I think Inquisition straddles the fine balance between the costs and benefits of switching to a new engine. On one hand, the game is simply gorgeous, and I'm not sure anyone could argue that the artistic vision isn't brilliantly executed. On the other, the game is hamstrung by its gameplay and we're dealing with serious bugs (including some that are graphical in nature) and limitations in control and customization (still no good hair?).
While Frosbite seems to do okay at being an open-world RPG engine, it might have been premature to shoe-horn one of EA's biggest titles into the formula; perhaps they should have used a new IP to test Frostbite's roleplaying chops before bringing out the big boys DA and ME.





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