I thought it was pretty weak too, but only after the whole 'regain your memories in the fade' thingy. When I got to that part, I was like, "Yay, I'm gonna see what the Conclave was like! Maybe get some interactive scenes or something and develop more of my characters backstory!" NOPE! Never happens. If they had done something like that, I would have been okay with the intro... But as it stands, it could have been so much better. Like maybe they could have done a part of the Conclave meeting and as your character is walking into the hall, they hear the Divine, go running to the room as they open the door, flashes of memories in the fade, and your character wakes up in Haven.
The intro to DA:I sucked.
#51
Posté 19 janvier 2015 - 05:20
- NasChoka, Elsariel et Pasta aiment ceci
#52
Posté 19 janvier 2015 - 05:43
Slight nitpick, but the problem I have with the memory is that your armor changes to whatever you're currently equipped with. I'm no fan of the merc armor you crawl out of the Fade with, but I wish they kept that consistent.
I suppose another slight problem is that some imagery is strictly from the player's perspective.
- _Aine_ aime ceci
#53
Posté 19 janvier 2015 - 08:27
Personally, I like the opening. Compared to a lot of other RPGs, it feels like you hit the ground running - accused of a cataclysm you don't know if you committed, then forced to fix this world-ending event within an (admittedly artificial) time limit. Yeah, Origins did a good job of setting the stage with each... well, origin, but let's be honest: it took quite a while before the game REALLY began. And by "really began", I mean "at least get to the camp / character selection / choose where you want to go" bit after Ostagar. The equivalent in Inquisition is already there by the time the "tutorial" section completes and the title card shows.
I'm also not quite sure why people want to see the Conclave so badly. It just seems like it would be one big back and forth "grievance this", "grievance that", "issue on this side", "issue on that", over and over with the same matters Anders already beat to death or caused with death in the last game. I have a hard enough time sitting through a parliamentary session, let alone holding interest in a matter I'm already kinda bored with. In most cases, I imagine the player isn't even all THAT invested in the actual conclave discussion and is more there to get the low-down of "has the Divine settled things yet or not?" and report back. I highly doubt the Dalish or Carta care that much about sexual abuse allegations, the legitimacy of blood magic accusations, or the distribution of lyriu- okay, maybe the last one. But otherwise, not really.
- Abyss108 aime ceci
#54
Posté 19 janvier 2015 - 09:02
Sorry OP, but I actually greatly disagree with you on this.
DAI puts you into this story right from that intial interactive screen. You see both sides arriving for The Conclave, and as you start a new game it literally Explodes.
From that point onwards you have to piece together what actually happened. You don't know. Nobody who survived it knows. It's a mystery you have to unravel. I like that. I think it's a very strong storytelling technique, and I absolutely am in favour of it.
#55
Posté 19 janvier 2015 - 02:22
Blame the "Awesome Button" (press a button, something awesome happens) because a number of people complained that DAO Origins took too long to get to some action, all BW games now must start in the middle of the story's chaotic opening... or so the devs seem to believe.
You don't know how right u are.
Remember in ME2 in which Shepard was promised to stand before a trial? What did we get? Some lousy speech at the beginning and no 3 minutes after the 'Start' button we have to learn how to run and shoot.
It's unbelievable how much shooters (highest market share) affect other genres so much and how much BioWare and other companies all want pieces of that. As such, we'll get RPGs in the future which are dumbed down to the highest agree, only to appeal to those who dominate the market.
#56
Posté 19 janvier 2015 - 03:14
Wtf are people talking about. We have the biggest intro ever made by Bioware. Hinterlands shows absolutely everything there is to know and how the game will be like for your next 60 hours.
Main character with memory loss done right was Kotor. In DAI there was no big reveal at all. Just a MAYBE.
SEQUALBATING HORSE ****
#57
Posté 19 janvier 2015 - 03:23
OP I think the reason why they didn't have a Conclave intro has to do with your last sentence.
Bioware didn't want the player to know more than the Inquisitor did from a meta perspective about events at the Conclave, so the revelations about what really happened has more impact (the Fade scenes).
Starting the game with both the player and the PC totally out of the loop save for their confusing dream of being "saved," really sets up the question whether you were actually involved, just a bystander or truly the Herald of Andraste. Conclave play would have made that a lot more clearer to the detriment of the rest of the story.
This. Up until the fade sequence where you get your memories back, I wasn't sure if they were going for a KOTOR type scenario where it turns out our character was involved. So I went through the first part of the game wondering if my character was actually guilty, and whether she was really who she thought she was. This made some of the companions with a shady past like Blackwall, and Solas more sympathetic, when I found out about them. When Leliana talks about executing the traitor in the beginning, that made me sit up and go "hang on! What if that were me?" Or when Solas asks if the anchor changed you, you really stop and think about it.
