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Odd how DAI still works...


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#26
Innsmouth Dweller

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the more i play it the less i care about very poor gameplay. i'm getting used to annoying stuff and focus more on the story. this means i'm starting to notice annoying things about the plot/side quests/roleplaying (lack of it)/NPCs, at the same time starting to enjoy exploration more and the collectables (shards, codex entries)


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#27
ThelLastTruePatriot

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4.  Don't bother recruiting all the companions.

 

 I've actually done this myself too. It depends on the inquisitor i am playing. When I was playing my pro mage freedom Dalish rift mage, I saw absolutely no reason why she would work with Vivienne. Likewise when playing my super law abiding noble warrior, she didn't recruit sera, a common thief and troublemaker, as well as a murderer who goes against due process.



#28
Biotic Flash Kick

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im working on my 9th and teneth and i still hate this

 

im tryign to break this buggy mess

 

i want to see how evil i can truly be 

 

thus far is being a mage and making people tranquil 



#29
Draining Dragon

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There are more problems with this game than I can list, yet I still enjoyed it quite a bit.

#30
Nykara

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It actually has given me incentive to go back to the other games first so I can get my story in line!

I was always a big Mass Effect more then Dragon Age. I played Origins once as a filler game whilst waiting on ME3's release or maybe just after ME3 when I was annoyed with the ending, one of the 2. Either way it didn't go well for my Warden so I never played it again. ( Alistair bugged off and my Warden was sacrificed ). I started DA:2 but never finished it. Now I want to play the entire story and I want to get it right. DA:I has drawn me right in to the Dragon Age franchise. So right now I am playing Origins with the intent of keeping Alistair a Grey Warden and letting Morrigan do her thing. Then I will play 2. Put all the data in to dragon age keep and play Inquisition again. So far I am really enjoying it. I forgot how 'cute' Alistair's romance is in the beginning. I think the hard part in 3 will be choosing between my character Hawke and Alistair when the time comes but that's the only choice I am really not looking forward to.


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#31
MonkeyLungs

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@ Nykara: It's pretty cool how DA:I has made DA2 and even DA:O better and more intriguing for me. It seems like this is at least slightly the case for you. I think that is a really cool side effect of the game.



#32
ThreeF

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This game is weird.

 

There are many things  I don't like about it : the story is poorly written, most things feel/are rushed,  the armour is fugly (especially for mages) and the clothing design is stupid (farmers in sneakers ahoy),  the UI is terrible, the AI is godawful, the combat is silly and tedious (note: I always think that combat is silly and tedious in BW games)

 

I think what works for me is that it's the first time I really like some of the characters and feel connected to them, this has never happened before, I like the attention that was put into banter, character dialogues and the details in little things, I like how the world seems alive with the maps. These things keep me playing this game because every time they lead me to something new (I also try to not complete any map 100%)



#33
KaiserShep

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I actually love the mage armor in this game, particularly the one that matches the rogue design.

#34
ThreeF

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I actually love the mage armor in this game, particularly the one that matches the rogue design.

 

Which one of the rogue's? So far I got a long trench coat, short trench coat and the "let's-see-if-I-can-make-you-dizzy-with-my-butt" number.  I'll be very happy if there is more, especially if it it's something like the high-waisted one rogue has with the flappy tail, sort of like Napoleonic french army uniform.  That one is actually cute.



#35
katokires

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Any playthrough will be as retarded as the first one. Will never do dozens like in Origins. And hopefully we will never have a DA game again. Even if Inquisition sells good I can still hope EA make some weird decision... don't know I need to have revenge for the pain they caused me. Having EA making them do another thing like Mass Effect and Star Wars and never go back to DA is enough for me, just hope they won't **** DA anymore.



#36
Aaleel

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I'm well into my second and enjoying this one more.

 

1) Not collecting Shards

2) Not completely finishing each area the first time through, I'm jumping from to the other.

3) Doing the main missions at lower levels

4) Not crafting the best gear possible at the time, so between that and doing main missions at lower levels they're more of a challenge.

