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#26
Rizilliant

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This is the first time we get a big world to explore with a story so i think it is a good attempt and i think there will be improvements with patches and DLC’s so i am not that disappointed.
I love big games with a story and hope Bioware continues with the way DAI was made as long as they improve with more experience.

We have TW3 coming out soon with another big world with a story and hope that is also a good game.

I wouldnt have minded the open world.. I love them.. But they ripped out the best parts that made Dragon Age.. Dragon Age..Every single Tactical Aspect, character growth, and development that are the best parts of "role playing" yourself through your character.. Its another game where you cannot fail! Hell, even death has no consequence, as its autosaved very single point for you! Stat Allocation, armor choices, weapon choices, ability choices, tactical combat placement, party selection(s), situational behavior modifications, combat ability perimeters, etc.. This is what gave Dragon Age its flavour, and its gone!


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#27
Dominic_910

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I thought the game was ok. IMO I loved the story and character interactions. Oh how I could just talk to someone for over an hour long! so fun! To me the combat is pretty much the same as DAII, you hit a button over and over to kill things. I think the combat animations are better in DA:I but that's just me. The tactical combat sucks in the game true enough. honestly IMO I think BioWare deserves some credit for multiple reasons. 1. They didn't have to make the game in the first place to try and please the fan base. 2.They do listen to the fan base whether you people believe it or not. (they made open world DA:I because people complained about DAII being small and confined to a city.) 3. They spent longer time on this game compared to the last DA (people complained it was rushed). 4. Many reviews have rated the game as GOTY 5. this is their first attempt at an open world game, they have to learn from this (IMO I think Inquisition is more of a test so they can get feedback and the next game will be the real polished thing in their open world rpg attempt. 5. They're also using a brand new engine which they had to learn how to use compared to what they originally worked with for years and years. 6. despite the backlash and a few of their key managers and instrumental developers quitting, BioWare has stuck it out and are going to keep doing what they do, trying to make their games to please the fans.

1. They didn't make the game to please the fan base, if they did they wouldn't change so damn much and remove things people liked

2. They don't listen to the fan base, they made it open world because they were looking towards skyrim

3. And yet the game still feels unfinished and has numerous bugs.

4. Seriously? Lots of the reviewers I've seen have done nothing but praise the game and conveniently left out all the flaws. One reviewer said he couldn't tell the difference between the main quest and side quests which is complete and total bollocks.

5. I don't pay money to play a "test" i pay for full games.

6. They don't try to please the fans, that is total BS. They are completely ignoring anyone that isn't blindy praising them.

 

Don't get me wrong i like the game but Bioware don't deserve much credit, the amount of lies they told to the fanbase pre-launch is disgusting, that alone shows how little they give a damn.


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#28
Rizilliant

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I thought the game was ok. IMO I loved the story and character interactions. Oh how I could just talk to someone for over an hour long! so fun! To me the combat is pretty much the same as DAII, you hit a button over and over to kill things. I think the combat animations are better in DA:I but that's just me. The tactical combat sucks in the game true enough. honestly IMO I think BioWare deserves some credit for multiple reasons. 1. They didn't have to make the game in the first place to try and please the fan base. 2.They do listen to the fan base whether you people believe it or not. (they made open world DA:I because people complained about DAII being small and confined to a city.) 3. They spent longer time on this game compared to the last DA (people complained it was rushed). 4. Many reviews have rated the game as GOTY 5. this is their first attempt at an open world game, they have to learn from this (IMO I think Inquisition is more of a test so they can get feedback and the next game will be the real polished thing in their open world rpg attempt. 5. They're also using a brand new engine which they had to learn how to use compared to what they originally worked with for years and years. 6. despite the backlash and a few of their key managers and instrumental developers quitting, BioWare has stuck it out and are going to keep doing what they do, trying to make their games to please the fans.

These are all excuses, and are not valid.. You donot package, promote, and sell a "try"... You do not release games with this many problems, then go on vacation, AND completely ignore, and even delete comments on legitimate paying customers who cannot play the game for various reasons.. Saying they "didnt have to make the game" is pathetic.. They did! Since they did, it should have been PROPERLY tested, BEFORE selling... 

