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The intro to DA:I sucked.


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#76
KaiserShep

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"Needs more expansive intro"

 

*takes time machine and tells Bioware. Bioware implements*

 

...fast forward to Nov. 2014

 

"The intro was sooooooooooooooooo unnecessary and boring".

 

 

That's BSN folks.

 

And really, a playable intro at the Conclave would be boring, because all of the actual action is removed from the PC's memory. You would be walking around, talking to whoever, but what good would that really do in the end? It'd all just be opinions on mages and Templars and arguments about both with a bunch of clerics standing around waiting for this big get-together to conclude. It's certainly not like Ostagar, where you're preparing for a battle. You're basically just preparing for peace talks, and everyone knows that peace is boring.


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#77
Violetbliss

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I think it is great that you don't have to care for the Divine other than being sad at lives lost. My qunari characters for example, don't care in the least about her title. For them, the inquisiton is not about the Chantry, but it tolerates them. That is why I like this setup well enough, it gives you a more open decision where you stand with your inquisitor. Of course you could still do that while including the conclave, and having chat options to represent this, but I didn't feel it to be necessary myself.



#78
Nayawk

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I don't think that the game needs an extended playable intro, dragging yourself around the Conclave before the big boom. But I do think it needed a little cutscene in there somewhere.  

 

Have the same walking Templars/Mages on the main menu page, but when you click 'New Game' don't have the temple shatter, flip to a completely skippable cutscene with a voice over basically replacing Cassandra's info dump in the playable intro explaining how the Divine has called together the Mages and Templars to broker peace. During the narration have more detailed scenes of Mages and Templars arriving into and moving through the Temple.

 

Show and mention the other factions that have an interest and show them, dovetailing into whatever race you have picked and the reasons for being there, still no reason to show the PC yet so where you are is still a mystery to solve.

 

Have a cleric stand up and try to be heard above the rubble of chatter in the Temple's main hall... "Ladies.. Gentleman  please, please come to order...please settle dow-"  BOOOOOOOM.  Roll standard intro (do CC etc)


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#79
Uccio

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And really, a playable intro at the Conclave would be boring, because all of the actual action is removed from the PC's memory. You would be walking around, talking to whoever, but what good would that really do in the end? It'd all just be opinions on mages and Templars and arguments about both with a bunch of clerics standing around waiting for this big get-together to conclude. It's certainly not like Ostagar, where you're preparing for a battle. You're basically just preparing for peace talks, and everyone knows that peace is boring.


Except you could remember the conclave but not the explosion and fade part, problem solved.

#80
Elsariel

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And really, a playable intro at the Conclave would be boring, because all of the actual action is removed from the PC's memory. You would be walking around, talking to whoever, but what good would that really do in the end? It'd all just be opinions on mages and Templars and arguments about both with a bunch of clerics standing around waiting for this big get-together to conclude. It's certainly not like Ostagar, where you're preparing for a battle. You're basically just preparing for peace talks, and everyone knows that peace is boring.

 

It doesn't have to be that, though.  Maybe you got a hint something wasn't quite right and started investigating, finding clues and dead bodies, interrogating folks (being an inquisitor, yo!)  or something like that and as soon as you open the door to the room "BOOM" the screen goes white and you find yourself in the fade running from spiders.  You don't figure out what happened in that room until later.  


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#81
New Kid

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I agree. I don't there should have been an 'origin' so to speak, but there should have been some build up.


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#82
Vader20

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I totally agree with the OP. Everyone wanted multiple races... instead of a single human race with origin stories. After finishing the game I thought that it was very WRONG to have multiple races with text backgrounds.

 

Imagine yourself playing as a human mage at the Circle of Ostwick before when the mage rebellion starts and then going to the conclave. Much much better than the multiple races.

 

Everyone would have had a very good intro to the story of the game. What do we have intstead ? An intro that is not very clear... what went on at the conclave, how did those wardens trap the divine, WHAT ROLE does our inquisitor there ? And many more questions. So imo, the intro was a lot worse than the ending.


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#83
yankblan

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I don't understand.  Why would a brief intro for new players cause that kind of rage? (Anymore than everything else causes people to rage that is.)  And I think we need to get past the "now" part of BW being under EA.  It's been that way for awhile (2007 I think.)

