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The intro to DA:I sucked.


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#1
VanguardCharge

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The Conclave was one of the most important events in the Dragon Age series. According to the lore, every almost every important faction had some sort of representation there. You would think that an RPG would begin there, in a place where a new player can get so much needed exposition, a place where we can get acquainted with our character and a place where we'd get introduced to the villain. 

 

But no. The story begins after one of the most important events in the game occurs. 

 

As a result, a player who is new to the series gets overwhelmed with Cassandra's initial exposition overload. I witnessed this as my friend (who never played DA games before) played DA:I for an hour today. 

 

The Conclave would've been such a great place for our character to mingle with different factions of Thedas. We would get acquainted with the Divine, leaders of the mages, templars etc and would actually care when we find out that they all perished.

 

With the Conclave as the intro, we would also get introduced to our PC better, mayhaps with temporary companions from your "origin", making our PC less of a brick.

 

TLDR: A conclave intro would do exactly what Ostagar/Eden Prime did. Show the player what he's up against and provide balanced exposition to the story. 


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#2
Jeran

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The Game is Dragon Age "Inquisition." Not Dragon Age "Origins" maybe that's why we did not have any intro of sorts...

Just let your friend play it to the end, read some codex's, listen to npc's :)



#3
VanguardCharge

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The Game is Dragon Age "Inquisition." Not Dragon Age "Origins" maybe that's why we did not have any intro of sorts...

Just let your friend play it to the end, read some codex's, listen to npc's :)

So...because the game is not called Origins it should not have a proper intro? Well, I guess by that logic Inquisition had the perfect intro since you were being interrogated. 

 

From recent BioWare games, Origins is not the only game that nailed down intros. DA:2, ME1, ME2 (to an extent..), SWTOR did them well. 


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#4
Jeran

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TBH even though I did play the previous games.

I did find the intro lacking, not even a cut scene of everyone arriving at the Conclave etc etc to really immerse us as we play our own character...

and how I wish that we didn't easily got to have are 3 companions early in the game...

 

And the devs said that even if you did not play the previous games or do not have any backgrounds from any DA media the player will not be overwhelm by the game...

 

Here's a link by Kotaku on a guide for anyone who doesn't have any knowledge about Thedas, Chantry, Tevinter and more...

http://kotaku.com/a-...-age-1658487212


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#5
Nimlowyn

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Okay. I am now convinced VanguardCharge is three ghasts in an overcoat.
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#6
scootshoot

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OP actually watches the intro?  I "Esc" fly by those intro's in every single game, it's unfortunate some games are hardlocked and forces you to go through it.  Just throw me in Haven once I am on my 2nd and 3rd play through.


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#7
McPartyson

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I think they wanted a lot of their game to be like Skyrim and it's apparent in the intro where you're just thrown in to the action... but it didn't execute this on the same level that Skyrim did with Helgen. It's mentioned in some interviews that they were impressed with Skyrim's 20million in sales, so I think they changed their way of doing things at some point in development and it's apparent when you play the game. DAI is very much multiple different game visions mashed into one.



#8
Cantina

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To me: The ending sucked worse then the beginning. <shrugs>


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#9
VanguardCharge

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OP actually watches the intro?  I "Esc" fly by those intro's in every single game, it's unfortunate some games are hardlocked and forces you to go through it.  Just throw me in Haven once I am on my 2nd and 3rd play through.

To be honest, the opening cinematic with the wizards and knights marching and then the green thing exploding, is plenty for me. I just wanna bang all the chicks and kill me some demons. Way to force stuff on the player, BioWare...


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#10
berelinde

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On the other hand, those who *have* been playing the previous games, reading the books, and keeping up on the lore might find a forced intro tutorial tedious.

 

At some point, you have to assume that players are coming into the game with a basic understanding of Thedosian lore and current events. Sure, make the background info available for newer players, possibly as some kind of optional library or classroom area where the character can explore, read codex entries, and interview subject matter experts, but we don't have to start at "This is Thedas" every single time.


