In DAI, we get not one, but two wars going on, and not a whole lot of intrigue or information about either of them.
Like in DA2 I was given the impression that, "Oh goody, next game we're going to have a game that deeply challenges what we initially knew about either side of the templars/mages and have our morals put into question and tough decisions and hell yeah this is going to change the way my character(whatever they are) thinks for absolutely ever!"
Come DAI, we...don't get any of that. We basically get, "Screw all that. There's a hole in the sky, pick one that will do a better job at closing it and call it a day."
I mean, I get the urgency, and yeah when its the end of the whole world scenario you don't have time to listen to squabbling, but I feel kind of cheated. It's like what the Hobbit movies did with Smaug (where, like, a whole shitton of advertising came out advertising a guy who only made up about 15% of the movie). It would've been a different story when at the end it was like "Well dunk a butt, skies closed, lets get back to fighting to death you guys," but nope, everything gets pretty much resolved. It's kind of like our Inquisitor walked in to a bunch of babies fighting over toys and after pulling them apart decided that their favorite got to keep it.
It kind of diminishes the whole thing when there are a lot more things going on than just simple black and white stuff. The war may have begun with an asshat blowing up a church, but the ideologies, morals, ethics that came into conflict weren't just simple stuff that could be tossed away, and I feel like that's what DAI kind of did.
And yeah, there are books, and yes, I'm in the process of reading them, but reading them only makes me more and more aware that DAI just fails to put everything into perspective and oversimplifies a lot of things or flat out ignores them. And yes, I know that it's an action/adventure game and that sort of thing isn't its things, but I think that just goes to show that DA2 gave a tall order that DAI failed to fill.
Like, what is the point of having a war in a narrative when you aren't going to explore it? Wars aren't candy, they exist because two sides can't agree. Its a matter of principle, a last resort, because war is hell. It's not a drama bomb, its a complicated mess, and in DAI it all kind of just gets swept under the rug, and it's really sort of just disappointing that the weight of War isn't given its proper dues.





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