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Is something wrong with a DW Tempest Rogue


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#26
Duelist

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Instead of crafting armor penetration for tempests, what if you used sunder skills on your other characters?


Cheap Shot and Twin Fangs are usually more than enough to strip an enemy's armour for me.

#27
Bayonet Hipshot

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Artificer people ? Its so under-appreciated. Tis' probably the most underrated specialization. 

 

Artificer has synergy with stealth.

 

Artificer gives party-wide bonuses when it comes to cooldown, crits and elemental effects.

 

Artificer has crowd-control, which no other rogue have. 

 

Artificer that is properly built will be spamming their abilities far faster than Tempest with Flask of Fire. 

 

Artificer has an actual "Oh Shite !" ability that you can use very creatively. 

 

For those who say that Artificer abilities are melee focused are dead wrong.

 

Here is what you do as an Archer Artificer.

  1. Toggle Fallback Plan on.
  2. Activate Stealth.
  3. Move towards enemy group.
  4. Spam the heck out of Elemental Mines.
  5. Toggle Fallback Plan off.
  6. Use Spike Trap on the enemy you just dragged back.
  7. On the sidelines, use your Archery and Rogue abilities.


#28
Bayonet Hipshot

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One thing that I have to mention, especially with Rogues is this :- Your specialization does not matter.

 

No really. Rogues at the end game will be killing things quite quickly, far more efficiently than the other classes that your Specialization is just there as a side on. So it doesn't really matter if you are a Tempest or an Assassin or an Artificer.

 

Rogues do not have a fundamentally bad specialization like the Mages do with Necromancer.

 

Ultimately it boils down to how you want to play the rogue. 

 

Assassin :- An stealthy shadow that turns killing into an efficient and bloody art. 

 

Artificer :- A mechanical engineer or to use Thedas' jargon, a smith, who uses mechanical gadgetry to get the job done.

 

Tempest :- A chemical engineer, or to use Thedas' jargon, an alchemist, who uses chemical concoctions to get the job done. 

 

So pick one that you have fun with.

 

I prefer the Artificer because you blow shite up, you get lots of mage like elemental explosions and dat Fallback Plan.

 

Tempest is also nice in terms of fun. I mean dumping dangerous chemicals on yourself to do something, that might get old for some people, but not for me.

 

Assassin is also fun as well because they have mage-like abilities now. I mean Mark of Death used to just be a debuff now its something like Walking Bomb, only much better and Hidden Blades is, there is definitely magic involved there. 



#29
wepeel_

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Artificer people ? Its so under-appreciated. Tis' probably the most underrated specialization. 

 

I don't think that's due to it being bad though (it clearly isn't), but that it tends to play more like a mage than a traditional rogue class. You can play an artificer with a stealth/trap focus just like you can play a KE like a ranged-only class, but it's really not what the spec is meant for with efficiency in mind. Artificers can deal so much damage with their ranged abilities and push their cooldowns so low that getting up close to drop mines end up being something you'd do for flavour.

 


Assassin is also fun as well because they have mage-like abilities now. I mean Mark of Death used to just be a debuff now its something like Walking Bomb, only much better and Hidden Blades is, there is definitely magic involved there. 

 

I always viewed mark of death as the anime or samurai movie effect where someone moves so fast and cuts with so much skill that their enemies initially think the attacks missed, only to realize a couple of seconds later they've been mortally wounded and collapse in a pile of bleeding limbs.



#30
Bigdawg13

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Artificer people ? Its so under-appreciated. Tis' probably the most underrated specialization. 
 
Artificer has synergy with stealth.


What synergy?  Tempest I know has none.  Assassin is built around stealth play.  All I can find is the upgrade to spike trap, which most people take just to get further into the tree.  
 

Artificer has crowd-control, which no other rogue have.

 
You're forgetting knockout bomb and flask of frost.  I admit flask of frost isn't very great for archers, but it's hard to compete with the versatility of flask of frost for a DW tempest who can create cross-class combos all by himself, and tank if need be.  
 

Artificer that is properly built will be spamming their abilities far faster than Tempest with Flask of Fire.

 
Maybe I'm missing something.  Does Artificer somehow cause a slow time for everyone else?  Because both can spam abilities.  But really, how fun can it be to just push one button over and over and over.  This is why I have absolutely no interest in the Artificer (or Tempest)
 

Artificer has an actual "Oh Shite !" ability that you can use very creatively.

 
How much more 'oh crap' can you get than stealth?  Stealth lets you reset any fight in the game and you get it at level 1.  I'm not saying fall back plan isn't cool and all, but it's redundant.  Pick one or the other.  No need to have both (hence the lack of synergy with stealth).
 

Artificer people ? Its so under-appreciated. Tis' probably the most underrated specialization.


I wouldn't say underrated. I'd say misunderstood. The artificer elemental mines along with the cooldown reduction from party crits is probably the corner stone of the Artificer. It's just as cool as any other ability from the other specializations. So just ask yourself if you want to throw out mines of varying elements, slow time, or watch enemy health vaporize after 8 seconds.



#31
wepeel_

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I wouldn't say underrated. I'd say misunderstood. The artificer elemental mines along with the cooldown reduction from party crits is probably the corner stone of the Artificer.

 

Cooldown reduction yes, elemental mines no. Once you get your gear/stats to a certain level, elemental mines are like stealth play on a tempest. You can use it, but there's really no reason to when you can spam full draw and long shot from very far away until everything's dead.



#32
Bigdawg13

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Cooldown reduction yes, elemental mines no. Once you get your gear/stats to a certain level, elemental mines are like stealth play on a tempest. You can use it, but there's really no reason to when you can spam full draw and long shot from very far away until everything's dead.

 

What you just said, has convinced me without a doubt, that I never want to play an Artificer...ever.  The one thing tempest taught me was spamming long shot (or any single ability) is boring and pretty much defines monotonous.   I may as well go play a KE with spirit blade mapped to all 8 keys.



#33
Matth85

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What you just said, has convinced me without a doubt, that I never want to play an Artificer...ever.  The one thing tempest taught me was spamming long shot (or any single ability) is boring and pretty much defines monotonous.   I may as well go play a KE with spirit blade mapped to all 8 keys.

Good for you! 

 

And I'd rather crawl up a 17 store building while a magical imp is whipping me than play a Tempest that relies on gimmicky abilities that is either broken or annoying. Especially given outside a certain OP ability, it's subpar to both the Assassin and the Artificer in everything but combo(Heh..) and survivability (Dead enemies don't pose a threat either way)

 

Who cares? Opinions are useless. Everybody wants to share them, yet nobody wants to hear them. 


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