I suppose they could have shown some footage of the conclave without your character in the scene. But it wouldn't have had the same effect, because you as the player would have formed an opinion about who likely did it. Maybe it would have changed your impression of the mages or Templars, which ruins the idea that either side had a stake in it and could have been involved.
#58
Posté 19 janvier 2015 - 03:41
To be honest, the opening cinematic with the wizards and knights marching and then the green thing exploding, is plenty for me. I just wanna bang all the chicks and kill me some demons. Way to force stuff on the player, BioWare...
Awwww so this is real problem so cute ![]()
OP is pi$$ed that he/she can romance only one character at time,no more being playa like in DAO,no more catfights and boy fights over his/her characters.Now you are only with one person until you break up with them you can't be with another one
#ThatIsLaw.
Two solutions for your problems:
1)Witcher(it is pretty much game just about well...killing random monsters for no reason just so you can bang chicks as you want)
2)Hentai games(no need for explain this now
)
#59
Posté 19 janvier 2015 - 05:23
And Dragon Age is a series about some guys running around killing things with their entourage of sex-crazed teenagers who all lust for you even if you are a complete d-bag. The perfect game for kids living in their parents basement and cannot establish any meaningful relationships in real life. Get over yourself, most people on this forum are obsessed with seeing pixels rub against each other in cringe-inducing "sex" scences with typically awful Bioware animations.Awwww so this is real problem so cute
OP is pi$$ed that he/she can romance only one character at time,no more being playa like in DAO,no more catfights and boy fights over his/her characters.Now you are only with one person until you break up with them you can't be with another one#ThatIsLaw.
Two solutions for your problems:
1)Witcher(it is pretty much game just about well...killing random monsters for no reason just so you can bang chicks as you want)
2)Hentai games(no need for explain this now)
@OP I would've liked to have been able to interact with Justina and the other people at the Conclave since it could've been a great RP experience but the intro did an admirable job of getting your attention.
#60
Posté 19 janvier 2015 - 05:27
@OP I would've liked to have been able to interact with Justina and the other people at the Conclave since it could've been a great RP experience but the intro did an admirable job of getting your attention.
As it'd have been far more interesting if u as Shepard defended yourself of any accusations cumulated during ME 1-2 by the Alliance. They took the easiest way out and gave us ACTION. Because we are in desperate NEED OF ACTION.
#61
Posté 19 janvier 2015 - 05:28
Where is my broodmother,Architect,Corypheus,Zombie Duncan,Larius,Warden,headless Dumar,Arishok,zombie Leandra,Hawke and Inquisitor orgy in full details?
Seriously I'm so disappointed because I'm right now hiding in my parents basement just to have look at good sex in video game and BW still hasn't given me my so wanted orgy ![]()
- Aren et Hair Serious Business aiment ceci
#62
Posté 19 janvier 2015 - 05:29
Plus no origins!
Why no mini backstories!
why no running away from evil templars as a human mage?!
why as qunari we dont get to meet the scrapped party member of our merc band?
Why dont we get to see why have to spy as dwarves and elves?
:<
#63
Posté 19 janvier 2015 - 05:30
Where is my broodmother,Architect,Corypheus,Zombie Duncan,Larius,Warden,headless Dumar,Arishok,zombie Leandra,Hawke and Inquisitor orgy in full details?
Seriously I'm so disappointed because I'm right now hiding in my parents basement just to have look at good sex in video game and BW still hasn't given me my so wanted orgy
Cherry...Cherry...you are pure troll-jewel,you know that xD? lol
#64
Posté 19 janvier 2015 - 05:32
ME3's intro was a whole different ballpark. Arrival had set up a trial, which never happened, and that sucked because it would've been a great opportunity to establish how Shepard felt about past events. The cringeworthy dialogue, incompetence of the Admiralty Board, and all around stupidity are what made it suck. Luckily Mars helped up the quality somewhat whereas DA:I has... The Hinterlands *shudders at all those brain-dead fetch and kill x quests*.As it'd have been far more interesting if u as Shepard defended yourself of any accusations cumulated during ME 1-2 by the Alliance. They took the easiest way out and gave us ACTION. Because we are in desperate NEED OF ACTION.
#65
Posté 19 janvier 2015 - 06:00
"Needs more expansive intro"
*takes time machine and tells Bioware. Bioware implements*
...fast forward to Nov. 2014
"The intro was sooooooooooooooooo unnecessary and boring".
That's BSN folks.
- Cypher0020 et OriginalTibs aiment ceci
#66
Posté 19 janvier 2015 - 06:14
I don't think a conclave intro is needed or even good. The text that explain your origin is enough to me. Besides, it would be pointless to introduce four or five inconsequential infodump characters only to blow them up a few minutes later.
Davith, Jory, and one of the Hawke twins disapprove. It is the small details in the background of the story that bring a character to life.
