Aller au contenu

Photo

Using Frostbite 3 for DAI was the best decision Bioware has ever made


  • Veuillez vous connecter pour répondre
75 réponses à ce sujet

#51
Cyonan

Cyonan
  • Members
  • 19 357 messages

It's a good start. There are a few things where I think "That's probably because of the engine" such as sword swings being able to not hit enemies that are on the ground when you're standing right next to them.

 

Now they've actually gotten to use the engine though, so things will start becoming more refined with future games.


  • Lebanese Dude et blahblahblah aiment ceci

#52
wolfsite

wolfsite
  • Members
  • 5 780 messages

It's a good start. There are a few things where I think "That's probably because of the engine" such as sword swings being able to not hit enemies that are on the ground when you're standing right next to them.

 

Now they've actually gotten to use the engine though, so things will start becoming more refined with future games.

I noticed that too, though the times my character missed the opponent was when the character was on a very slight elevation so I thought it may have been a collision issue since both characters were not on the same level axis.  But again something minor that didn't affect me much.



#53
Destello

Destello
  • Members
  • 62 messages

As a PS4 gamer, I only have a vague notion of what mods even are, lol.  I enjoy games just fine without them.  DA:I and Skyrim rank as my #1 and #2 games of the PS3/4 era.

 

Yes, look, I can't even understand how could be possible to play multiplatform games like this, sorry, I can't understand, sorry.

 

are you aware that battlefield exists on pc's too? and without a doubt, fps in shooters is way more important than in a rpg so the problems with performance on SOME hardware is surely not only engine related

Yes, I mean the tactical camera problems related to point & click in a game designed to act as 1st/3rd person shooter. And frostbite is hardcoded so forget to find lot of mods.

 

Is more a kind of casual commercial game in comparison with the careful that Bioware showed on BG, NWN or DAO.



#54
Taliryn

Taliryn
  • Members
  • 37 messages

Off topic I know, but the first picture in OP's post, where is that?

 

 

my biggest beef with the engine is the lack of mod-ability and hair tessellation. your armor reacts to the wind, but your hair is forever glued on


  • Dreamer aime ceci

#55
theluc76

theluc76
  • Members
  • 242 messages

Like Cyonan wrote, its a start and the team still have to learn the engine, and re-learn how to make good games.



#56
Cyonan

Cyonan
  • Members
  • 19 357 messages

I noticed that too, though the times my character missed the opponent was when the character was on a very slight elevation so I thought it may have been a collision issue since both characters were not on the same level axis.  But again something minor that didn't affect me much.

 

Yeah I suspect that, because it was originally made for a FPS, the engine naturally wants the attack to actually collide with the target's mesh.

 

I've noticed it mostly with 1 handed weapons against targets that have been knocked down.



#57
BammBamm

BammBamm
  • Members
  • 456 messages

Yeah I suspect that, because it was originally made for a FPS, the engine naturally wants the attack to actually collide with the target's mesh.

 

I've noticed it mostly with 1 handed weapons against targets that have been knocked down.

 

in battlefield you even have different hit zones on enemies, so it should be totally possible to notice a hit at the legs as a hit. really wonder how people think a multiplayer fps has lesser requirements for an engine than a rpg :D



#58
Cyonan

Cyonan
  • Members
  • 19 357 messages

in battlefield you even have different hit zones on enemies, so it should be totally possible to notice a hit at the legs as a hit. really wonder how people think a multiplayer fps has lesser requirements for an engine than a rpg :D

 

MP FPS just has different requirements that mostly involve very good hit detection and lag compensation(which apparently DAMP didn't get =P).

 

I'm actually quite interested to see what they can do with the next Mass Effect game on Frostbite 3, since it's already a shooter.

 

That and Biotics combined with the environmental destruction of the Frostbite 3 engine could be awesome is designed right =P


  • Frraksurred aime ceci

#59
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

Off topic I know, but the first picture in OP's post, where is that?

 

It's at the top of the:

 

Spoiler


  • Taliryn aime ceci

#60
phaonica

phaonica
  • Members
  • 3 435 messages

I'd without question trade some of its good looks for more friendly mod-ability.

 

Not everyone is getting stellar performance, though, so I would hesitate to claim that the game performs great.



#61
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

Frostbite sucks. Games like Skyrim look years ahead in graphics compared to DA:I and don't pollute your system as badly as Frostbite games.

bingo the motherload



#62
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

Frostbite sucks. Games like Skyrim look years ahead in graphics compared to DA:I and don't pollute your system as badly as Frostbite games.

bingo the motherload



#63
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

I would like more modability but, I do like the engine, though other games look just as good on other engines and, though I haven't played them, I hear they perform better or, at least as well.

 

The biggest issue is making the game compatible with older systems, be that consoles or computers. to make it use less sytem resources, you have to cut content, functionality and graphics quality. Unfortunately not doing that means you have a much smaller customer base and, have to sell the game for more money per copy to the customers that can run it.

