yourself.

reason being, dragon leather gives 2 attributes whereas mspike uses cloth. 2 x lurker (36%) is still inferior to 1 x dragon webbing (39%)

 

secondly, 100% CC guarentees 100% crit hit as per current game mechanics (until it is patch. otherwise, it stands true as it is)

what this means is you want to get to 100% CC and not 101% because any excess is wasted.

 

100% CC with 10% chd will always outperform 10% CC with 100% chd because any CC less than 100% is dependant on RNG and that means you dmg output will always be inconsistent.

 

edit: my input is only valid for ARCHER and not MELEE rogue.

 

edit 2: I have sera, varric and myself all at 100% CC with vary CHD. all hits are critical.

reason being I am an arty. I value CC more than CHD > anyday <. everytime a CC procs, my CD refreshes.

with all 3 of us CC every hit, you can only imagine how fast my skill refreshes.



#36
actionhero112

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Yes but I have a 10% better chance than you to hit harder through criticals and reduce my cooldowns, which you don't have. Because you can't get to 100% crit without sacrificing stats through cunning, the advantage of the highest crit percentage lies with the Swan Longbow. 

 

Again, cunning is garbage. I've explained why it is, it's completely inefficient and you're better served just going to for dexterity in those slots as a rogue. 



#37
Novadove

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you have 10% chance only. by the time your 10% proc, all my accumulated "little" crits would accumulated enough to be on par with your 1 single hard hits.

 

and that's assuming your 10% proc. there is also a chance where your 10% only proc at the 10th hits which mobs might have been dead at the 2nd hit.

 

edit: or might not proc at all. RNG pwns



#38
Novadove

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@shazza53,

 

CC cap at 100%. at 100%, all hit guaranteed critical. anything over is pointless. at this point onwards, dex out performs cun.

 

CHD has no cap. depending on your gear, character level and game progress, cunning will get lesser and lesser while dex will be the focus.

 

In my nightmare playthrough, cunning dominates helmet, bow, amulet and armor at the beginning. Mid way, crafting begins to shift to more dex focus with some cunning (cunning from passive unlocks and buffs). late/end game where CC reaches 100% adding more cunning has no effect and I find myself looking for more dex to increase chd.


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#39
shazza53

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@Novadove - thank you for the very clear answer! This will help me as I progress - currently Level 14 with my Artificer Archer on Nightmare.

I got lucky in Valeska's and got the Swan Bow schematic on first pass. Got the Mastercrasft Spiked Bow in the HW Tomb, so I can have some fun comparing them as I go through the higher levels.
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#40
Elhanan

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Note: One does not have to prioritize items and crafting, but it seems to make for a good option.

Personally, I prefer to better the character and use the best of what is found along the way. While I make a couple of things early, Crafting usually is more involved in the end game.

#41
actionhero112

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@shazza53,

 

CC cap at 100%. at 100%, all hit guaranteed critical. anything over is pointless. at this point onwards, dex out performs cun.

 

CHD has no cap. depending on your gear, character level and game progress, cunning will get lesser and lesser while dex will be the focus.

 

In my nightmare playthrough, cunning dominates helmet, bow, amulet and armor at the beginning. Mid way, crafting begins to shift to more dex focus with some cunning (cunning from passive unlocks and buffs). late/end game where CC reaches 100% adding more cunning has no effect and I find myself looking for more dex to increase chd.

No it doesn't because  I can use my crit damage 86.5% of the time. My 167 crit damage bonus becomes 144.

 

But because you've invested in CUNNING. You give up 3x the damage for every point in crit chance. This is important because crit chance slotted in Leather offense has a trade off of 2x at max. This includes crit chance in rings.

 

What you're doing is crippling yourself. I've already shown that you can't reach 100% crit chance with the masterwork spike without investing heavily in cunning. 

 

Let's say you have 30 cunning slotted in Leather Utility for 15% crit chance.

 

YOU GIVE UP

30%  crit damage

15% attack

 

This is huge. It's NOT efficient building. 