- Dutchess aime ceci
#67
Posté 19 janvier 2015 - 06:20
IMHO, the introduction works fine for the game. The reason for being at the conclave is explained as the game progresses. The point is that most (if not all) of the Inquisitor's memories have been taken by the Nightmare demon in the Fade. The mechanism does not work well if the player has previous knowledge of why the character was at the conclave.
If the player sees the character walking around interacting with others then all of a sudden the big event happens and the character gets amnesia there ius zero mystery.
What is the purpose of the character getting to know any of those people beside an info dump that can be revealed through the course of the game?.
#68
Posté 19 janvier 2015 - 06:21
You don't know how right u are.
Remember in ME2 in which Shepard was promised to stand before a trial? What did we get? Some lousy speech at the beginning and no 3 minutes after the 'Start' button we have to learn how to run and shoot.
Well, I remember we were promised a story that makes sense and ... the lack of a trial is the least bit problematic thing in Mass Effect ... but hey, Shep "dying" in the prologue of ME2 was kinda cool...too bad this would have been better used at the end of the suicide mission to lead into ME3, but hey...spilled milk I guess...
Where is my broodmother,Architect,Corypheus,Zombie Duncan,Larius,Warden,headless Dumar,Arishok,zombie Leandra,Hawke and Inquisitor orgy in full details?
Seriously I'm so disappointed because I'm right now hiding in my parents basement just to have look at good sex in video game and BW still hasn't given me my so wanted orgy
Dragon Age Origins! Origins we all want back! Not Orgies! ... But wait...*checks out Nexus* ...
#69
Posté 19 janvier 2015 - 06:26
It was better than DA2's intro, but yeah, that's what you get w/ an action/RPG. The awesome button has hurt ever BW game since its inspection.
#70
Posté 19 janvier 2015 - 06:27
Davith, Jory, and one of the Hawke twins disapprove. It is the small details in the background of the story that bring a character to life.
IMHO, those introductions fit the story, but every games doe not have to start that way. The introduction should fit the story that will be told. The introduction in DAI is sufficient to start the story which reveals the other points later.
Also you can skip meeting Wynne, Jory or Daveth. The only one in DAO you cannot avoid meeting at Ostagar is Alistair since Duncan specifically tells you to seek him out..
#71
Posté 19 janvier 2015 - 06:37
It was better than DA2's intro, but yeah, that's what you get w/ an action/RPG. The awesome button has hurt ever BW game since its inspection.
Actually Bioware was responding in DA2 and DAI to one of the criticisms by posters on how long it took DAO to get to the actually point of the introduction. Some posters loved the origins others found them to be more of a time sink. It has very little to do with the awesome button.
In fact many of the features in DAI are in response to criticisms leveled at both DAO and DA2. Also in the early Bioware games the introduction served as a way to get experience points and levels for the main protagonist which basically consist of fetch quests and killing creatures in basements which occurs in both NWN and BG1.
In NWN the protagonist is actually drop into the actual story at the beginning of the game.,. So being dropped into the game is something Bioware has done before the same KOTOR. So it predates the "awesome button"..
- Nimlowyn aime ceci
#72
Posté 19 janvier 2015 - 06:47
Personally it didn't really bother me but I do remember thinking how the h*ll are new players going to understand what's going on. I think it would have been nice to arrive with relevant delegation, do a bit of meet and greet, maybe pickup on a few rumors to set the stage, and bam! Subsequent playthroughs Bioware could have given us a "skip intro" button to go straight to green explosion.
#73
Posté 19 janvier 2015 - 06:52
Personally it didn't really bother me but I do remember thinking how the h*ll are new players going to understand what's going on. I think it would have been nice to arrive with relevant delegation, do a bit of meet and greet, maybe pickup on a few rumors to set the stage, and bam! Subsequent playthroughs Bioware could have given us a "skip intro" button to go straight to green explosion.
I don't agree with you; but that's ok. But, setup the way you explained would have unleashed a torrent of nerds getting upset that now that BW is under EA, they only cater to the "casuals" (their term, not mine), only there for the money grab, what bout the hardcore fans from day 1??
#74
Posté 19 janvier 2015 - 07:11
I don't agree with you; but that's ok. But, setup the way you explained would have unleashed a torrent of nerds getting upset that now that BW is under EA, they only cater to the "casuals" (their term, not mine), only there for the money grab, what bout the hardcore fans from day 1??
I don't understand. Why would a brief intro for new players cause that kind of rage? (Anymore than everything else causes people to rage that is.) And I think we need to get past the "now" part of BW being under EA. It's been that way for awhile (2007 I think.)
#75
Posté 19 janvier 2015 - 07:59
I had a hard time choosing my hair and eye color (I tried three times). I tried some Brown for both. But in the intro the light is very strange and distracting.
When I started to run alongside Cassandra, I realized my hair color is now olive-green and my eye color is green-brown-blue mixed. WTH?!
Then I gave up and continue playing...





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