 

Its people who sweep these issues under the rug, and claim theyre "no big deal"  that cause companies to continue to do so! Beta testing is used as promotional means, and no longer actual, factual "testing". Looking for problems, correcting those problems. Getting player feedback, and acting accordingly to the positive/negative. You dont create a game for people, then tell them how theyre supposed to enjoy it! You sell a product.. If the product is good, people will buy. If it is bad, people will not, or expect it to be corrected, or refunded. Deliberately going silent, or making empty promises to "be patient" while those refund windows close, is absolute borderline criminal imo! I cannot wait for the day some sort of consumer rights get involved in a real way to the gaming industry! This past decade has been a plummet on quality assurance, and public relations.. Its almost to the point where blatant lies are being told, to sell mroe copies, of completely unfinished, rushed beta bullshit, and im sick of it!

 

STOP DEFENDING THEM! 


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#29
Adrestia80

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 Oh how I could just talk to someone for over an hour long! so fun!

Really? So, you're talking about the integrality of dialogue in the game I guess, since that feels about it, including "generic boring NPC N°1 to 50"


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#30
Octarin

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These are all excuses, and are not valid.. You donot package, promote, and sell a "try"... You do not release games with this many problems, then go on vacation, AND completely ignore, and even delete comments on legitimate paying customers who cannot play the game for various reasons.. Saying they "didnt have to make the game" is pathetic.. They did! Since they did, it should have been PROPERLY tested, BEFORE selling... 

 

Its people who sweep these issues under the rug, and claim theyre "no big deal"  that cause companies to continue to do so! Beta testing is used as promotional means, and no longer actual, factual "testing". Looking for problems, correcting those problems. Getting player feedback, and acting accordingly to the positive/negative. You dont create a game for people, then tell them how theyre supposed to enjoy it! You sell a product.. If the product is good, people will buy. If it is bad, people will not, or expect it to be corrected, or refunded. Deliberately going silent, or making empty promises to "be patient" while those refund windows close, is absolute borderline criminal imo! I cannot wait for the day some sort of consumer rights get involved in a real way to the gaming industry! This past decade has been a plummet on quality assurance, and public relations.. Its almost to the point where blatant lies are being told, to sell mroe copies, of completely unfinished, rushed beta bullshit, and im sick of it!

 

STOP DEFENDING THEM! 

 

I wuv you, mawwy me  :wub:


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#31
Elsariel

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I wouldnt have minded the open world.. I love them.. But they ripped out the best parts that made Dragon Age.. Dragon Age..Every single Tactical Aspect, character growth, and development that are the best parts of "role playing" yourself through your character.. Its another game where you cannot fail! Hell, even death has no consequence, as its autosaved very single point for you! Stat Allocation, armor choices, weapon choices, ability choices, tactical combat placement, party selection(s), situational behavior modifications, combat ability perimeters, etc.. This is what gave Dragon Age its flavour, and its gone!


These things are not what give Dragon Age it's flavor to me . I like these things, yes, but probably not to the extent you do. I play Dragon Age for the story and immersion into a world that is not my own. Sure, I like combat and epic loot and awesome gear, but I also like party banter, meaningful quests, and romances much more.

I say this because it seems like people think we all play these games for the same reason and what matters to them, of course should matter to everyone. We don't and it doesn't.
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#32
Octarin

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Quite right. But the should keep in mind that they are also pissing in the face of people who have bought the game.

 

Right at this point they're shitting in the face of people who've bought the game too. 



#33
theluc76

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after ME3 and DA2 gamers still didnt learn, DAI is no exception and next title wont be either.


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#34
Dominic_910

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These things are not what give Dragon Age it's flavor to me . I like these things, yes, but probably not to the extent you do. I play Dragon Age for the story and immersion into a world that is not my own. Sure, I like combat and epic loot and awesome gear, but I also like party banter, meaningful quests, and romances much more.

I say this because it seems like people think we all play these games for the same reason and what matters to them, of course should matter to everyone. We don't and it doesn't.

