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Using Frostbite 3 for DAI was the best decision Bioware has ever made


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#1
Carfax

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Agree or disagree?  

 

No in house engine Bioware made could ever rival the power and efficiency of the Frostbite 3 engine.  Playing DAI, I am amazed at how awesome the draw distance and LoD is in the game, and how effectively they're managed by the engine given the scale of the maps.  Compared to BF4, this build of the FB3 engine is definitely significantly more refined and polished.

 

The trade off for vastly improved graphics and scale is that the tactical aspect has been diminished compared to previous DA games which used Bioware's own engines, but to me, it's acceptable because the game is now much more immersive..  

 

And performance is very good.  Getting locked 60 FPS @ 1440p maxed settings with MSAA 2x with a 4930K and GTX 970 SLI..  The only disappointment that I have tech wise is that destructibility didn't play as large a role as I expected.  In the preview videos, they showed you destroying bridges with enemies on them and what not.  I think the last gen had something to do with that omission.  Xbox 360 and PS3 are already struggling like the dickens with this game, so adding greater destructibility would have worsened it.  

 

Though I can't wait to see what Frostbite 3 does for the new Mass Effect game!  If it's not hamstrung by last gen compatibility, then the new Mass Effect game should unleash the full capabilities of the Frostbite 3 engine.

 

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#2
In Exile

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In terms of graphical fidelity FB3 certainly got the job done and it was impossible for Bioware to keep using it's insanely outdated and heavily modified Aurora engine (which I think was just the infinity engine anyway?) but there were a lot of issues with it. We see some of them in terms of how the tactical camera and click-to-move work, for example. There may be other scripting or audio problems related to it e.g. with the banter bug. 


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#3
Fiskrens

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Agree, the game looks fantastic. Coming from Skyrim, I first thought I would sorely miss the modding possibilities that this engine lacks. But I can't really say that I miss them now; there's a pleasure in not having to go through all that micro-management that modding often turns into. 


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#4
Darkly Tranquil

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Pity they had to butcher so much of gameplay to make it work with an engine designed for FPS games. IMO far too much of the actual substance of the DA gameplay was sacrificed in the name of flashy visuals, and as anyone who has played games for a long time knows, graphics alone do not a good game make.
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#5
Eelectrica

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Sure does look pretty. I guess that's something.

The Aurora engine was probably past its used by date though.

 

Hopefully with more experience with FB3 they'll get a better narrative experience next time around. Not sure if they were so excited about the great looking areas they were producing and kept going and never got around to filling it with some thing to do other than slay bad guys and pick flowers.



#6
akabane_k

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no modding is serious drawback though


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#7
wolfhowwl

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In terms of graphical fidelity FB3 certainly got the job done and it was impossible for Bioware to keep using it's insanely outdated and heavily modified Aurora engine (which I think was just the infinity engine anyway?) but there were a lot of issues with it. We see some of them in terms of how the tactical camera and click-to-move work, for example. There may be other scripting or audio problems related to it e.g. with the banter bug.


Besides graphics, I think I saw Allan S. say that their old engine also severely restricted the size of levels.

They had to switch to something new to stay competitive and if you work for EA it's going to be Frostbite 3.



#8
Carfax

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A lot of people don't understand how important technology is to making games, and immersion.  Take Dragon Age Origins for instance, highly regarded by many as one of Bioware's best games.  The City of Denerim in Dragon Age Origins is not only Ferelden's capital, but also it's largest city.  However DAO's rendition of the city was lackluster to say the least.

 

It was a proverbial ghost town, and actually broke immersion for me given it's dingy appearance and small scale.  Did Bioware want to present Denerim like that though?  

 

I'm pretty sure the answer is no, but they were likely limited by their engine.  So it just goes to show how an engine can have an enormous impact on allowing or preventing the developer from achieving their goals and their vision for the games they make..    


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#9
In Exile

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Besides graphics, I think I saw Allan S. say that their old engine also severely restricted the size of levels.

They had to switch to something new to stay competitive and if you work for EA it's going to be Frostbite 3.


I'm not surprised. The Aurora was designed to make small isolated modules.

