Even if the griffon bow somehow did enhance hidden blades on armor, I argue it's inferior to a crafted bow due to the lack of crit. So, back to my question, what mastercraft is best on a bow?
best equipment for archer?
#51
Posté 19 mars 2015 - 09:13
#52
Posté 20 mars 2015 - 12:46
Critical crafting on bow and hidden blades on armor if you want damage.
#53
Posté 21 mars 2015 - 02:53
Critical crafting on bow and hidden blades on armor if you want damage.
Should I go with critical damage or critical chance? My specialization is Tempest.
#54
Posté 21 mars 2015 - 03:32
Should I go with critical damage or critical chance? My specialization is Tempest.
To get the most bang for your buck, always slot for critical chance and dexterity. The return on cunning is horrible and it's more efficient to get your crit chance directly.
utility leather = dexterity
offense leather = crit chance
Depending on if you are DW or Tempest, hunt down the upgrade schematics that give you offense leather for crit chance stacking. You'll want to hunt bears (great bears in Emerald Forest when you can).
#55
Posté 21 mars 2015 - 10:21
Critical crafting on bow and hidden blades on armor if you want damage.
How can critical crafting EVER be better than a proper masterslot?
You have max 2, on DW rogue and SnS warrior 3, master slots. Only having 2 masterslots as a mage, archer rogue or 2H warrior is a nightmare when it comes to choosing which 2 to grab. If you sacrifice one masterslot for critical craft - you are down to ONE actual mastercraft slot on an archer.
I'm genuinely curious how - in any scenario - 10% to all stats is better than a proper masterwork?
Especially since weapon and armor add-ons are NOT added to the weapon from the +10% bonus.
#56
Posté 21 mars 2015 - 11:19
Does Leaping Shot stack with Longbow of the Griffon? How about Hidden Blades as a proc? The defect of two of the shots being off center line might be more than made up if it means Leaping Shot or Hidden Blades gets 3x.
Leaping Shot does not, but Hidden Blades does.
Also about the "defect":
"It's not a bug it's a feature" - there's a reason this bow is called "The Shotgun" in MP. I play my Inquisitor like the MP Hunter, a hit-and-run melee archer.
It's a very fun yet riskier change of pace, from the eternal long range skill dispenser. This playstyle profits greatly from the Sabotage and Artificer trees. (Hook'n'Tackle - Crippling, poisoning, sundering, trapping mayhem - Fallback Plan - Rinse & repeat.) The +30% Attack is also another indicator that this bow is not meant for single shot crit machines, but to enhance skill damage (i.e. poison, throwing knives & traps etc)
#57
Posté 21 mars 2015 - 04:47
How can critical crafting EVER be better than a proper masterslot?
You have max 2, on DW rogue and SnS warrior 3, master slots. Only having 2 masterslots as a mage, archer rogue or 2H warrior is a nightmare when it comes to choosing which 2 to grab. If you sacrifice one masterslot for critical craft - you are down to ONE actual mastercraft slot on an archer.
I'm genuinely curious how - in any scenario - 10% to all stats is better than a proper masterwork?Especially since weapon and armor add-ons are NOT added to the weapon from the +10% bonus.
Semantics. I think @Kaylon meant prioritize crafting for improving crit chance, not, use Critical Crafting materials in the masterwork slot. Or at least I hope that's what he meant.
#58
Posté 21 mars 2015 - 07:53
How can critical crafting EVER be better than a proper masterslot?
You have max 2, on DW rogue and SnS warrior 3, master slots. Only having 2 masterslots as a mage, archer rogue or 2H warrior is a nightmare when it comes to choosing which 2 to grab. If you sacrifice one masterslot for critical craft - you are down to ONE actual mastercraft slot on an archer.
I'm genuinely curious how - in any scenario - 10% to all stats is better than a proper masterwork?Especially since weapon and armor add-ons are NOT added to the weapon from the +10% bonus.
This is probably confusion due to miscommunication, but what are you talking about? Critical crafting, to me, means getting +10% to a weapon (that includes the base weapon damage!!!!). That requires a masterslot. So critical crafting requires a masterslot, but a masterslot doesn't necessarily mean you are get a critical craft.
Ignoring the various stats one might get when they craft various bows, it is invaluable to be able to bump up your weapon damage by 10%. The weapon damage increase gained from tier 4 critical craft is immense and it's guaranteed extra damage on every attack, every special ability, everything. It's like +10% berserk without a downside.
When compared to the various other mastercrafts, only a few can compare.
+30% damage when not being damage for 5 seconds (good luck on that btw unless an assassin).
shield bash (great fun, but not necessarily more damage)
hidden blades (a small chance to get more damage...the RNG gods are not always kind btw)
Seriously, how can you not see the value in a guaranteed, 100% always-on 10% increase in damage on everything you do? And that completely ignores the +10% stats you may have (more critical chance, more critical damage, more armor penetration, etc etc etc).
#59
Posté 21 mars 2015 - 09:57
I'm genuinely curious how - in any scenario - 10% to all stats is better than a proper masterwork?
Especially since weapon and armor add-ons are NOT added to the weapon from the +10% bonus.
I'm not sure you're aware that 10% bonus applies also to the base damage of the weapon. Without counting the bonuses to stats, that means 10% effective damage which is multiplicative with any other bonus and without any drawbacks. By comparison, berserker gives 30% bonus damage which is additive tot the %attack (which in the case of an archer is around 50%) - meaning in reality you get only a 20% effective increase in damage with a huge drawback. All the defensive procs aren't required for archers, while the remaining offensive procs are less effective. For an assassin archer I would also replace the hidden blades proc by the 20% damage bonus if not being hit for 5s. Hidden blades with 5hits does 500% weapon damage with 10%chance. In other words it's like adding 50%weapon damage every hit - when you do 200% weapon dmg that means 25% more dmg, but with longshot/full draw doing 800% weapon dmg or over that's just 6% more dmg. So yes, I consider 10% all stats (which is an effective 13%more dmg) being one of the best all around choices for an archer.





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