Theres no reason why the game cant have what both of you want, Origins had banter, meaningful quests and romances and also had the things Raz mentioned. DA:2 also had these things though to a lesser extent. DA:I on the other hand doesen't have very many meaningful quests and has removed alot of the things that many people liked such as Tactics, large variety of spells and being able to select your own attributes when leveling up.


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#35
Melca36

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I wouldnt have minded the open world.. I love them.. But they ripped out the best parts that made Dragon Age.. Dragon Age..Every single Tactical Aspect, character growth, and development that are the best parts of "role playing" yourself through your character.. Its another game where you cannot fail! Hell, even death has no consequence, as its autosaved very single point for you! Stat Allocation, armor choices, weapon choices, ability choices, tactical combat placement, party selection(s), situational behavior modifications, combat ability perimeters, etc.. This is what gave Dragon Age its flavour, and its gone!

 

Will have to agree ti disagree, its still there. Some people just hate change.


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#36
Yulia

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LULZ I could get prolly 2 hours talking to one npc if you add it all up through the entire game. and there's like 6-7 main npcs.



#37
Yulia

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I know I won't argue my points, they're pointless really when backlash hits all the time. People will hate, people will say they like the game, they're all opinions. Have fun in the comments! ba bye! and to make those who despise "those who defend BioWare" I can't wait till the next DA game or ME game :P



#38
Elsariel

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Theres no reason why the game cant have what both of you want, Origins had banter, meaningful quests and romances and also had the things Raz mentioned. DA:2 also had these things though to a lesser extent. DA:I on the other hand doesen't have very many meaningful quests and has removed alot of the things that many people liked such as Tactics, large variety of spells and being able to select your own attributes when leveling up.



I agree with most everything you said (I do think there are meaningful quests, just not as many as I would like), and yet, I still enjoyed the game. Very much so.

#39
C0uncil0rTev0s

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I agree with most everything you said (I do think there are meaningful quests, just not as many as I would like), and yet, I still enjoyed the game. Very much so.

Hm. I know it's a matter of tastes and pretty personal thing, but (please forgive me in advance) maybe you just enjoy uncomfortable? Like BDSM, just in gaming.


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#40
Elsariel

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Hm. I know it's a matter of tastes and pretty personal thing, but (please forgive me in advance) maybe you just enjoy uncomfortable? Like BDSM, just in gaming.


LOL! No. I don't enjoy uncomfortable. The thing is, what is uncomfortable to you may not be uncomfortable to me. Or rather, I tend to overlook little annoyances. They aren't so big to me that I can't find enjoyment in the game.

#41
Rizilliant

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These things are not what give Dragon Age it's flavor to me . I like these things, yes, but probably not to the extent you do. I play Dragon Age for the story and immersion into a world that is not my own. Sure, I like combat and epic loot and awesome gear, but I also like party banter, meaningful quests, and romances much more.

I say this because it seems like people think we all play these games for the same reason and what matters to them, of course should matter to everyone. We don't and it doesn't.

Oh absolutely! Without a doubt. Biware was known for it, and the games they made were of epic proprotions.. But, ALL of their games had great stories, unparalelled character diversity, and well written party banter, and communication.. 

 

What i meant by its "flavour", was the behavior perimeters you could set... The tactical pause n play combat... The sheer amount of skills, abilities, attribute, all separate from one another. Where other games you  might get stat allocation, and an ability tree, bioware added even more.. In the past.. Those things set it apart from the other developers in the same genre. Not before, or after, had i played games with that in depth customization, and control over your developing player character, AND party members!

 

The story is a given. 



#42
Rizilliant

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Will have to agree ti disagree, its still there. Some people just hate change.

What is still there? and where?

 

-i cannot allocate state points

-i cannot set meaningful, or even workable behavior perimeters for my party to follow, when, and where to use a spell, ability, defend, potion, etc.

-i cannot select the party, or have them hold position as a group, or individually

-i cannot equip heavy armor on my mage, and a sword to make him an actual "arcane warrior"

-i cannot dual wield my warrior, who had a very different role than the dual wield rogue, with very different abilities

-i cannot zoom out my tactical view, to see the battlefield reasonably

-i cannot manually issue commands to my party in Tactical mode, and have them follow a set of orders

 

I can continue, but im sure you get the gist! How can you claim we can "agree to disagree" that these things are not in the game?