 

My point exactly; it's been beaten to death.  Note that I'm paraphrasing stupid stuff I read every day, not what I think.  We agree to disagree on what the beginning should be, but the "ME ME ME" fans who want games tailored around their existence would have been offended by a context setting intro in the 3rd installment of the series; there is no way to please them.



#84
yankblan

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It doesn't have to be that, though.  Maybe you got a hint something wasn't quite right and started investigating, finding clues and dead bodies, interrogating folks (being an inquisitor, yo!)  or something like that and as soon as you open the door to the room "BOOM" the screen goes white and you find yourself in the fade running from spiders.  You don't figure out what happened in that room until later.  

 

yes, but you are not the Inquisitor yet, the Inquisition has not yet been declared; in DA2, Cass and Leliana act as "Hands" to Justinia, not in the service of the inquisition.



#85
BAC PARTY CITY

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Starting pre-conclaive explosion may have been better but they went with the whole amnesia angle to smooth it out

 

I didn't play Dragon Age Origins, but all the Mass Effect games and Dragon Age 2 had really good openings.

 

But I honestly felt like Dragon Age Inquisitions intro (or lack there of) skipped something. I had no sense of what was going on at first. You figure it out pretty quickly, but unlike the previous Bioware games where you know exactly what's going on this takes you a minute.

 

This was a little more like KOTOR. Ok maybe not that bad. The first KOTOR just dumps you in and your left wondering how the hell your character doesn't remember anything


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#86
Elsariel

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yes, but you are not the Inquisitor yet, the Inquisition has not yet been declared; in DA2, Cass and Leliana act as "Hands" to Justinia, not in the service of the inquisition.


Yes, of course not. The point is to get you, the player, being inquisitive of what is going on.
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#87
ThreeF

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And really, a playable intro at the Conclave would be boring, because all of the actual action is removed from the PC's memory. You would be walking around, talking to whoever, but what good would that really do in the end? It'd all just be opinions on mages and Templars and arguments about both with a bunch of clerics standing around waiting for this big get-together to conclude. It's certainly not like Ostagar, where you're preparing for a battle. You're basically just preparing for peace talks, and everyone knows that peace is boring.

Now imagine doing all that over and over again because you think that the hair of you IQ is the wrong color, or that you need change IQ's nose.

 

*shudders*



#88
VanguardCharge

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Awwww so this is real problem so cute :)

OP is pi$$ed that he/she can romance only one character at time,no more being playa like in DAO,no more catfights and boy fights over his/her characters.Now you are only with one person until you break up with them you can't be with another one  :police: #ThatIsLaw.

Two solutions for your problems:

1)Witcher(it is pretty much game just about well...killing random monsters for no reason just so you can bang chicks as you want)

2)Hentai games(no need for explain this now ;)

 

Wow. My sarcasm went over your head. Maybe from too much hentai? 

 

And LOL at "boring". Yeah, I guess if you're not shooting/knifing stuff for the first half hour of a game, its boring. The intros would be different for each race, with a different temp. companion. That would make a Quinary Mage PC a bit different from a Human Rouge PC during the course of the game. 



#89
DarthEmpress

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I would've rather had a playable intro story (potential skippable like the intro for KOTOR 2 was) based around the Inquisitor's origin leading up to the Conclave.  A stronger connection with our Inquisitor could've been established by doing just that.


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#90
cronshaw

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The Conclave was one of the most important events in the Dragon Age series. According to the lore, every almost every important faction had some sort of representation there. You would think that an RPG would begin there, in a place where a new player can get so much needed exposition, a place where we can get acquainted with our character and a place where we'd get introduced to the villain.

But no. The story begins after one of the most important events in the game occurs.

As a result, a player who is new to the series gets overwhelmed with Cassandra's initial exposition overload. I witnessed this as my friend (who never played DA games before) played DA:I for an hour today.

The Conclave would've been such a great place for our character to mingle with different factions of Thedas. We would get acquainted with the Divine, leaders of the mages, templars etc and would actually care when we find out that they all perished.

With the Conclave as the intro, we would also get introduced to our PC better, mayhaps with temporary companions from your "origin", making our PC less of a brick.

TLDR: A conclave intro would do exactly what Ostagar/Eden Prime did. Show the player what he's up against and provide balanced exposition to the story.