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#11
Balek-Vriege

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OP I think the reason why they didn't have a Conclave intro has to do with your last sentence.

 

Bioware didn't want the player to know more than the Inquisitor did from a meta perspective about events at the Conclave, so the revelations about what really happened has more impact (the Fade scenes).

 

Starting the game with both the player and the PC totally out of the loop save for their confusing dream of being "saved," really sets up the question whether you were actually involved, just a bystander or truly the Herald of Andraste.  Conclave play would have made that a lot more clearer to the detriment of the rest of the story.


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#12
yankblan

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Another hate/troll thread by this guy?

 

Just let it go; you don't like the game, fine. No, you have to harp and harp and harp.

 

We got it, it sucks.  Go play something else.


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#13
ShadowLordXII

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OP I think the reason why they didn't have a Conclave intro has to do with your last sentence.

 

Bioware didn't want the player to know more than the Inquisitor did from a meta perspective about events at the Conclave, so the revelations about what really happened has more impact (the Fade scenes).

 

Starting the game with both the player and the PC totally out of the loop save for their confusing dream of being "saved," really sets up the question whether you were actually involved, just a bystander or truly the Herald of Andraste.  Conclave play would have made that a lot more clearer to the detriment of the rest of the story.

 

I disagree, you could still have an effective Conclave introduction level and still keep the mystery intact.

 

For instance, lets say that the Inquisitor's memory of everything is still vague and unclear, so after they see/partake in several Conclave meetings where we hear from Chantry/Mage/Templar leaders about the war and the chaos that it caused, then everyone hears a rumble.

 

Cut to outside the temple and we see it explode with the Breach opening in the sky. Cut to inside the Fade with the Inquisitor as the sole survivor, getting out with the help of a glowing woman and reemerging in the ruin to be found by Cassandra.

 

Mystery is still intact, but you can also get new players up to speed with what's going on at that very moment before throwing more on them before they really know whats going on.


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#14
Draining Dragon

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One of the great things about Origins was that you were given a look at your character's normal life before everything went to hell. It let me sympathize with my Warden. I can't say I feel any sympathy for or attachment to my Inquisitor.

As an aside: Why do people who give constructive feedback get flamed to oblivion when they say a single negative thing about the game?
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#15
Nimlowyn

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One of the great things about Origins was that you were given a look at your character's normal life before everything went to hell. It let me sympathize with my Warden. I can't say I feel any sympathy for or attachment to my Inquisitor.
As an aside: Why do people who give constructive feedback get flamed to oblivion when they say a single negative thing about the game?

"This sucks", and any variant thereof, is not constructive.
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#16
VanguardCharge

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I think they wanted a lot of their game to be like Skyrim and it's apparent in the intro where you're just thrown in to the action... but it didn't execute this on the same level that Skyrim did with Helgen. It's mentioned in some interviews that they were impressed with Skyrim's 20million in sales, so I think they changed their way of doing things at some point in development and it's apparent when you play the game. DAI is very much multiple different game visions mashed into one.

 

Oh, totally. Except it came out as a Kingdoms of Amalur clone. 

 

I disagree, you could still have an effective Conclave introduction level and still keep the mystery intact.

 

For instance, lets say that the Inquisitor's memory of everything is still vague and unclear, so after they see/partake in several Conclave meetings where we hear from Chantry/Mage/Templar leaders about the war and the chaos that it caused, then everyone hears a rumble.

 

Cut to outside the temple and we see it explode with the Breach opening in the sky. Cut to inside the Fade with the Inquisitor as the sole survivor, getting out with the help of a glowing woman and reemerging in the ruin to be found by Cassandra.

 

Mystery is still intact, but you can also get new players up to speed with what's going on at that very moment before throwing more on them before they really know whats going on.

 

This. You still don't know what the yellow female spirit is and you don't what the mark does. 

 

Another hate/troll thread by this guy?

