I am not sure people in this thread actually understand what contrived means...
This plot is ridiculously contrived
#176
Posté 22 janvier 2015 - 10:26
#177
Posté 22 janvier 2015 - 10:45
When Cory and his Dragon show up in haven, your ENTIRE party abandons you suddenly.
Varric: "shouldn't we be helping him/her?"
Solar: "he/she told us to run, so that's what we are doing.. huff...huff.."
Cass: "he/shes the Herald of Andraste, he'll/she'll be fine!!... huff..huff... Keep moving!"
When they "find" you, they act as if they were actually "looking" for you.... conveniently.. just south of their camp and not IN Haven where your corpse most likely would have been.... had you died... facing the Dragon and Cory.... alone....
A$$holes... hehehe.. no worries gang... I'm feeling the love of abandonment..
#178
Posté 22 janvier 2015 - 10:50
(kənˈtrīvd)
adjective: contrived
-deliberately created rather than arising naturally or spontaneously.
-created or arranged in a way that seems artificial and unrealistic.
"the ending of the novel is too pat and contrived"
synonyms: forced, strained, studied, artificial, affected, put-on, phony, pretended, false, feigned, fake, manufactured, unnatural
antonyms: natural
- Krypplingz aime ceci
#179
Posté 22 janvier 2015 - 11:51
Honestly I am willing to let some of what you brought up go for the sake of the story. My biggest problem with the plot of DA:I is that it lacked any real sense of urgency. You are allowed to do f*** all in the wilderness while the world is supposed to be falling apart. Also you are constantly winning I never felt Cory was a real threat anytime after his attack on Haven because we were constantly foiling everyone of his plans without too much trouble. It doesn't help that most of the villains are written like generic Saturday morning cartoon villains who are a breath away from twirling their mustaches.
I still enjoy DA:I, but I agree it does have one of the weaker stories I have seen from Bioware. Most of what saves it is that your companions/advisors are actually pretty well fleshed out and engaging.
It's funny to me, though, because there's a thread right now running about WE/WH complaining about the time limit, amongst other things. So even if they'd made it more pressing, people would still be complaining, only then it would be "all these maps, and I don't have any time to do anything on them".
- MajorStupidity aime ceci
#180
Posté 23 janvier 2015 - 12:51
"Hey, Dorian, now that we solved this **** with Alexius, lets uh, time travel around before we return home."
You have no pressing reason to use the highly dangerous time travel that causes tears in the veil before Haven and afterwards it doesn't work any longer.
The mages are safe, Alexius and is defeated and since you didn't go to the templars you don't know that anything bad happened to them at all and you don't even know who the elder one is, what he plans or if he even has any more minions than Alexius.
Sure you could probably travel few million years into the future of Thedas and find out that giant crabs are going to be the dominant species by then but aside from potential scientific merit I see no reson why the Inquisitor would want to use time travelling.
#181
Posté 23 janvier 2015 - 02:08
I don't have a problem with the plot. I just have a problem with one quest in particular and the fact that I can't tear holes in the fade and disintegrate foes on touch like I did to a would-be god and force my companion who knows time travel to do time travel.
Why be the Herald of Andraste, when the powers provided to my character via story can make me a god? : D
#182
Posté 23 janvier 2015 - 04:26
Why be the Herald of Andraste, when the powers provided to my character via story can make me a god? : D
Condsidering how dangerous high dragons are, both from a story and gameplay perspective, taming them is completely OP, even if for some bizarre reason it's a one time only thing. Forget Cullen's army, why aren't we taming the ten dragons in game and unleashing them on our enemies.
#183
Posté 23 janvier 2015 - 04:56
con·trived
(kənˈtrīvd)
adjective: contrived
-deliberately created rather than arising naturally or spontaneously.
-created or arranged in a way that seems artificial and unrealistic.
"the ending of the novel is too pat and contrived"
synonyms: forced, strained, studied, artificial, affected, put-on, phony, pretended, false, feigned, fake, manufactured, unnatural
antonyms: natural
"Contrived" and "poor writing" are just the buzzwords for "I don't like this, so it's objectively bad and if you say otherwise you're objectively wrong".
I wouldn't look too deep into it.
#184
Posté 23 janvier 2015 - 05:02
"Contrived" and "poor writing" are just the buzzwords for "I don't like this, so it's objectively bad and if you say otherwise you're objectively wrong".
I wouldn't look too deep into it.
Oh, I'm not.
#185
Posté 23 janvier 2015 - 05:08
Oh, I'm not.
I was just providing a friendly neighborhood dictionary service since it seemed there was some concern that people didn't know what it meant.
Nobody knows what anything means on these boards, considering how often the terms are thrown around.
"Contrived" and "deus ex machina" are my favorite.