#42
VilniusNastavnik

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The thing is though matey, once you have hit 50.. 60% critical chance, you are procing criticals on almost every hit anyway as you have >= 1 in 2 chance of a critical. Why put more points into critical chance than you actually have to? Pump the most into damage so you ultimately are pumping out immense damage on each of the crits. 

I use the same armor as you have on varric. Swapped it to Sera yesterday. But I keep her with a Spike bow W. chance upgrade.

I'm interested to know how to criticals when attacking from stealth passive works when attacking from stealth proced from stealth when not being attacked for X seconds fade touched material.



#43
actionhero112

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That depends on how you look at it. I prefer to build with the highest critical chance because I'm an artificer, so I actually get increased DPS from critting more often (shorter high damage cooldowns). The Swan Longbow offers the most crit chance for a t3 bow, so I value it for an artificer above all else.

 

Even if I wanted to put points into cunning to boost myself to 100% crit chance, the swan longbow is still the best bow for it because it allows you to put the least cunning in leather utility slots.

 

Let's take my above equipment build to showcase how you lose damage by putting cunning in instead of dexterity.

 

I have 167.25 and 43.5 attack while also having 86.5 crit chance. On average with that crit chance I will have an effective crit damage bonus of 144. (167.25 x .865)

 

To get to 100% crit I need 27 cunning.

 

However this brings my Crit Damage down to 140.25 and my attack down to 30. This is lower than my damage at 86.5% crit chance, even though I'm critting 100% of the time.

 

144 > 140

43.5 > 30

 

This is even more true for the Masterwork spike, as it requires more cunning.

 

The Swan Longbow is then the best bow for high crit chance endgame. 

 

Again for an assassin or a tempest, the mspike is probably better, though I prefer dw for both those specializations, as it only needs 50% crit chance.



#44
shazza53

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Enjoying the discussion about bows. How about armor? Are the Superior Prowler versions the best? I like the Battlemage Coat best, but not so much opportunity for dex or cunning. I can get a higher Attack % ...

In reality, it probably doesn't matter a lot. With Varric in my party, we are done killing most everyone before I can even drop an elemental mine. Cool Down reductions are very nice :)

#45
Novadove

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in terms of equipment, bow and helmet is the major game shifter here because armor doesn't have CC or CHD.

 

armor has only attributes which is pretty straight forward; either dex or cun.

 

also best armor offer 2 crafting routes as well: pure defensive (all defensive mats slot) or pure offensive (mixture of utility, attack mats slot)


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#46
Novadove

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anyway, personally which means for myself only, it's a matter of guarantee crit hits vs rng.

 

for archer who takes 1.5 sec of shooting animation, every hit counts.

 

every hit that doesn't crit, it's inefficiency snowballs and adds burden to 2nd hit all because there is no way to guarantee even at 99% CC

 

I have personally tried out at 91% CC, 95% CC and 99% CC, they are not so different to 50% CC because even at 99% CC, I have on multiple occasions, 3 continuous non crit hits follow by 1 crit normal hit or 2 non crit full draw.

 

it's even more devastating when 4 congregated mob with ONE explosive shots, half of the on screen damage shown normal hit at 99% CC

 

lastly, I tried solo ravager at 99% CC, I cant pull off solo-ing it within 15 sec because half of my shots are non crit and my refresh rate slows down by near to 50%.

 

1% CC trading off 50% efficiency is a no no to me.

 

just my 2c and my own experience.



#47
Bigdawg13

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recommendations for what masterwork on bow and armor?



#48
Elhanan

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recommendations for what masterwork on bow and armor?


Had some success in first half of game with Immolate on bow, and Chain Lightning on armor. Then in latter half, I believe I stacked varied Hidden Blades effects, but am uncertain if effective as I do not utilize Floating Text, and could not see visual cues.

#49
coldwetn0se

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Hidden Blades masterwork, works just fine with archery. I am using it right now, with full displays. Definitely triggering correctly. :)

#50
PapaCharlie9

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Does Leaping Shot stack with Longbow of the Griffon? How about Hidden Blades as a proc? The defect of two of the shots being off center line might be more than made up if it means Leaping Shot or Hidden Blades gets 3x.