 

Just let it go; you don't like the game, fine. No, you have to harp and harp and harp.

 

We got it, it sucks.  Go play something else.

 

Thing is, I liked the game. I thought the combat and the graphics were spectacular. The writings of companions was top notch. The overall story and how the individual stories connect to it, not so much. And I love the Dragon Age world. What I dislike is zealous fanaticism of DA:I and how according to people like you, it should never be criticized because its perfect.  

 

 


#17
Draining Dragon

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"This sucks", and any varient thereof, is not constructive.


Except that he explains why he feels that way and exactly how it could be improved. So yes, it is constructive.

Unless you're one of those people who sees a title and posts without reading the OP, while pretending you've read it.
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#18
ShadowLordXII

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"This sucks", and any variant thereof, is not constructive.

 

The OP believed that the intro of DAI sucked and gave his reasoning. The title can be worded differently, but this isn't blind hate for the sake of hate. There is acceptable logic used in his stance. He also didn't say that the whole game sucked because the intro was subpar or sucked. He focuses only on the intro here.

 

In short, the OP can word things a bit less bluntly, but I'd say that it counts as constructive criticism.


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#19
Nimlowyn

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Except that he explains why he feels that way and exactly how it could be improved. So yes, it is constructive.
Unless you're one of those people who sees a title and posts without reading the OP, while pretending you've read it.


You make a fair point, and I did read it, just like the last two. I don't agree with the tone or reasoning and, after three threads, the OP seems to have nothing positive to say. It's tiring. You're free to disagree.
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#20
yankblan

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The guy lost credibility with the littering post; can't take anything else he says seriously.

 

Sure, everybody's entitled to an opinion, but every thread he starts is trying to get reactions; to me that's trolling, not critiquing.

 

So, you join DA:I in the 3rd iteration and you feel lost? Boohoo, just go through the Keep, and Varric will help you out.  Read the codex.  Why should the game starts with an hour of backstory?

 

They decided to go into a fast start, and to then flashback to the origin of the plot; not original at all, I agree, but just a scenarist's choice.

 

Sure there's things I like less and other I like more, but I've sunked 130 hours in it; if I didn't like it I would have given up.  Reminds me when I bought Madden 10; I tried really hard to like it, went to forums, tried to give it another chance but I just didn't get into it.  So I sold it on eBay; I didn't go back on the forums to harp on it after I was done with it.


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#21
Little Princess Peach

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there was an intro?



#22
Joseph Warrick

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I don't think a conclave intro is needed or even good. The text that explain your origin is enough to me. Besides, it would be pointless to introduce four or five inconsequential infodump characters only to blow them up a few minutes later.



#23
Draining Dragon

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The guy lost credibility with the littering post; can't take anything else he says seriously.
 
Sure, everybody's entitled to an opinion, but every thread he starts is trying to get reactions; to me that's trolling, not critiquing.
 
So, you join DA:I in the 3rd iteration and you feel lost? Boohoo, just go through the Keep, and Varric will help you out.  Read the codex.  Why should the game starts with an hour of backstory?
 
They decided to go into a fast start, and to then flashback to the origin of the plot; not original at all, I agree, but just a scenarist's choice.
 
Sure there's things I like less and other I like more, but I've sunked 130 hours in it; if I didn't like it I would have given up.  Reminds me when I bought Madden 10; I tried really hard to like it, went to forums, tried to give it another chance but I just didn't get into it.  So I sold it on eBay; I didn't go back on the forums to harp on it after I was done with it.


Vanguard didn't hate the game though. He specifically stated that.

#24
Ash Wind

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Blame the "Awesome Button" (press a button, something awesome happens) because a number of people complained that DAO Origins took too long to get to some action, all BW games now must start in the middle of the story's chaotic opening... or so the devs seem to believe.


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#25
Joseph Warrick

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NWN and Kotor started in the middle of a crisis as well. There is no case here for oooh games these days, the good old days were better. No.