#186
Posté 23 janvier 2015 - 05:09
"Contrived" and "poor writing" are just the buzzwords for "I don't like this, so it's objectively bad and if you say otherwise you're objectively wrong".
I wouldn't look too deep into it.
So is having an opinion, according to you.
#187
Posté 23 janvier 2015 - 05:10
So is having an opinion, according to you.
...
.......
.............
What?
#188
Posté 23 janvier 2015 - 05:13
...
.......
.............
What?
When a person says that something is contrived, or that something is poor/bad writing, it's an opinion.
#189
Posté 23 janvier 2015 - 06:24
I don't know OP, that stuff is kinda nitpicky. All games will have things like that that don't make perfect sense.
I think my main issue with DAI's plot is that it never has that sense of loss that all stories do at some point.
DA:O has a consistent feeling of loss throughout the game. All the origin stories end pretty tragically, you get recruited into the grey wardens thinking everything will be better and then boom, everyone gets slaughtered at Ostagar. Then you go to Lothering, and see all the desperate, terrified people there and so on. And it doesn't even stop, your origin story will come back to haunt your character (I.e going back to the Circle Tower and seeing everyone dead, seeing a corrupted Tamlen, etc.) And, you either have to do a sketchy ritual or you might die.
DA2, while not fantastic writing, still did the "loss" part well. You start off losing a sibling, and when you get to Kirkwall, it;s not exactly sunshine and roses. Then you lose another sibling, either to the templars/circle or the deep roads. Then your mom dies, quite horrifically I might add. Then, one of your "friends" and possibly LI goes crazy, which can result in you having to kill him. Hawke never catches a break.
DAI just has none of it. Being a prisoner in the beginning only lasts for roughly 10 minutes, then you are immediately promoted to leader Jesus status. Haven is the only thing that even comes close, and even that is a win overall, as you cripple much of Cory's army and then gain a fortress. What do you lose? A base that kinda sucked anyways, and a few townspeople that don't really matter. After that, it's just win after win. I think part of the reason people like Solas's romance so much is that it gives that feeling of loss you don't get from anywhere else in the game.
#190
Posté 23 janvier 2015 - 06:57
When a person says that something is contrived, or that something is poor/bad writing, it's an opinion.
Unless something is actually not contrived, in which case that person is either lying deliberately or is an idiot. You can't just say "it's contrived" and behave as if that's a magical catch-all defense against any and all criticism. That's not even an opinion, it's a case of right or wrong.
Saying something is poorly written is one thing, but saying something is poorly written and ceaselessly bashing it with no actual point to be made other than "I think it's bad and if you disagree then you're an idiot" is something else entirely. Guess which is more prominent on these boards (in this very thread, even)? Hint: It's not the former.
#191
Posté 23 janvier 2015 - 07:22
Unless something is actually not contrived, in which case that person is either lying deliberately or is an idiot. You can't just say "it's contrived" and behave as if that's a magical catch-all defense against any and all criticism. That's not even an opinion, it's a case of right or wrong.
Saying something is poorly written is one thing, but saying something is poorly written and ceaselessly bashing it with no actual point to be made other than "I think it's bad and if you disagree then you're an idiot" is something else entirely. Guess which is more prominent on these boards (in this very thread, even)? Hint: It's not the former.
In the case of things being contrived: to each his own, ultimately. You either agree or don't. I'm not saying you don't get to argue about it. Of course you can. What bothers me about what you said is that you pretty much put words into a person's mouth who might think its contrived/bad writing, and as a person who thinks there's bad writing present in DAI, I don't think I'm objectively right or wrong about it. I'm not, you know, an expert. I will argue my point though, and perhaps I do it stubbornly, but goddamn it, I will respect another person's opinion/interpretation of something. (Except Time Travel.)
And as a person who has experienced, "You're wrong and because you disagree you're an idiot", I will speak up and say that its prominent on all sides. As a person who's made arguments only for the other side to completely miss my point and/or single out parts of my post that aren't even part of the argument, (for instance I swear to god someone's going to just focus on the time travel bit), it's frustrating to be told you're wrong and not have a good explanation as to why you're wrong, and to be continuously told you're wrong despite all the arguments you make and continue to make.
I'm not trying to pick on you or anything, nor am I saying that you are guilty of those crimes; I am simply citing my experiences on the matter.
- vbibbi et Draining Dragon aiment ceci
#192
Posté 23 janvier 2015 - 06:42
It's funny to me, though, because there's a thread right now running about WE/WH complaining about the time limit, amongst other things. So even if they'd made it more pressing, people would still be complaining, only then it would be "all these maps, and I don't have any time to do anything on them".
They don't have to put in an actual time limit (the original Fallout showed how annoying that is) the sense of urgency I mentioned isn't actually as bad as the other point of never feeling threatened by Coryfish. The villains on display this game were just so non-threatening.





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