I only recently got into DA after Watching my girlfriend playthrough Origins, Origins-Awakenings, and DA2 and what initially drew me in were the cutscenes.... Then I started playing Origins after she was done and am now on my 13th run through. I also picked up all the DA Novels and the Boxed sets from Green Ronin Publishing and thought wow when a DA3 comes out it will be awesome!! Though I do admint Im not as keen on DA2 as DAO and put DAO-A below DA2. Be that as it may, I have tried to get into DAI but after 100 hrs and in the Draconogolist Quest was what really made me shelve the game for an undefined time (I was clearly far away from the abyssal high dragon and they made it a quest to complete!-should have had the dragon attack instead on laying down the 5th meat trap. IMO) . Though for specificty sake when I say DAO I exclude DAO-awakenings.
What an rpg allows and this comes from the pen and paper side of my gaming knowledge is CHARACTER DEVELOPMENT in that I take the basic framework of a character and go my own way with it. What I mean by this is that as a mage in DAO I can essentially choose all the support abilities and non of the active combat spells which is where DA2 and DAI went- combat mage. (F'in PERIOD) Likewise with the Warrior and Rogues similar options available in DAO not so in DA2 and since I havent played DAI as Warrior or Rogue they shall remain as TBD. I also liked the Skill options in DAO slick talking rogue and a kleptomaniacal mage, warrior that knew herbalism-you betcha (all Character development).
DAI as an open world concept is great but it is lifeless and made lifeless by having to kill creatures for crafting materials.
In terms of Storyline, Origins is truly great, with DA2 a far second and DAO Awakenings a farther third and the DLC entertaining short filler between each. This and with the novels led me to believe that the DA3 (DAI) would focus on the Mage/Templar War
and instead we get Coryphy-fish
. I mean how cool would it be to create your character as a mage/rogue/warrior and then with the keep have the user set all their choice with the last being "where is your allegeince: MAGE CHECKBOX or TEMPLAR CHECKBOX" then in the MMO everybody is grouped by sub allegiences (ie mages have loyalist, aequetarians, isolationists, etc) for rogues (be they dwarves or not) there would be the option to be carta members, warriors could have the blackstone irregulars, and etc.
I do like that in DAI i could play a Qunari. but with the inability be qun-loyal or tal-vashoth that kinda put a damper on things. I do feel that there should be more party banter while questing or at least comment on how the quest could go (if it was a search and destroy or fetch or whatever).
As a product test for future DAI excels as a product release well lets just say maybe the anticipated/actual sales will state the truth. (im being politely sarcastic here at the end of the sentence.)