#10
Phonantiphon

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I am falling in love with it now and can really see the reasons behind the decision to use it. I do have to say that yes, the outcome is superb.
But, actually initially getting to use the game was a proper hassle, from freezing up to lousy FPS and I am still having to play on borderless window because of the DX hang error.
The FB3 engine does have issues all of it's very own and I don't believe that it's implementation was initially brilliantly done.
But, it is nevertheless a fine and very suitable engine for the scope of DA:I, once all the kinks have been ironed out it will settle down really well. It's important to remember that there are bound to be a few teething problems with a new implementation, it's just the way it is, but now I am getting to properly play the game I am really appreciating it and I can see why they used it.
So it's all good, and I can more than live with borderless anyway. Stability is the key.
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#11
SofaJockey

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Moving to Frostbite 3 was an excellent idea.

 

But a lot needed to be done that the engine couldn't handle.

DAI is a good step, but only a first step.

 

This article on the Frostbite site explains:

 

http://www.frostbite...ostbite-engine/


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#12
Jestina

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Frostbite sucks. Games like Skyrim look years ahead in graphics compared to DA:I and don't pollute your system as badly as Frostbite games.


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#13
FOE

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It depends.  Just like who defecates into what.  Electronic Arts saved money by forcing all of their gaming houses to adopt it for their games.  It has it's flaws and it's not friendly for a Dragon Age game.  Too late to cry over spilt milk, but if I have to answer...it depends - will this game get PC control/UI fixes?  Or not? Then who cares what this topic is about.....half of your "audience" won't get to see/play it.



#14
DragonAgeLegend

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It indeed looks good but it runs terribly, even on high end graphics card. This really disappoints me. 



#15
BammBamm

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Pity they had to butcher so much of gameplay to make it work with an engine designed for FPS games. IMO far too much of the actual substance of the DA gameplay was sacrificed in the name of flashy visuals, and as anyone who has played games for a long time knows, graphics alone do not a good game make.

 

i highly doubt that dumped down gameplay has something to do with the engine. sure there are things like the tac cam and its limitations that have something to do with the engine, but the gameplay was stripped because of two things, consoles/controlers and multiplayer. overall the decision to make the game more action had way more impact on the tactical part than a engine could ever do.


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#16
Navasha

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Yes and no.   I agree that the world landscape looks incredibly awesome.   However, Frostbite certainly has other issues.    Lip synching is downright awful.   The not being able to zoom out your tac cam is largely frostbites fault as well, since its incapable of removing roofs.  

 

Hopefully they can dramatically refine the cutscenes if they are using it for the next Mass Effect game.  



#17
ApocAlypsE007

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The game looks good, sure, but the engine is designed for FPS on consoles (probably explains all the weird limitations on PC, runs terribly on PC, near 0 modability and all games released on FB3 are bug and glitch fests. Blizzard have shown on multiple occasions that good graphics don't have to be technically superior, and I would have like for Bioware to take note. Also, I prefer lesser graphics with a stable, almost bug free game (curiously DA2 at the current state is the most bug free of the DA games, Mass Effect series in my experience was very stable, probably due to the excellent Unreal 3 engine).


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#18
Jestina

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It indeed looks good but it runs terribly, even on high end graphics card. This really disappoints me. 

 
Well, it doesn't look that great but you do need a super computer to run it, otherwise it bogs down your system. A lot of the problems...like lighting and animation have never been fixed. About the only difference i've noticed in Frostbite from 2009 to current, is that it is now bloated and a huge system hog. Unfortunately EA made the terrible decision to have all their games run with Frostbite, even non-shooters which is what the engine was designed for originally.



#19
Unlucky 13

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Yes and no.   I agree that the world landscape looks incredibly awesome.   However, Frostbite certainly has other issues.    Lip synching is downright awful.   The not being able to zoom out your tac cam is largely frostbites fault as well, since its incapable of removing roofs.  

 

Hopefully they can dramatically refine the cutscenes if they are using it for the next Mass Effect game.  

 

I've been really, really pleasantly surprised by how awesome the lip synching is!  My inquisitor is spot on 99.99% of the time, and the other characters are great too.



#20
wolfsite

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Frostbite sucks. Games like Skyrim look years ahead in graphics compared to DA:I and don't pollute your system as badly as Frostbite games.

