Just give up they found strength in numbers.... They are like a bunch of old men talking about how great 1953 was. Origins was awesome, but after my 5th lap around the track I'm ready for this open world. Game wasn't perfect, but your flailing around like children gives this community no voice what-so-ever. The game is remarkably beautiful, the controls are ironed out (for those who want them), characters are voiced and we're all moving forward. Define your goals for the series clearly and put them constructively into sentences. I know a lot of you are children, but most are not. If you walked about the world yelling broken and unplayable when help is offered at every corner you'd attract a lot of attention. Most of that attention carries hammers in anger.
My reflections,
- Controls shipped wonky with no live support concerning this directly. It is not an easy thing to create new pathways in their simple brains to control sprites like you do in your studio. A little guidance from someone other than a peer is necessary. Mostly because renowned reviewers said noo impossible, use a controller. Silly... bind your keys and adjust your sensitivity... It's 2015 if you can't operate a computer give up.
- Origin story or lack there of. I understand the scope of the game once you add in world states, but you let your characters fall off the proverbial wagon. They need depth with their heritage and learned behavior as important as any skill tree. Certainly more important than a carry over experience. Simple structure... Your race and cultural heritage is a vine or tree trunk... seeking knowledge and learned behavior are it's branches. Just like any forest the branches intermingle... some choke one another others are symbiotic. The metaphor is my "D" composition skills at work, but whether they are old and brittle or infant shoots that require outstretched arms to span their gaps, it's as important as any skill tree. This is completely necessary to make your choices in the world and understand their weight.
- Questing. It's a tough one to dive into... People say "boring" but truly they couldn't tell you what isn't or how it wouldn't be, even if you sat them down in front of a pile of cash. They want you to inspire. So the fetch type filler has to be more cleverly integrated. Somehow... gl with that. Basically, loot is a staple. Some people just aren't RPG fans they need to hop from one item to the next and then clap at the end. That's fine, but items should be tied to lore and have a purpose. Such as the fabled blade of awesomeness that is the rumored way of taking down dragon x in the marshy swamps of blah blah blah.. you get my point. Make it worthless in the end or the symbol of cool... Hang it over my throne or return it as promised... whatever. If it's there it should matter with an appropriate amount of depth and that's the point. Daisy-chaining loot is not an RPG. I'm sorry but you've been brain washed whether you like it or not because those "other guys" have one formula for questing... and it's fetch. So they make rewards in place of story or consequence you'd actually care about.
- Coming into the world and leaving it. The start and end is simple mathematics. 8 ways in, 2 ways out... There is some lack of replay value knowing that you've only one outcome for all your choices in the world. Quite simply you see 200 hours of weighted regret and hard choices accumulate to nothing. It fizzled out and that's something that breaks our hearts. This should have ended, you and I both know why it didn't. You thought more people would buy DLC if their player was still around. That is sad. That is a creative choice you should be ashamed of. Origins gave us a "Return of the King" outro that we fist pump ourselves with. Here, everyone says goodbye before we even finish... wtf... are you kidding me? It was a sucker punch to someone who defends you at every turn. I say noooo they stick to their roots story story story. bam... in the words of the great Gene Wilder "You get NOTHING!"
Moving forward, let's reimagine believable paths for our origin characters that entice us to replay the game. If I see the forest through the trees that you only changed a few dialog options then your efforts are cosmetic at best and I won't be bothered. Make them real. Humans are great but I walk among them everyday... let's breathe some life across the board and make their dealings with one another matter. That is all... In the end I'm happy and I can get 2 play throughs in a big bright beautiful world, but moving forward... let's not **** it up..
Your task is to create the next big Hollywood Masterpiece told in a handful of parallel universes... That's a monumental feat but I'm along for the ride with my fingers crossed.