On Routine my Katari almost feels overpowered and it gets kinda easy. I take no damage with Charging Bull, and build up lots of guard and one-hit kill many enemies.
But the moment I go to Threatening, my same Katari is losing 30%-40% health per charge. I even have a 200 Health Belt, a +10 Constitution Amulet, and around 16 points Constitution from Promotions (no HoK ring yet), and he's way more fragile than my Necromancer and Alchemist in Threatening. ![]()
What gives? Is this a bug or are there certain enemies I should not be charging? I do notice those Demons slash around a lot. I never noticed them in Routine since their clawing didn't even register. But charging into a group of demons in Threatening has me dying even on 1/5 and 2/5 and needing revives. It gets embarrassing, especially when I don't really run into constant health or revive problems with the other characters. But with Katari it happens a lot. I echo Katari's words: "You shouldn't have to do this. I should be saving you...." ![]()





Retour en haut