 

What if it required a 6 core 4.0 CPU

4GB VRAM, Nividia Ttitan or better

16 GB system RAM

 

How many would have the machines, or be able to afford the machines to run such a game? Yes I have one that exceeds even that but it's a 5000 USD computer. Not many would spend 5 grand just so they could run a game. Hardcore gamers that need the power to run multiple games at max quality with 60+ FPS consistently yes, but not the casual gamer that just wants to play one game in their spare time now and then.



#64
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

It's Bioware's best looking game and I suppose it helped development, working on the foundations of an already existing engine. Nearly everything in the game looks beautiful...except for character hair. Bioware really needs to nail that right as it seems to be a recurring problem like bad animations are for Bethesda...


  • Lebanese Dude, blahblahblah et Dreamer aiment ceci

#65
Cyonan

Cyonan
  • Members
  • 19 357 messages

So what's the deal with people in this thread thinking that using player made 4k textures and injecting SweetFX into the Skyrim process makes the Creation Engine so amazing at graphics?



#66
Taliryn

Taliryn
  • Members
  • 37 messages

It's at the top of the:

 

Spoiler

 

 

Cheers! I'd only ever done Solas' and Cassandra's personal quest (along with that dragon) in Exalted Plains



#67
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

It's Bioware's best looking game and I suppose it helped development, working on the foundations of an already existing engine. Nearly everything in the game looks beautiful...except for character hair. Bioware really needs to nail that right as it seems to be a recurring problem like bad animations are for Bethesda...

Given that this game is their first on Frostbite I've given them a free pass on the hair textures and options. The potential is there that's for sure. Frankly there's a little too many bald and Elvis cuts in this game lol.

There's this one haircut that looks glorious on all my male chars. It's the same one the Grand Duchess uses.
  • Dreamer aime ceci

#68
tranxhdr

tranxhdr
  • Members
  • 57 messages

I just wish the designers were a little more creative in the hair styles. Why must all the female hair styles, well i should say most look boyish that a peasant named Timmy would have? Something more feminine wouldnt hurt, would it??



#69
ThirteenthJester13

ThirteenthJester13
  • Members
  • 247 messages

Very true, but you also risk an established franchise with a buggy game. It can be argued that Assassin's Creed's follies put the franchise at risk, and the latest SimCity has absolutely destroyed that franchise.

Sweet artwork of Fenris as your profile pick. The Da universe has room for plenty of other storytelling mediums i just wish the talented writers and artists in comics today would get interested and make something othe rthan a generic. Look the the GOT comics. OMG Amazing

 

randm sorrry



#70
Aaleel

Aaleel
  • Members
  • 4 427 messages

As far as graphics, this game look great.  I don't see how anyone can say Skyrim is graphically better, especially vanilla Skyrim.  Even modded I don't see it.

 

No if we're talking aesthetics then that boils down to personal preference, but those are two completely different things.

 

But the hair, just terrible, it just looked horrendous especially with the skin textures they had.  The eye lashes, hair, were just terrible.  I can't even make a male character with any kind of facial hair because it looks so ridiculous, I just gave up.

 

My biggest disappointment was that Bioware used to always use the antiquated engine as the reason why the cities were so dead and lifeless, but they got a new engine and barely improved them.



#71
In Exile

In Exile
  • Members
  • 28 738 messages

As far as graphics, this game look great. I don't see how anyone can say Skyrim is graphically better, especially vanilla Skyrim. Even modded I don't see it.

No if we're talking aesthetics then that boils down to personal preference, but those are two completely different things.

But the hair, just terrible, it just looked horrendous especially with the skin textures they had. The eye lashes, hair, were just terrible. I can't even make a male character with any kind of facial hair because it looks so ridiculous, I just gave up.

My biggest disappointment was that Bioware used to always use the antiquated engine as the reason why the cities were so dead and lifeless, but they got a new engine and barely improved them.


The old engine had different issues than the new one. I'd wager at this point the issue is just AI coding.

#72
sim-ran

sim-ran
  • Members
  • 265 messages
This thread has a horribly baiting title. I'm glad the OP post is actually quite sensible!

I think most would agree the result has been a mixed bag. + Stunning visuals. - underwhelming mechanics.(- no mods if you're a PC gamer).

I'm certain the next DA game will make big strides in improving the areas of the game that were not so great in DAI.

#73
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

... This thread has a horribly baiting title. I'm glad the OP post is actually quite sensible!

 

Baiting titles, both positive and negative, are a requirement on BSN these days  :D



#74
DemGeth

DemGeth
  • Members
  • 1 657 messages

Well don't think they had a choice in using FB3.

 

It's a great engine though still has some kinks to work out of it.



#75
Vader20

Vader20
  • Members
  • 431 messages

 

Here is an idea of an open world design.. was done almost 10 years ago and looks very alive to me. Why can't we have this kind of immersion nowdays ? I don't think that the FB3 engine restricts such design.

 


 

My biggest disappointment was that Bioware used to always use the antiquated engine as the reason why the cities were so dead and lifeless, but they got a new engine and barely improved them.