Your character has amnesia
Playing the conclave wouldn't make sense
The player would know stuff the character wouldn't
It would mess with the immersion
not to mention the fact that the conclave itself is really irrelevant, it's a launching pad
The things that happened there don't matter aside from the explosion, the divine's death and quizzy getting the mark.
The way they did it is fine
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#91
sch1986

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OP actually watches the intro?  I "Esc" fly by those intro's in every single game, it's unfortunate some games are hardlocked and forces you to go through it.  Just throw me in Haven once I am on my 2nd and 3rd play through.


Omg yes please. At least let me turn off those annoying tutorials that keep popping up.

#92
KaiserShep

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Wow. My sarcasm went over your head. Maybe from too much hentai? 
 
And LOL at "boring". Yeah, I guess if you're not shooting/knifing stuff for the first half hour of a game, its boring. The intros would be different for each race, with a different temp. companion. That would make a Quinary Mage PC a bit different from a Human Rouge PC during the course of the game.


The intros would basically be the same for each race. There would be one or more background-specific NPC's, but it's basically just talk about the Templars and mages. Basically, you'll just have a bit of a chat with someone before they die, and it would fast forward to the character waking up in a cell. It's like Ostagar, only with no anticipation and an abrupt end that you're not allowed to see.

#93
Linkenski

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It's not just the beginning of the plot that is missing. It's somehow the beginning of every god damn mission in the game that it just skipped for some reason. I'm okay with the whole "press start - EXPLOSION" thing with the conclave, starting things in medias res. I think it's a good way to kickstart a plot although I do also agree there should've been a scene, maybe before the start screen showing what was going on at the conclave before all the turmoil.

 

But that's by far Inquisition's biggest flaw from a writing-cinematic standpoint: Every plot or subplot in the game begins and ends abruptly and it feels superficial.


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#94
MikeJW

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I totally agree with the OP. Everyone wanted multiple races... instead of a single human race with origin stories. After finishing the game I thought that it was very WRONG to have multiple races with text backgrounds.

 

Imagine yourself playing as a human mage at the Circle of Ostwick before when the mage rebellion starts and then going to the conclave. Much much better than the multiple races.

 

Everyone would have had a very good intro to the story of the game. What do we have intstead ? An intro that is not very clear... what went on at the conclave, how did those wardens trap the divine, WHAT ROLE does our inquisitor there ? And many more questions. So imo, the intro was a lot worse than the ending.

 

 

Or more likely you'd have the same intro as now but you can only be human.



#95
line_genrou

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As I said before, new players will find it hard to play this game with no knowledge of DA's lore



#96
McPartyson

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Just a small scene thrown in the intro with your character walking with Templars and Mages at the friggin Conclave would suffice, then you go BOOM. done.

 

I would just remove the "What's going on here?" line all together, it's awful, everybody knows it and it's unnecessary... let's just agree on that.


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#97
Uccio

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Your character has amnesia
Playing the conclave wouldn't make sense
The player would know stuff the character wouldn't
It would mess with the immersion
not to mention the fact that the conclave itself is really irrelevant, it's a launching pad
The things that happened there don't matter aside from the explosion, the divine's death and quizzy getting the mark.
The way they did it is fine

 

 

Unless you only get to play events leading to the conclave and right in the beginning BEFORE the attack and fade blast. Problem solved.



#98
Vader20

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Or more likely you'd have the same intro as now but you can only be human.

 

Yes... but I would have witnessed the start of the rebellion at my circle.  Honestly it's not just the intro. it's the whole mage-templar war thing. I haven't read the books so all I knew that after DA2 the mages rebelled and in this game I'm just thrown in the middle of it and I end up ending it VERY ABRUPTLY. I mean not only does it take place on a single map only(HInterlands) while it should be everywhere, it ends before you have time to actually understand what the hell went on. This game should be called Dragon Age 3:Wasted Potential. I enjoy the game, but all the things that could have made it really unique are rushed and give you a sense of superficiality. I think that in a way it's our fault also because we didn't like their ending in ME3 and in this game they played everything totally safe to please everyone.


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#99
Bizantura

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All games that has a previous in the series have that problem.  All the devs ignore that problem and quack about standalone.  It never is really.



#100
OriginalTibs

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Wow. My sarcasm went over your head. Maybe from too much hentai? 

Maybe your sarcasm needs a little work.