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#43
Adrestia80

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Oh FFS. I tried making a pretty mild and well reasoned argument and already some people are resorting to "haters gonna hate" and "you re just resistant to change"?

I'd understand if I had said "people who think there's nothing wrong with the game are the lowest common denominator who are responsible for SIMS like features in role playing games instead of story driven content", but that was not the case, I specifically avoided that. Now I think maybe I shouldn't have.


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#44
Melca36

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I know I won't argue my points, they're pointless really when backlash hits all the time. People will hate, people will say they like the game, they're all opinions. Have fun in the comments! ba bye! and to make those who despise "those who defend BioWare" I can't wait till the next DA game or ME game :P

 

The cold hard truth is this forum only counts for a small percentage of players. There was also far more rage for DA2 when it came out than this game.  ALot of people are having issues with that.



#45
C0uncil0rTev0s

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What is still there? and where?

 

-i cannot allocate state points

-i cannot set meaningful, or even workable behavior perimeters for my party to follow, when, and where to use a spell, ability, defend, potion, etc.

-i cannot select the party, or have them hold position as a group, or individually

-i cannot equip heavy armor on my mage, and a sword to make him an actual "arcane warrior"

-i cannot dual wield my warrior, who had a very different role than the dual wield rogue, with very different abilities

-i cannot zoom out my tactical view, to see the battlefield reasonably

-i cannot manually issue commands to my party in Tactical mode, and have them follow a set of orders

 

I can continue, but im sure you get the gist! How can you claim we can "agree to disagree" that these things are not in the game?

 

Shame my like gun ran out of ammo :/



#46
Elsariel

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What is still there? and where?

-i cannot allocate state points
-i cannot set meaningful, or even workable behavior perimeters for my party to follow, when, and where to use a spell, ability, defend, potion, etc.
-i cannot select the party, or have them hold position as a group, or individually
-i cannot equip heavy armor on my mage, and a sword to make him an actual "arcane warrior"
-i cannot dual wield my warrior, who had a very different role than the dual wield rogue, with very different abilities
-i cannot zoom out my tactical view, to see the battlefield reasonably
-i cannot manually issue commands to my party in Tactical mode, and have them follow a set of orders

I can continue, but im sure you get the gist! How can you claim we can "agree to disagree" that these things are not in the game?

Can't you? I thought crafting with silverite got rid of the class restrictions on armor. I'm sure I did that with my mage. Not sure about sword usage, though. But if you go with the Knight Enchanter specialization, you sort of already get a sword. I think.

#47
C0uncil0rTev0s

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Can't you? I thought crafting with silverite got rid of the class restrictions on armor. I'm sure I did that with my mage.

 

Which has no point since mage needs different armour bonuses lol


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#48
Elsariel

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Which has no point since mage needs different armour bonuses lol


Can't you specify that with the materials you use to craft the item? I can't remember and I'm at work so I can't test it out. :P

#49
b10d1v

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My 2nd playthrough stopped at Emerald graves final corpes burning, no matter what i do the barrier will no break. Yes i've tried everything, No that doesn't work either..

You likely triggered a quest instability - really its not you -likely it's just some dynamic mapping issue. Try backing up to an earlier save or a milestone save -that should clear up the condition.



#50
Octarin

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Oh FFS. I tried making a pretty mild and well reasoned argument and already some people are resorting to "haters gonna hate" and "you re just resistant to change"?

I'd understand if I had said "people who think there's nothing wrong with the game are the lowest common denominator who are responsible for SIMS like features in role playing games instead of story driven content", but that was not the case, I specifically avoided that. Now I think maybe I shouldn't have.

 

Don't worry about it, some people presume that if you don't agree with them you have no right whatsoever to express opinion, which isn't opinion, but buttwhine according to them, and it's completely unfounded. You get these people in all threads btw, nvm them, just go on and tell what you think. :)