 

I'm not one to focus on Graphics but the engine Bethseda uses for the Elder Scrolls games is a bug filled mess.  The engine can be very unstable and can have severe AI problems (the number of times I had to restart because an NPC got stuck on a corner texture or just bugged out completely).  Hell the issues at launch alone were unacceptable, however since it's a game published by Bethseda most people just looked the other way and smiled (and don't get me started and all the bugs the engine caused in the Fallout games when they acquired that).


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#21
lichg

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Good move? Hardly..

First of all they had to cut some stuff from the previous games in order to make it work. If you find it as being ok then good for you but a lot of what many ppl like me loved about this series got lost in the process. Not gonna even talk about the broken promisses and all that, you cant blame an engine on a shady pr tactic.

Secondly considering how they moved to a new engine for the sake of bihger maps with more stuff in em and better graphics you have to ask "ok so what did they do with it?"

The game looks good. If it runs like a slideshow or a window to another dimension that is another subject on its own. Point is it looks good. Not the best, mind you. Only good. Some god rays and nice lightings here and there wont impress me too much, its 2015 after all.. but it looks good.
but not everything looks look, like the hair and facial hair. In an action game i wouldnt fuss too much about it but in an rpg? Thats strike one.

BUT! they got bigger maps, what did they do with em? Not freakin much. Immersive? Hardly. Maps, ALL maps, are big and lifeless. Some arent connected to the main story even.
Exploring is nice but barely rewarding. Most of the side quests are dull and meaningless. Even mmos have better side quests.

Each area has 1 or 2 towns at best, many have none. Most of ppl are are just robots who dont do anything or are interactable..

So yeah. You sacreficed much to have the ability to have bigger, richer levels but if you fill it with filler and dont use it correctly then you might as well stick to smaller levels.

Another thing is the subject of mods. This engine is a big slap to the modding community, who fixed and improved their games over the years, spread its popularity and basically was a gift that kept on giving asking none in return.
This engine isnt very friendly when it comes to modding. The best we have right now is a mod that changes our pajama to black and ppl are going mad over it.
we also have some CE hacks that fix some stuff in the game like the camera zoom and the walk toggle but thats it. Not even sure if you can get banned for using CE or not...

So yeah, its not a good move. Maybe if they used its potential and made the sacrefices worth it.. but its not worth it. I wouldnt mind a game with worse graphics and smaller but denser maps. As long as the gameplay is good im happy.
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#22
DragonAgeLegend

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Well, it doesn't look that great but you do need a super computer to run it, otherwise it bogs down your system. A lot of the problems...like lighting and animation have never been fixed. About the only difference i've noticed in Frostbite from 2009 to current, is that it is now bloated and a huge system hog. Unfortunately EA made the terrible decision to have all their games run with Frostbite, even non-shooters which is what the engine was designed for originally.

Yeah, it's nothing amazing, but it is a major improvement in the DA series. I do however dread how the new Mass Effect game will run using it.  :unsure:



#23
JackPoint

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The graphics in DAI were not that great to be honest, if you get up close to things you will see why, anyone can pump out landscape shots and say wow I can see the pub from here. Skyrim is 5yrs old and still looks 100% better.



#24
Carfax

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Well, it doesn't look that great but you do need a super computer to run it, otherwise it bogs down your system. A lot of the problems...like lighting and animation have never been fixed. About the only difference i've noticed in Frostbite from 2009 to current, is that it is now bloated and a huge system hog. Unfortunately EA made the terrible decision to have all their games run with Frostbite, even non-shooters which is what the engine was designed for originally.

 

A supercomputer?  Such hyperbole..  Anyway, I think you're highly mistaken.  Frostbite 3 is one of the best optimized 3D engines out there.  It takes excellent advantage of hardware, but that doesn't mean you're going to be able to max out DAI with older or mid range hardware..

 

As for the animations, thats dependent on the developer.  Bioware has always had poor animations in their games, and nothing has changed with DAI..  



#25
Guest_TrillClinton_*

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In terms of graphical fidelity FB3 certainly got the job done and it was impossible for Bioware to keep using it's insanely outdated and heavily modified Aurora engine (which I think was just the infinity engine anyway?) but there were a lot of issues with it. We see some of them in terms of how the tactical camera and click-to-move work, for example. There may be other scripting or audio problems related to it e.g. with the banter bug. 

Difficult ? Yes. Completely impossible? I doubt it. A  well designed system should be able to scale properly.