5) Dalish elf seems to be a better story than Noble Human

 

I think I'm at about 150 hours so far.  Next playthrough I may go straight total believer Maker guides my path and leads me to victory.  Joan of Arc without the capture and burning at the stake lol.  Yes I know an Inquisition tried her lol.


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#37
Biotic Flash Kick

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DA:I is a perfect example of a game that is greater than the sum of its individual parts.

 

There's a lot you can nitpick about all the parts individually, but damn if it doesn't just come together into something really special as a whole.

no

 

no i doesnt

 

as soon as you nitpicking the shirt becomes unraveled due to poor textile craftsmanship 



#38
SofaJockey

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The first 3 play throughs (All on normal difficulty) were in pursuit of Sera.

  • I abandoned my Elf Inquisitor play through fairly early because she was too elfy for Sera.
  • The human mage play through was about 2/3 through the game before abandoning - it just wasn't working out.
  • Finally the Qunari warrior, er, made it all the way to the end and with a successful romance with Sera.

Then I played a shed load of multiplayer to clear my single player palate.

  • I've recently started a new Elf inquisitor (on Hard difficulty) who rather fancies Josephine.
    As I've finished the game I feel less pressure to complete and will gently play this
    as time permits alongside the multiplayer.

This game has strong replay value for me, I was even pleased to see Druffy again and lead him home...


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#39
KaiserShep

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Any playthrough will be as retarded as the first one. Will never do dozens like in Origins. And hopefully we will never have a DA game again. Even if Inquisition sells good I can still hope EA make some weird decision... don't know I need to have revenge for the pain they caused me. Having EA making them do another thing like Mass Effect and Star Wars and never go back to DA is enough for me, just hope they won't **** DA anymore.


Well, abandon all hope, because short of BioWare's collapse, there certainly will be another game, and likely more than one.
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#40
Hair Serious Business

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I still can't believe that people actually do all these side-quests or "fetch quests" as you call them.

If I want "power points" I just go closing rifts and establishing camps and voila no need for any "fetch quest" to be done.


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#41
Linkenski

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DA:I is a perfect example of a game that is greater than the sum of its individual parts.

 

There's a lot you can nitpick about all the parts individually, but damn if it doesn't just come together into something really special as a whole.

Not really a 'perfect' example though. At the end of the day I still feel like DA:I as a whole was kind of "eh" because it took me respectively 75 hours and 90 hours to beat it on two consequtive playthroughs and more than half of that time was spent doing things I honestly didn't enjoy, yet my inner completionist and the game's smart baiting with time-sinks kept me doing those things.

 

I'd actually rather say that I enjoyed the game more for certain of its individual parts than the game as a whole.

 

IMO a game that's a perfect example of something that's greater than the sum of its parts would be something like Phoenix Wright Ace Attorney or Dragon Age Origins, because while both of those examples have moments of tedium, at the end of the day, all you'll mostly remember are the parts that really made them great, and you can forgive it for having long dragged out sections where you almost turned the game off for being too boring.

 

To me, DA:I is not one of those games but it certainly could've been if Bioware had made 50% less optional content and spent their budget and resources on more main-story focused parts and more cutscenes as well, because those non-cinematic dialogues really made it less appealing to look at and killed a lot of my incentive to keep listening to the conversations. Mass Effect 2, especially, was so good at keeping it organic and varied in its cinematic and even DA:O at least let you see faces up close in rather static angles but it sure as hell worked 10x better than how Inquisition does it to be honest, least of all due to more consistency.

 

DA:I feels like it's 2 different games that don't compliment each other very well. One is a time-sink MMO and the other is actually a Bioware game. The former is too dominant but boring and the latter is very interesting but too shortlived and lacks content.


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#42
KaiserShep

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I still can't believe that people actually do all these side-quests or "fetch quests" as you call them
If I want "power points" I just go closing rifts and establishing camps and voila no need for any "fetch quest" to be done.


I do any that get agents. In the hinterlands, you have to do the ram meat and supply caches and so forth to to get Vale's Irregulars.

#43
Ieldra

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I still can't believe that people actually do all these side-quests or "fetch quests" as you call them.

If I want "power points" I just go closing rifts and establishing camps and voila no need for any "fetch quest" to be done.

Most of these I do because I collect everything in the course of exploration anyway, so it's not as if there's much additional legwork involved. As for the shards, I do get an Amulet of Power from them in the end. 

 

Also, as mentioned above, agents. It's always nice being able to get those perks locked behind "need N in category" earlier. 



#44
SporkFu

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How do others experience repeated playthroughs?

I'm only maybe 2/3 of the way through my second game, but by changing race, class, love interest, and world state, I'm finding that I've created an equally enjoyable experience to the first time. The changes may be largely cosmetic, but I'm enjoying it so far. Choosing differently between the mages/templars, and taking different companions out questing is also making a big difference.

 

It's funny that the dialogue choices I make are mostly the same, though. I think this is where the approval system fails, as in, "oh crap I better not choose that or she will disapprove" or "I want him to like me so I better say this". But I don't really mind it. I'm the kinda guy who re-reads favorite books and re-watches favorite movies or TV shows, and nothing about them changes. 


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#45
Hair Serious Business

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I do any that get agents. In the hinterlands, you have to do the ram meat and supply caches and so forth to to get Vale's Irregulars.

These ones yes but I almost never bother doing any "side quest" that is just there "fetch me this so you can gain +1 power" these are pure waste of time. 



#46
KaiserShep

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These ones yes but I almost never bother doing any "side quest" that is just there "fetch me this so you can gain +1 power" these are pure waste of time. 

It kind of depends on the quest. Like, for example, that elven woman on the outskirts that has a rift right outside her house. She tells you about a ring taken from her husband after being killed by Templars, so I go out and I find them, kill them and return the ring. I can't even remember if you gain power or influence or whatever, but I like her response and it gets some approval from whoever is with you. Speaking of which, I think influence is the thing that I put more effort to get, since it takes much longer to rank up on that and I prefer to unlock as many perks as I can, but I don't want to spend a lot of gold to get it.



#47
Nayana_Jaz

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I'm on my sixth playthrough and I still love the game. There is very little I don't like about DAI. The things I "hate" at the moment, is my banter bug, those ugly hairstyles and those Skyhold PJs, the latter is the reason why I use CheatEngine.

 

But there are so many more things I enjoy/love about it.

 

- I don't mind the fetch quest and farming.

- Crafting and running 20 times through "The Cradle of Sulevin" to get all the good schematics.

- The romances I had so far (Cullen 2x, Dorian 2x, Solas and now I'll romance Cassandra).

- I enjoy finding new things in a new playthrough.

- But I stopped recruiting Vivienne, because I don't like her very much and I make it a habit to also not recruit one or two other companions beside her in every PT (except Dorian & Cole, because I adore them both so much).

- I stopped collection shards in my last run. But I think I'll collect them this time.

- And I mix up my Party a lot. Mostly because I hope they will talk, what they don't always do in my playthroughs.

 

And there are so many more things. I just hope, that they release the patch as soon as possible. I really, really hate the party banter bug.



#48
KaiserShep

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And there are so many more things. I just hope, that they release the patch as soon as possible. I really, really hate the party banter bug.

 

One weird bug that is annoying is the one where a companion might engage in banter that is meant for a specific companion, but that companion was swapped out with the horn at the camp. This happened with Cassandra for me once, with her saying things that were meant for Sera, after Sera was traded out.



#49
pawswithclaws

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On my 4th playthrough and it is the best one yet. Already thinking about what my next will be!



#50
Shevy

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I think the game works pretty well till Skyhold. But after reaching it, once all areas are accessible, the game's biggest problems begin. The complete detachment of the main story and villain from the world. There is no pressure on you, no sign of threat. And it's not only the main story. Josephine being the target of assassins? Better start spending weeks wandering through the various worlds. The modular semi-open world approach just doesn't fit well  with the story pacing.